Author Topic: winter war  (Read 452 times)

Offline jacky1st2016

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winter war
« on: October 18, 2024, 09:01:56 AM »
I designed the modern Ukrainian-Russian war into rules. Take advantage of the combination of Basic Edition, Winter Edition and Map Expansion. A fourth paratrooper ability has been added to the basic version of the rules. Paratroopers can be used to capture winter
Territories and extended territories.
winter war
Introduction:
The fierce autumn is coming to an end. The real winter war is coming.
Preparation beforehand:
1. Winter version 1 box
2. Basic version 1 box
3. Random map,
Neuschwanstein Castle is available in Taiwan, Ukraine, France, Germany, Northern Europe, East America, West America, Benelux, Iberian Peninsula, and the British Isles. You can purchase it from the official Neuschwanstein Castle.
(The advantage of the map is that it limits the terrain. And there are several starting points to start the layout at the same time.)


Divide into two piles, one for the winter version and one for the basic version.


How to play:
If you hit a piece of winter, you will get a piece of winter. If you hit a piece of basic, you will get a piece of basic.
Each person keeps a basic piece of winter in his hand.
Proceed according to normal rules.
rule:
Condition 1.
Winter tiles can cover basic tiles of the same terrain. On the contrary, the basic tile cannot cover the winter tile.


Condition 2.
Winter version tiles can cover basic tiles of the same terrain that are occupied by people (it is considered to be blown away, no matter whose soldier Mibao is, returned to the player's supply area). Because the enemy troops were blown away on this plate, you cannot play any role as soldiers, bandits, or monks. You can only lie on it as paratroopers. If no enemy's basic tiles are covered, any character can be selected. The winter section does not have the farmer character, but instead has a paratrooper character.


Condition 3.
In the winter version, paratroopers airborne and lying on the snow are considered occupying troops. At this time, the winter war began. The occupying force will continue to expand its territory. Each occupying territory cannot be linked.


Condition 4. If the drawn tile cannot be placed, discard the cards and put them back into the box and draw a new tile.


game over:
The plates are exhausted.


Final score:
If paratroopers land on the winter block, they will occupy the army until the end of the game. In the end, each winter tile derived from the occupying army’s winter tile is worth 1 point.


The basic version of the farmer is worth 3 points for a complete castle. Still get the winter castle.


For soldiers, a complete castle has 2 points for each piece + a shield has 2 points for each piece, and an incomplete castle has 1 point for each piece + a shield has 1 point.


Bandits, 1 point per slice for complete roads, 1 point for each slice for incomplete roads.


For monks, a complete monastery is worth 9 points, whereas if it is not complete, each piece is worth 1 point.


Notice:
First blow up the enemy's meeple, then parachute your own meeple.
Exactly the same terrain, such as the winter version of Leading Monastery overlaid on top of the basic tile of Leading Abbey. The monks on the basic tiles were blown away first. In the winter section of the Leading Monastery, you can airdrop your own paratrooper meeple as an occupying force.
https://lurl.cc/9wvXw
https://drive.google.com/drive/folders/1PloCFCoSXUqmnsFsa62eYi9y4IAPvV0v?usp=drive_link


Linkback: https://www.carcassonnecentral.com/community/index.php?topic=6741.0
« Last Edit: October 18, 2024, 09:03:27 AM by jacky1st2016 »


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