Carc Central Community > Unofficial Rules
Avoiding Analysis Paralysis
PapaGeek:
Our normal game after 22 river 1 and 2 tiles includes expansions 1 and 2 for a total of 114 tiles. As the game progresses, the Paralysis grows. Because some of the backs of some of the non-US expansion are slightly different, we play with each player having a stack of tiles so they can cut their stack randomly in half and drop an unseen tile from the bottom of their cut.
I don’t want anyone to have the opportunity of getting rid of a bad tile, part of the game is the random draw of your next tile.
I like the idea that if they play an Abbey or Halfling, they have to play the drawn tile next turn, but I think I would modify that to say that if they don’t play the tile on the next move, it will cost them 3 points!
Also, if we are playing with 24 Halflings 1 and 2, each player gets 2 Halflings and can draw a replacement when they do play one.
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