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Carcassonne Central
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Unofficial Rules
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Dirt Roads Fan Expansion
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Topic: Dirt Roads Fan Expansion (Read 14464 times)
mickwood
Vagabond
Posts: 5
Merit: 1
Newbie but lovin' it!
Dirt Roads Fan Expansion
«
on:
February 26, 2014, 12:31:29 AM »
The rules state that "The tiles with dirt roads are placed normally. Note that a dirt road cannot be connected to a normal road." In the attached image one section of dirt road is clearly joined to a 'normal' road. The extension doesn't really make sense if the two types of road cannot be joined but I wanted to clarify things.
Linkback: https://www.carcassonnecentral.com/community/index.php?topic=636.0
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Carcking
Duke Chevalier
Posts: 1853
Merit: 33
I call Red!
Re: Dirt Roads Fan Expansion
«
Reply #1 on:
February 26, 2014, 11:19:18 AM »
I would agree. The rules are contradictory. My guess would be the author went back and forth with how they wanted it and as a result left their rules ambiguous.
There seems to be more indication that the dirt road can connect to a regular road, than not. There are two statements that indicate that a regular road that includes any segment of a dirt road does not score any points. And as you point out the picture example itself. It seems pretty clear that regular roads and dirt roads may connect.
Good find. I guess you would have to house rule the offending contradiction away.
(By the way, we have an area for "Unofficial Rules" questions. I am going to attempt to move this thread there.)
«
Last Edit: February 26, 2014, 11:21:59 AM by Carcking
»
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I just drew the perfect tile for my MonKnighThieFarmer!
mickwood
Vagabond
Posts: 5
Merit: 1
Newbie but lovin' it!
Re: Dirt Roads Fan Expansion
«
Reply #2 on:
February 26, 2014, 11:47:03 AM »
Sorry about putting this in the wrong forum (new member syndrome) - thanks for the reply.
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Carcking
Duke Chevalier
Posts: 1853
Merit: 33
I call Red!
Re: Dirt Roads Fan Expansion
«
Reply #3 on:
February 26, 2014, 01:11:15 PM »
No problem. Welcome to the Carcassonne Central Forum! Glad to have you on!
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ARabidMeerkat
Count
Posts: 256
Merit: 2
To play or not to play... that is the question!
Re: Dirt Roads Fan Expansion
«
Reply #4 on:
June 04, 2015, 02:14:07 PM »
I do have a possible side rule to suggeat. Since dirt roads aren't technically roads as such, only trails formed by feet and wheels, they could be used to extend a field, so a field would score as if the road was just a grass tile and didn't form a barrier between two farms. Also, it would score for a road since, in another sense, it is a road. What do you think?
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If only I had another Halfling.....
mickwood
Vagabond
Posts: 5
Merit: 1
Newbie but lovin' it!
Re: Dirt Roads Fan Expansion
«
Reply #5 on:
September 12, 2015, 02:10:24 AM »
Not sure about making dirt roads part of the fields although the logic makes sense. I guess it needs playtesting.
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ARabidMeerkat
Count
Posts: 256
Merit: 2
To play or not to play... that is the question!
Re: Dirt Roads Fan Expansion
«
Reply #6 on:
December 21, 2015, 11:23:18 AM »
Any update on the ruling of dirt roads? It's been a while.....
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Bumsakalaka
Marquis Chevalier
Posts: 2399
Merit: 41
Fan of Fan expansions
Re: Dirt Roads Fan Expansion
«
Reply #7 on:
February 02, 2022, 11:42:40 AM »
I thing I found result for this. In original rules there is nothing about restriction of placement.
you cannot place Highwayman on a dirtroad
if there is a Highwayman on a road and this road changes in dirtroad, you get zero points for the entier road.
So @Wellidesigns rules are simple.
1. Road contains dirtroad segment worth 0 points when finished or on end of game (like incomplete road with inn at final scoring).
2. You cannot place on road which at least one segment is dirtroad.
So, simplification for placement: Dirtroad is just road. No placement restriction.
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Check
Fan Expansion section on WikiCarpedia
and also some Slovak sci-fi projects in English
https://www.scifi.sk/en/
Challa007
Viscount
Posts: 703
Merit: 49
Fight, Flight, Freeze ..... or Play :)
Re: Dirt Roads Fan Expansion
«
Reply #8 on:
February 02, 2022, 11:57:47 AM »
Always nice to read that something is fixed after so long time
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The Big Highwayman:
https://www.carcassonnecentral.com/community/index.php?topic=6205.0
https://www.carcassonne-forum.de/viewtopic.php?t=5396
The Oktoberfest München Expansion:
https://www.carcassonnecentral.com/community/index.php?topic=6650.msg95376#msg95376
Bumsakalaka
Marquis Chevalier
Posts: 2399
Merit: 41
Fan of Fan expansions
Re: Dirt Roads Fan Expansion
«
Reply #9 on:
February 02, 2022, 02:38:15 PM »
I don't know if it's fixed. I just made some decision, don't know if correct. Because Novelty last active in 2016 (
https://www.carcassonnecentral.com/community/index.php?action=profile;u=71
) and wellidesign in 2013 (
https://www.carcassonnecentral.com/community/index.php?action=profile;u=439
)
So we have to make decision about that.
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Bumsakalaka
Marquis Chevalier
Posts: 2399
Merit: 41
Fan of Fan expansions
Re: Dirt Roads Fan Expansion
«
Reply #10 on:
February 03, 2022, 03:48:52 AM »
Plus found very first post on this expansions which was:
https://forum.carcassonnecentral.com/index.php?topic=392.0
I made a little expansion set for my son, who wanted dirtroads, lots of bushes and cows.no additional rules, just use them as ordinary roads
and in expansion list
https://forum.carcassonnecentral.com/index.php?topic=534.0
description is:
This expansion adds dirt roads which scores no points for the road.
But in other topic, was Dirt roads placed into same list as River and Forest.
So, don't know
«
Last Edit: September 20, 2024, 03:42:51 AM by Meepledrone
»
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Challa007
Viscount
Posts: 703
Merit: 49
Fight, Flight, Freeze ..... or Play :)
Re: Dirt Roads Fan Expansion
«
Reply #11 on:
February 03, 2022, 05:17:31 AM »
I'll have a look as soon as I have time
But I think you already gave the answer.
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kettlefish
Global Moderator
Chatelain Officier
Posts: 4682
Merit: 127
Re: Dirt Roads Fan Expansion
«
Reply #12 on:
February 03, 2022, 05:49:58 AM »
I've took some photos how this expansion is to use.
1. This placement of a tile is not allowed:
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kettlefish
Global Moderator
Chatelain Officier
Posts: 4682
Merit: 127
Re: Dirt Roads Fan Expansion
«
Reply #13 on:
February 03, 2022, 05:51:54 AM »
2. Dirt Roads - No placement of a meeple is allowed
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kettlefish
Global Moderator
Chatelain Officier
Posts: 4682
Merit: 127
Re: Dirt Roads Fan Expansion
«
Reply #14 on:
February 03, 2022, 05:53:34 AM »
3. Dirt Roads - tile placement is allowed with a road which is changing during the landscape tile into a dirt road.
«
Last Edit: February 03, 2022, 05:58:18 AM by kettlefish
»
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Bards of Carcassonne - Small city with Note converted to Castle »
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Dirt Roads Fan Expansion