Option #2 seems also more Machiavellian to me because you are not only choosing a tile, you can also influence what tiles are left for the final one or two rounds. This is the only thought that would prevent me from choosing this option, but as you see this also happens if there are 3 tiles left and you draw them all: If you trigger a double turn, you would place two of them and you would also decide the final tile of the game.
Thanks for those clarifications
One question, if we draw 3 tiles and none of them can be placed, we discard them WITHOUT performing any WoF or Peasant revolt action? We then draw a single new tile and, if it can not be placed, we also discard it without performing any WoF or Peasant revolt action ?
This means that having a fortune teller, no matter the situation, makes it impossible to perform WoF or Peasant revolt actions from tiles that can not be placed?
It seems logical when at least one of the tiles can be placed, we have to chose this one, that's fine.I like those clarifications, only the one about when none of the tiles doesn't satisfy me. It seemed more logical to me that in this situation, you still pick a tile, perform any WoF or Peasant revolt action, discard it and draw a new one. Discarding the tiles before performing step 1a and 1b seems odd...
Quote from: corinthiens13 on January 26, 2021, 01:25:22 AMThanks for those clarifications My pleasure!Quote from: corinthiens13 on January 26, 2021, 01:25:22 AMOne question, if we draw 3 tiles and none of them can be placed, we discard them WITHOUT performing any WoF or Peasant revolt action? We then draw a single new tile and, if it can not be placed, we also discard it without performing any WoF or Peasant revolt action ?JPutt927's answer surprised me, since I was considering this option would be valid, since it is allowed when you draw just one tile. However, if you only can choose tiles you can place. It seems this cannot be an option anymore. You have to pick a tile you can place or draw a new one tile at a time until you can place it.Quote from: corinthiens13 on January 26, 2021, 01:25:22 AMThis means that having a fortune teller, no matter the situation, makes it impossible to perform WoF or Peasant revolt actions from tiles that can not be placed? It seems so. In my last reply, I insisted on the two aspects that made me raise an eyebrow:- As per the clarifications you cannot invoke any actions triggers by tiles you cannot place (Wheel Of Fortune events and peasant revolts)- If none of your tiles cannot be placed, you don't have an option to place a tile in your supply (abbey tile, German castle, halfling)I'll keep you posted if he adds any comments about these issues.
Quote from: corinthiens13 on January 26, 2021, 01:25:22 AMIt seems logical when at least one of the tiles can be placed, we have to chose this one, that's fine.I like those clarifications, only the one about when none of the tiles doesn't satisfy me. It seemed more logical to me that in this situation, you still pick a tile, perform any WoF or Peasant revolt action, discard it and draw a new one. Discarding the tiles before performing step 1a and 1b seems odd...Technically you are not discarding any tiles yet. You should be putting them aside until you draw one you can place. Discarding and shuffling them and drawing them again would be a waste of time. The issue would be what happens if these new draws take place and the tile you finally manage to place (after, let's say 5 draws) grants you a double turn. At this point I imagine two options:1) You just discard those 4 tiles in your hand and draw 3 new tiles for the second part of your double turn as if you had placed a German castle or a halfling in the first part of your turn. You shouldn't be deciding which tiles to keep or discard from the total batch you drew.2) Prior to each extra draw you put aside one of your tiles in your hand. These tiles put aside will be discarded when you finally draw and place a valid tile.I think option 2) is simpler and very straight forward.Any thoughts?
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