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Messages - Decar

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46
Official Rules / Re: Table edge rules
« on: June 29, 2023, 12:14:56 AM »
Except at the World Championships where the tables are extended.

Also Devir produced this a few weeks ago, which I think clears it up

47
General / Re: Did the Coronavirus change this game?
« on: June 29, 2023, 12:10:52 AM »
This has been going on a lot longer than COVID-19.

On the UK (and Ireland) Map, Plymouth is a large city, which wasn't granted city status until 1928.

Also the Darmstadtium building opened in 2008.

48
Hi jacky1st2016

Thanks for letting members know that you're willing to help them source these. For those interested in taking up this offer please be sure to negotiate in the public forums  :(y)

49
General / UK Meetup August?
« on: June 17, 2023, 03:35:30 AM »
Does anyone fancy having a Carcassonne meetup sometime in August?

Depending on the numbers, we usually all prepare to teach a game, so we all get to play different stuff. And there's always an obligatory game of Carcassonne or two!

50
Official Rules / Re: Shared points for a city
« on: June 14, 2023, 02:42:33 AM »
I think the sort of play you're referring to is entirely fair though.  I think it's unjust, unequal, and unfair to demand that another player has to be nice to you at the expense of their own detriment!

51
Official Rules / Re: Shared points for a city
« on: June 12, 2023, 12:07:31 PM »
Well, I don't think the game is unfair. Everyone gets the same access to the tiles, it might just be some of the players optimise their plays more than others  ;D  >:D

52
General / Re: I love the postman...
« on: June 12, 2023, 12:06:07 PM »
That's a great stash and awesome to hear you're making connections with publishers.  I was quite surprised by that C3 Carcassonne box, it seemed like a nice way to refresh the boxes, but hearing it has C2 artwork in it just seems to complicate things for people even more!

53
General / Re: UKGE 2023
« on: June 08, 2023, 12:48:38 AM »
Thanks for reading it!

It was a bit rushed, but then so was the day!

54
General / Re: UKGE 2023
« on: June 06, 2023, 02:44:38 PM »
Thanks for the merit Willem, I hope you're able to make it. Majesty is about 5 or 6 years old now. It's really due an expansion, but I don't think it sold well enough. It's an HiG classic and hits a good weight, but I don't think the core game offers enough replayability to play more than one of twice a year. Happy to show you if we get the chance though.

I forgot to mention the order, I almost picked up without you paying for it. That was quite funny getting a message saying: I'm the guy with a blue meeple tshirt on at a board game convention.  I sent him a photo of Rich and myself, I'll have to dig that out.

Beacon Patrol seemed to have nice quality components, the tiles were a perfect size for the boats to sit on, and the iconography was clear due to It's limited palette. Eventually I'll have to do some tile counting as I think certain orientations only have 1 or 2 tiles.... maybe a second box would help.  Based on our scores we have a long way to improve.

PS I forgot to photograph Kites.  I hope Rich The Fish managed to snap one!

55
General / Re: UKGE 2023
« on: June 06, 2023, 04:49:05 AM »
Also I'm not sure tile size matters anymore until we are correctly describing the corners of the tiles

56
General / Re: UKGE 2023
« on: June 06, 2023, 04:45:46 AM »
Definitely one of those

57
General / Re: UKGE 2023
« on: June 06, 2023, 04:04:13 AM »
You know me - I'd do anything for a merit point....

Friday started early at 6am, and out of the door by 6.30.  A momentary stop at a service station for breakfast saw me getting to the NEC around 8.40.  There was a queue to get into the car park.  Typically, Friday is the least busy day of the UKGE, usually because people have to take a day of work in order to attend.  This really indicates we're now in a post-COVID world, there were no restrictions in place, and people were milling about with numbers seemingly close to pre-pandemic levels.

I met up with Rich just outside of the carpark and we had a brisk walk into the halls to join yet another queue for tickets.  Even though I had ordered my ticket online it is customary for British people to queue at every opportunity.  With Lanyards acquired we headed into Hall 2.

The first game we played was Beacon Patrol.  At first glace this appears to be a Clone-cassonne.  Essentially you draw 3 tiles, but any only place them orthogonally adjacent to your boat; which you then subsequently move.  You score points by surrounding Lighthouses, buoys, and houses.  One thing I wasn't particularly fond of was that all the tiles must be positioned in the same direction.  Reducing the effectiveness of a tile.  It's hard to know what this limitation adds to the game play.  The game is also cooperative, and each round player's are allowed to swap a tile.  Rich and I both qualified as Sailors.  We both purchased a copy; I think it plays quite nicely; and I enjoyed it more than I was expecting.



Next up was a deck-building game called After Us.  Which is basically set in a Planet of the Apes world where tribes of Apes battle it out for being the greatest tribe.  The deck building is neat, on each round you draw your 4 cards and then have to sequence them so that frames are completed which give you access to resources or actions you can take.  With the resources you buy more Ape cards and eventually your start making big points.  I made a few mistakes in the penultimate rounds, and a dude overtook us all to win the game.  I generally like the mechanics, although I'm not sure the designers understand the differences between Apes and Monkeys, which is something you should never get wrong.  In addition I felt that the great Ape civilization was destined to make the same mistakes Mankind had, arguing about resources and being unable to share a victory.  The material understanding of the world is still deeply routed in our own framing of intelligence.  But this is just the smallest of niggles.  The majority of the game is a solo-affair, with the exception that on each turn, players can spend 2 resources to invoke a neighbour's chosen action for the round.  I can see a lot of people liking this approach, although I generally prefer strategic and aggressive games.  I had a brief introduction to the solo-bot, which makes use of the sequencing and frame production; I think this might make for a great solo-experience.  Alas, they sold out within 12 minutes of opening in the morning.



Next up was a game called Carrooka.  My limited understanding is this guy makes these lovely boards in his shed.  There are different sizes, this one being the smallest.  It's basically pool with pucks.  I think the table was a little light, and so would have a tendency to wobble while I was taking my shots.  Likewise pool relies on spin and screw, which I certainly couldn't perform on a puck.  I do love games like this, but I think this one will have to wait.



Rich and I also played a game called Kites, which I had seen at Essen in 2018 I think.  It's a very simple game, where you play a card to flip and egg timer of a matching colour.  The net result is chaos, because the timers must never run out.  I particularly like the meta-rule breaking, where choosing when to play and when to turn over the egg timers, creates a space for tactical cheating.  I'm pretty sure Mrs Decar would love it, so I picked it up.

Before going into Hall 1, Rich and I went out for lunch; a short trek to grab an over priced burger (WITHOUT FRIES).  I really think that the UKGE/NEC could be doing more to offer food to people.  Essen Spiel has this sorted, and you don't have to queue for very long for a burger and a beer, and the prices are far more reasonable (yet still over priced).

We dropped off all our things in the car, before catching the bus back to run around Hall 1.

I spied a new print run of Carcassonne Big Box, unfortunately they sold out before I could grab a copy for Willem.



We played a game called Sea Salt & and Paper.  It was much of a muchness, draw 2, discard one, or take one from the discard, make sets maybe make actions.  I didn't feel like I could do much with what I was being given, and not very much happened for the first 3 rounds.  I suspect if I have the insight, along with the other players, it might keep my attention, but I wasn't inspired by it.



Having run around Hall 1, we headed back to Hall 2, because I went back and forward to the Van Ryder Games booth.  I had promised the owner and designer of Final Girl (and Hostage Negotiator) a high five.  Unfortunately, I just missed him and he was taken ill.  Instead I spoke to two nice chaps at the booth, one of which knew who I was which took my by surprise.  I decided to pick up the Adventure Game books, which are generally impossible to find in the UK and EU.  If you were looking for anything from Van Ryder Games, their booth prices were excellent!  Hopefully the trip was a worth investment for the company, and I'll get my high-five next year!



On the way to VRG, I stopped off to play Dogfight, a WW1 inspired 2-player game.  Essentially, asymmetric planes have to tail gate each other so that they can take shots using a simultaneous action selection mechanic.  There are turning circles, allowing you to bluff your opponent, to attempt to get in front or behind each other.  I generally really like this sort of game, and it played quickly.  The demo is an abbreviation of the rules, and there are 4 scenarios that can also be played which involve bombing runs, and convoy protection.  I think I'll pick this one up eventually.


 
Finally, as the halls were closing we saw that Undaunted: Battle of Britain was available to play.  This is part of a series of games that Roland McDonald had done the artwork for.  The basic idea is that you build a deck to influence which units can be activated.  And when you inflict damage the unit's cards are removed from the deck, until they no longer have any cards and are removed.  Again I really enjoy these types of mechanisms, so I'll probably pick this up eventually at retail.



With that the halls were coming to a close.  Thankfully the UKGE stays open until 10pm for open gaming.  We visited Subway, where I had a great conversation with a guy and his lady friend, who spotted my VRG books and was totally gutted he didn't see their booth; and we proceeded to exchange delights.

Having refilled my Diet Pepsi 4 times, it was ready to hit the open gaming halls.  I decided to show Rich Majesty, I'd played it a couple of times before, although not with the advanced rules.  There's no need to NOT play the advanced rules btw.  We played twice, I got a smashing victory in the first game, and Rich got his own back using much of the same mechanic I used against him in the first game.



We had time for one more game, so I grabbed KJW's classic... The Downfall of Pompeii.  I've had this for a while and not had chance to play it.  There were a few pieces missing, but not enough to affect us.  I was surprised how well this played at 2 players, and I took great pleasure in dropping Rich's counters into Mt Vesuvius.  We got stopped by an American couple who were surprised to see someone playing the game; although initially I wasn't sure if they were talking about the place Pompeii or the game, and in that confusion they decided to leave.  Anyway they enjoy the game too, so that validates my existence.



It was a close battle, Rich managed to get a lot more Relatives, but I think I did better getting my people out.  I managed to win by 1 point; although the contents of the volcano shows a different story.....


With all said and done, we packed up, got our deposit back, and walked back to the car and headed home.  Wallets lighter, and bags full.

Here's the obligatory things I got when I was there Photo:



Big thanks to Rich for being my partner in crime for the day.  Who simultaneously enabled and disabled me at just the right moments! It takes a lot to drive across the country, but absolutely worth spending the day playing an assortment of games and exchanging experiences!

58
General / UKGE 2023
« on: May 31, 2023, 01:39:03 AM »
Hi all, just a quick note to say that I'm attending to the UKGE on Friday. So if you're going it would be cool to have a high five from other UK fans.

I think some are attending the Carcassonne Championships, which is on the Saturday 11 til 6. Unfortunately I can't make those this year.

59
Official Rules / Re: Shared points for a city
« on: May 31, 2023, 12:49:46 AM »
I think the rule to remember is, if you can place a tile, you have to, regardless of the outcome.  If you could play your tile anywhere else, you could play it there, even if that means leaving big cities incomplete.

Experienced players sometimes setup the board so that there is only one beneficial place for the other player to waste a turn.  They're pretty tricky to pull off though!

60
Unofficial Rules / Re: Fish Pond Fan Expansion?
« on: May 24, 2023, 04:37:46 AM »
Hi Woz,  Welcome to the forum.

This sounds like one of the many many many different variants of the Fishing Huts that were originally created and worked like a cloister on the river and then got extended. I'm not sure all the variants of the rules still exist. I think Wolnic's page probably includes them by name. But I think this was the original and a good place to start:


https://boardgamegeek.com/boardgame/317976/fischerhutte-fan-erweiterung-fur-carcassonne

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