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Messages - Meepledrone

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3916
It is happening to me too. I just tried versions 4.4.1 and 4.4.2.

Farin updated the server part a few days ago. I just notified him of the issue on this thread:

http://www.carcassonnecentral.com/community/index.php?topic=4616.msg67837#msg67837

Hope he fixes this issue soon.

3917
JCloisterZone FAQ, Suggestions & Bug Reports / Re: Play server upgrade
« on: April 25, 2020, 12:40:58 AM »
Hi farin!

I just tried to create an online game with the "Play Online" option and after entering the my nickname and hitting connect, JCZ displays the "Connecting..." message briefly and goes back to the initial screen. I tried versions 4.4.1 and 4.4.2.

The same issue was reported by zoggop here:

http://www.carcassonnecentral.com/community/index.php?topic=4561.msg67866#msg67866

Thanks in advance for your help.

Cheers!

3918
I tried a version of your suggestion. Please check it out.

Perfect. Now is abosultely clear what means Dispatch of message. And it also doesn't enlarge height of page, becaouse message tile is bigger tnat current text.

I'm glad, the approach to your suggestion was satisfactory for you.  ;)

Oooooh! Some questions next... Great!  ;D

But I have a question.
1. When you use princes and remove kight, you are not able to use phantom
-yes
2. When you return abbot or accrobats, only allowed placing meeple is phantom in phase 2B-2
-yes
3. You are able to to take sheeps from fields when you put meeple? Is there change between C1 and C2?
-we were playing that if not place a meeple than you are able to take sheeps from field
4. You are able to dispatch message
a) fairy bonus
b) place wind rose tile
c) before resolve finished features (affection by sheeps, acrobats, abbot, fruits)
d) when I reboy in step2 my meeple in bathhouse and I move back one of scoring meeple and goest to dark place in scoreboard I still dispatch message?
e) after resolving all of finished features and moved big top?

Please, find the answers in this post in order to avoid mixing stuff in the current topic, if you don't mind:
http://www.carcassonnecentral.com/community/index.php?topic=4526.msg67864#msg67864

Now my suggestion:
I don't understand "Feature scoring -> Castle token image Teacher image" when I click to Castle or Techer link is to file.
- maybe it will be better to describe as dispatch message after fairy bonus, or others where allowed to dispatch message.

Each image in MediaWiki is clickable by default and usually takes you to the page describing the image file. Don't let this mislead you.

The images on the "Feature scoring" banner only emphasize that those are the points scored for the feature itself and that...
- A robber may steal after scoring the core points corresponding to that feature (each bonus is scored and stolen individually as well)
- A castle may score if triggered by this feature.
- A player may score as teacher bonus if this is feature scored first after getting the teacher.

All this effort is only to indicate that bonus points corresponding to figures (or tokens) triggered by the feature, and won't be visible to a castle or to the teacher.

Let me know if this clarifies the whole thing or you have any suggestion about it.

I thing castle have to be more described. When you finish city, there is no informations about multiplying scoring points by neighbour castle.

Castles do not multiply the points by themselves. It all depends on who the castle and who own the feature triggering the castle scoring:
* If the owner are the same, you will see it as a scoring multiplier
* If the owner is different, you will see someone taking advance of your effort to close the feature.

So the scoring of a castle does not include any of these appreciations as they are more related to the strategy during a game than to the scoring itself: you can use castles to boost your scoring or to steal points from others. 

Please let me know your thoughts.

Sorry for make you more jobs, but I ask children to read it and they were sometimes confused.

We don't play Robbers becaouse we don't have this expansion, but I think there will be more questions and suggestions ;-)

Your questions and your feedback is most welcome. It is a great exercise of proofreading and testing.

No problem if some changes are derived from this process, especially if it leads to easy-to-understand scoring reference pages.  ;D

3919
Official Rules / Re: Questions
« on: April 24, 2020, 05:03:31 PM »
I reply here to questions asked by stano.lacko in another thread...

But I have a question.
[213.] 1. When you use princes and remove kight, you are not able to use phantom
-yes

Correct. Removing a knight with a princess tile does not allow you to use your phantom to claim the city if unoccupied after the the knight removal. The rules don't want you to make things that easier for players.

See the interaction of princess tiles with The Phantom here:
http://wikicarpedia.com/index.php/The_Princess_and_The_Dragon#Princess

[214.] 2. When you return abbot or accrobats, only allowed placing meeple is phantom in phase 2B-2
-yes

Yes, except after removing a knight with a princess tile, the phantom can be placed as a second figure after any figure placement, figure scoring, figure removing or token placement taking place in step 2B-1. Remember that you may decide to take no action in step 2B-1, so it would seem that you only place your phantom in your turn (as it were the first figure).

The Order of Play is a great place to see all this in perspective:
http://wikicarpedia.com/index.php/Order_of_Play 

[215.] 3. You are able to to take sheeps from fields when you put meeple? Is there change between C1 and C2?
-we were playing that if not place a meeple than you are able to take sheeps from field

No rules have changed about shepherds and their sheep. The only limitation existing in the rules is that you place your shepherd (and draw your first sheep token) in step 2B-1, so you cannot perform any other action in that step, such as, placing farmer.

You will be able to score the shepherd's flock (action "Guide flock to stable") when:
- Right after placing the shepherd, if the field chooses is closed (an inner field or a field just closed, that is, surrounded by roads and city walls).
- In later turns, when the field is extended or it is closed and cannot be extended in later turns.

The automatic scoring for shepherds and their flock avoid they can be trapped in a closed field.

The Order of Play is also a great place to see all this in perspective:
http://wikicarpedia.com/index.php/Order_of_Play 

[216.] 4. You are able to dispatch message
a) fairy bonus
b) place wind rose tile
c) before resolve finished features (affection by sheeps, acrobats, abbot, fruits)
d) when I reboy in step2 my meeple in bathhouse and I move back one of scoring meeple and goest to dark place in scoreboard I still dispatch message?
e) after resolving all of finished features and moved big top?

Yes to options a), b), c) and e)
No to d) , if you move backwards one of your scoring figures, no round of scoring is associated to that event. So you would not receive a message even if you land on a dark space on the scoreboard.

Please check the clarification about rounds of scoring here:
http://wikicarpedia.com/index.php/The_Messages#Rounds_of_Scoring

3920
Official Rules / Re: WikiCarpedia update
« on: April 24, 2020, 04:10:08 PM »
Hi all!

Here you are a summary of recent updates to WICA as a result of the latest questions, ongoing discussions and suggestions on both CarcC and WICA:

Major expansions

* Exp. 6 - Count, King & Robber:‎
   - Added clarifications for the Flying Machines

* Exp. 9 - Hills & Sheep:
   - Added clarification to abbots regarding vineyards

* Exp. 10 - Under the Big Top:
   - Added clarifications about trapping meeples in an acrobat pyramid

Minor expansions

* The Phantom:
   - Rearranged clarifications about features affected by the teacher bonus

* The School:
   - Added clarification about the school and fields.

* The Abbot:
   - Updated clarification regarding the dragon

Reference pages

* Order of Play:
   - Updated wording for clarity

* Scoring During the Game:
   - Reviewed interactions between abbot and vineyards

Others

* Timeline:
   - Added entry for Solo Variant

* Variants:
   - Added entry for Solo Variant



Pages updated:

Major expansions

* Exp. 6 - Count, King & Robber:‎
   - C2: http://wikicarpedia.com/index.php/Count,_King_and_Robber

* Exp. 9 - Hills & Sheep:
   - C2: http://wikicarpedia.com/index.php/Hills_%26_Sheep

* Exp. 10 - Under the Big Top:
   - C2: http://wikicarpedia.com/index.php/Under_the_Big_Top

Minor expansions

* The Phantom:
   - C1: http://wikicarpedia.com/index.php/The_Phantom_(1st_edition)

* The School:
   - C1: http://wikicarpedia.com/index.php/The_School_(1st_edition)

* The Abbot:
   - C2: http://wikicarpedia.com/index.php/The_Abbot

Reference pages

* Order of Play:
   - C1: http://wikicarpedia.com/index.php/Order_of_Play_(1st_edition)
   - C2: http://wikicarpedia.com/index.php/Order_of_Play
   - WE: http://wikicarpedia.com/index.php/Winter_Order_of_Play 

* Scoring During the Game:
   - C1: http://wikicarpedia.com/index.php/Scoring_During_the_Game_(1st_edition)
   - C2: http://wikicarpedia.com/index.php/Scoring_During_the_Game
   - WE: http://wikicarpedia.com/index.php/Winter_Scoring_During_the_Game

Others

* Timeline:
http://wikicarpedia.com/index.php/Timeline

* Variants:
http://wikicarpedia.com/index.php/Variants

3921
General / Re: The most aggressive version of Carcassonne
« on: April 24, 2020, 02:47:09 PM »
What’s about Demons in Carcassonne?
Or are u only interested in official expansions?
Only official. What is Demons of Carcassonne?

Sir, here you are... It is a fan expansion by Murphy013 that opens gates to hell with a demon that swallow all meeples around them in slow motion.  >:D

http://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=387
Oof I checked it out and... it doesn't seem like fun  :o

It's totally hellish!!!

If you want something milder, you can try Celestial Events... It combines good and bad... And solar eclipses are really nasty  >:D

http://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=369

3922
Official Rules / Re: WikiCarpedia update
« on: April 24, 2020, 11:04:09 AM »
Hi all!

The Solo Variant page is available now:

http://wikicarpedia.com/index.php/Solo_Variant

Cheers!

3923
News and Events / Re: HiG release official singe player rules
« on: April 24, 2020, 11:03:22 AM »
Hi all!

The Solo Variant rules are available at WICA here:

http://wikicarpedia.com/index.php/Solo_Variant

Cheers!

3924
General / Re: Looking for decorative fan-made tiles-pack
« on: April 23, 2020, 03:49:38 PM »
Plenty of tiles to pick and choose from... 300+ I'd say

Any preference?

3925
Official Rules / Re: Questions
« on: April 23, 2020, 12:43:28 PM »
[212.a] "If you have a highwayman on more than one road, you must choose the road that would be worth the fewest points."

You must choose the road that would score the fewer points at the end of the game. For example, if you have an incomplete road with an inn, that would be the one for 0 points. If you are not happy with that, you may choose to score the 2 points indicated on the message tile.

You can revisit Message (1) rules (read near the end of the box for interactions with Exp. 1 - Inns & Cathedrals) here:
http://wikicarpedia.com/index.php/The_Messages#The_Messages_Tiles

[212.b] "(3) Smallest Monastery: The same as Message 1, but for monasteries, instead of roads."
You have 2 monasteries: A (5 tiles with normal meeple) and B (4 tiles with ringmaster (4 points).
You must choose the monastery that would be worth the fewest points.
Which monastery you can choose?

Ha ha ha! This is a tricky one.

There is no official rule or clarification for this interaction.

Monastery B scores less points (4 points) than monastery A (5 points), the ringmaster bonus (4 points) go to the ringmaster. So as per the rules, you should only consider the points associated with the feature itself, although in this case, it looks like cheating.  ;)

You can revisit Message (3) rules here:
http://wikicarpedia.com/index.php/The_Messages#The_Messages_Tiles

3926
Official Rules / Re: Questions
« on: April 23, 2020, 12:10:11 PM »
I've only been following this thread for a couple of days, but the pace here has been relentless in terms of the number of different questions posed and Meepledrone's impressive response times, thorough answers and general consistency throughout. I'm amazed at the amount of effort you're going to here Hector, keep up the good work!

Thank you, Dan, for you kind words! I know you are a hard-core base game player but as you can see, there is fun out there in the maze of rules HiG has left behind for us. Thank you for joining us in this modest thread.  ;D

I will have to do some housekeeping eventually and organize somehow all the info contained here...

But while I'm at it, in the case that the dragon has accidentally used a flying machine to reach the scoretrack, what happens to any Robber figures that get eaten? Do they return to the 0 space? What if the dragon is on the 0 space when someone completes a circuit of the scoretrack?

Well, I think you may apply all the storytelling concepts included in the Santa, Snowman & Grinch fan expansion where the fun happens both on the scoreboard and on the playing area....

http://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=395

But you are the one to blame as always, not the dragon when the robbers meet Vodyanoy and they party together in the dragon's lair.

3927
Official Rules / Re: Questions
« on: April 23, 2020, 11:58:51 AM »

[211. See below]

"2 points for each meeple". What happens if you score before scoring the watchtower a road on which there is a meeple situated in watchtower's area?

(211.)  Please describe this situation, becaouse scoring by watchtower is befor scoring of finished features (roads, cities, ...)

If a watchtower scores before a feature scores, what happens when two watchtowers score at the same time, and you are using the Messengers expansion?

Remember that you receive a message ant the end of a round of scoring. This means all features and bonuses are scored first and then you check what scoring figured you did move. If any of them, after moving this round of scoring, ended up on a dark space you will receive a message.

Therefore, intermediate scorings during the round of scoring do not count, just the location of your (moved) scoring figures at the end.

All in all, you will have to decide the order of evaluation of any features scored and their bonuses (including any watchtowers), if they are not commutative in order to maximize your options to receive a dispatch. For example, watchtowers may score for meeples in their vicinity, and some of them may be removed when scoring multiple completed features.

You can revisit the clarifications related to rounds of scoring here:
http://wikicarpedia.com/index.php/The_Messages#Rounds_of_Scoring

Does this answer your question?

Thanks for taking all this time to consider my question Meepledrone (and others).  It's very much appreciated.
17 thumbs up from me:
 :(y) :(y) :(y) :(y) :(y) :(y) :(y) :(y) :(y) :(y) :(y) :(y) :(y) :(y) :(y) :(y) :(y) :(y)
Don't ask me where I got them.

My pleasure! You must have a box somewhere in your Man Cave... The Thumb Box, right?

3928
Official Rules / Re: Questions
« on: April 23, 2020, 11:39:01 AM »
(207.)

Quote
Option b) is correct. You score each feature with the associated bonus individually.
Feature 1 - Blue's road: road feature scoring
Feature 2 - Your city: watchtower bonus + city feature scoring + ringmaster bonus

I don't know if you wanted a more detailed response for this. Hope this helps...

As indicated in answer #207, this is how each feature should be scored individually out of any context. The active player will have to decide the order of evaluation according to their preference. You may decide the order of evaluation of the features according to your preference:

* Option 1: Feature 1 + Feature 2, where the scoring events would be:
   - Blue's road:
       - Road feature scoring (1)
   - Your city:
       - Watchtower bonus (2)
       - City feature scoring (3)
       - Ringmaster bonus (4)

* Option 2: Feature 2 + Feature 1, where the scoring events would be:
   - Your city:
       - Watchtower bonus (1)
       - City feature scoring (2)
       - Ringmaster bonus (3)
   - Blue's road:
       - Road feature scoring (4)

Each scoring event marked with number (1) to (4) will be scored independently and following that order in each option.

You can revisit the Order of Play to check how multiple features are scored:
http://wikicarpedia.com/index.php/Order_of_Play

3929
Official Rules / Re: Questions
« on: April 23, 2020, 11:25:16 AM »
[210.] "2 points for each meeple". What happens if you score before scoring the watchtower a road on which there is a meeple situated in watchtower's area?

(210.) "2 points for each meeple". What happens if you score before scoring the watchtower a road on which there is a meeple situated in watchtower's area?

Please describe this situation, becaouse scoring by watchtower is befor scoring of finished features (roads, cities, ...)

My understanding of the question is the following:
* You complete complete a city with a watchtower scoring per adjacent meeple, and a neighboring road.
* Question: Does the order of evaluation impact the scoring of the watchtower?

Example: Red completes a city with a watchtower and also Yellow's road.


Answer: Yes, the order of evaluation here is important, since any meeples removed from adjacent tiles to the watchtower as a consequence of a previous scoring won't be taken into consideration.

So the active player will have to decide the order of evaluation carefully, since it may affect the total of points scored. If playing with Mini #2 - The Messages and/or Mini #6 - The Robbers, this decision will also decide the reception of a dispatch and/or what points are stolen by robbers)

Evaluation order #1:

* Road scored first: Yellow scores 5 points. The yellow meeple on the road is removed.
* City scored last: Red scores 12 points. The red meeple in the city is removed.
   - Watchtower: 3 meplees left x 2 points / meeple = 6 points
   - City feature scoring: 3 tiles x 2 points / tile = 6 points

Evaluation order #2:

* City scored first: Red scores 14 points. The red meeple in the city is removed.
   - Watchtower: 4 meplees x 2 points / meeple = 8 points
   - City feature scoring: 3 tiles x 2 points / tile = 6 points
* Road scored last: Yellow scores 5 points. The yellow meeple on the road is removed.

As you can see, the result depends on the evaluation order. Depending on the expansions used, you may be interested in applying Evaluation Order #1 (less points) or Evaluation Order #2 (more points), for example, to allow a robber to steal less points or to receive a message.

3930
Official Rules / Re: Questions
« on: April 23, 2020, 10:21:44 AM »
No problem... I had some issues to report and seemed active yesterday, so why not?  ;D

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