Here you are the answer to the quiz according to the latest C2 rules (features with Halflings or double-sized tiles are considering the square spaces they occupy).
Check here for the answer according to the C1 rules:
https://www.carcassonnecentral.com/community/index.php?topic=4369.msg64929#msg64929C2 rules (part 1)Let's score the German cathedral first (this post). Afterwards, we will do the scoring after the game in the following post.
1) Scoring the features completed by the placement of the German cathedral tile.In order to simplify the analysis, I include below a version of the quiz image highlighting the roads involved in the scoring of the German cathedral. The figures not involved in the scoring have been dimmed.
The placement of the German cathedral has the following consequences:
1. It completes the red road network.
2. It completes the blue road.
3. The German cathedral is completed.
Step 1 - The red road: This road contains many elements that modify the scoring of the road and add various bonus points provided by various expansions. We have:
A) Regular road tiles
B) Two pairs of halfling tiles (A3 and G5) that will be counted like one occupied tile each, that is, as two square tiles.
C) Four tunnels connecting separate road sections into one road network (tunnel tokens in black, yellow, red and grey.) Tunnel tiles are counted only once even if several tunnel entrances on the same tile are connected to the road network.
D) Two roundabouts that connect several branches of the road as a single network
E) An inn (F3)
F) Two German cathedrals. The road network ends at three road segments of one of them (C3). Note that those roads segments are counted separately.
G) Two labyrinth tiles. One of them (C2) will also score labyrinth points
H) Four Little Buildings (B3, C4, F2, G5) that will provide additional points. The little building on G5 will affect both Halflings in the square.
I) Two German castles serve also as ending points for the road
J) A bathhouse (B2)
K) A hill (A3) that will help break majority ties
L) The Witch (E3) that will affect the scoring of the road.
M) The Fairy (A3) that will provide extra points
N) The ringmaster (D4) that will trigger the scoring of the watchtower. Additionally the ringmaster will also score additional points by itself.
O) The meeple in the Wainswrights quarter also provides additional bonus points per road tile (no road segments considered separately).
First of all, let's verify the majority on the feature.
,
and
have two meeples each on the read network so there is a tile. However,
has a meeple at A3 that is affected by a hill (even on a Halfling the hill affects the whole square). Therefore
has the majority and the tie is broken.
Therefore,
will score the road. Additionally,
and also
will score some bonus points:
-
will score the Markets of Leipzig points (associated to majority for roads), fairy scoring points (
's meeple next to fairy) and Labyrinth points (associated to majority)
-
will score the watchtower and the ringmaster points
Step #1 - Watchtower scoring: As per the rules, we evaluate the watchtower first.
There are 8 tiles with road segments, including the watchtower tile
scores 8 tiles x 1 point / tile =
8 points
Step #2 - Red road feature scoring: The road has 22 tiles (occupied square spaces, two of them by two Haflings and two other by one half of a German cathedral each) but, due to the presence of German cathedrals, we will consider the road segments of the German cathedral tiles separately. This is important for the core feature scoring (base scoring + German cathedral modifier + inn modifier). Then we are considering 20 tiles + 4 road segments on German cathedral tiles.
Core feature scoring = ( 20 tiles + 4 road segments ) x ( 1 base point + 1 inn point + 1 German cathedral point ) =
72 pointsAt this point, the Witch penalization is applied:
Partial red road scoring (no bonus) = Round( 72 / 2 ) =
36 points Now all the other bonus points associated to the feature are applied:
- Bath house bonus = 4 points
- Little Buildings = 1 + 1 + 1 + 1 = 4 points
- German Castles at end points = 3 + 3 = 6 points
- Markets of Leipzig (Wainswrights quarter) = 22 tiles x 1 point / tile = 22 points
Bonus points = 4 + 4 + 6 + 22 =
36 points scores 36 + 36 =
72 points
Step #3 - Red road figure bonus scoring: On the road just completed there are a number of figures that also score bonus points:
-
Fairy: It is on the completed road, next to a
's meeple (A3), so
gets the fairy scoring points.
scores
3 points -
Labyrinth: as the majority on the road networks it scores extra Labyrinth points (advanced rules)
scores 6 meeples x 2 points / meeple =
12 points-
Ringmaster: 's ringmaster (D4) also scores as it is placed on the completed road. It scores for the adjacent circus space (E4) and the adjacent acrobat space (D5).
scores 2 tiles x 2 points =
4 points
Step #4 - Archbishop scoring: The German cathedral with the
archibishop will score for the red and blue roads as follows.
Note: Each road must be evaluated separately. The red road has an inn and the blue road doesn't. This means that the Little Building at tile C3-C4 affects both roads separately.
-
Red road: It will score based on its number of tiles and road segments on the German cathedral tiles. Its score will be affected by an inn (F3) and four Little Buildings (B3, C4, F2, G5). The Little Building on G5 affects the whole square.
Core feature scoring for red road = ( 20 tiles + 4 road segments ) x ( 1 feature point + 1 inn point) = 24 x 2 =
48 pointsBonus points for red road = 1 + 1 + 1 + 1 =
4 pointsScore for red road = 48 + 4 =
52 points-
Blue road: It will score based on its number of tiles and road segments on the German cathedral tiles. Its score will be affected by one Little Buildings (C4)
Core feature scoring for blue road = ( 1 tile + 1 road segment ) x ( 1 feature point ) = 2 x 1 =
2 pointsBonus points for blue road =
1 pointScore for blue road = 2 + 1 =
3 points scores 52 + 3 =
55 points
Total score: scores 72 + 3 + 12 =
87 points scores 8 + 4 =
12 points scores
55 points
To be continued in the following post...