Now I understand.
But:
Why you are cointing in street fair also every street part on German Cathedral Tile.
It's not core game.
What I'm saying is that Street Fair should be applied to the Basic Points. In this case considering [Basic points] +1 or [Basic points] x2 has the same effect
OK. Let me explain it back in the context of the combined scoring:
We reached this points:
> Roads: [ Basic points + German cathedrals + Inns ] + Mage / Witch + Little Buildings + German castles
> Cities: [ Basic points + Cathars/Siege/Besiegers + Cathedrals ] + Mage / Witch + Little Buildings + German castles
And we said in general we would have this:
> Roads: [ Basic points +
...any points modifiers per tile... + Inns ] + Mage / Witch +
...any bonus applied at feature level...> Cities: [ Basic points +
...any points modifiers per tile/coat of arms... + Cathedrals ] + Mage / Witch +
...any bonus applied at feature level...So we have:
* "
any points modifiers per tile" are commutative (so far) but Inns and Cathedrals have to be applied at the very end to be consistent with its behavior at the end of the game
* "
any bonus applied at feature level" are commutative except the Witch penalty, so Mage / Witch is applied first as per the rules
For monastic buildings the picture is simpler:
> Monastic Buildings: [ Basic points ] + Vineyards + Little Buildings
So in general we would have:
> Monastic Buildings: [ Basic points +
...any points modifiers per tile... ] +
...any bonus applied at feature level...Note: So far we didn't have any
...any points modifiers per tile... for monastic buildings.
Having a look at the Land Surveyor scoring we can see three groups:
[A.] Prolog scoring tiles: They alter how the feature is scored
- Citizens' Jury: majority modifier for cities
[B.] Tile count and points modifiers: They modify the number of tiles to be considered and number of points per tile or coat of arms
- Highway: Affects the tile count for roads
- Bad Neighborhood: Affects the tile count for cities
- Siege: Affects coats of arms in cities
- Street Fair / Peasant Uprising : Affects points per road tile
- Hermit Monastery / Pilgrimage Route: Affects monastic buildings
[C.] Points modifiers per feature: They provide a bonus or penalty at feature level, once the core feature scoring is done
- Wealth: Bonus points for cities and monasteries
- Poverty: Penalty points for roads and cities
So if we integrate these modifiers into the scoring sequence commented earlier, we would have the following:
> Roads: [ Basic points +
[B.] + ...any points modifiers per tile... + Inns ] + Mage / Witch +
[C.] + ...any bonus applied at feature level...
> Cities: [
[A.] + Basic points +
[B.] + ...any points modifiers per tile/coat of arms... + Cathedrals ] + Mage / Witch +
[C.] + ...any bonus applied at feature level...
> Monastic buildings: [ Basic points +
[B.] + ...any points modifiers per tile... ] +
[C.] + ...any bonus applied at feature level...
For monastic buildings, we don't have any other points modifiers per tile, so it look even simpler:
> Monastic buildings: [ Basic points +
[B.] ] +
[C.] + ...any bonus applied at feature level...
And that's the reason why monastic buildings include the Land Surveyor scoring in one block in the new Scoring During the Game page. Roads and cities, however, need to split them in several blocks.
You can revisit the setup here:
http://wikicarpedia.com/index.php/Scoring_per_Feature_-_Testhttp://wikicarpedia.com/index.php/Carcassonne_Scoring_During_Turn_SequenceEdit: Renamed test page to final name
Edit 2: Regrouped scoring tiles