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3271
Official Rules / Turn Summary by Skull One
« on: February 14, 2013, 01:28:12 AM »
at the Carcassonne-Forum - kettlefish » Fr 14. Dez 2012, 07:53

Skull One latest "turn summary" - Date 22.07.2012:

This is the basis for the CAR 6.1

I copied only the latest post from the "turn summary".
------------------------------------------------------------------------
Skull One - at CarcassonneCentral - (this post is lost at the old forum from CarcC):

Quote
Re: My try at a "turn summary" using the current rules.
« Reply #80 on: July 22, 2012, 02:06:00 pm »   
________________________________________
Thanks to Carcking suggestion I have been able to remove a stand alone step and keep the integrity of the summary.
**********************************************************************
Carcassonne Turn Summary

Any time during your turn:
You may ask for advice.
You may read the rules for the expansions you are playing with.
You may buy back any one of your imprisoned followers.
You may claim an unclaimed tunnel portal by placing a tunnel token on it.
You may allow a follower to take flight from the Plague (once an infestation is active).
You must spread the plague by placing a flea token (once an infestation is active)


Step 1: Begin Turn.
a) If the fairy is next to one of your followers, score 1 point.
b) Eliminate an Outbreak if no fleas are left in the supply.


Step 2: Draw a Tile.
a) If you have an abbey tile you may draw it in place of drawing a regular tile.
b) Show the tile to all players.
c) If Wheel of Fate icon is on the tile, resolve Wheel of Fate.


Step 3: Place the Tile.
a) You may build a bridge. The bridge may be built on the tile just placed or a tile orthogonal to the tile just placed. If the tile placed was placed in a way that would normaly be illegal, but if by building bridge would make it legal, you must do so at this time.
b) If a volcano symbol is on the tile, place the dragon on this tile and proceed to Step 6.
c) If a princess symbol is on the tile, and the tile is added to an existing city with a knight on it, remove a knight of your choice and skip all of Step 5.
d) If a plague source is on the tile, the lowest numbered Outbreak token not yet in play must be placed on it. Skip Steps 4A and 4F.
e) If tile placement resulted in a farm with a follower connecting with a farm containing a barn, the farmers scoring is resolved as a completed feature by performing Step 6 for the farm.
g) If a festival symbol is on the tile, the player may either proceed to Step 4 as usual, or return one of their figures to their supply and skip Steps 4A, 4B, 4C and 4F.
g) If an aircraft symbol is on the tile, the player may either proceed to Step 4 as usual or roll the die to attempt to place a flier and skip Steps 4A, 4B, 4C, 4D, 4E.
h) If a gold symbol is on the tile, the player must place a gold piece on that tile and an adjacent tile.
i) If a mage symbol is on the tile, or if the tile joins the features with the Mage and Witch, the player must move the Mage or the Witch.
j) If a robber symbol is on the tile, the robber can be placed on the scoreboard.


Step 4: Move the Wood

Step 4A: Phase 1 of Move the Wood.
You may do one and only one of the following:
Deploy a follower.
Deploy the big follower.
Deploy the mayor.
Deploy the wagon.


Step 4B: Phase 2 of Move the Wood.
If you did nothing during Step 4A, you may do one and only one of the following:
Deploy the pig.
Deploy the builder.


Step 4C: Phase 3 of Move the Wood.
If you did nothing during Step 4A or 4B you may:
Deploy the barn. Resolve the farm as a completed feature by performing Step 6 for the farm.


Step 4D: Phase 4 of Move the Wood.
If you did nothing during Step 4A, 4B or 4C, you may do one and only one of the following:
Place a tower piece.
Place a follower on the Wheel of Fortune.


Step 4E: Phase 5 of Move the Wood.
If you did nothing during Step 4A, 4B, 4C or 4D you may:
Move the fairy.


Step 4F: Phase 6 of Move the Wood.
You may place the phantom.


Step 5: Resolve Move the Wood
a) If tile placement resulted in a farm with a follower already in place connecting with a farm containing a barn, the farm is resolved as a completed feature by performing Step 6 for newly formed farm.
b) HiG rules only: If a dragon symbol was on the placed tile, move the dragon.
c) If a tower piece was placed, resolve possible capture of a follower. If two players have captured one of each other's followers, they are immediately exchanged.
d) If a ferry lake was on the placed tile, place a ferry.
e) If placement of the tile extends a road with a ferry, the ferry may be moved.


Step 6: Resolve completed features.
a) Identify all completed features.
b) The current player chooses the order in which the features resolve.
c) Repeat Step 8A thru 8G for each completed feature in the order chosen.

Step 6A: Phase 1 of Resolve completed features.
a) If a town was created by the tile placement, the town may be converted into a castle by the occupying player. If converted skip Steps 6B thru 6F and proceed to the next completed feature if any exist.

Step 6B: Phase 2 of Resolve completed features.
a) Collect trade good tokens.
b) If there is at least one gold piece on a tile with the completed structure, gold pieces are distributed to the player(s) with the majority.
c) If the completed feature is a city and/or road, check to see if it is the new largest one and receive the King and/or Robber Baron.
d) If a Heretic or Monk completes its feature, determine if a "race to completion" needs to be resolved.
f) All players may move one or more followers from the City of Carcassonne to the feature currently being resolved.

Step 6C: Phase 3 of Resolve completed features.
a) If a fairy is next to a follower in the completed feature, that follower's owner receives 3 points. Perform Step 6E and return.

Step 6D: Phase 4 of Resolve completed features.
a) Resolve control of a completed feature.
b) Tally points for that completed feature.
c) Award points to controlling player(s).

Step 6E: Phase 5 of Resolve completed features.
If points are being awarded resolve the following:
a) If playing with the Dispatches expansion, and the current player is being awarded the points for the completed feature, the current player keeps track of these points and does not move either their Scoring follower or Woman follower.
b) If playin with the Robbers expansion, check to see if a robber is next to the scoring marker that is about to be moved for scoring and resolve all "Robber Points".
c) Whoever controls the Teacher scores the same number of points that were awarded and then returns the Teacher to the School.
d) Remove the Mage or Witch if they were involved in this completed features scoring.

Step 6F: Phase 6 of Resolve completed features.
a) Move any wagons on completed features to any adjoining unoccupied uncompleted feature. If more than one wagon can move, current player moves first and then proceed clockwise.
b) Return all remaing followers on the completed feature to their owners.
c) If playing with the School expansion, check to see if one of its road(s) were completed. If so take the Teacher from the School tiles.

Step 6G: Phase 7 of Resolve completed features.
a) If there are any more completed features to be resolved, return to Step 6A.

Step 6H: Phase 8 of Resolve completed features.
a) If playing with the Dispatches expansion, the current player may now take their final tally of points and then they may decide which scoring marker (Normal scoring or Woman follower), to move and move it. If the Woman follower is moved, resolve any effects per the Dispatches rules.


Step 7: Resolve Turn
a) If you did not score any points from any of the completed features, but one or more opponents did, you may place a follower in City of Carcassonne. Then you may move the Count to a quarter of your choice.
b) RGG rules only: If a dragon symbol was on the placed tile, move the dragon.
c) If a fair symbol was on the placed tile, use the catapult.
d) If a bazaar symbol was on the placed tile (and the tile was not purchased during an auction), resolve an auction.
e) If a crop circle was on the placed tile, the active player determines whether all players now A) may deploy a follower next to one already in play or B) must remove a follower. The type of follower is determined by the type of crop circle.
f) If the builder was already on part of the feature added to, repeat Steps 2 through 7e once more and only once more.

« Last Edit: July 22, 2012, 02:08:00 pm by Skull One »

3272
Official Rules / Re: More CAR for spin-offs?
« on: February 13, 2013, 02:55:18 PM »
At the HiG-Chat:
We have rarely questions about the other Carcassonne games.
But I am not finished with the HiG-Chat with putting each question/answer in the right section of Carcassonne and it's family at the Carcassonne-Forum.


3273
Official Rules / Re: The result of my meeting with HiG at Essen 2012
« on: February 13, 2013, 02:46:26 PM »
From the Carcassonne-Forum - kettlefish » Do 6. Dez 2012, 12:42

Mage & Witch - Mini 5

CAR6.1 - Footnote 364
Quote
Portions of this paragraph are quite unclear in the original German and need further
clarification. Based on most parts of the rules, it seems that only one figure is moved for each mage
tile placement. What we know: If neither figure is in play, the active player brings one into play. If
both figures are in play, the player moves one of the figures to a different feature. What we don’t
know: What if only one figure is in play? Does the player choose one or the other to move? Both?
Given the use of the word “must”, it seems that the one in play has to be moved, while movement of
the other is optional. Further help is needed.


I also talked with HiG - Georg Wild and Christof Tisch - at Spiel 2012 in Essen about the Mage & Witch:

Only one (1) figure (Mage or Witch) is moving or placing.

1.   both figures are not in play – only one figure (Mage or Witch) is placing to come in play.
2.   one figure is not in play and the other figure is already in play:
The player has the choice to move or to place one (1) figure (that means not both figures).
That means the player can move a figure (that one what is already in play) or can place a figure (that one what is not yet in play).
It is not necessary that then both figures are then in play.
If the player moves a figure (that one what is already in play) – the other figure still stays outside the play.
3.   both figures are already in play – only one figure (Mage or Witch) is moving from one tile to an other tile.

3274
Official Rules / Re: The result of my meeting with HiG at Essen 2012
« on: February 13, 2013, 02:37:15 PM »
From the Carcassonne-Forum - kettlefish » So 2. Dez 2012, 01:28

The Dragon and the Wheel of Fortune

On 18 October 2012 I (kettlefish) was at Game 2012 in Essen, where I had a meeting with HiG - Georg Wild and Christof Tisch. Most of the topics I have already recounted in HiG chat and posted here in the forum. But the story of the dragon has not yet been told.

Since the Wheel of Fortune is a special starting area, it is often assumed that the landscape areas around the actual Wheel of Fortune are off limits. No one is allowed to enter these landscape areas.

Now I come to the meeting with HiG:
The fact is that the dragon cannot actually operate within the Wheel of Fortune. So there all followers are safe from the dragon.
However, the landscape areas around Wheel of Fortune are sort of landscape tiles. Thus, when the dragon travels his six tiles, he can be moved there.
If these landscape areas don't have a follower, pig, or builder, he is not able to eat anything and must go hungry. Nevertheless, he may be moved around the Wheel of Fortune - in the landscape areas.

Thanks to Obervet03 for the translation

3275
Official Rules / Re: The result of my meeting with HiG at Essen 2012
« on: February 13, 2013, 02:35:58 PM »
From the Carcassonne-Forum - kettlefish » So 2. Dez 2012, 01:25

The Dragon and The City of Carcassonne with the Count

On 18 October 2012 I (kettlefish) was at Spiel 2012 in Essen, where I had a meeting with HiG - Georg Wild and Christof Tisch. Most of the topics I have already recounted in HiG-Chat and posted here in the forum. But the story of the dragon has not yet been told.

Since the City of Carcassonne is a special starting area, it is often assumed that the landscape areas around the actual City of Carcassonne are off limits. No one is allowed to enter these landscape areas.

Now I come to the meeting with HiG:
The fact is that the dragon cannot actually operate within the city walls of the City of Carcassonne. So there all followers are safe from the dragon.
However, the landscape areas around the walled city of Carcassonne are sort of landscape tiles. Thus, when the dragon travels his six tiles, he can be moved there.
If these landscape areas don't have a follower, pig, or builder, he is not able to eat anything and must go hungry. Nevertheless, he may be moved around the walls of the City of Carcassonne - in the landscape areas.

Thanks to Obervet03 for the translation

3276
Yes Scott,
but many people here didn't know that.

3277
Official Rules / The result of my meeting with HiG at Essen 2012
« on: February 13, 2013, 02:25:13 PM »
From the HiG-Chat - Marion, 21.10.2012 06:56:

@ CARCASSONNECENTRAL

The meeting with HiG - Georg Wild and Christof Tisch – was on Thursday, 18.10.12 - 10:40 to 11:30am at the Spiel 2012 in Essen:
The interview was successful. Here comes the result:

Carcassonne clarifications - October 2012

The Catapult: (the rule)
Knock out - remove followers
The aim is to hit, if possible, other players' followers on the playing field.
The playing field includes the normal tiles and "starting tiles". This means that followers within the "school", "City of Carcassonne", and "Wheel of Fate" can be hit and removed. The special characters such as the count or the teacher stay in their area.
We have agreed that followers on the scoring board should not be taken. This is chaos. So, the scoring board here does not belong to the playing field.

The Festival: (the rule)
Return one of one's own figures from the entire playing area to his or her supply.
The entire playing area behaves as described for the Catapult above.
Thus, a player's own figure (noting that the barn is a figure, as well as pig, builder, etc.) can be taken out of the "City of Carcassonne" and also the "Wheel of Fate". This also applies to the "City of Carcassonne" even if the count is in the same area as the player's own figure.

The Princess and The Dragon
The Dragon: (the rule)
The dragon always moves six tiles, irrespective of the number of players... He may not move onto a tile twice...
The statement "He may not move onto a tile twice" did not clearly define whether the tile that the Dragon started on is also meant or not.
Joint decision - the Dragon can't move back to the tile that he started on.
(Note my part: the Dragon is feeling quite bad when he turns only in circles - also, it makes no sense, since he has eaten it all up on this tile.)

The robbers:
The rules do not explain what happens with the robber when the last tile is placed on the playing field. The question is, can the robber steal points at the final scoring.
Christof Tisch has stated the following for that (in my own words):
When the last tile is placed, scoring for finished features takes place as usual - because the robber can still steal points.
Then all robbers still remaining on the scoring board are returned to their owners (without robbery of points).
After that the actual final scoring begins.

Abbey and Mayor
Barn: (the rule)
Scoring when a farm is connected
No farmer may be deployed to a farm with a barn. If the placement of a tile results in a farm with farmers is being connected to a farm with a barn, the farmers are scored immediately. However, the player with the majority of farmers scores only 1 point for every completed city (with a pig: 2 points instead of 1.) These farmers are then also returned to their owners after scoring.
Concerning the following case:
Blue has the barn on a farm with two finished cities. Through the newly placed tile (by Red), the farm with the red farmer is connected to the farm with the barn on it (Blue).
The question here is, can Red put his pig on this farm?
There was confusion about the following excerpt from the rule:
"..the farmers are scored immediately"
What is the intent of the word "immediately"?
The principle of a turn is as follows:
1. to draw a new land tile and place it
2 to move the wood
3. to score
I asked whether this "immediately" interrupts the principle of a turn.
Clear answer ? NO
This "immediately" means that the farmer does not remain until the final score for the farmers takes place in the usual way, but instead is scored at the end of this player's turn and then removed.
There is no word in the rules that the pig may not stand on the farm with a barn on it. Thus, the pig can stand on the farm with the barn on it.
Red can put the pig (move the wood) on the newly placed tile, and then the scoring takes place - 2 cities, each worth 2 points (instead of only 1 point each without the pig). Then, Red takes back his follower (farmer) and his pig. Of course, the pig cannot stand without a farmer on the farm.
Again to the "move the wood"
A section of a road is shown on this newly placed tile. Red has the ability to place a follower on the road instead of the pig, of course.
(As a basis for this example the corresponding picture of this rule - please look at it.)
________________________
Thanks to HiG - Georg Wild and Christof Tisch (for the interview) and Chris/obervet03 (for helping with the English grammar)

Greetings
kettlefish / Marion

3278

(5) ...I have a few ideas for engagement strategy to get more member participation in the forums and discussion.

An idea that would be nice if you can get some commitment from HiG would be a section in the forum where fan can ask questions and interact with HiG. Perhaps they could come once a week or so, or every month? They can just assign a guy to do this?

What I am doing - for the HiG-Chat or for the CarcassonneCentral forum or for the German Carcassonne-Forum?

If there are some questions about the rules and the rules are sometimes not clear enough - I ask HiG direct.
The normal case is, to write HiG an email but I prefer to ring them up. My contact there for the rules is Georg Wild.

Last year at the Spiel 2012 in Essen (Thursday 18.10.12) I had an interview with HiG - Georg Wild and Christof Tisch.
Thank you both, for answering all my questions about the rules of Carcassonne.

The questions gave me Obervet03 from CarcassonneCentral.
I posted the result of that interview at the HiG-Chat first in German. And then Obervet03 helped me with the translation and correction reading from German to English.
Thanks Obervet03 for your help.

I'll post the result of the interview at the rules section

Here at the CarcassonneCentral forum we have the CAR - "Carcassonne - The Complete Annotated Rules".
In the past Matt Harper was working on this. Obervet03 started in Summer 2012  with the CAR 6.0. I'm helping Obervet03 with the correction reading of the rules for the CAR and what I already did for the current CAR 6.1. and S-CAR 6.2 and W-CAR 1.0.

Last week and also yesterday I called with the people at HiG.
The normal way is that I have my monthly telephone call with HiG.
But sometimes it is neccessary to call more.
The next official call about questions of rules is in late Spring this year.

Greetings
kettlefish


3279
We have two new Global Moderators here in the forum.

Congratulations to you both:

Carcking
Bixby

3280
I see only the five posts. But I don't know if they are the newest posts.

3281
Official Rules / Re: Priority: Need Links to New CAR
« on: February 13, 2013, 09:21:31 AM »
We have the newest S-CAR v6.2 and also the W-CAR v1.0.
Obervet03 has uploaded this at mediafire.
What I know, Scott has done a link to the newest CAR.
You can find the CAR in the Download section.

Also at BGG is the newest CAR the summer and the winter CAR.
Obervet03 did this weeks ago:
You can find both documents of the CAR at the follow links:
http://www.boardgamegeek.com/thread/895896/carcassonne-completely-annotated-rules

http://www.boardgamegeek.com/thread/896320/carcassonne-completely-annotated-rules


If you mean the FAQ from Matt Harper at:
http://carc.mjharper.de/

I wrote to mjharper already some emails.
He has to change the link from his side to the new forum.
But I didn't know if he is available at the moment.
The university has holiday.

3282
Reviews & Session Reports / Re: The Barbarian Report: MEGA MINI MAYHEM!!!
« on: February 12, 2013, 03:05:13 PM »
Thanks for your review Whaleyland,
I like your reports so much.

3283
News and Events / Re: Z-Man Games Release Schedule
« on: February 12, 2013, 01:07:31 PM »
The school is a special "project" - that belongs only to HiG and their "Rhainbow over Ghana".

I had a telephone call today with HiG - Georg Wild.
Basically it is possible that their licence partner could publish this little expansion.
But for each of the school expansions "Rhainbow over Ghana" would become their
part, because for that school project (to build a school).

3284
The people don't check that they have to come here in the new forum.

I can't write there any PM to all the members. That is closed.


3285
It is faster for me now.

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