Thanks for your kind works about WICA. I'm glad it is helpful for you.
This is the way I'd organize the Scoring pages according to the turn sequence. Here you can see a sample. All your feedback is welcome.
Scoring During the GameScoring at various points - Tower actions (Ransoming / Prisoner exchange)
- Messages (at the end of each round of scoring scoring - not for points payments between players: meeple ransoming, bazaar bidding, meeple payback from bathhouse)
- Robbers (after each scoring - no rogue points)
1. Placing a tile* Round 1A - Beginning of turn: - Fairy 1-point bonus
* Round 1B - After drawing tile, before placing tile: - Wheel of Fortune actions
* Round 1C - After drawing and placing tile: - Wind rose 3 points
2. Placing a meeple* Round 2 - End of “move wood” phase: - Step 2A: Move the Wood (Prologue) - Before placing a figures or tokens
- Buying meeple back from bathhouse
- Step 2B-1: Move the Wood (Phase 1) - Instead of placing figures or tokens (skipped if removed knight with princess tile)
- Abbot removal scoring
- Acrobat pyramid scoring
- Step 2B-2: Move the Wood (Phase 2) - Placing phantoms (skipped if removed knight with princess tile)
- (No scoring here)
- Step 2C: Resolve Move the Wood - Rest of actions
- Shepherd after "Guide flock to the stable" action
- Fruit-bearing tree action
3. Scoring a feature* Round 3 - Scoring phase: - Bonus scoring (pre):
- Watchtower (for Road / City)
- Tollhouse (for Road)
- Gingerbread Man (for City)
- Feature scoring:
- Road:
- Market of Leipzig Prologue
- Core feature scoring (Feature + German cathedral + Inn)
- Mage/Witch Modifiers
- Feature bonus (Little Buildings + German Castles + Bathhouses + Labyrinth bonus)
- Market of Leipzig bonus (Wainwrights quarter)
- City
- Core feature scoring (Feature + Cathars/Siege/Besiegers + Cathedral)
- Mage/Witch Modifiers
- Feature bonus (Little Buildings + German Castles + Bathhouses + Darmstadtium)
- Market of Leipzig bonus (Coiners quarter)
- Monastic Building (with a meeple placed as a monk or a heretic)
- Core feature scoring (Feature + Vineyards)
- Challenge resolution
- Feature bonus (Little Buildings)
- Market of Leipzig bonus (Bookinders quarter)
- Field with Barn (barn placement / connection to field with barn)
- Core feature scoring (completed cities / castles + pig + pig-herd tile + Cathars/Siege/Besiegers)
- Feature bonus (Little Buildings)
- Castle
- Baba Yaga's Hut
- Core feature scoring (Feature)
- Feature bonus (Little Buildings)
- Garden
- Core feature scoring (Feature)
- Feature bonus (Little Buildings)
- German castle
- Core feature scoring (Feature)
- Feature bonus (Little Buildings)
- German cathedral
- Core feature scoring (Roads + Inns)
- Feature bonus (Little Buildings)
- Bonus scoring (post):
- Associated to features
(- Little Buildings: included with features above - each feature type scores deferently)
- Darmstadt church bonus (for Darmstadt churches)
- Associated to figures:
(- Markets of Leipzig: included with associated features above - each feature type scores deferently)
- Fairy 3-point scoring bonus (all features)
- Ringmaster points (all features)
- Teacher bonus (all features)
- Circus scoring
4. Additional actions* Round 4 - End of turn: - Catapult points
- Bazaar points
Scoring After the Game1. Preparing for final scoring - Robber removal
- Circus scoring (before scoring after the game)
2. Scoring incomplete features - Bonus scoring (pre):
- Tollhouse (for Road)
- Feature scoring:
- Road:
- Core feature scoring (Feature + German cathedral + Inn)
- Mage/Witch Modifiers
- Feature bonus (Little Buildings)
- City
- La Porxada prologue
- Core feature scoring (Feature + Cathars/Siege/Besiegers + Cathedral)
- Mage/Witch Modifiers
- Feature bonus (Little Buildings)
- Monastic Building (with a meeple placed as a monk or a heretic)
- Core feature scoring (Feature + Vineyard = 0)
- Challenge resolution (incomplete)
- Feature bonus (Little Buildings)
- Castle (=0)
- Baba Yaga's Hut
- Core feature scoring (Feature)
- Feature bonus (Little Buildings)
- Garden
- Core feature scoring (Feature)
- Feature bonus (Little Buildings)
- German castle
- Core feature scoring (Feature)
- Feature bonus (Little Buildings)
- German cathedral
- Core feature scoring (Roads + Inns)
- Feature bonus (Little Buildings)
- Shepherd
- Acrobat pyramid (incomplete)
- Bonus scoring (post):
- Associated to features
(- Little Buildings: included with features above - each feature type scores deferently)
- Darmstadt church bonus (for Darmstadt churches)
- Associated to figures:
(- Markets of Leipzig: included with associated features above - each feature type scores deferently)
- Fairy 3-point scoring bonus (all features)
- Ringmaster points (all features)
3. Scoring unscored figures - Shepherds with their sheep (0 points)
- Acrobat pyramid (meeples + fairy)
4. Scoring end-of-game features - Vodyanoy tile (trapped meeples)
- Features:
- Feature scoring:
- German monastery / Dutch & Belgian monastery / Japanese building (with a meeple placed as an abbot)
- Core feature scoring (Feature + Vineyard = 0)
- Challenge resolution (incomplete)
- Feature bonus (Little Buildings)
- Field
- Core feature scoring (completed cities / castles + pig + pig-herd tile + Cathars/Siege/Besiegers)
- Feature bonus (Little Buildings)
- Market of Leipzig bonus (Tanners quarter)
- Bonus scoring (post):
- Associated to features
(- Little Buildings: included with features above - each feature type scores deferently)
- Associated to figures:
(- Markets of Leipzig: included with associated features above - each feature type scores deferently)
- Fairy 3-point scoring bonus (all features)
- Ringmaster points (all features)
- Figures:
- Figure scoring:
- Barn
- Core feature scoring (completed cities / castles + Cathars/Siege/Besiegers)
- Feature bonus (Little Buildings)
5.Resolving final scoring - Trade good tokens
- King tile
- Rober Baron tile
- Gold ingots
- Fruit tokens
Edit: Updated phase 2. Placing a meeple.
Edit 2: The last circus scoring happens once the game has ended (there is no active player), no messages can be received.
Edit 3: The last circus scoring happens once the game has ended, robbers should have no effect.