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Messages - Bumsakalaka

Pages: 1 ... 92 93 [94] 95 96 ... 106
1396
Quizzes, Puzzles and Challenges / Re: Little Summer Quiz 2020
« on: August 19, 2020, 02:23:00 PM »
Yes, I know. But I'm trying to combine known rules with similar situations.

1397
Quizzes, Puzzles and Challenges / Re: Little Summer Quiz 2020
« on: August 19, 2020, 11:10:30 AM »
Another tricky situation:
Ok.
Yellow - 4 points for city
And 5 points for watchtower bonus - I checked rules and now I understand Image 3/4 points from Question Topic ;-)
(That Halfling is defined as triangular tile - so we have to decide if trianglular tile will be counted as tile from watchtowers rules or not. if yes (I'm using this option) 2 points for 2 triangular tiles - if not than 0 points ;-)
Not mentioned in original post - 0 points for tile with bridge, because roules are strict:     1 point for each tile showing at least one road segment - and here I'm not fan of footnote [5] because as rules of Exp. 8 are saing: "Bridges are scored like tiles with a road on them." they told only about scoring. So this is not implicating that Bridge can be counted as "tile with road" for watchtowers.

1398
Official Rules / Re: Questions
« on: August 19, 2020, 05:08:31 AM »
My question: if we had two Halflings in one square adjacent to a watchtower, should we consider the tiles individually or consider them aggregated by square space (the features are counted per square space)? This feature aggregation seems odd to me, the same as splitting double-sized tiles into spaces and count their features that way.
Well depends if C1 or C2.
C1: Every half tile +1
C2: Every full tile position +1
This is how we calculate score in game.

1399
Official Rules / Re: Questions
« on: August 18, 2020, 11:35:19 AM »
According to German Castles - Castle tile is counted as 2.
Abyway Carcassonne city on Image 1 is made only from 2 big tiles so there are only  2 city segments because of 2 tiles?

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1400
Official Rules / Re: Questions
« on: August 18, 2020, 07:10:10 AM »
Well
According to Image 1: 4 cities and Image 2: 5 cities and "confirmed" German Castles scoring, I guest it has to be different points for watchtower on Images 3 and 4
Image 3: 6 points
Image 4: 4 points


1401
Official Rules / Re: Questions
« on: August 17, 2020, 11:34:37 AM »
Haha, good examples ;-)
With rules of German Castles I quess every tile place will be scored as separated tile.

1402
Quizzes, Puzzles and Challenges / Re: Little Summer Quiz 2020
« on: August 17, 2020, 02:52:41 AM »
Ahh. Currently in Office. This is very interesting situation.
Well
1. Red - 4 points for city + 3 points top
2. Yellow -3 points top

- Castle 0 - meple is nôt on tíme
- Badhouse 4 - meeple is nôt on feature je is trapped there
- yellow builder 0 - its not meeple it's supporting figure

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1403
Big Box 6 difference is fine, I like it.
Interraction, well maybe hide it by default when click, show it by css) ;-)

1404
Quizzes, Puzzles and Challenges / Re: Little Summer Quiz
« on: August 15, 2020, 05:05:07 AM »
Red: 8 points road (4 tiles for 2 points (tile + inn bonus))
Yellow: 8 points (3 points toll for group of people + 1 point for stable) * 2 for toll price
and yellow have to turn toll token to other side
I not counted garden because of bridge, becaouse bridge is counted as road, but garden is below bridge and is not accessible by bridge and tollkeeper.

1405
Well Carcassonne is very simple game with simple rules and simple mechanism.
On testing page for Basic Game, I doesn't look like simple game ;-)
Approach on Messages is fine, this expansion is usualy bought by experienced players, so new page looks me more informative.

1406
It's issue when it is bad connection. Currently I'm on Mobile data and sometimes I lost my 2 or 3 steps.
But I understand why you used online server, becaouse it store every game, so when you have to finish or close app, you just close without saving game and then just connect to stored game online.
It's not bad!

1407
Quizzes, Puzzles and Challenges / Re: Little Summer Quiz
« on: August 13, 2020, 04:06:57 AM »
This looks more easy (I hope)
1. Yellow Abbot - 17 points (9 for cloister + 8x +1 per tile with road arround cloister) - anyway, if cloister will not be in city byt will be with road, it will get also +1 point even it will be on central tile?
2. Yellow Meelpe - 5 points - due to landsurveyors
3. Red Meeple - 0 points small city - small segments are not counted
4. Red Meeple - 2 points larger city - small segments are not counted, co only 1 tile *2

This is best result, If Yellow Abbot will be scored in Wood Phase, he will get just 9 points, so it's not good for points.

1408
Official Rules / Re: Can the Cart Meeple get past a Monastery?
« on: August 12, 2020, 03:43:20 AM »
Well more logic is C1 rule for me.
But C2 rule change that you are able to send wagon to tile which is in 9-tile "monastic" seuqere with middle of current tile where wagon is located.
In C1 you were able to move to any feature which is connected city, not depends how far is that feature (tile with it)

1409
Official Rules / Re: Scoring Watchtoers
« on: August 12, 2020, 03:24:36 AM »
Thanks all !

1410
Official Rules / Re: Scoring Watchtoers
« on: August 12, 2020, 03:24:21 AM »
Well, by explaenation of german rules, now it's more clear.

But now this expansion is not so interesting ;-(

Maybe we will set some house rules ;-)

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