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General / Re: Play Carcassonne Online With Friends
« on: October 25, 2021, 03:02:08 PM »
@Meepledrone,
* I'll definitely be adding some visual cues when placing meeples to make it clear where they will be placed on the tile.
* As you stated currently the head of the cursor is where the tile/meeple is placed. As you can see the tile/meeple doesn't perfectly follow the center of the cursor so I'm looking into trying to fix this but I have to spend some more time debugging this issue.
* Agree with the viewport being small. On the list as a long term goal.
* Thanks for the feedback on the colors. I may try to change the blue a bit to increase the contrast and make it more clear.
* I agree the minimalism could be a bit much. One idea I had was to add something like a walls to the city sections - similar to the original Carcassonne - to break up the perspective a little bit. Still thinking on this one but could help with this issue.
@Bumsakalaka,
* Good point on the same screen. I may see about adding an option when creating a game for same screen/different screens to account for that use case.
* And yes the paths game is our variant on Tsuro!
Thank you both for the feedback! Not sure when all these changes will be lives but hoping to make many of them in the coming days.
* I'll definitely be adding some visual cues when placing meeples to make it clear where they will be placed on the tile.
* As you stated currently the head of the cursor is where the tile/meeple is placed. As you can see the tile/meeple doesn't perfectly follow the center of the cursor so I'm looking into trying to fix this but I have to spend some more time debugging this issue.
* Agree with the viewport being small. On the list as a long term goal.
* Thanks for the feedback on the colors. I may try to change the blue a bit to increase the contrast and make it more clear.
* I agree the minimalism could be a bit much. One idea I had was to add something like a walls to the city sections - similar to the original Carcassonne - to break up the perspective a little bit. Still thinking on this one but could help with this issue.
@Bumsakalaka,
* Good point on the same screen. I may see about adding an option when creating a game for same screen/different screens to account for that use case.
* And yes the paths game is our variant on Tsuro!
Thank you both for the feedback! Not sure when all these changes will be lives but hoping to make many of them in the coming days.