I would say interrupted...
Nightingale the Robber tileThe tile is mixed with basic game tiles. If there are followers on roads that go through Nightingale tile (or on roads that are connected to that tile later in the game), players must move them onto that tile. Followers remain on that tile till the end of the game. In player's turn, instead of placing the follower ("move the wood" phase) player can return one follower from Nightingale tile into his supply.
..sigh..Google translate suggests "passing through". But fails to translate ЧЕРЕ3 correctly.Does seem to make this tile a lot less interesting if it's only a single road.
Allow me to politely disagree I believe the road is continuous for two reasons:1. visual - you can actually see the road continue behind the tree in the shadow. It is hard to see, but look behind the razboynik himself - you can see part of the road. (the photo is fuzzy, you cen see it better on the actual tile) Also it's not like the road goes into the tree, it goes behind it. The tree just happens to block the view.2. thematic - this tile is supposed to trap meeples on roads, so it should be designed to trap as many as possible. If the tile already contained an end to its road(s) it would be more likely to close sooner and shorter, therefore traping less meeples. One continuous road without built in end has more opportunities for trapping as it will remain hazardous for longer period of time.
I think this is worth discussing + I need this resolved for my secret project Meepledrone, if you have time, could you please respond to the points I have presented above?Also regarding the wording of the rules, I interpreted it like this:"roads that go through" feels like going through the tile =not stopping on the tile.Also the plural "roads" could be implying roads as in roads that already exist, have meeples on them and are then connected to Solovei Razboynik (which can be multiple roads).
Meepledrone, please see my two previous posts. I need to get somebody's response to the arguments and my perspective .QuoteAllow me to politely disagree I believe the road is continuous for two reasons:1. visual - you can actually see the road continue behind the tree in the shadow. It is hard to see, but look behind the razboynik himself - you can see part of the road. (the photo is fuzzy, you cen see it better on the actual tile) Also it's not like the road goes into the tree, it goes behind it. The tree just happens to block the view.2. thematic - this tile is supposed to trap meeples on roads, so it should be designed to trap as many as possible. If the tile already contained an end to its road(s) it would be more likely to close sooner and shorter, therefore traping less meeples. One continuous road without built in end has more opportunities for trapping as it will remain hazardous for longer period of time.QuoteI think this is worth discussing + I need this resolved for my secret project Meepledrone, if you have time, could you please respond to the points I have presented above?Also regarding the wording of the rules, I interpreted it like this:"roads that go through" feels like going through the tile =not stopping on the tile.Also the plural "roads" could be implying roads as in roads that already exist, have meeples on them and are then connected to Solovei Razboynik (which can be multiple roads).
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