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Messages - Scott
Pages: 1 ... 60 61 [62] 63 64 ... 70
916
« on: February 28, 2013, 05:51:30 PM »
Little Buildings doesn't really have tiles, so a tile-shaped box doesn't make a lot of sense. The building tokens have no watermark, but because it's from Spielbox I used the Spielbox pentagon symbol.
917
« on: February 28, 2013, 06:21:31 AM »
I was hoping to do one per day, but the past few days have been very busy. I'll do my best to get another one done tonight (Little Buildings).
918
« on: February 28, 2013, 06:17:55 AM »
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919
« on: February 27, 2013, 10:09:16 AM »
That's a lot of work; I'm hoping that everyone can pitch in a little to accomplish that.
920
« on: February 26, 2013, 12:49:42 PM »
I can add some fields for that, but I think two us enough. Don't need yes/no fields.
921
« on: February 25, 2013, 05:43:51 PM »
Done.
922
« on: February 25, 2013, 05:00:58 PM »
Your phone number is required for customs purposes. Last time I ordered from Cundco, I did receive a phone call from the customs broker asking for my credit card number so that they could process the brokerage fees. This can be handy if paying cash on delivery is inconvenient for you. The best is when a company collects brokerage when you place the order and then refunds any excess back to you. Failing that, I prefer cash on delivery only because I don't like giving my credit card number over the phone.
923
« on: February 25, 2013, 04:57:39 PM »
Totally thought I'd enabled the calendar, but I just noticed there's a "Save" button at the bottom of that screen. Calendar is enabled now.
924
« on: February 25, 2013, 10:13:26 AM »
I saw Dixit on TableTop and it doesn't interest me.
Wish I could say that games have been hitting my table, but as per usual they just sit on my shelf.
925
« on: February 25, 2013, 10:09:34 AM »
I didn't address the first one because kettlefish answered it already. Besides what she quoted, we've also had confirmations from questions to HiG that the castle is a separate feature from the tiles underneath.
926
« on: February 25, 2013, 10:06:41 AM »
I've also had good experience with Cundco each time.
927
« on: February 25, 2013, 08:02:07 AM »
What the guys at BGG are describing is called the Monty Hall problem. You can read more about it on Wikipedia if you want to know why.
The probability doesn't change, but the guy drawing early could still get the tile you would have chosen. I think the decision about when to draw should be consistent. Either everybody draws early, or nobody draws early. Unless you allow players to look at the tile before their turn, there is no need to draw early.
928
« on: February 25, 2013, 07:51:38 AM »
Scoring is triggered by completion. First you complete the cloister. Second you score it. Both players score at the same time even though you might move their meeples one after the other.
929
« on: February 25, 2013, 06:31:37 AM »
Question 2: When playing with the Count of Carcassonne extension, you can put a Meeple in the City of Carcassonne when you close something and cause someone else to score and that you do not score. Our argument was after I closed a Cloister for my buddy, I didn't score on that, but I had a Castle that did scoop the same 9 points because one of my 6 tiles was touching it. Because I made points "after" the structure was closed, we weren't 100% sure how we should handle it. In the end we both agreed that I scored and therefore shouldn't be allowed to move a Meeple to the City, but I would like a confirmation of such.
All points are scored after a feature is completed. Because the placement of tile caused you to score points, you can't deploy a follower from the City of Carcassonne.
930
« on: February 25, 2013, 06:28:11 AM »
The river works fine with the Count expansion, especially when used with the Games Quarterly expansion. Connect the spring with the road from GQ11 to one of the roads from the City and run the river away from the city. Your method of pre-placing tiles along the edge should also work splendidly. I tried to build a moat once, but didn't have enough river tiles.
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