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Avoiding Analysis Paralysis

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PapaGeek:
Our normal game after 22 river 1 and 2 tiles includes expansions 1 and 2 for a total of 114 tiles.  As the game progresses, the Paralysis grows.  Because some of the backs of some of the non-US expansion are slightly different, we play with each player having a stack of tiles so they can cut their stack randomly in half and drop an unseen tile from the bottom of their cut.

I don’t want anyone to have the opportunity of getting rid of a bad tile, part of the game is the random draw of your next tile.

I like the idea that if they play an Abbey or Halfling, they have to play the drawn tile next turn, but I think I would modify that to say that if they don’t play the tile on the next move, it will cost them 3 points!

Also, if we are playing with 24 Halflings 1 and 2, each player gets 2 Halflings and can draw a replacement when they do play one.

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