Carcassonne Central

Carc Central Community => Online Games and Competitions => Upcoming Scheduled Games => Topic started by: jungleboy on September 09, 2014, 05:59:36 AM

Title: Weekly Online Game
Post by: jungleboy on September 09, 2014, 05:59:36 AM
Hi all,

We have built a nice community of online players through the League and WC recently, but we can't always have a competition on at all times (Dan needs a break from organising!). Instead, Dan and I have talked about creating a weekly timeslot so that we can form an online playing group the same way that some lucky players have a real-life Carcassonne group that they meet with regularly.

The idea is that we would choose a specific time and players will know that every week, there will be a friendly game on at that time. You don't have to play every week, but you can if you want to. If there are more than six players on any given day we can separate it into two games. Everyone would 'meet up' in the chatroom that yellow set up just before game time so we know who is participating that day. We could mix up the expansions each week to keep it interesting.

I was initially thinking of a group for the European-based players or those who can play in the European evening, since that seems to be most of us, and I think a weekday evening would be when people are likely to be available. Of course, the North American players could set up a time of their own that suits them and create another group if they like.

For those who are interested in being part of the group, could you let us know in this thread and then nominate three timeslots that work for you? Hopefully we will be able to find a time that generally suits most people and take it from there.

My best times are:

Mondays 9 or 10pm CET
Wednesdays 9 or 10pm CET
Thursdays 9 or 10pm CET

Cheers,
Nick / jungleboy  :green-meeple:


(Index of Games Played (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg27127#msg27127))
Title: Re: Weekly Online Game
Post by: MrNumbers on September 09, 2014, 06:36:52 AM
Definitely good idea, jungleboy! I am in with both hands!  :(y)
For me certain weekday is not so important, more important is time: I can be free at 22:00 (GMT+2) in 90% of evenings with minor exceptions. It is 21:00 CET that matches with jungleboy's times.
Title: Re: Weekly Online Game
Post by: danisthirty on September 09, 2014, 06:37:53 AM
An excellent idea, nicely proposed by jungleboy!

I for one would love to know that there's a regular game I could simply drop in to if I find myself at a loose end on a certain evening (as I often do). Mondays, Tuesdays and Thursdays are best for me, typically any time from 8:30 - 11pm would be best although I guess it would be towards the earlier end of this as I'm an hour behind CET.

It'll be interesting to see how things work out with more than 2 players for a change, although I'm a little nervous about how well crashed games will be handled as this could really spoil things. Hopefully JCZ 3.0 has practically eliminated this anyway...
Title: Re: Weekly Online Game
Post by: jungleboy on September 09, 2014, 11:01:44 PM
So we already have a minor time issue given the two-hour difference between Dan and MrNumbers. The game would have to be either at 20:00 BST / 21:00 CET / 22:00 Latvia (a bit early for Dan), or at 20:30 BST / 21:30 CET / 22:30 Latvia (a bit late for MrNumbers).

Is anyone else interested in joining the group?
Title: Re: Weekly Online Game
Post by: MrNumbers on September 10, 2014, 12:31:37 AM
22:30 Latvia (a bit late for MrNumbers).

Not so late for me (in some cases even better).
Title: Re: Weekly Online Game
Post by: danisthirty on September 10, 2014, 12:55:11 AM
So we already have a minor time issue given the two-hour difference between Dan and MrNumbers. The game would have to be either at 20:00 BST / 21:00 CET / 22:00 Latvia (a bit early for Dan), or at 20:30 BST / 21:30 CET / 22:30 Latvia (a bit late for MrNumbers).

What a shame! Anyone would think I was deliberately avoiding MrNumbers as if I wanted to actually stand a chance of winning a game!  >:D

22:30 Latvia (a bit late for MrNumbers).

Not so late for me (in some cases even better).

Doh.  :-\
Title: Re: Weekly Online Game
Post by: jungleboy on September 10, 2014, 01:03:21 AM
OK, so at this stage we are looking at 20:30 BST / 21:30 CET / 22:30 Latvia on either Mondays or Thursdays.

Dan: In a three-player game, we can team up to defeat MrNumbers.  >:D Imagine the dragon moves!
Title: Re: Weekly Online Game
Post by: MrNumbers on September 10, 2014, 01:15:59 AM
Dan: In a three-player game, we can team up to defeat MrNumbers.  >:D Imagine the dragon moves!

I am kinda used to it :P Usually it happens that way on our public game nights: "Who is the strongest player now? MrNumbers? EAT HIM!!!" :D
Title: Re: Weekly Online Game
Post by: danisthirty on September 10, 2014, 05:29:32 AM
Dan: In a three-player game, we can team up to defeat MrNumbers.  >:D Imagine the dragon moves!

Now I'm definitely in!  >:D

I am kinda used to it :P Usually it happens that way on our public game nights: "Who is the strongest player now? MrNumbers? EAT HIM!!!" :D

It must be tough at the top! Hopefully it doesn't feel too unfair and spoil the game when this happens? I guess that's just what happens when everyone wants to win.
Title: Re: Weekly Online Game
Post by: Rosco on September 10, 2014, 12:41:18 PM
I will be interested too if I can
Title: Re: Weekly Online Game
Post by: MrNumbers on September 10, 2014, 01:14:47 PM
Hopefully it doesn't feel too unfair and spoil the game when this happens? I guess that's just what happens when everyone wants to win.

Sometimes it feels unfair - true. For example, in situations when I am completely out of luck and behind others on the scoreboard, other players do some "bad things" to me "from force of inertia". Fortunately that doesn't happen often :) But in situations when I am at the same level with others, this is not a question, who will be next food for a Dragon :D
Title: Re: Weekly Online Game
Post by: jungleboy on October 08, 2014, 11:02:10 AM
Hi all,

Now that I'm back from holidays, how about we try for an online game tomorrow (Thursday night) at 20:30 BST / 21:30 CET / 22:30 Latvian time?

All players are welcome. Suggest the expansions you'd like to play with here!

Cheers,
jungleboy
Title: Re: Weekly Online Game
Post by: MrNumbers on October 08, 2014, 12:37:42 PM
I'm in! Definitely would like to play with A&M, others are optional, but Tower or P&D would be good :)
Also would like to include BC&B ;)
Title: Re: Weekly Online Game
Post by: jungleboy on October 08, 2014, 12:52:51 PM
I have never played with BC&B (and I don't own it), so I'd prefer not to play with it for the first time against you top players! I am OK with any of the others.

Edit: Now I see your wink. Were you joking about BC&B?
Title: Re: Weekly Online Game
Post by: MrNumbers on October 08, 2014, 12:58:16 PM
Now I see your wink. Were you joking about BC&B?

No, I was serious. Wink was about something else (long story to explain).
It's OK not to include it, since we play friendly game :)
Title: Re: Weekly Online Game
Post by: danisthirty on October 08, 2014, 03:24:20 PM
I should be in and ready to play at 8:30. Shall we rendezvous on the IRC channel 5 minutes before? Also, we should probably all agree to be using the same version of JCZ. I'm using 3.0.1 which is the most recent release I believe.

A & M + P & D sounds good to me. Perhaps River 2 since P & D is included, and maybe I & C or T & B as well (but probably not both)? Also, The Phantom?

Dan
Title: Re: Weekly Online Game
Post by: jungleboy on October 09, 2014, 10:20:06 AM
Yes to River 2 and phantom. For the other one, I think I&C might be better so we don't have to keep track of trade goods, builders and pigs as this is already a complicated game (barns! wagons!).

So:

I&C
P&D
A&M
River 2
Phantom

The game starts in just over 2 hours for those who would like to play. The chat room address is:
http://sydby.com/carcassonne/irc/index.html
Title: Re: Weekly Online Game
Post by: danisthirty on October 09, 2014, 12:12:53 PM
Sounds good. See you in 20 minutes or so...  :D
Title: Re: Weekly Online Game
Post by: danisthirty on October 09, 2014, 11:11:12 PM
Great game guys! One of the closest I've played for a long time. Although MrNumbers started building up a bit of a lead during the final quarter of the game, I still thought jungleboy had it because of his early barn placement. In any case, I was surprised I wasn't much further behind on farm scoring, although I guess this includes farmers that were scored before the end of the game...

(http://www.dan.tehill.net/Carcassonne_Thrsday_Map.jpg)

(http://www.dan.tehill.net/Carcassonne_Thrsday_Scores.jpg)

I've written to the grieving widows of the farmer and the monk that were eaten by the dragon (the monk heroically surviving his first encounter with the dragon only to be eaten again in the same cloister). They're not happy...  >:(
Title: Re: Weekly Online Game
Post by: MrNumbers on October 09, 2014, 11:43:27 PM
But my upper right thief somehow survived till the end of the game, in spite of the Dragon was sneaking nearby all the time! :red-meeple:
Title: Re: Weekly Online Game
Post by: jungleboy on October 09, 2014, 11:44:21 PM
This was a fun game for me too and hopefully the start of a nice weekly game.

The game included Inns & Cathedrals, Princess & Dragon, Abbey & Mayor, the River 2 and the phantom.

In the river and immediate post-river period, I was quite cautious and didn't play many meeples, while Dan and MrNumbers began a battle for the city with the river bridge (I opted to stay out). Instead my most important early move was to place my barn in what looked like a good location near the river. This turned out to be the biggest farm and neither Dan nor MrNumbers joined their barns to it, choosing instead to place them in other farms much later in the game.

The other interesting aspect of the early part of the game was that no one pulled a dragon tile for a very long time. I find that the dragon typically does his most damage early in the game (especially if using a river) when there aren't as many tiles and therefore not as many opportunities to divert him. So this didn't happen in our game, but eventually the dragon was on the move and did a reasonable amount of respectful damage in the middle part of the game.

The river-bridge city was eventually won outright by Dan through use of his abbey for a 30-point score, giving him the early lead. Meanwhile, MrNumbers and I began a battle in the east of the countryside for a city that was not epically large but did contain both cathedrals. I had my mayor in it (with four pennants) and my double meeple so I was in control, but Dan used the dragon to eat my mayor and reduce the control of the city to a 2-2 tie. Once I had a chance to close the city, I did so rather than try to win it outright. As a 'consolation' for 'only' tying the city, I added the fairy to my double meeple to score three extra points, 54 to MrNumbers' 51.

As we got into the middle of the game it became apparent that it would be very close. At one point the scores were 149-148-147, then a little while later 160-160-159. Dan and MrNumbers began some fairly intensive farming in the west which ended with MrNumbers placing his barn on the second biggest farm. Dan got his barn into a nearby farm a little while later. In the end our barn farms supplied 11 cities (mine), 5 (MrNumbers) and 4 (Dan).

As we all edged towards 200 points the game was very close, and with about 25 tiles to go I thought I was in the best position, with the biggest barn farm and with several closeable cities under my control. But MrNumbers managed to surge ahead and quickly take a lead of about 35 points, mostly due to the completion of several cloisters. Indeed, cloisters (or the lack of them) were my big downfall in this game. I scored only 9 points from cloisters (which was actually an abbey), while MrNumbers scored 45 and Dan scored 33. Also, my final advantage on farms was not as large as it perhaps should have been, given my large barn farm. Maybe I got too comfortable with my big farm and didn't work hard enough to score some secondary farms.

Congratulations to MrNumbers and to everyone for a well-played and spirited game. The dragon did some damage but I think we all decided not to use the dragon to eat meeples just for the sake of it if the meeple was not an important one, so that was nice. Our apologies to quevy and rosco who joined the chatroom after the game had started, and the three of us were so engrossed in our game that we didn't see them until after it had finished! The game took over 1.5 hours to play.
Title: Re: Weekly Online Game
Post by: jungleboy on October 09, 2014, 11:47:34 PM
In any case, I was surprised I wasn't much further behind on farm scoring, although I guess this includes farmers that were scored before the end of the game...

It would be nice if, when using Abbey and Mayor, the farm scoring could be broken up into three parts:
1: End-game barn scoring
2: End-game regular farm scoring
3: In-game barn scoring
Title: Re: Weekly Online Game
Post by: danisthirty on October 10, 2014, 01:00:13 AM
Nice one jungleboy! Merit for that report...  :)  :(y)

In the river and immediate post-river period, I was quite cautious and didn't play many meeples, while Dan and MrNumbers began a battle for the city with the river bridge (I opted to stay out).
Opted to stay out? You were so determined to stay out that you had to lure yourself out of it with a Princess tile at one point!

This turned out to be the biggest farm and neither Dan nor MrNumbers joined their barns to it, choosing instead to place them in other farms much later in the game.
For me it wasn't so much choice as that I couldn't really see anywhere to place my barn that could eventually be joined on without being easily blocked. It was a very "safe" farm you had. All credit for claiming it when you did!

The river-bridge city was eventually won outright by Dan through use of his abbey for a 30-point score, giving him the early lead.
Although I used it early, I was satisfied that this was the best point of the game for me to have used this. It also led to MrNumbers having his Mayor trapped for most of the game and helped me towards the other large city I won.

I had my mayor in it (with four pennants) and my double meeple so I was in control, but Dan used the dragon to eat my mayor and reduce the control of the city to a 2-2 tie.
This was the daftest thing I did (that I'm aware of) throughout the whole game. I wasn't really thinking ahead and ended up letting you both have an equal share of the points which was the worst thing I could have done! Still, I won my second large city soon after this was closed and I think the scores were fairly even at that point so I didn't lose too much ground.

Dan and MrNumbers began some fairly intensive farming in the west which ended with MrNumbers placing his barn on the second biggest farm. Dan got his barn into a nearby farm a little while later. In the end our barn farms supplied 11 cities (mine), 5 (MrNumbers) and 4 (Dan).
I had hoped to merge our barn farms (and almost did) but you scuppered this with a t-junction!

Maybe I got too comfortable with my big farm and didn't work hard enough to score some secondary farms.
You did have a reasonably good second farm but I out-farmed you on it with my mega-meeple.

Congratulations to MrNumbers and to everyone for a well-played and spirited game.
Yes, very well done! I enjoyed the spirit of the game as much as anything else, and the banter especially.

Our apologies to quevy and rosco who joined the chatroom after the game had started, and the three of us were so engrossed in our game that we didn't see them until after it had finished!
Indeed. Very sorry guys.  :(
Title: Re: Weekly Online Game
Post by: jungleboy on October 10, 2014, 03:32:20 AM
My replies in green.


In the river and immediate post-river period, I was quite cautious and didn't play many meeples, while Dan and MrNumbers began a battle for the city with the river bridge (I opted to stay out).
Opted to stay out? You were so determined to stay out that you had to lure yourself out of it with a Princess tile at one point!

Ha! Yes, that's true. I tried to start a separate (but nearby) city, but you guys joined it up, leaving me with one tiny meeple against your double meeples and mayors! So I got out of there as quick as I could!

The river-bridge city was eventually won outright by Dan through use of his abbey for a 30-point score, giving him the early lead.
Although I used it early, I was satisfied that this was the best point of the game for me to have used this. It also led to MrNumbers having his Mayor trapped for most of the game and helped me towards the other large city I won.

I also think that you don't like the way that the abbey works in JCZ so you like to play it ASAP just so you don't have to see it pop up every turn. I think this can be exploited in the future :)

Dan and MrNumbers began some fairly intensive farming in the west which ended with MrNumbers placing his barn on the second biggest farm. Dan got his barn into a nearby farm a little while later. In the end our barn farms supplied 11 cities (mine), 5 (MrNumbers) and 4 (Dan).
I had hoped to merge our barn farms (and almost did) but you scuppered this with a t-junction!

I don't remember that so it might have been an accident!

Maybe I got too comfortable with my big farm and didn't work hard enough to score some secondary farms.
You did have a reasonably good second farm but I out-farmed you on it with my mega-meeple.

Yep, I was trying to join that farm to my barn farm but came up one tile short. But at the same time I could have tried to add a second meeple to it as well.
Title: Re: Weekly Online Game
Post by: danisthirty on October 13, 2014, 05:27:21 AM
Are we playing again this week?
Title: Re: Weekly Online Game
Post by: MrNumbers on October 13, 2014, 06:17:56 AM
Are we playing again this week?

Obviuosly, I can't - I will be in Essen this Thursday :D
Title: Re: Weekly Online Game
Post by: danisthirty on October 13, 2014, 06:26:48 AM
Exactly! That’s why I’m keen to see if the game is still on as someone else will be able to win it for a change...  ;D
Title: Re: Weekly Online Game
Post by: jungleboy on October 13, 2014, 06:39:35 AM
I would still like to play this Thursday. Hopefully there will be another player or two to replace MrNumbers.
Title: Re: Weekly Online Game
Post by: MrNumbers on October 13, 2014, 06:55:52 AM
to replace MrNumbers.
:'( Hope, only for this one time
Title: Re: Weekly Online Game
Post by: danisthirty on October 13, 2014, 08:01:50 AM
:'( Hope, only for this one time

You will be missed MrNumbers, but I’m sure you will be having even more fun meeting with people in Essen and may even be able to play a game in real life (whatever that is - people keep talking about it; is it a hidden sub-forum that I’m not aware of?  ;))

What expansions are we going to try? I think it would be good to include Traders & Builders (since we didn’t play with that last time) and perhaps Bridges, Castles & Bazaars (I’m not fond of bazaars but bridges and castles can add a certain amount of colour to a game)? Maybe we could include a couple of the smaller ones too, like Wind Roses and/or Die Belagerer and/or The Festival? King & Robber Baron? The Phantom? I’m excited already! Is it obvious?  O:-)
Title: Re: Weekly Online Game
Post by: jungleboy on October 13, 2014, 08:19:58 AM
I think a fun general rule could be to try to use the expansion that includes that week's Element of the Week, so we can put into practice some things we might have learned. So, that would be King and Robber Baron for this week.

I'm always keen for Traders & Builders, and I know you always want the Phantom, so we're building up something here.

I've never actually played any of the other ones you mentioned. I will hopefully get a copy of The Besiegers soon when it becomes available on Cundco, so if it's OK I'd rather wait until I see the real tiles before playing with it online.

Beyond that, maybe we should see if anyone else will join in before making a final decision - just to see how many players there are (and how many tiles we might want to use as a result) and what expansions the other players are interested in.




Title: Re: Weekly Online Game
Post by: danisthirty on October 13, 2014, 08:25:39 AM
I think a fun general rule could be to try to use the expansion that includes that week's Element of the Week, so we can put into practice some things we might have learned. So, that would be King and Robber Baron for this week.

I'm always keen for Traders & Builders, and I know you always want the Phantom, so we're building up something here.

I've never actually played any of the other ones you mentioned. I will hopefully get a copy of The Besiegers soon when it becomes available on Cundco, so if it's OK I'd rather wait until I see the real tiles before playing with it online.

Beyond that, maybe we should see if anyone else will join in before making a final decision - just to see how many players there are (and how many tiles we might want to use as a result) and what expansions the other players are interested in.

All very sensible suggestions.  :(y)

Will sit tight and see who else is playing before making any decisions.  :)
Title: Re: Weekly Online Game
Post by: B1nder on October 14, 2014, 12:31:22 PM
Hi!

     This is exactly the kind of iniativ I was looking for when joining this community, thanks Jungleboy, and I really want to join your weekly games:-) If I undersatand it right, the next game will be on thursday at 21:30 CET. Am I right?

I'm looking foreward to play some games, and for me, I like all the expansions, so doesn't really matters wich ones we pic.
Title: Re: Weekly Online Game
Post by: jungleboy on October 14, 2014, 01:35:11 PM
Hi there, welcome to the forums! Yes, 21:30 CET on Thursday is the next game and we would love to have you join us. We are going to try to play at this time every week, so people know there will always be a game to join. Not everyone will be able to make it each week but hopefully we will always have enough players for a game.

We also have a chat room where we gather 5-10 minutes before the game so we know who is playing and how to connect. The chat room is at:
http://sydby.com/carcassonne/irc/index.html

We are using the latest version of J Cloister Zone (3.0.1), which you can download here if you don't have it:
http://jcloisterzone.com/en/
Title: Re: Weekly Online Game
Post by: danisthirty on October 14, 2014, 02:55:35 PM
Welcome B1nder! It's good to have you with us.  :(y)
Title: Re: Weekly Online Game
Post by: jungleboy on October 16, 2014, 07:51:39 AM
A reminder that there will be a game tonight using J Cloister Zone at 21:30 CET. So far the players are me, danisthirty and B1nder. If anyone else wishes to play, please respond in this thread and/or go to the chat room 5-10 minutes before the game here: http://sydby.com/carcassonne/irc/index.html

Expansions to be used tonight are the King and Robber Baron, Traders and Builders, the Phantom, and what else? The Tower? German Monasteries?
Title: Re: Weekly Online Game
Post by: danisthirty on October 16, 2014, 08:20:17 AM
Expansions to be used tonight are the King and Robber Baron, Traders and Builders, the Phantom, and what else? The Tower? German Monasteries?

- King and Robber Baron  :)
- Traders and Builders  :D
- The Phantom  ;D
- The Tower  >:(
- German Monasteries  :-[ (I don't know how to play this)

- The Fliers?  O:-) (could make things quite interesting/ fun for a friendly game)

If the tile count is too low I don't mind including The Tower but I reserve the right to never speak to anyone on here ever again afterwards...
Title: Re: Weekly Online Game
Post by: jungleboy on October 16, 2014, 08:36:44 AM
OK, let's leave out the Tower. (For now. I love the Tower so it will have to make an appearance at some point in the Thursday game!)

The German Monasteries are very simple. If you draw a German monastery, you can either place a monk as per usual or you can place an abbot (the meeple on its side). If you place an abbot, it stays there until the end of the game (unless there are dragons/towers/plagues). At the end of the game, you score one point for each tile that spreads out from the monastery in the four orthogonal directions. If there is a gap in the sequence of tiles, you don't score any points beyond the gap.

I have never played the Flier but it seems simple as well so let's include it. What about one more small one - the Cathars? And what about a River?
Title: Re: Weekly Online Game
Post by: danisthirty on October 16, 2014, 09:01:20 AM
OK, let's leave out the Tower. (For now. I love the Tower so it will have to make an appearance at some point in the Thursday game!)

Hey, if you're a fan of it let's include it. I'd hate to think that my dislike of any individual expansions was spoiling everyone else's fun!

The German Monasteries are very simple. If you draw a German monastery, you can either place a monk as per usual or you can place an abbot (the meeple on its side). If you place an abbot, it stays there until the end of the game (unless there are dragons/towers/plagues). At the end of the game, you score one point for each tile that spreads out from the monastery in the four orthogonal directions. If there is a gap in the sequence of tiles, you don't score any points beyond the gap.

So if my cloister in the photo below (west) was a German monastery and my monk (blue) was an abbot, he would be worth... 7 points?

(http://www.dan.tehill.net/Blue_5.jpg)

I have never played the Flier but it seems simple as well so let's include it. What about one more small one - the Cathars? And what about a River?

Yeah, the thing I like about The Fliers is that the way you orientate the tile determines which direction you can fly off in. Once you've placed it, you click on the arrow on the tile to send off a flier and it roles the dice (1, 2 or 3). You must then deploy a meeple on any incomplete feature on the tile 1, 2 or 3 tiles (depending on the "dice role") away from the tile you just placed (in the direction of the arrow). It doesn't matter if the feature is already claimed, so you could even fly your double meeple onto another players German monastery and steal all their points (probably). How this would work with the tower I don't know, perhaps you'd have the choice which meeple to capture.

Cathars is good with me.  :(y)
Title: Re: Weekly Online Game
Post by: jungleboy on October 16, 2014, 10:10:56 AM
Yes, your German monastery would be worth seven points at the moment but probably quite a bit more at the end of the game. It's not uncommon to score 20+ points with it if it's well-placed.

Let's leave out the Tower. We have a bit of a bizarre combination of expansions as it is and using the Tower with all of these might destroy JCZ! When we get MrNumbers back we can have a nice friendly game of kidnapping :)

So currently we're looking at:
King and Robber Baron
Traders & Builders
Phantom
Flier
German Monasteries
Cathars

Should we add GQ11 and/or a River for some more tiles?
Title: Re: Weekly Online Game
Post by: B1nder on October 16, 2014, 11:03:09 AM
Yes, I think we can add both the GQ11 and a River for more tiles :-)
Title: Re: Weekly Online Game
Post by: danisthirty on October 16, 2014, 11:08:28 AM
Ok then. River 2?
Title: Re: Weekly Online Game
Post by: B1nder on October 16, 2014, 11:11:10 AM
Sounds good to me :)
Title: Re: Weekly Online Game
Post by: danisthirty on October 16, 2014, 12:28:09 PM
3-minute warning for anyone else wanting to join in!
Title: Re: Weekly Online Game
Post by: danisthirty on October 16, 2014, 12:42:53 PM
I think we may have crashed... :(
Title: Re: Weekly Online Game
Post by: danisthirty on October 16, 2014, 02:16:26 PM
I don't know if jungleboy was planning on doing one of his famous write-ups for this but I've posted some screenshots anyway:

(http://www.dan.tehill.net/weekly2_scores.jpg)

(http://www.dan.tehill.net/weekly2_stats.jpg)

(http://www.dan.tehill.net/weekly2_map.jpg)

I very much enjoyed this game!  >:D
Title: Re: Weekly Online Game
Post by: jungleboy on October 16, 2014, 11:15:52 PM
It's hard work being a Carcassonne journalist and I need a day off!
Title: Re: Weekly Online Game
Post by: Duncan90 on October 20, 2014, 05:53:22 PM
Sign me up.

I have the Carcassonne iOS app. If anyone is up for a game, here's my link is:carcassonne:///f/2de0a62692a3d125
Title: Re: Weekly Online Game
Post by: jungleboy on October 21, 2014, 03:25:39 AM
OK Duncan, you're in! As usual, there will be a game this Thursday at 21:30 CET. Whayleyland's element of the week is the Tower, so we should include that. What other expansions do people want to play with and/or think go well with the Tower? As I said in another thread, I think the German monasteries match up well with the Tower, but we did use the monasteries last week so maybe we shouldn't do it two weeks in a row. Anyway, it's up to you guys.
Title: Re: Weekly Online Game
Post by: danisthirty on October 21, 2014, 07:41:30 AM
Sign me up.

Great to have you on board! Have you installed JCloisterZone yet? I recommend getting a few games in before Thursday evening just so you're familiar with the interface.

What other expansions do people want to play with and/or think go well with the Tower? As I said in another thread, I think the German monasteries match up well with the Tower, but we did use the monasteries last week so maybe we shouldn't do it two weeks in a row.

Although we included them last time I don't think I claimed a single German Monastery so I don't mind if we include them again this time and I might even get to claim one!

If we're going to make it an aggressive game then why not include Princess & Dragon as well? And how about something like The Festival as well since we've not used that before? Would take total tile count up to: 72 + 18 + 6 + 30 + 10 = 136 which is almost the same as last time...

I'm not too fussed as I think The Tower is going to throw me off a bit anyway. Variety is a good thing though! Any other suggestions?
Title: Re: Weekly Online Game
Post by: B1nder on October 21, 2014, 03:15:39 PM
I know you are only asking for a suggestion for an expansion or two I'd like for this weeks game, but I was introdused to this game for not a long time ago and have not played to many games yet. I don't know what expansions are good together, so I just tell what is my opinion on some I like.

I like the T&B because I like using the builder for ekstra tile drawing. Somethimes I like to take out only the bridges from that expansion because I like the more oppertuneties they give. But here in the JCloisterZone we could play the full expansion. I like King & Robber Baron. I like the Cathars/Siege or The Besiegers since they change the points for some cities and farmers.  I think The Cult is nice, but have only played it once before since my gf hates it. I've never tried the tunnel nor Corn Circles, so they would also be nice to try at one time. And I just love to have the Phantom, so I can try to grab some ekstra points :-)

I'll jump into any game of Carcassonne, so just put together what you think is best. I just wanted to mention my favorits:-)
Title: Re: Weekly Online Game
Post by: MrNumbers on October 22, 2014, 04:59:12 AM
I am in, if I won't be too late at work.
Maybe we should, at last, add BC&B? ;)
Title: Re: Weekly Online Game
Post by: danisthirty on October 22, 2014, 06:07:41 AM
Maybe we should, at last, add BC&B? ;)

BC&B would be good except for the bazaars. Is there a JCloisterZone option to house-rule these (I can't easily check as I'm at work at the moment)? This is a lot better than my suggestion of including The Princess & The Dragon anyway. Farms can be very confusing when bridges are added, but they're definitely a lot of fun, as are castles.

Tower + Traders & Builders + Bridges, Castles & Bazaars = 54 tiles (+72 = 126)

Perhaps include (Wind Roses or Tunnel or Corn Circles) and The Phantom?
Title: Re: Weekly Online Game
Post by: MrNumbers on October 22, 2014, 06:16:49 AM
BC&B would be good except for the bazaars. Is there a JCloisterZone option to house-rule these (I can't easily check as I'm at work at the moment)?

There is an option "No bazaar bidding. Each player just chooses one tile".
Title: Re: Weekly Online Game
Post by: jungleboy on October 22, 2014, 06:39:43 AM
and The Phantom?

You should just make this your signature at this point.  :green-meeple:
Title: Re: Weekly Online Game
Post by: MrNumbers on October 22, 2014, 06:46:08 AM
and The Phantom?

You should just make this your signature at this point.  :green-meeple:

What he said!
Title: Re: Weekly Online Game
Post by: danisthirty on October 22, 2014, 06:50:54 AM
Never! Oh wait...  O:-)
Title: Re: Weekly Online Game
Post by: Rosco on October 22, 2014, 07:54:49 AM
I would like to join in.  I will try to get home in time
Title: Re: Weekly Online Game
Post by: jungleboy on October 23, 2014, 08:06:33 AM
So what's the final decision on expansions for tonight's game?

Tower, Traders and Builders, Bridges, Castles and Bazaars, the Phantom and one or two small ones?
Title: Re: Weekly Online Game
Post by: danisthirty on October 23, 2014, 08:13:37 AM
German Monasteries was definitely mentioned at some point. I'm still up for including this.
Title: Re: Weekly Online Game
Post by: jungleboy on October 23, 2014, 08:30:08 AM
Ahh yes, of course, that was my suggestion :)
Title: Re: Weekly Online Game
Post by: jungleboy on October 23, 2014, 10:17:41 AM
Guys, I might be a late injury withdrawal. I just burned my Carcassonne-playing hand and it really hurts!
Title: Re: Weekly Online Game
Post by: danisthirty on October 23, 2014, 11:46:08 AM
Sorry to hear that jungleboy. I hope you recover soon.
Title: Re: Weekly Online Game
Post by: jungleboy on October 23, 2014, 12:25:08 PM
OK, I am ready to play after all. Those who want to play, join the chat room here: http://sydby.com/carcassonne/irc/index.html

The game starts in 5-10 minutes.
Title: Re: Weekly Online Game
Post by: danisthirty on October 23, 2014, 02:28:08 PM
Good game guys! I think The Tower brings out the worst in me..  :-[
Title: Re: Weekly Online Game
Post by: danisthirty on October 23, 2014, 03:41:17 PM
Here are some screenshots and a quick summary of how I felt the game went:

(http://www.dan.tehill.net/WeeklyGame_3_scores.jpg)

(http://www.dan.tehill.net/WeeklyGame_3_stats.jpg)

(http://www.dan.tehill.net/WeeklyGame_3_map.jpg)

To be perfectly honest, I did enjoy this game but I really felt that the towers spoiled it. Whether or not this is actually the case remains to be seen, but it seemed to me like the majority of the captured meeples belonged to me and I struggled to keep anything on the board in the first half of the game. Even when I tried to defend certain meeples by putting other meeples on top of towers ("capping" them?) the capper meeples would just get captured and then on the next move I'd lose the meeple I was trying to defend. I never actually ran out of meeples somehow, but at one point the other 3 players were sharing 6 of my meeples between them.

A good example of my frustration was when jungleboy captured yet another of my meeples (he finished the game with 3 of them but had 4 at one point) from a city and I made some comment or other. He replied that I should have been defending it better and I pointed out that the tower foundation was 6 tiles away and I'd already capped it twice! I did eventually complete the city in question but this was only because of a lucky tile draw rather than any amount of skill, tactics or planning...

I enjoyed the game a lot more once everyone else had run out of tower foundations! I used the last of mine to get my phantom back from B1nder and then captured a farmer belonging to jungleboy which had been there for most of the game. I had been sharing the farm with him earlier but, surprise surprise, my farmer got captured which left it all to him... or so we thought. It wasn't until I tried to claim the farm with my phantom (having successfully removed jungleboy's farmer) that I realised Rosco also had a farmer on it. Apparently nobody else had spotted this either (apart from Rosco) as he was connected to it from an adjacent farm which went under a bridge. It seemed too late to do anything much about it by this point but then I started thinking about how I could get onto it using some of my bridges and a plan (albeit a very optimistic one) began to form...

The last dozen tiles went very quickly as they included 2 bazaars; both were drawn by Rosco meaning I got first choice of tile both times. I extended an unclaimed city with a cccr tile and claimed both fields either side of the road with a meeple and my phantom. Not noticing that he'd run out of tower foundations, jungleboy placed a tower tile directly next to my tile with the intention of capturing yet another meeple of mine, but then realised he couldn't. This really helped me out though as I then used one of my bridges to connect both farmers to the main farm. It was so beautiful it deserves a screenshot so here it is:

(http://www.dan.tehill.net/my_beautiful_beautiful_bridge.jpg)

I was leading on points and was guaranteed 30 bonus points from trade goods too but the scores were close enough that I needed the farm as well, even if it was shared. Rosco joined a second farmer of his onto the farm with his last tile but I was happy with this as it was still tied and felt safe. However, the last tile of the game fell to B1nder to place and it was a fffr tile with cloister. I don't know if it was deliberate or not as he hadn't really been taking part in the farm battle but he placed the cloister such that he could get 8 points from it and in so doing joined a third farmer of Rosco's onto the main farm. This lost me the farm, and consequently the game. To my discredit, I wasn't really very happy about this...

Anyway, all's fair in love and Carcassonne. The bridges really added an extra element to it although the castles were largely ignored, as was the builder for some reason. Well done to Rosco, and thanks also to jungleboy and B1nder for the excellent game!
Title: Re: Weekly Online Game
Post by: jungleboy on October 24, 2014, 01:54:11 AM
Here are some screenshots and a quick summary of how I felt the game went:

Quick!

To be perfectly honest, I did enjoy this game but I really felt that the towers spoiled it. Whether or not this is actually the case remains to be seen, but it seemed to me like the majority of the captured meeples belonged to me and I struggled to keep anything on the board in the first half of the game. Even when I tried to defend certain meeples by putting other meeples on top of towers ("capping" them?) the capper meeples would just get captured and then on the next move I'd lose the meeple I was trying to defend. I never actually ran out of meeples somehow, but at one point the other 3 players were sharing 6 of my meeples between them.

If you don't like the tower, so be it. It's certainly true that the majority of followers captured were indeed yours! >:D But playing with the tower is a skill. You need to consider where towers are, and where towers could appear, with every tile placement (and especially every meeple placement). If there is a tower anywhere in the row (within say 4-5 tiles) of where you want to place a meeple, you probably shouldn't place it there unless it's a feature you think you can close quickly. And if you do place what you think is an important meeple (i.e for a big farm or city) on the board, then you should try to make it tower-proof in your subsequent turns by placing non-tower pieces around it where possible.

I did eventually complete the city in question but this was only because of a lucky tile draw rather than any amount of skill, tactics or planning...

But luck is part of any Carcassonne game, not just games with the Tower.  This is the part of your dislike for the Tower that I don't really understand. If you play with I&C and you set up a city with a gap with four city sides so that you can complete it with a cathedral, then it's luck as to whether or not you draw one of the cathedrals or one of your opponents does. Anytime you try to join a city it's luck as to whether your opponent draws a two-city tile to block you out of it before you draw a 2+ sided city tile to jump into it. If you try to join someone's farm late in the game, it's luck as to whether your opponent draws a tile that can block you out of it or whether you draw the tile you need to join it, etc etc. At its core, the game combines skill and luck, and I think this is still true with the Tower.

I would say that using tower tiles to good effect by placing them near opponents' meeples, and using your tower pieces wisely (which I didn't do last night given that I ran out at a crucial moment) is skill, tactics and planning.

(http://www.dan.tehill.net/my_beautiful_beautiful_bridge.jpg)

This was an absolutely epic move that deserved better! The Phantom must have risen another notch in Dan's Carcassonne Pantheon after that!

The bridges really added an extra element to it although the castles were largely ignored, as was the builder for some reason.

This was my first ever game with BC&B (I only bought the real-life expansion last week) and I quite enjoyed it. I think the bazaar variant on JCZ worked quite well, and the bridges did have a big impact.

Thinking about it now, perhaps Traders and Builders doesn't go that well with the Tower - or at least the builder part. The builder is about extending cities/roads and usually keeping them unfinished for longer as a result, whereas the Tower is about finishing features quickly before your meeple gets kidnapped, so they are not really compatible in this way. The trade goods become important with destructive expansions though, because fewer cities seem to be completed and the scores are lower, so the value of the goods rises.
Title: Re: Weekly Online Game
Post by: danisthirty on October 24, 2014, 02:46:52 AM
Here are some screenshots and a quick summary of how I felt the game went:

Quick!

Ha ha. I did get a bit carried away didn't I? I went back and put the word "quick" in italics afterwards, but as someone who took part in the league and the world cup you should know by now that quick emails/ messages aren't something I do well (as demonstrated by this post)!  ;D


To be perfectly honest, I did enjoy this game but I really felt that the towers spoiled it. Whether or not this is actually the case remains to be seen, but it seemed to me like the majority of the captured meeples belonged to me and I struggled to keep anything on the board in the first half of the game. Even when I tried to defend certain meeples by putting other meeples on top of towers ("capping" them?) the capper meeples would just get captured and then on the next move I'd lose the meeple I was trying to defend. I never actually ran out of meeples somehow, but at one point the other 3 players were sharing 6 of my meeples between them.

If you don't like the tower, so be it. It's certainly true that the majority of followers captured were indeed yours! >:D But playing with the tower is a skill. You need to consider where towers are, and where towers could appear, with every tile placement (and especially every meeple placement). If there is a tower anywhere in the row (within say 4-5 tiles) of where you want to place a meeple, you probably shouldn't place it there unless it's a feature you think you can close quickly. And if you do place what you think is an important meeple (i.e for a big farm or city) on the board, then you should try to make it tower-proof in your subsequent turns by placing non-tower pieces around it where possible.

Thanks for the tips!  :(y) No doubt I have a lot to learn about the tower and I respect the fact that you and plenty of other people seem to enjoy it well enough. I struggled to track where all the towers were largely because I was playing on a computer rather than up at a table but I won't try to use this as an excuse! I frequently seemed to underestimate how far some of the taller towers could reach which didn't help either.

One criticism that I will stand by regardless of this though is that even if you've placed a meeple in a "safe" place, it isn't unlikely even in largeish games like ours that someone could place a tower foundation directly adjacent to him and capture him before you've had any chance to defend him. I think this happened quite a lot as I did at least pay some attention to where the towers were when I placed the majority of my meeples and yet they still seemed to vanish. I don't know how practical it would be but I think some sort of "cooling-off period" would be of benefit so that everyone has had the opportunity to put a meeple on top of a tower foundation before it's had the chance to be built on, although I fully expect that there could be any number of reasons why this is a stupid idea...


I did eventually complete the city in question but this was only because of a lucky tile draw rather than any amount of skill, tactics or planning...

But luck is part of any Carcassonne game, not just games with the Tower.  This is the part of your dislike for the Tower that I don't really understand. If you play with I&C and you set up a city with a gap with four city sides so that you can complete it with a cathedral, then it's luck as to whether or not you draw one of the cathedrals or one of your opponents does. Anytime you try to join a city it's luck as to whether your opponent draws a two-city tile to block you out of it before you draw a 2+ sided city tile to jump into it. If you try to join someone's farm late in the game, it's luck as to whether your opponent draws a tile that can block you out of it or whether you draw the tile you need to join it, etc etc. At its core, the game combines skill and luck, and I think this is still true with the Tower.

I would say that using tower tiles to good effect by placing them near opponents' meeples, and using your tower pieces wisely (which I didn't do last night given that I ran out at a crucial moment) is skill, tactics and planning.

I agree with this completely. Unlike most of my post, that bit wasn't a criticism of The Tower as such! I just wanted to acknowledge that I was lucky to complete this city and that it could have been any of us who did so...


(http://www.dan.tehill.net/my_beautiful_beautiful_bridge.jpg)

This was an absolutely epic move that deserved better! The Phantom must have risen another notch in Dan's Carcassonne Pantheon after that!

I was delighted that this worked and the fact that you ended up helping me out purely because you hadn't noticed that you'd run out of tower foundations was the icing on the cake! I really felt that it should have been a winning move coming at such a late stage of the game, so I felt more than a little hard done-by when B1nder joined Rosco's third farmer onto the field with his cloister. I certainly don't hold that against him though as it was the best place for him to win points with the tile he drew (well, one of them)...


The bridges really added an extra element to it although the castles were largely ignored, as was the builder for some reason.

This was my first ever game with BC&B (I only bought the real-life expansion last week) and I quite enjoyed it. I think the bazaar variant on JCZ worked quite well, and the bridges did have a big impact.

The bridges are good fun but they can make it rather easy to "glom on" to someone else's farm (as we saw). I like that they give you extra tile-placement options though, and felt that the majority of the bridges placed in our game were used very carefully. I really enjoy castles too, but I don't think these work well with The Tower as there's usually a certain amount of waiting required for some specific feature to be completed in order to win an extra share of the points. The bazaars I don't like but I agree that the no-bidding variant fixed most of what I don't like about them, and they seemed to work well in our game (once we'd all realised that you have to click the tile before the "Select" button appears).


Thinking about it now, perhaps Traders and Builders doesn't go that well with the Tower - or at least the builder part. The builder is about extending cities/roads and usually keeping them unfinished for longer as a result, whereas the Tower is about finishing features quickly before your meeple gets kidnapped, so they are not really compatible in this way. The trade goods become important with destructive expansions though, because fewer cities seem to be completed and the scores are lower, so the value of the goods rises.

I agree with regards to Traders & Builders + The Tower not working very well together.

Closing Rosco's city was one of the best tiles I placed in this game as it virtually guaranteed me the majority of the trade goods. I was surprised though that only one other trade good was won (by you) throughout the whole game.


All things considered, a great game that provided us all with a lot to think about!  ;D
Title: Re: Weekly Online Game
Post by: Rosco on October 24, 2014, 01:57:25 PM
I have to say I love the towers but I agree that sometimes it can be a little unfair.  When we play , we use a rule which I thought was THE rule, but according to jcloisterzone I am wrong.
We play that the first tower block can only capture meeples on the same tile as itself. Then 2 blocks includes 1 tile in each direction horizontally or vertically and 3 blocks is 2 tills etc. Therefore you get that braying time you talked about. 
We also play that as the move the wood phase you can retrieve a meeple from the top of a tower. It works well.
Title: Re: Weekly Online Game
Post by: danisthirty on October 25, 2014, 03:44:23 AM
Those sound like sensible house rules. If The Tower ever hits the table again in my house I think we may be borrowing them!
Title: Re: Weekly Online Game
Post by: jungleboy on October 25, 2014, 03:52:31 AM
When we play, we use a rule which I thought was THE rule, but according to jcloisterzone I am wrong.
We play that the first tower block can only capture meeples on the same tile as itself. Then 2 blocks includes 1 tile in each direction horizontally or vertically and 3 blocks is 2 tills etc.

This is a really interesting house rule. But just to confirm that it is not the official rule. From the CAR:

Which followers can be captured depends on the height of the tower on which the tower piece was just placed. If the tower has one storey, the player has a choice of five tiles from which a follower can be taken prisoner: the tower tile itself, as well as the tiles which connect to it horizontally and vertically.

If the tower is built to the second storey, then the player has nine opportunities for taking a prisoner.
Title: Re: Weekly Online Game
Post by: danisthirty on October 27, 2014, 07:08:10 AM
The clocks went back in the UK at the weekend which means that the weekly forum game is now going to be at 7:30pm for me rather than 8:30. Unfortunately this isn’t a good time in my house as this is when the kids normally go to bed (or will just have gone to bed) and as such I might be able to play or might have to spend the next half hour running up and down stairs fetching toys/ reading stories etc. Hopefully I’ll be able to join in from time to time but won’t commit to anything in advance without risking frequent mid-game “brb”s and I don’t want to do that to anyone else.

We’ll just see how it goes I guess.
Title: Re: Weekly Online Game
Post by: MrNumbers on October 27, 2014, 07:26:32 AM
The same happened in Latvia and, I suppose, in all EU countries. So why don't we stick to the previous time? I think everyone will agree.
Title: Re: Weekly Online Game
Post by: danisthirty on October 27, 2014, 07:30:28 AM
The same happened in Latvia and, I suppose, in all EU countries. So why don't we stick to the previous time? I think everyone will agree.

I didn't realise that this happened in all countries across Europe. I thought it was just a UK thing. In that case everything is fine and I will definitely be back for more of the same!  :)

Any idea who else can play this Thursday?
Title: Re: Weekly Online Game
Post by: jungleboy on October 27, 2014, 11:42:32 AM
I might have to miss this Thursday's game because I agreed to teach a class that won't finish until 21:30. But I'll let you know for sure in a couple of days.

Meanwhile, we put our clocks back last weekend too.
Title: Re: Weekly Online Game
Post by: B1nder on October 27, 2014, 12:04:31 PM
I will join this week.
Title: Re: Weekly Online Game
Post by: danisthirty on October 27, 2014, 02:51:36 PM
I will join this week.

Excellent!  :)
Title: Re: Weekly Online Game
Post by: jungleboy on October 28, 2014, 11:32:42 PM
I'm in for this week after all! For expansions, we should use Inns and Cathedrals because it features the element of the week - the big follower - and it leads the voting so far in the favourite expansion poll. What else do people want to play with this week?
Title: Re: Weekly Online Game
Post by: danisthirty on October 30, 2014, 08:57:11 AM
We should include at least one more major expansion (and it shouldn't be The Tower!)

I'm thinking perhaps Traders & Builders and/or Princess & Dragon? We didn't play with German Monasteries last week either because of the bug with The Tower but there's nothing to stop us from including it this week.

How about The Count too? JCZ doesn't really include this as an expansion but it does allow you to use the 12-tile City of Carcassonne as a starting point...
Title: Re: Weekly Online Game
Post by: jungleboy on October 30, 2014, 09:13:18 AM
I don't know if I can handle two weeks in a row with destructive expansions! So I vote for T&B instead of P&D.

So:
Count (tiles only for a different look)
I&C
T&B
German monasteries









You thought I forgot the Phantom for a second, didn't you Dan?  O0
Title: Re: Weekly Online Game
Post by: danisthirty on October 30, 2014, 09:25:49 AM
You thought I forgot the Phantom for a second, didn't you Dan?  O0

Oh OK then... if you insist!  ;)

I'm thinking it might be fun to include something else we've never used before too, like Corn Circles/ Tunnels/ Festival? My preference would probably be Corn Circles and/ or Tunnels just to add a bit of colour? Perhaps this:

This makes 130 tiles.  :(y)

@B1nder: are you playing this week? If so, do you have any preferences?
Title: Re: Weekly Online Game
Post by: jungleboy on October 30, 2014, 09:30:56 AM
Sounds good to me. I better brush up on the Corn Circles and the Tunnels because I don't own the physical copies (yet) and have never played with them.

Do we have Mr Numbers back this week?
Title: Re: Weekly Online Game
Post by: danisthirty on October 30, 2014, 09:36:38 AM
I've played once or twice (literally) with Corn Circles but never with Tunnels. I tried it on JCZ against an AI opponent and found it pretty weird, so I was going to treat this as a learning experience and see what happens...
Title: Re: Weekly Online Game
Post by: B1nder on October 30, 2014, 11:38:33 AM
I like the choices of expansions for this week, but wonder if we can use corn circle 2 instead of corn circle 1? And I wouldn't mind adding the festival as well  ;D
Title: Re: Weekly Online Game
Post by: danisthirty on October 30, 2014, 12:09:27 PM
I like the choices of expansions for this week, but wonder if we can use corn circle 2 instead of corn circle 1? And I wouldn't mind adding the festival as well  ;D

CC2 rather than CC1 is fine with me. As is Festival. Takes the total up to 140 tiles but that's not so bad...
Title: Re: Weekly Online Game
Post by: danisthirty on October 31, 2014, 07:50:22 AM
(http://www.dan.tehill.net/WeeklyGame_4_scores.jpg)

(http://www.dan.tehill.net/WeeklyGame_4_stats.jpg)

(http://www.dan.tehill.net/WeeklyGame_4_map.jpg)
Title: Re: Weekly Online Game
Post by: jungleboy on October 31, 2014, 07:54:19 AM
This was a rubbish game for me, and the scoreline is quite embarrassing. I committed a lot of meeples early, including four to a cathedral city that no one else had any meeples in! Dan tried to block me in two places, and in one of those I chose to box myself in needing a CRRF tile to stop him from leaving me with a rarer CRFF tile to complete the city. In the end iI never got this tile (although b1nder got plenty of them!) and the city was never finished, and it wouldn’t have been worth it even if it was finished as there were only 11 tiles in it.

Elsewhere, I challenged Dan for another city with two meeples and eventually lost it as he swooped in with his double meeple.

My overcommitment of meeples to both of these cities left me unable to accumulate points early in the game and both Dan and b1nder built a big lead over me and I never recovered. After about 50 tiles I still only had three points! Soon it became clear that the cathedral city wasn’t going to be the game-changer I had hoped for and my chances were pretty much gone. I tried to take over the largest farm with my remaining meeples but in the end Dan won the farm and the game.

Basically my problem here was that I didn’t use a balanced approach to gain points throughout the game and instead put all my eggs in a few baskets, as Dan poetically said in the in-game chat. In the end I didn’t complete any of the three major features I fought for, so I was deservedly well beaten by two better players on the night.
Title: Re: Weekly Online Game
Post by: danisthirty on October 31, 2014, 08:01:27 AM
Regardless of strategy, I think it can make all the difference if you get a few lucky breaks from time to time (I played a game against quevy recently and got dozens of them!).

On this occasion you didn't get any although I think you could probably have swung things back in your favour slightly if any of the extra expansions (Crop Circles 2, Festival) had made any sense to any of us.

There's always next week...  ;)
Title: Re: Weekly Online Game
Post by: jungleboy on October 31, 2014, 09:22:47 AM
Yes, I only drew two festival tiles for the whole game. On the first one, since it was the first time I had played with the festival, I didn't know I could remove one of my followers. On the second one, I chose to place a farmer instead, though in hindsight this was obviously a mistake.
Title: Re: Weekly Online Game
Post by: kettlefish on October 31, 2014, 09:59:06 AM
jungleboy,
the next game will come and then you have a new chance.

The festival is great to remove a follower or a builder or a pig...
Title: Re: Weekly Online Game
Post by: danisthirty on November 04, 2014, 08:15:09 AM
With just 52 1/4 hours to go until the next weekly online game it’s hard to believe that there’s nobody in the chat room already, counting down the seconds before it all kicks off! We should probably determine who’s going to be playing and which expansions we’re going to use as well though, so I’ll get the ball rolling:


jungleboy? B1nder? Rosco? MrNumbers? Everyone else?

Also, it’s probably worth noting that I’m still on JCZ 3.0.1 but can upgrade if the majority prefer to use the most recent release. As far as I can tell, the only difference between 3.0.1 and 3.0.2 is an update to the tower rules that allows you to choose which meeple is returned to you in the event that a meeple for meeple exchange takes place between players capture an abbot from a tower. So unless we are using the tower (and the German monasteries) this shouldn’t affect the game.
Title: Re: Weekly Online Game
Post by: jungleboy on November 04, 2014, 08:20:52 AM
I'm in :)

The element of the week is the abbey, so Abbey and Mayor is in. If P&D is in, adding the German monasteries could be fun. They're very valuable so they could be nice and yummy for a hungry dragon - if there's no bug between these two expansions.

Any other suggestions?
Title: Re: Weekly Online Game
Post by: MrNumbers on November 04, 2014, 11:24:02 AM
If we have got "eating" expansion, why don't we include something nice, like Flier? ;) Also I suggest to include Cult. I want to try to use tricky technics that doesn't allow Abbey placement near two (or more) adjacent shrines >:D
Title: Re: Weekly Online Game
Post by: B1nder on November 04, 2014, 01:29:28 PM
Sounds like this is going to be another interesting game, and why not add the King and robber baron just for the fun of it :))
Title: Re: Weekly Online Game
Post by: jungleboy on November 04, 2014, 01:42:48 PM
OK, so:

A&M
P&D
German Monasteries
Flier
Cult
King and Robber Baron

That seems like enough, doesn't it? I vote for leaving out the Phantom for once.
Title: Re: Weekly Online Game
Post by: Rosco on November 05, 2014, 12:30:27 AM
That's it!  Game is canceled! No phantom no game!!!! emoji code35] emoji code35] emoji code12]
Title: Re: Weekly Online Game
Post by: danisthirty on November 05, 2014, 01:24:20 AM
I vote for leaving out the Phantom for once.

I vote for leaving out jungleboy for once!  >:D

Not really of course. OK then, no phantom. At least then there won't be any princesses and phantoms working together to lure away and steal cities! This seems like quite a good setup provided we're all happy to start with the starter tile from the base game...?
Title: Re: Weekly Online Game
Post by: jungleboy on November 05, 2014, 01:41:17 AM
I vote for leaving out jungleboy for once!  >:D

 :(y)

I just want to see what you can do without resorting to phantom trickery :)
Title: Re: Weekly Online Game
Post by: danisthirty on November 05, 2014, 02:14:00 AM
Scores so far:
(I wanted an excuse to make a table)

  B1nder    danisthirty    jungleboy    MrNumbers    Rosco 
9th October 2014  :  -  250  257  279  -
16th October 2014  :  125  236  130  -  -
23rd October 2014  :  69  108  90  -  129
30th October 2014  :  194  220  94  -  -
TOTAL  :  388  814  571  279  129

Obviously the totals don't represent anything as some have played more games than others. I just thought it might be an idea to keep track of everything in one place, and the statistician in me added the "Total" column while the rest of me wasn't looking.

We could do a similar tally/ count for expansions used so we can see which turn out to be the most popular?
Title: Re: Weekly Online Game
Post by: danisthirty on November 06, 2014, 08:45:03 AM
Not long to go now! My plan is to finish work in about an hour, head to the shop to buy pizza and Pepsi Max (I can’t play Carcassonne with this), get home, wave goodbye to my wife as she heads off for an evening with her friends, put the kids to bed, eat my pizza and then pour myself a big drink and psyche myself up for the game.

Is everyone else still up for it? Last count there were going to be 5 of us this week, and I really like the expansions we’re using this week too...
Title: Re: Weekly Online Game
Post by: MrNumbers on November 06, 2014, 09:05:23 AM
Unfortunately, I am out for tonight's game too.
Title: Re: Weekly Online Game
Post by: danisthirty on November 06, 2014, 09:08:05 AM
Unfortunately, I am out for tonight's game too.

 :'( :(n)
Title: Re: Weekly Online Game
Post by: Rosco on November 06, 2014, 09:26:19 AM
I hope I can make it. I will come to the chat if i can
Title: Re: Weekly Online Game
Post by: danisthirty on November 06, 2014, 09:28:30 AM
I hope I can make it. I will come to the chat if i can

If it's easier, just drop me a message on Facebook if you're still hoping to play but are running late...
Title: Re: Weekly Online Game
Post by: Rosco on November 06, 2014, 09:29:32 AM
Ok
Title: Re: Weekly Online Game
Post by: jungleboy on November 06, 2014, 09:56:20 AM
I'm still in, without the Pepsi Max.
Title: Re: Weekly Online Game
Post by: danisthirty on November 06, 2014, 03:11:20 PM
Another great game! One of the best so far I'd say, and with an exciting twist at the end!

(http://www.dan.tehill.net/WeeklyGame_5_scores.jpg)

(http://www.dan.tehill.net/WeeklyGame_5_stats.jpg)

(http://www.dan.tehill.net/WeeklyGame_5_map.jpg)

My favourite moment of the game was when jungleboy and I finally got our barns onto the main farm which Rosco had already claimed with his barn. So, 3 barns on the same farm for 76 points each! I also felt that this combination of expansions worked really well together. The only one I wouldn't have minded saying goodbye to was the Cult places but even these added something to the game.

Still not sure whether completing B1nder and jungleboy's city with the last tile of the game was the right thing to do but it won me the King tile from Rosco so I was happy about that!

Well played guys. Looking forward to next week already!
Title: Re: Weekly Online Game
Post by: jungleboy on November 06, 2014, 10:56:15 PM
This was indeed an amazing game. Even with danisthirty's help, I'm not sure how I won. Rosco really outplayed the field, and I think everyone (including him) thought he had the game won until the last draw tile.

The combination of expansions was really interesting. P&D and A&M are both complicated expansions with lots of aspects to them, so there was a lot going on in this game and plenty of things to think about with each move.

Very early in the game, a dominant farm emerged and there was a race to see who could put the first barn in it. Rosco won this race and for most of the game he was alone in this farm. What he also did very well was continue to add farmers to this farm for extra points throughout the game and ended up scoring 123 points on farms. Dan and I were very focussed on trying to place our barns in positions that would allow us to join this main farm, so we spent a good deal of time and energy trying to set this up (both before and after the placing of our barns), which allowed Rosco to continue to score points in other ways to extend his lead.

Also early in the game, the dragon featured heavily and tore up the board, having several nice meals along the way.

Another important factor, as always in games that feature them, was the German monasteries. B1nder drew one early but chose to place a monk rather than an abbot, (correctly) thinking that his follower wouldn't survive the dragon anyway and that he should try to complete it and get out with his nine points before the dragon came. This tactic ultimately didn't work as the dragon ate the monk when there was only one tile left for completion. Meanwhile Dan and I claimed two high-scoring German monasteries each, while the last one was also claimed by Dan but eaten by the dragon. I eventually scored 86 points on cloisters/monasteries while Rosco didn't draw any German monasteries, but for most of the game it didn't seem to matter as he held a handy lead and had the barn to pad his total in end-game scoring.

Regarding the King and Robber Baron tiles, I grabbed the robber baron tile almost by accident fairly early in the game after I claimed a road that had become empty after the dragon ate Rosco's wagon and someone else's thief (b1nder's?). B1nder completed the city in the middle of the board with the CCCC tile to grab the King tile, but Rosco eventually used his abbey to claim a bigger city towards the end of the game. This allowed him to extend his lead to more than 60 points and secure the King tile.

The two most important things in the game were the barns and the final, largest city. I placed my barn about midway through the game in a place where I thought it could be possible to join it to Rosco's farm, but to do so required me to loop a road and to draw a RFFF tile. Dan placed his barn soon after and it was joined to mine. This created a second possible place where we could join it with Rosco's farm, and when Dan drew the last German monastery with a road, this gave us our chance in this second location. I drew the last two tiles needed to join the farm with about 10 tiles to go and this seemed like the only victory that Dan or I would get on the night.

Meanwhile b1nder and I were competing for a city in the northwest of the board. He managed to block my mayor from joining in, though it didn't look like the city would be finished. B1nder drew an important tile to close one end of it with just a few tiles left, and Dan drew a two-cit CCFF tile with the last draw tile of the game. He decided to close the city to gain the King tile for himself, while giving b1nder and me 32 points each. This was enough to give me victory though Rosco was very unlucky not to win because he was the frontrunner for the entire game. Thanks to Dan for his courageous move! Without it, it looks like Rosco would have won fairly comfortably, with me in second and Dan in third. b1nder had a similar score to Dan and me for most of the game but couldn't place his barn, which hurt him in the end as the barn farm was worth 76 points.
Title: Re: Weekly Online Game
Post by: danisthirty on November 07, 2014, 02:11:49 AM
I’ve given you merit for such a great write-up. Thanks for this jungleboy!  :(y)

Not that it’s particularly important, but I think B1nder won the King tile for shutting jungleboy and I out of a large and rapidly growing city with a cfcf tile (one of the ones with two city segments split by a field down the middle). I thought this was very smart as it completed a city and won B1nder and Rosco an equal share of the points. If it had been allowed to get any bigger, B1nder would have been out-competed by our mayors against two of his normal followers. The second half of this city ended up being closed by two Abbeys purely so that nobody could take the points for themselves. My mayor was lured away from it by the princess and jungleboy’s mayor was eaten by the dragon. Tough game!

One thing I quite like about Princess & Dragon is the vague feeling of co-operation between players when it’s recognised that a certain powerful/ threatening piece should be removed. Sometimes this can be frustrating if everyone’s thinking isn’t entirely aligned but on this occasion I think most of the time we were all aware of what the biggest threat was (usually something red -  :red-meeple:) and worked well together to “neutralise” it! This said, on one occasion I was particularly pleased to see a dragon tile being drawn as I was hoping it would be used to remove Rosco’s knight from a city that the rest of us were sharing. I’m not entirely sure quite what happened but somehow the dragon ended up eating everything except for Rosco’s knight although I think B1nder then got back into it with a flying machine. There was always so much to think about and keep track of!

Well played all!
Title: Re: Weekly Online Game
Post by: Rosco on November 07, 2014, 09:16:39 AM
It was a great game and it did seem that everyone was against me!
Title: Re: Weekly Online Game
Post by: danisthirty on November 07, 2014, 09:27:52 AM
It was a great game and it did seem that everyone was against me!

Welcome to my world of two weeks ago!

Nothing personal you understand...  O:-)
Title: Re: Weekly Online Game
Post by: MrNumbers on November 07, 2014, 10:24:11 AM
It was a great game and it did seem that everyone was against me!

Welcome to my world of two weeks ago!

Nothing personal you understand...  O:-)

Welcome to my world four weeks ago! :P
Title: Re: Weekly Online Game
Post by: jungleboy on November 07, 2014, 10:53:41 AM
It was a great game and it did seem that everyone was against me!

Nothing at all personal, it was simply because you were in the dominant position for the entire game. If anything you played too well so that we had no choice but to try to align against you.
Title: Re: Weekly Online Game
Post by: danisthirty on November 07, 2014, 11:34:47 AM
It was a great game and it did seem that everyone was against me!

Welcome to my world of two weeks ago!

Nothing personal you understand...  O:-)

Welcome to my world four weeks ago! :P

It doesn't count if you still win anyway!  :P

It was a great game and it did seem that everyone was against me!

Nothing at all personal, it was simply because you were in the dominant position for the entire game. If anything you played too well so that we had no choice but to try to align against you.

Absolutely! If you're going to focus on beating someone it might as well be the person with the most points! I'm still impressed that 3 of us ended up sharing the same field, and I'm also still surprised that you didn't win it, but there's always next time...
Title: Re: Weekly Online Game
Post by: danisthirty on November 13, 2014, 06:25:08 AM
Carcassonne? This evening? Usual time? Traders & Builders? Inns & Cathedrals? Anyone playing?  :o
Title: Re: Weekly Online Game
Post by: jungleboy on November 13, 2014, 07:08:32 AM
Guys, I can't play tonight because I have a lot of other things to do. But I'll be back next week for sure. Have a good game!

Title: Re: Weekly Online Game
Post by: danisthirty on November 13, 2014, 07:23:50 AM
Guys, I can't play tonight because I have a lot of other things to do. But I'll be back next week for sure. Have a good game!

You will be missed!

@B1nder? @Rosco? @MrNumbers? @quevy?
Title: Re: Weekly Online Game
Post by: MrNumbers on November 13, 2014, 07:35:27 AM
I am at home and it looks like I can participate in tonight's game :)
Title: Re: Weekly Online Game
Post by: danisthirty on November 13, 2014, 07:44:03 AM
I am at home and it looks like I can participate in tonight's game :)

Excellent!

Since I'm a bit bored at work I've come up with the following suggestions:

Start:
Wind Roses (6)

Major expansions:
Inns & Cathedrals (18)
Traders & Builders (24)

Other expansions:
Cult Places (5)
Die Belagerer (6)
The Festival (10)

This brings the total number of tiles up to 141 which seems like a good number for a Thursday night clash.

Any other suggestions/ replacements?
Title: Re: Weekly Online Game
Post by: MrNumbers on November 13, 2014, 08:06:55 AM
No aggressive expansions? :o
We can add at least Flier ;)
Title: Re: Weekly Online Game
Post by: danisthirty on November 13, 2014, 08:20:56 AM
No aggressive expansions? :o
We can add at least Flier ;)

Well I didn't include Princess & Dragon as we used that last week. We could include The Tower, but I chose Inns & Cathedrals instead as we haven't used that for several weeks (I think).

I'm happy to use Tower instead of Inns & Cathedrals if this is preferred? Also, we could perhaps use Fliers instead of Festival?
Title: Re: Weekly Online Game
Post by: MrNumbers on November 13, 2014, 08:27:44 AM
I meant Flier as somewhat aggressive expansion :)
I suggest replace Cult places with Flier. Other expansions are OK.
Title: Re: Weekly Online Game
Post by: danisthirty on November 13, 2014, 08:43:49 AM
Start:
Wind Roses (6)

Major expansions:
Inns & Cathedrals (18)
Traders & Builders (24)

Other expansions:
Cult Places (5)
The Fliers (8 )
Die Belagerer (6)
The Festival (10)
THE PHANTOM  8)

144 tiles in total. Anyone else have anything to add/ remove/ replace?
Title: Re: Weekly Online Game
Post by: B1nder on November 13, 2014, 10:37:54 AM
I will join the game tonight. The game setup that you suggest sounds good. And I would not mind adding flyers as well  :)
Title: Re: Weekly Online Game
Post by: Rosco on November 13, 2014, 11:11:41 AM
Phantom??
Title: Re: Weekly Online Game
Post by: quevy on November 13, 2014, 11:17:03 AM
Unfortunately I can not play with you one more time :(
Title: Re: Weekly Online Game
Post by: danisthirty on November 13, 2014, 11:25:44 AM
I will join the game tonight. The game setup that you suggest sounds good. And I would not mind adding flyers as well  :)

Excellent, see you in the chat room! Fliers has been included...

Phantom??

OK.  :(y)

Unfortunately I can not play with you one more time :(

Sorry to hear that quevy :'( Some day you will be able to join in!
Title: Re: Weekly Online Game
Post by: Rosco on November 13, 2014, 12:07:32 PM
cult places AND phantom
Title: Re: Weekly Online Game
Post by: danisthirty on November 13, 2014, 04:00:04 PM
This was a LONG game. We were playing for over 2 hours! But...

(http://www.dan.tehill.net/WeeklyGame_6_scores.jpg)

(http://www.dan.tehill.net/WeeklyGame_6_stats.jpg)

(http://www.dan.tehill.net/WeeklyGame_6_map.jpg)

My favourite tile of the game was flying my large follower into a city belonging to MrNumbers and snatching 20 points away from him when it was completed!  8) My least favourite tile was when Rosco decided to share a farm with MrNumbers for no reason other than that he was being kind and needlessly gave him an extra 12 points in the process!  ???
Title: Re: Weekly Online Game
Post by: MrNumbers on November 13, 2014, 10:06:33 PM
My favourite tile of the game was flying my large follower into a city belonging to MrNumbers and snatching 20 points away from him when it was completed!

This is the only reason you have won! :P
Title: Re: Weekly Online Game
Post by: danisthirty on November 13, 2014, 10:39:56 PM
My favourite tile of the game was flying my large follower into a city belonging to MrNumbers and snatching 20 points away from him when it was completed!

This is the only reason you have won! :P

Yeah yeah yeah. I will admit that I was a little surprised by how many points you won from farmers. I thought B1nder and I had that covered with the 48 and 12-point farms we shared, but you still scored 3 points more than me!
Title: Re: Weekly Online Game
Post by: jungleboy on November 19, 2014, 10:14:28 AM
Guys, I can't play again tomorrow night. But this time I have a good reason: I am playing Carcassonne with a 'real' person i.e. not you jokers :)

It will be our first game with the triangles so I'm looking forward to it.
Title: Re: Weekly Online Game
Post by: quevy on November 19, 2014, 10:18:58 AM
Good luck with your game and have fun.
Title: Re: Weekly Online Game
Post by: danisthirty on November 19, 2014, 10:31:16 AM
...I am playing Carcassonne with a 'real' person...

Huh? A "real" person? What's one of those? Do you mean like an AI opponent or something? Otherwise I'm entirely lost I'm afraid...
Title: Re: Weekly Online Game
Post by: danisthirty on November 20, 2014, 11:59:10 AM
Hello! I've decided to give someone else a chance to win this evening and will be assessing the Christmas present situation for our kids with my wife. This is such a boring excuse that I almost fell asleep typing it but I'm assured that this is going to take all evening. I can't wait.  :-\

If you need someone to host then let me know and I will leave my laptop running. Have fun!  :(y)
Title: Re: Weekly Online Game
Post by: MrNumbers on November 20, 2014, 11:15:30 PM
I can proudly announce that I have won last weekly online game!
Since none of my opponents' knights, thieves, monk or farmers didn't show up, it was quite an easy mission :))

(http://www.carcassonne.lv/CarcC/Game score.jpg)

(http://www.carcassonne.lv/CarcC/Game board.jpg)
Title: Re: Weekly Online Game
Post by: danisthirty on November 20, 2014, 11:19:20 PM
Well played MrNumbers. That was an incredible fight for 2nd place. Can't believe it ended in a 4-way tie! Looking forward to the match report...  :))
Title: Re: Weekly Online Game
Post by: Paul on November 21, 2014, 05:40:40 AM
I might be able to join in one of these Thursdays.  8)
Title: Re: Weekly Online Game
Post by: danisthirty on November 21, 2014, 05:50:20 AM
Excellent!  :(y) You and B1nder will have to fight over who gets to be Yellow though, and he looks tough...  :meeple: C:-)
Title: Re: Weekly Online Game
Post by: Paul on November 21, 2014, 06:26:30 AM
Excellent!  :(y) You and B1nder will have to fight over who gets to be Yellow though, and he looks tough...  :meeple: C:-)

I don't mind if he wants to be yellow. I could use a colour change. I'm thinking, magenta or maersk.  :)
Title: Re: Weekly Online Game
Post by: jungleboy on November 27, 2014, 04:21:58 AM
So, are we on for tonight? Wagons are the element of the week, so that means Abbey and Mayor should be included (as long as MrNumbers doesn't do any of his wagon tricks!).

What about a classic game with A&M, I&C and T&B? Then we can fight for mega-cathedral cities using our builders and our big followers and our mayors, and when we (inevitably) get trapped, we can get out of it with our abbeys!
Title: Re: Weekly Online Game
Post by: danisthirty on November 27, 2014, 05:20:42 AM
I got all excited when I saw this post and then my wife reminded me that she's out tonight. But within minutes of this, our internet router broke! I don't know what's wrong with it (it's a hardware thing) but it doesn't have power to it at all which is about as broken as it gets as far as I'm concerned...  :(

So I have two options: install JCloisterZone on my work PC and play from this computer, or, don't play. I think I'm going to have to go with the latter since the kids won't put themselves to bed and I can't do it remotely from work.

Have fun guys! I'll see if I can break jungleboy's 82-point record for solo Carcassonne!  :)
Title: Re: Weekly Online Game
Post by: Paul on November 27, 2014, 05:20:55 AM
So, are we on for tonight? Wagons are the element of the week, so that means Abbey and Mayor should be included (as long as MrNumbers doesn't do any of his wagon tricks!).

What about a classic game with A&M, I&C and T&B? Then we can fight for mega-cathedral cities using our builders and our big followers and our mayors, and when we (inevitably) get trapped, we can get out of it with our abbeys!

What time was it again? In case The Miracle visits me and I get time to play. It looks grim, but gotta have hope!  :gray-meeple: (tired Yellow meeple)
Title: Re: Weekly Online Game
Post by: jungleboy on November 27, 2014, 05:37:21 AM
So I have two options: install JCloisterZone on my work PC and play from this computer, or, don't play. I think I'm going to have to go with the latter since the kids won't put themselves to bed and I can't do it remotely from work.

If you have a 3G phone connection, couldn't you use this to supply an internet connection to your PC?

What time was it again? In case The Miracle visits me and I get time to play. It looks grim, but gotta have hope!  :gray-meeple: (tired Yellow meeple)

9:30 CET. But so far it's just me :(
Title: Re: Weekly Online Game
Post by: danisthirty on November 27, 2014, 05:42:03 AM
So I have two options: install JCloisterZone on my work PC and play from this computer, or, don't play. I think I'm going to have to go with the latter since the kids won't put themselves to bed and I can't do it remotely from work.

If you have a 3G phone connection, couldn't you use this to supply an internet connection to your PC?

Somebody clever might be able to do that... I'm still holding on to the unlikely possibility that it may have automagically fixed itself by the time I get home.
Title: Re: Weekly Online Game
Post by: jungleboy on November 27, 2014, 05:59:06 AM
I don't know how it works with Android, but it's very easy with an iPhone. You just create a personal hotspot in settings on your phone, then a password comes up. Then this device will appear as a network on your computer. You choose the network, type in the password and voila.
Title: Re: Weekly Online Game
Post by: danisthirty on November 27, 2014, 06:35:58 AM
Thanks, that doesn't seem nearly as complicated as I imagined. Goodness knows what it will do to my monthly data allowance but I'll see what I can do. I think trying to set up a static IP and port forwarding between my phone and my laptop may be a bit much though, so if anyone else can host that would be super-duper!  :(y)
Title: Re: Weekly Online Game
Post by: MrNumbers on November 27, 2014, 06:56:01 AM
Can't promise for sure, but I will try to take a part in tonight's game.
At least, I can be a host for this game, if I won't get a chance to participate :)

Static IP in 3G is a very special thing, but not impossible. It can be ordered from mobile operator for additional money (not all operators provide such service).
Title: Re: Weekly Online Game
Post by: danisthirty on November 27, 2014, 07:27:58 AM
Just had an email from old wifey-blogs (something I call her [never to her face]) to say that the internet at home is working again. So... I'M IN!

Apparently the modem/ router was just turned off!  :-X I didn't even know it had an on/ off switch but it seems that everything is OK now.  :(y)
Title: Re: Weekly Online Game
Post by: Rosco on November 27, 2014, 10:58:52 AM
Dan - you shouldn't have admitted that!  Ha ha ha.

I may be in too. 8.30 gmt?
Title: Re: Weekly Online Game
Post by: danisthirty on November 27, 2014, 02:08:28 PM
Fantastic game guys, I really enjoyed it. Despite having my barn in a good place and a valuable farm with pig too, the last few tiles really changed things and I didn't think I was going to win at all. So close!

(http://www.dan.tehill.net/WeeklyGame_8_scores.jpg)

(http://www.dan.tehill.net/WeeklyGame_8_stats.jpg)

(http://www.dan.tehill.net/WeeklyGame_8_map.jpg)

Best game yet I'd say!
Title: Re: Weekly Online Game
Post by: MrNumbers on November 28, 2014, 12:21:13 AM
Great game, guys! I'm so jelauos I couldn't participate!
I bet right Abbey was placed by Dan! >:D
And it's a little bit crowdy near Dan's pig :)
Title: Re: Weekly Online Game
Post by: danisthirty on November 28, 2014, 01:03:58 AM
Looking over it now, it really was anyone's game and there were so many opportunities for things to have gone differently. As delighted as I was to win, I don't think I deserved it as I wasn't involved in the scoring of any of the big cities but got outcompeted at almost every opportunity!

I think the inclusion of the Abbeys had the biggest overall effect on the game, and I played mine when a good opportunity arose (it completed a nearby cloister, and a short road which my phantom had been sitting on for too long, and it trapped JB's farmer for just 3 points) rather than waiting for the perfect opportunity to come along. So, yes, it was the one on the right!

If B1nder had played his last tile in a different place he could have tied JB for second, or if there had been anywhere for him to place his Abbey after the last tile had gone down JB would almost certainly have ended up in third. Or if he had one more barrel he would have tied me for first! I was lucky to steal the 24-point farm from JB as I drew the straight road needed to connect my second farmer and add my pig immediately after JB placed the tile that made this my only option (and also gave him the option to play his Abbey to block me off and avenge the farmer of his that I'd trapped earlier).

Anyway, lots of options for all of us. Great game! Well played everyone.

Title: Re: Weekly Online Game
Post by: jungleboy on December 04, 2014, 05:58:53 AM
Hi guys, I can't make it tonight because I have a real-life game with two opponents. I am going to try to convince them to play the combination I suggested in another thread a few days ago: Count, Traders and Builders, King and Robber Baron, and Crop Circles (II).

Have fun in the online game!
Title: Re: Weekly Online Game
Post by: danisthirty on December 04, 2014, 06:02:42 AM
Hi guys, I can't make it tonight because I have a real-life game with two opponents. I am going to try to convince them to play the combination I suggested in another thread a few days ago: Count, Traders and Builders, King and Robber Baron, and Crop Circles (II).

Have fun in the online game!

Can't you just tell them to bring their laptops round and then all three of you could take part in the online game? You could all sit around the same table if it doesn't feel authentic enough...  >:D
Title: Re: Weekly Online Game
Post by: jungleboy on December 04, 2014, 06:23:42 AM
Somehow I don't think they want all their meeples trapped five minutes into the game...
Title: Re: Weekly Online Game
Post by: danisthirty on December 04, 2014, 12:22:42 PM
Somehow I don't think they want all their meeples trapped five minutes into the game...

It's the only way they'll learn...  O:-)

Hope you all have a great game anyway. Don't go too easy on them!  :(y)

Is anyone else still playing or is it literally just going to be me? I'll be in the chat room until 8:45pm if anyone else is around: http://sydby.com/carcassonne/irc/index.html
Title: Re: Weekly Online Game
Post by: kettlefish on December 04, 2014, 12:39:18 PM
That chatroom doesn't work for me.
I can't post there.
Title: Re: Weekly Online Game
Post by: danisthirty on December 04, 2014, 12:41:48 PM
That is very odd. I've not known anyone have problems with it before. Maybe MrNumbers will have some ideas?

Did you want to join the game?
Title: Re: Weekly Online Game
Post by: MrNumbers on December 04, 2014, 12:44:01 PM
That chatroom doesn't work for me.
I can't post there.

You just need to type something at the bottom line and hit enter. Nothing special.
Title: Re: Weekly Online Game
Post by: danisthirty on December 04, 2014, 01:33:38 PM
It was just MrNumbers and I this evening and we started late as we were hanging around in the chat room waiting to see if anyone else was going to play. Then we were chatting with "kettle" (who didn't play) for a while. So in the end we only played the base game:

(http://www.dan.tehill.net/WeeklyGame_9_scores.jpg)

(http://www.dan.tehill.net/WeeklyGame_9_map.jpg)

Predictably enough, it became a battle for the main farm in the end. I won it with 5 farmers against MrNumbers 4. This was the most either of us could manage though as we both had 2 knights each in or around a city that never got completed. The key moment of the game for me was trapping MrNumber's final meeple on a road for just 2 points as he needed the rrrr tile to complete it, but this had already been placed elsewhere.

The last 25 tiles or so were played almost instantly as neither of us could do anything, and my victory was pretty much guaranteed!  8)
Title: Re: Weekly Online Game
Post by: jungleboy on December 05, 2014, 09:02:03 AM
Well done Dan! It looks like the Pepsi Max worked a treat for you last night :)
Title: Re: Weekly Online Game
Post by: danisthirty on December 05, 2014, 02:33:32 PM
Thanks. It was a strange one, but I definitely only won because MrNumbers had a meeple trapped. With 19 tiles left in the bag I got my fifth farmer onto the main farm and MrNumbers sent me a message saying "ok, this game is over" but we played them anyway even though neither of us could do anything much with any of them.

I've been reveling in that "I've just won a game of Carcassonne" feeling ever since! Got to make the most of it while it lasts!  ;D

PS - well done on your victory against real opponents too! It sounds like the set of expansions you selected worked very well together.
Title: Re: Weekly Online Game
Post by: jungleboy on December 10, 2014, 04:11:16 AM
I'm going to have to skip the game again this week, because I'll be on a plane tomorrow night. Have a good game everyone!
Title: Re: Weekly Online Game
Post by: danisthirty on December 11, 2014, 03:09:14 AM
I'm going to have to skip the game again this week, because I'll be on a plane tomorrow night. Have a good game everyone!

Going anywhere exciting?

I will be around if anyone else is playing.

Numbers have definitely dwindled somewhat lately so let's turn things around with our first 5-player game!  :red-meeple: :meeple: :green-meeple: :blue-meeple: :black-meeple:
Title: Re: Weekly Online Game
Post by: jungleboy on December 11, 2014, 08:19:05 AM
Going anywhere exciting?

Barcelona :)

I have already scoped out the board game shops so I might be able to pick up some missing Carcassonne goodies.
Title: Re: Weekly Online Game
Post by: Gerry on December 11, 2014, 12:43:00 PM
I tried joining the game today but I could not see anyone in the chat room nort could I connect to the IP address that Dan shared with me a while ago.

oh well - maybe some other time
Title: Re: Weekly Online Game
Post by: danisthirty on December 12, 2014, 02:27:54 AM
I'm sorry Gerry.  :(

There was a last-minute change of plans at my end (not made by me) so I ended up not being able to play either. I was really looking forward to it as well...  :'(
Title: Re: Weekly Online Game
Post by: jungleboy on December 18, 2014, 09:21:49 AM
Is anybody in for tonight's game at 21:30 CET / 20:30 BST?

The element of the week is the traders, so we should include Traders and Builders. For further expansions, I suggest Abbey and Mayor. If that's OK with everyone, we can also add a few minor expansions that I will let others choose.  :green-meeple:
Title: Re: Weekly Online Game
Post by: Decar on December 18, 2014, 10:49:46 AM
I'll try and make it for at least one game!  :)
Title: Re: Weekly Online Game
Post by: jungleboy on December 18, 2014, 12:34:57 PM
Starting in five minutes! Come to the chat room if you want to play! http://sydby.com/carcassonne/irc/index.html
Title: Re: Weekly Online Game
Post by: Decar on December 18, 2014, 01:54:14 PM
Thanks for the game jungleboy!

It could have gone either way - beginner's luck!

We had a gripping battle for the large cathedral city. 
In the end - I chickened out and used my abbey cash-in and get the goods. 

I managed to draw all three of the fccc cards preventing jungleboy from taking the middle city too.
That could have been another 30+ points + a draw for barrel goods.
It also trapped your builder!

A poor end game from me too - I still had 5 meeple to play!

(http://tehill.net/carcassonne/weekly_games/JC_18_12_2014_score.png)
(http://tehill.net/carcassonne/weekly_games/JC_18_12_2014_end.png)
(http://tehill.net/carcassonne/weekly_games/JC_18_12_2014_board.png)

Thanks again, looking forward to the next one!
Title: Re: Weekly Online Game
Post by: danisthirty on December 19, 2014, 01:32:22 AM
Great game guys! I'm sorry that I missed it but I was at a funeral yesterday and it affected me more than I realised and didn't leave me in the best frame of mind for playing Carcassonne (crazy I know!) Are we going to have a match on Christmas day? I think I may have to give that one a miss if so...  ;)

I'm seeing River 2, Inns & Cathedrals, Traders & Builders and Abbey & Mayor for a total of 138 tiles?

@Decar - how come you had so much left at the end?
Title: Re: Weekly Online Game
Post by: Decar on December 19, 2014, 02:30:03 AM
Sorry to hear you couldn't make it Dan, hope you're doing ok.

Your count sounds right - took us about an hour to play.

TBH, I didn't really see the endgame coming because I was using my Builder so much!  I managed to get two inns near the end, which were probably worth more playing to comple short roads than placing a meeple in a dead city.

How about a Boxing Day match?
Title: Re: Weekly Online Game
Post by: jungleboy on December 21, 2014, 10:49:14 AM
Are we going to have a match on Christmas day? I think I may have to give that one a miss if so...  ;)

I think we can safely skip the weekly game on Christmas Day, and maybe New Year's Day as well. I will be away for Christmas anyway, but back before New Year's, so I could potentially play on Jan 1 - we'll see.

Sorry to hear that you went to a funeral, I hope the departed was well celebrated and lived a full and happy life.
Title: Re: Weekly Online Game
Post by: danisthirty on December 22, 2014, 01:41:34 AM
Are we going to have a match on Christmas day? I think I may have to give that one a miss if so...  ;)

I think we can safely skip the weekly game on Christmas Day, and maybe New Year's Day as well. I will be away for Christmas anyway, but back before New Year's, so I could potentially play on Jan 1 - we'll see.

I guess we'll just have to see who's around. I'm not going to be away much so will probably be available for the odd game here and there. Perhaps we should just open it up and invite people to post a new topic if they're around and are looking for someone else to play against?

Sorry to hear that you went to a funeral, I hope the departed was well celebrated and lived a full and happy life.

Thanks. I wish this were the case but sadly he was only ten years older than me and was otherwise fit and healthy up until around 7 or 8 months ago...
Title: Re: Weekly Online Game
Post by: jungleboy on January 07, 2015, 11:53:18 AM
Should we restart the weekly Thursday night game this week after the Christmas break? Since the element of the week is the dragon, it should be a spicy game! What other expansions do people want to play with?

For those new to the forums, we play a weekly game at 21:30 CET on Thursday nights using JCloisterZone. We gather at the chatroom at the following address 5-10 minutes before: http://sydby.com/carcassonne/irc/index.html
Title: Re: Weekly Online Game
Post by: Decar on January 07, 2015, 12:32:58 PM
I'm not definite, but will try and make it tomorrow.  I may be a little late though so will join the second game if there's one :)
Title: Re: Weekly Online Game
Post by: B1nder on January 07, 2015, 12:40:22 PM
I'll join in.
Title: Re: Weekly Online Game
Post by: jungleboy on January 08, 2015, 11:19:57 AM
Actually I'm going to have to pull out, because I have a splitting headache and looking at the screen makes it worse. Sorry about that and enjoy the game.
Title: Re: Weekly Online Game
Post by: danisthirty on January 08, 2015, 12:35:02 PM
I'm not definite, but will try and make it tomorrow.  I may be a little late though so will join the second game if there's one :)

Join us on the chat when you're ready and I'll keep an eye out for you. B1nder and I are having a quick practice game while we wait...
Title: Re: Weekly Online Game
Post by: danisthirty on January 08, 2015, 01:15:29 PM
I'm sorry B1nder, my laptop just crashed. It's rebooting now...
Title: Re: Weekly Online Game
Post by: B1nder on January 08, 2015, 01:19:14 PM
ok! I saved our game, so that we can continue  when you are back :-)
Title: Re: Weekly Online Game
Post by: jungleboy on January 14, 2015, 03:45:55 AM
The weekly game was designed to fill a gap between competitions. Now that the Traders & Builders league has started, let's suspend the weekly game and use the Thursday night timeslot to play our games in the league instead where possible.
Title: Re: Weekly Online Game
Post by: Decar on January 25, 2015, 04:55:33 AM
Just played a level-pegging game with Hounk, he pipped me by 4points at the end though - fantastic game:

InC, TnB & Windrose

(http://www.tehill.net/carcassonne/weekly_games/JCZ_Hounk_Jan15_2015_Score.png)
(http://www.tehill.net/carcassonne/weekly_games/JCZ_Hounk_Jan15_2015_Board.png)
Title: Re: Weekly Online Game
Post by: Hounk on January 25, 2015, 06:53:42 AM
I think,I took better advantage of the inns, and that was, what finally won me the game. Oddly enough, I never considered them that game breaking for myself. After Decar won the main farm and placed the cathedral into my big city, I was sure, that would be it, especially since I could not turn around the trade goods any more.

A minor mistake in the early game of me was the way I inserted the three-segment CCCC into my first cathedral city. I connected my big follower, which was on the small segment N (red rose) to the city, leaving Decars big guy to the W and out, giving him 4 points and myself 3 votes for the city. He soon afterwards finished the city, getting 2 grain and 1 cloth from it. If I would have connected the two big guys, we would have get 6 points each (I myself 3 points less for the cathedral city), but much more important the cloth as well. Of course, chances are great, that he would have tried to sneak into the city again afterwards. Bigger mistake was, that I did not try in time getting a second follower on the main field, which would have been very much worth it. Decar found a spot to sneak in, which was impossible to block, open on two sides to connect rather easy, I was only able to block the right entrance, he got in with the cloister with his pig, and eventually a second farmer inside after blocking my second one off. So although he did so really well on the 7 city farm, which I would have considered the most important aspect of this game, in the end, I was lucky enough to still score enough on other occasions, mainly roads with inns.
Title: Re: Weekly Online Game
Post by: Decar on January 25, 2015, 07:14:42 AM
Couldn't agree more; game really could have gone either way at any point.  Definitely completing more roads with Inns made all the difference.  I under played my builder at the end game; perhaps those few extra tiles would have made the difference!
Title: Re: Weekly Online Game
Post by: rfielder on January 29, 2015, 07:13:04 AM
Anything being planned for tonight?  (January 29/15)  Thanks to the weather, we unexpectedly have an evening free.

In Canada, EST, free from about 5:00PM EST to 10:00EST, if anything is happening....
Title: Re: Weekly Online Game
Post by: Hounk on January 29, 2015, 07:42:08 AM
5pm EST is 11pm MEZ (10pm GMT). I could be here for a game at that time, but probably would not be online before. Who will host?
Title: Re: Weekly Online Game
Post by: rfielder on January 29, 2015, 08:52:32 AM
5pm EST is 11pm MEZ (10pm GMT). I could be here for a game at that time, but probably would not be online before. Who will host?
Can we use Farin's new version?

11PM start?  You must be quite a night owl.....
Title: Re: Weekly Online Game
Post by: danisthirty on January 29, 2015, 09:39:07 AM
I may be in too. Hopefully see you at 10  :)
Title: Re: Weekly Online Game
Post by: rfielder on January 29, 2015, 10:08:05 AM
Can someone please provide a pointer to the chat routine used?  I have not had occasion to use it before, and don't want to spend a lot of time searching for it while I am at work.
Title: Re: Weekly Online Game
Post by: danisthirty on January 29, 2015, 10:29:28 AM
http://sydby.com/carcassonne/irc/index.html
Title: Re: Weekly Online Game
Post by: rfielder on January 29, 2015, 10:31:42 AM
http://sydby.com/carcassonne/irc/index.html
Thanks!
Title: Re: Weekly Online Game
Post by: danisthirty on January 29, 2015, 01:56:13 PM
Yo dudes. Is this still happening? It's a bit lonely in the chat room...
Title: Re: Weekly Online Game
Post by: Hounk on January 29, 2015, 02:10:27 PM
Sorry for the delay. Been keept a little longer at work.
Title: Re: Weekly Online Game
Post by: Hounk on January 29, 2015, 04:07:20 PM
Game is over. I once again had the luck of a tight win, thanks to tradegoods and farming.

I must say, I was very uncertain, when I placed the barn. At that time, I had a farmer with pig in the area, but it was just with two finished cities, so he scored only 8 points. It turned out to be the right decision, because Dan and Robert could not find a place for their barn during the entire game, so one of them sure would have forestalled me otherwise. Rob did a great block with the tile over my 15 point farmer, which was supposed to be connected to my barn, so in the end my barn farm did not grow as big, as I at first figured out, it should, but still big enough.
Title: Re: Weekly Online Game
Post by: danisthirty on January 29, 2015, 04:17:22 PM
A great game indeed! One more trade token of any kind would have won it for me considering how close the scores were (6 points between 1st and 3rd, with me in the middle)! Robert and Hounk played brilliantly though, and used their builders very effectively. With regards to my barn, I set up a great opportunity to place it but then failed to draw the required rrxx tile in about a dozen turns until Hounk placed a tile where I needed to and I lost my chance...
Title: Re: Weekly Online Game
Post by: Hounk on January 29, 2015, 04:30:15 PM
You got even on wheat with your last tile, though.;)

You mean the cloister with 4 roads? If so, I put it there, to make your farm small, but not considering the barn. Of course my last tile, the rfrf on which I placed my 9 point (+1 from cloister) farmer on, would have been great for both of you to place a barn next to Roberts 2 cloisters. Luckily, I draw it.
Title: Re: Weekly Online Game
Post by: danisthirty on January 29, 2015, 04:43:46 PM
You meen the cloister with 4 roads? If so, I put it there, to make your farm small, but not considering the barn. You got even on wheat with your last tile, though. ;)

Yeah that's the one. I wasn't sure if you'd done it on purpose or not but it would have made a huge difference to me if I'd got there first! Just being able to reuse my pig on another farm would have been nice!  :)

I think my last tile joined my mayor to Robert's city and he closed it with his next tile which won him the wheat token he ended up with (not that this made much of a difference though as you and I both already had two each). This won him a bonus turn as his builder was also in the city he closed and this was the last tile of the game...
Title: Re: Weekly Online Game
Post by: Hounk on January 29, 2015, 04:54:17 PM
Ah, OK. I thought, it was your builder in the city up there.
Title: Re: Weekly Online Game
Post by: MrNumbers on January 29, 2015, 11:07:38 PM
Very close game! Congratulations, Hounk! Wish I were with you, guys! But this is a little bit too late for me (at least, in workdays).
Title: Re: Weekly Online Game
Post by: danisthirty on January 29, 2015, 11:22:16 PM
Very close game! Congratulations, Hounk! Wish I were with you, guys! But this is a little bit too late for me (at least, in workdays).

Judging by the number of people who seem to be free to play their league matches at the weekend, I wonder if it would be worth having another regular weekly game, perhaps on a Sunday evening at around 9pm CET?
Title: Re: Weekly Online Game
Post by: jungleboy on January 29, 2015, 11:38:44 PM
Judging by the number of people who seem to be free to play their league matches at the weekend, I wonder if it would be worth having another regular weekly game, perhaps on a Sunday evening at around 9pm CET?

I think this is a good idea. Actually I prefer it to the Thursday slot in general, because I like to try to be more productive on weeknights but I don't have the same hope for a Sunday night.
Title: Re: Weekly Online Game
Post by: danisthirty on January 29, 2015, 11:52:33 PM
Judging by the number of people who seem to be free to play their league matches at the weekend, I wonder if it would be worth having another regular weekly game, perhaps on a Sunday evening at around 9pm CET?

I think this is a good idea. Actually I prefer it to the Thursday slot in general, because I like to try to be more productive on weeknights but I don't have the same hope for a Sunday night.

Excellent. I guess once regular timeslots have been established, anyone who wants to play can just meet in the chat room beforehand and we can split off into groups, depending on how many of us there are, and get a few games going.  :(y)
Title: Re: Weekly Online Game
Post by: Hounk on January 30, 2015, 06:28:26 AM
Unfortunately this Sunday, I might not be able to take part. It is not certain yet, but I am sure, you will have a good time anyway.
Title: Re: Weekly Online Game
Post by: rfielder on January 30, 2015, 07:29:24 AM
This Sunday is Superbowl.  May need to start a week later....
Title: Re: Weekly Online Game
Post by: Hounk on February 01, 2015, 07:54:49 AM
Contradicting to what I stated earlier, I am probably able to take part this evening at 9 CET.
Title: Re: Weekly Online Game
Post by: jungleboy on February 01, 2015, 09:35:16 AM
Contradicting to what I stated earlier, I am probably able to take part this evening at 9 CET.

I'm in too. Expansions? Maybe we should give Traders and Builders a rest for a while. I vote for Inns and Cathedrals and Cathars. Anyone else want to add/suggest anything?
Title: Re: Weekly Online Game
Post by: SRBO on February 01, 2015, 09:40:43 AM
Witch
Title: Re: Weekly Online Game
Post by: jungleboy on February 01, 2015, 10:06:27 AM
OK, let's leave out the Cathars and add Mage and Witch instead.
Title: Re: Weekly Online Game
Post by: Hounk on February 01, 2015, 10:33:47 AM
How about extending the Fantasy theme with P&D? Probably the Flyers would be also interesting to add. Together with I&C this would add to 136 tiles. To much, to few?

EDIT: Maybe adding The River 2 would be good as well, to have a volcano from the beginning (148 tiles).
Title: Re: Weekly Online Game
Post by: Hounk on February 01, 2015, 02:17:36 PM
Jungleboy and me just finished the game, since nobody else had time to join us.

It was imho very entertaining and thrilling, although quite often luck driven. I was on the very lucky side early with the big cathedral city, which was most of the time build up and dominated by jungleboy. Then, when it was nearly done, I draw the CCFF with the princes, just one tile before jungleboy could have blocked me of and finish the city with a two city CCFF himself.

On the other hand, jungleboy picked virtually any CRRF I would have needed to connect my big guy to the main farm, and there had been at least 3 after I placed him. And he picked the princess in the second biggest city to remove my knight, which was the only one and closed it soon afterwards after putting one himself inside.

In the end, jungleboy got the big farm, also because of his bold placement of his very first meeple as a farmer on the pig heard tile, but it turned out,to still be enought points for me.
Title: Re: Weekly Online Game
Post by: Decar on February 01, 2015, 02:20:14 PM
Sounds and looks like a hoot guys!  Lots of expansions going on  :))
Title: Re: Weekly Online Game
Post by: Hounk on February 02, 2015, 12:53:43 AM
On second thought, luck might have been on my side as well, that I did not get any CRRF, because jungleboy leaded the big farm, the way the game turned out anyway. Of course, I would have the time and the meeple to achieve a tie, if I would have succeeded to connect my big follower (and jungleboys small one) to the main farm, but odds would have been, that he somehow would have blocked it or I would not get the tile for connection. The way, it turned out, I still got a quite valuable farm with 5 cities from my big guy, otherwise, if I would have failed, the big farm would have been even 12 points bigger to his advantage.
Title: Re: Weekly Online Game
Post by: jungleboy on February 02, 2015, 04:40:25 AM

On second thought, luck might have been on my side as well, that I did not get any CRRF, because jungleboy leaded the big farm, the way the game turned out anyway. Of course, I would have the time and the meeple to achieve a tie, if I would have succeeded to connect my big follower (and jungleboys small one) to the main farm, but odds would have been, that he somehow would have blocked it or I would not get the tile for connection. The way, it turned out, I still got a quite valuable farm with 5 cities from my big guy, otherwise, if I would have failed, the big farm would have been even 12 points bigger to his advantage.

I also had this idea. That's why I added a 4th farmer to the main farm late in the game, with the idea of joining the two farms to make it 5-4 in my favour. But no more CRRF tiles came.
Title: Re: Weekly Online Game
Post by: Hounk on February 02, 2015, 08:22:00 AM
Well at that time I would not have joint the farm anymore, if I would have gotten the tile. (You were obviously hoping, you are getting a forth one.) But at the time, you got it three times (minimum) within a few turns, if one of them I would have gotten, I definitely would have done so.
Title: Re: Weekly Online Game
Post by: danisthirty on February 05, 2015, 10:31:33 AM
Anybody up for a game this evening? 9pm CET would be good for me...  :)
Title: Re: Weekly Online Game
Post by: jungleboy on February 05, 2015, 11:12:52 AM
I have my league match against Carcking at midnight, so I think I'll just focus my energy on that.
Title: Re: Weekly Online Game
Post by: Hounk on February 05, 2015, 02:19:52 PM
I was tonight at the cinema. Would be up for a game now, but that's probably to late`for the others? Maybe on Sunday evening again?
Title: Re: Weekly Online Game
Post by: jungleboy on February 08, 2015, 06:08:40 AM
I'm in for the weekly game tonight if we can get 3+ participants. 9pm CET?
Title: Re: Weekly Online Game
Post by: Hounk on February 08, 2015, 06:18:36 AM
Fine for me. Hopefully we will get at least another participant. :(y)
Title: Re: Weekly Online Game
Post by: Decar on February 08, 2015, 08:12:13 AM
Tentative;  but should be good with me :)
Title: Re: Weekly Online Game
Post by: Safari on February 08, 2015, 08:22:14 AM
I'd join you too. :D
Title: Re: Weekly Online Game
Post by: jungleboy on February 08, 2015, 08:35:20 AM
Great! It's developing into a big game!

What about expansions? We'll need a few of them if we're 4+ people I think. How about Bridges, Castles and Bazaars? (There is a feature in JCZ where you instead of the bazaar auction, the tiles are drawn and players choose them in order of their turn). And if BC&B, maybe I&C too for the inns in both expansions.
Title: Re: Weekly Online Game
Post by: Safari on February 08, 2015, 09:31:25 AM
Well. Here are my suggestions:
I&C, T&B, A&M, Phantom

From the minis we could add some of these:
King and Robber, GQ#11, Cult, German Monasteries, River(s)

BTW: May I be  :green-meeple:?
Title: Re: Weekly Online Game
Post by: jungleboy on February 08, 2015, 09:44:48 AM
Well. Here are my suggestions:
I&C, T&B, A&M, Phantom

From the minis we could add some of these:
King and Robber, GQ#11, Cult, German Monasteries, River(s)

That's a big game! But I like it :) I think we have enough tiles, so of the minis you mentioned I don't think we need to add GQ#11. But I am happy to keep all the rest, and let's make it River II for the pig herd tile.
Title: Re: Weekly Online Game
Post by: Safari on February 08, 2015, 10:27:31 AM
I'm glad that you like my selection. :)

Let's wait what the others say.  ;D
Title: Re: Weekly Online Game
Post by: Rosco on February 08, 2015, 10:37:48 AM
I should be up for the game. If I am in the chat room I should be playing
I think German monasteries are too powerful with no way of removing meeples,  e.g. P+d
Also what version are we using
Title: Re: Weekly Online Game
Post by: jungleboy on February 08, 2015, 10:40:47 AM
I think German monasteries are too powerful with no way of removing meeples,  e.g. P+d

True, but if there are 4-5 players, then they should be spread out enough. The real problem is in a two-player game when one of the players draws 5 of them (or even 6 as happened against me once). But I am happy either way.
Title: Re: Weekly Online Game
Post by: Safari on February 08, 2015, 11:22:07 AM
I'm also fine without German Monasteries.

I have the latest version of JCZ and usually play via Online Mode. Never used the Host/Port Mode
Title: Re: Weekly Online Game
Post by: Hounk on February 08, 2015, 11:28:30 AM
I think we have enough tiles, so of the minis you mentioned I don't think we need to add GQ#11. But I am happy to keep all the rest, and let's make it River II for the pig herd tile.
Well, I don't think we really need it, either. But the road next to the source of the river could make a neat variety, especially when combined with the pig heard from River II. Plus we would get a second pig heard (I would use the alternative rules checking "The pig") from it.The other tiles are nothing fancy, but only 10 more tiles which won't make much difference.

About German Monasteries I have no opinion.
Title: Re: Weekly Online Game
Post by: Safari on February 08, 2015, 12:50:33 PM
Oh, man! I mixed up CET and GMT.  Shame on me! :'(
Title: Re: Weekly Online Game
Post by: kettlefish on February 08, 2015, 01:05:09 PM
Oh, man! I mixed up CET and GMT.  Shame on me! :'(
Yes Safari - the others started the game without you.
Title: Re: Weekly Online Game
Post by: Safari on February 08, 2015, 01:08:50 PM
Oh, man! I mixed up CET and GMT.  Shame on me! :'(
Yes Safari - the others started the game without you.
I found out about it just some minutes ago. My bad! Sorry if you had to wait for me. :(
Title: Re: Weekly Online Game
Post by: jungleboy on February 08, 2015, 01:17:51 PM
I found out about it just some minutes ago. My bad! Sorry if you had to wait for me. :(

No worries. The worst part is that I am now blue and I feel like danisthirty!  :blue-meeple:
Title: Re: Weekly Online Game
Post by: danisthirty on February 08, 2015, 01:29:18 PM
I found out about it just some minutes ago. My bad! Sorry if you had to wait for me. :(

No worries. The worst part is that I am now blue and I feel like danisthirty!  :blue-meeple:

Sorry if I gave you the blues...  :blue-meeple:
Title: Re: Weekly Online Game
Post by: MrNumbers on February 08, 2015, 02:26:17 PM
Thank you, guys! Great game indeed! And very close though!
I won only with a help of 2 things: taking away Robber Baron from Rosco, and a very hard trick to make - connecting my barn to jungleboy's barn.

(http://www.carcassonne.lv/CarcC/08.02.2015 scores.jpg)
(http://www.carcassonne.lv/CarcC/08.02.2015 board.jpg)
(http://www.carcassonne.lv/CarcC/08.02.2015 resources.jpg)
Title: Re: Weekly Online Game
Post by: Hounk on February 08, 2015, 02:41:04 PM
It was fun to play, although especially the B, C & B I should really practice with not so many other expansions first. It was to confusing for me. Really annoying was, when I placed the 6 points farmer next to jungleboys barn, thinking it would be easy to connect, because I did not see the small road coming out of the bazaar on the other side. Not my only mistake this evening, though.
Title: Re: Weekly Online Game
Post by: Safari on February 08, 2015, 02:55:57 PM
Nice Game, Guys!

MrNumbers, your trick is very clever! I have to memorise it for my next game with BCB. Still quite funny that Hounk got three of the six German monasteries.

Looking forward to playing with you!
Title: Re: Weekly Online Game
Post by: Hounk on February 08, 2015, 03:19:02 PM
I found that quite funny, too. Especially, since it had been the first three to come, when Mr.Numbers got the forth one, I was kidding, that that was meant to be my tile.

The others did not consider that as funny, though.
Title: Re: Weekly Online Game
Post by: danisthirty on February 08, 2015, 03:21:29 PM
That looks like an epic game! Congratulations on your win MrNumbers!  :red-meeple:
Title: Re: Weekly Online Game
Post by: MrNumbers on February 08, 2015, 10:33:04 PM
That looks like an epic game! Congratulations on your win MrNumbers!  :red-meeple:

Thank you, Dan! ;)

In such big games with 4+ participants there are elements that are used very seldom or not used at all. For example, I used my big meeple only once to win back my city that starts from the lake of the river. Mayor wasn't used at all, as well as pig. But in the same time I used all castles and bridges.
I thought about gaining points by connecting farmers to barn (jungleboy did it at least twice), but every time there were more important things to do, keeping in mind overall strategy.
Title: Re: Weekly Online Game
Post by: jungleboy on February 08, 2015, 11:17:11 PM
This was a pretty epic game that took about two hours! MrNumbers nailed the two keys to his victory; without one of those moves I would have won. I had the right tile to block his barn-join but I didn't actually see his move developing. When you're playing a 4-player game via computer I find it's not as easy to follow what everyone else is doing, especially on a small screen. But, no excuses: MrNumbers mastered the BC&B features by using bridges to connect to the barn farm and also using a castle to score 28 points for a city that Rosco built all by himself (something else that I possibly could have blocked but didn't; I don't remember if I ever drew the tile that could have completed by nearby road). I am still getting used to BC&B but if you use the JCZ house rule for the bazaars, then it's actually a pretty good expansion. This game showed the value of bridges and castles.
Title: Re: Weekly Online Game
Post by: MrNumbers on February 08, 2015, 11:47:48 PM
MrNumbers mastered the BC&B features by using bridges to connect to the barn farm

This is one of the reasons, why people who once played with me BC&B don't want to play it anymore >:D
If only I am trying to say "Bridges, cas...", I hear "NO! Anything, except bridges!" ;D

When you're playing a 4-player game via computer I find it's not as easy to follow what everyone else is doing

Agree. I also noticed your barn only a couple of moves afterwards. This also was a part of my strategy, as I presumed that you could not notice my impudent barn connect attempt ::)
Title: Re: Weekly Online Game
Post by: Rosco on February 09, 2015, 12:11:12 AM
If only I had another bridge
Title: Re: Weekly Online Game
Post by: danisthirty on February 09, 2015, 01:40:38 AM
This was a pretty epic game that took about two hours!

I wonder how long it would take to play a game with everything available through JCZ?  >:D
Title: Re: Weekly Online Game
Post by: Rosco on February 09, 2015, 02:07:54 AM
i am up for it - but it may have to be saved and done in a couple of sittings - also must be on a big screen.
Title: Re: Weekly Online Game
Post by: Hounk on February 14, 2015, 03:04:13 PM
So I assume, tomorrow (or rather tonight) at 9pm CET (8pm GMT) will be the next game?
Title: Re: Weekly Online Game
Post by: Hounk on February 15, 2015, 08:21:00 AM
No one planning for tonight yet?
Title: Re: Weekly Online Game
Post by: jungleboy on February 15, 2015, 08:35:19 AM
I will skip tonight's game because I have a few things to do and I'm quite tired after a day of skiing!
Title: Re: Weekly Online Game
Post by: Hounk on February 15, 2015, 11:14:28 AM
That's sad. But since I won't go to the movies now anyway, I still wait a little bit. Maybe someone else is still coming?
Title: Re: Weekly Online Game
Post by: Rosco on February 15, 2015, 02:42:58 PM
I was there late tonight. No one else was there
Title: Re: Weekly Online Game
Post by: Hounk on February 16, 2015, 01:20:24 AM
To bad. I went offline around half past 9, quarter to 10 (CET), did not expect anybody anymore to join at that time. I would have waited, if I would have known in advance, that you come later.
Title: Re: Weekly Online Game
Post by: jungleboy on February 19, 2015, 10:11:40 AM
Is the Thursday night weekly game still alive? If so, I could play tonight at 9:30 CET if we are at least three.
Title: Re: Weekly Online Game
Post by: danisthirty on February 19, 2015, 11:09:38 AM
I should be available...  8)
Title: Re: Weekly Online Game
Post by: Hounk on February 19, 2015, 11:19:52 AM
OK, I had other plans for tonight, which I would not have delayed, if the option would have only be a "might be", if a third person shows up. But since it seems certain now, that this is happening, I'll be in, too.
Title: Re: Weekly Online Game
Post by: danisthirty on February 19, 2015, 12:28:27 PM
I will be there. Just waiting for the laptop to start up...
Title: Re: Weekly Online Game
Post by: Hounk on February 19, 2015, 12:32:06 PM
Great, we are already waiting in chat for you. :)
Title: Re: Weekly Online Game
Post by: Hounk on February 19, 2015, 02:36:06 PM
So it did happen. Dan and jungleboy wanted to go to bed right after the game, so I at least post the screenshots for now.
Title: Re: Weekly Online Game
Post by: danisthirty on February 19, 2015, 03:32:26 PM
Dan and jungleboy wanted to go to bed right after the game...

Hey, we're friends and everything but we're not *that* close!  :-* ???

Anyway, the game included Inns & Cathedrals, The Tower, King & Robber Baron, The Fliers and Mage & Witch so there was a lot going on. Right from the start of the game, JB and Hounk were competing for what quickly turned into a very valuable city. I kidnapped JB's large follower from the city purely because I could, but didn't really make any serious attempt to get into it myself. A short time later, an opportunity arose for me to block the city such that a cfcr tile would be required to complete it. This rendered it worthless as it also contained one of the cathedrals, so JB and Hounk kidnapped their own knights out of the city after this and it was abandoned.

Elsewhere JB had claimed a small farm which he was able to build many more cities on. Hounk soon got a farmer of his own on the farm too, and the battle really began. I made a couple of promising attempts to get onto the farm (one of which was successful) but all of them ended in my meeples being kidnapped either by existing towers that I simply hadn't spotted or new towers placed directly adjacent to my farmers.

Although I struggled to keep any meeples on our virtual table for long, I don't think I ever completely ran out and was able to claim small cities and short roads as I went. This was enough to keep my score ticking over nicely. JB seemed to run out of meeples quite quickly and this hindered him from really building up many points although his farm served as a nice little retirement fund for him until Hounk also got onto it.

Towards the end of the game, JB managed to win outright control of the farm back from Hounk but Hounk somehow removed one of JBs farmers with his last tower block so it ended in a draw between them for 48 points each. Although I didn't have a share in this, I had the King tile as well as the Robber Baron tile which ended up being even more valuable between them. I hadn't calculated how much they'd be worth, so the win came as a big surprise and with one tile to go I really didn't know who was going to come out on top.

Thanks to JB and Hounk for a great game. I haven't been part of the weekly game for a little while so this was a nice welcome back!  :)

(http://www.dan.tehill.net/weekly_with_JB_and_Hounk_map.jpg)

(http://www.dan.tehill.net/weekly_with_JB_and_Hounk_scores.jpg)
Title: Re: Weekly Online Game
Post by: jungleboy on February 19, 2015, 11:07:51 PM
This was a fun game with an interesting combination of expansions. I think my main problem was that I wasn't in 'tower-mode' at the beginning of the game, so I was trying to build larger features (e.g. the cathedral city with Hounk) rather than completing smaller ones to keep my score ticking over. We were probably halfway through the tiles, or even slightly more, when I only had 11 points! I thought I had immunised my main farmer from the towers with 4+ non-tile towers in all directions but Hounk built up one tower towards the end of the game (and I didn't really realise he was doing this) and captured him, but it turns out that he could have taken the other farmer with the same tile anyway. I also tried to take the King tile away from Dan but he recognised this and decided to close my 6-tile city himself to retain the king tile. This turned out to be a good move as the King tile was worth plenty more than the city. Looking at the score breakdown, I get smashed on roads by both Dan and Hounk, so that was an area where perhaps I could have built up some more points in the first half of the game.
Title: Re: Weekly Online Game
Post by: danisthirty on February 19, 2015, 11:45:43 PM
I thought I had immunised my main farmer from the towers with 4+ non-tile towers in all directions but Hounk built up one tower towards the end of the game (and I didn't really realise he was doing this) and captured him, but it turns out that he could have taken the other farmer with the same tile anyway.

I didn't spot this either; Hounk was very skillful with the towers.

Since JB and Hounk shared the main farm but Hounk had a higher score than JB I saw him as more of a threat and so was happy for JB to have the main farm to himself (since I couldn't get onto it). I started building a tower that could have removed Hounk's farmer but didn't have enough tower pieces to complete this by myself once Hounk had spotted this and capped it with one of his meeples. This meeple would have been easily captured by an adjacent tower but this required an extra tower piece to get him. It wouldn't have been fair of me to have suggested anything directly, but I was surprised that JB was so keen to keep kidnapping my meeples as a little more collaboration would have ensured that he won the main farm outright...

As much as I enjoyed the game, I don't think the towers work very well in online games as they're too difficult to spot compared to when this is played up at a table and you can easily see where all the towers are and how tall they are. This was something I really struggled with, and I made some daft moves in places which were nothing short of willfully giving my meeples away to potential kidnappers!
Title: Re: Weekly Online Game
Post by: jungleboy on February 20, 2015, 12:19:46 AM
It wouldn't have been fair of me to have suggested anything directly, but I was surprised that JB was so keen to keep kidnapping my meeples as a little more collaboration would have ensured that he won the main farm outright...

Of course I wanted to get Hounk out of the farm, but you were well ahead on points so I knew that if you had a share of the farm, it would have been impossible for me to win the game, whereas it might have been possible for me to overtake Hounk even with a share of the farm (although this turned out not to be true in the end). There was one point where I had two tower pieces left and then I drew a tower tile that I could have used to remove one of your lurking farmers or to start building a tower to try to remove Hounk's farmer. But since this required two tower pieces and Hounk's turn was directly after mine, he could have capped the tower piece to save his farmer. So that's why I went for your farmer instead of his on that turn.
Title: Re: Weekly Online Game
Post by: MrNumbers on February 20, 2015, 01:46:03 AM
Nice battle :(y)
Congratulations, Dan! ;)

Really? Not a single point from cloisters? :o Is it tower thing or strategy? ???
Title: Re: Weekly Online Game
Post by: Hounk on February 20, 2015, 03:09:43 AM
Well, I did capture a monk early in the game, when it was worth 8 points. I think, cloisters are tough in Tower, unless you don't draw them late in the game, when the pieces are depleted, and then they are quite likely more valuable for a farm.

My big main mistake in the game was, that I underestimated the 8 tile circle road, when I was able to complete it. It was shared by Dan and JB, I put the witch on it a few turns before, so it was worth only 4 points, but I let the chance pass, although I considered closing it for the sole purpose, that none of them could remove the witch again before scoring, but not for the robber baron token. I must say, I am good at suggesting K&RB before the game starts, but once it is running, I tend to "forget" about that, get focused on other expansions and underestimate it's value.

About the tower: I agree, this is kind of sneaky, you would not have the chance, to build up a tower without anybody noticing on the table. But although not true to the board game, it was kind of fun, and I myself managed to be observant with my farmer, so like Dan noticed, when he build a tower, which I was aware of being dangerous up from 2 to 3, I instantly capped it. Also, if JB would have had an other piece by then, I would have capped it at 2, because then there might have been the chance, that both would team up, building up the tower 2 levels in one round. I also had a healthy supply of captured meeples from Dan and JB, so the adjacent towers to my capped tower weren't that big a thread, because I would have always get my captured meeple back and place it again, which would have always decreased the supply of tower pieces by one.

There were lots of options for me in the farm battle with towers, and they would have all worked out. I noticed quite early, that the tower in the first unfinished cathedral city was quite high from JBs and my attempts to retrieve our meeples (and also from the monk, I captured), so it was "just" three more pieces to put ontop, to get there, which was exactly the amount in my supply. So I started slowly to build up. Slowly, to make it less obvious, but also for other reasons: first of course, I only leveled it up, whenever there was nothing interesting else to do with the tile, second, I wanted to capture the farmer rather late in the game as a surprise, and third I wanted to save the pieces for some time, in case there turns out an even more important use for them, and this actually at some time seamed to come true when JB tried to sneak his big guy into the farm on a fffr cloister as well. When I draw the tower tile with the city and corner road (next to Dans last tile marked with a 2, with his 6 point farmer) I was torn apart between putting it next to the big guy to capture him (which would have left me without chance to get the other farmer) or blocking the option to join by using it the way, I finally did. This seamed high stakes for me, because, although I scanned the board, I could not find the second fffr tile, which was already placed nearby JBs and my cathedral city, but I figured out that first, there is a 2:1 chance, that JB does not draw this tile and second, that, if he does not draw it really late in the game, there might come another tower tile for me, to capture it anyway. I was nevertheless relived, when Dan pointed out to me, that the second cloister had been allready played anyway. Anyway snacking the big guy would have worked out the same, because in the end JB got his second farmer on the field anyway,  and by consuming the big guy, I would have had the option, to get this one instead. Winning the farm on my own was not possible by then anyway. So why was I putting my last tile Nr. "3" where I put it anyway one might be curious about? It only gave Dan another small road for his RB. First I still had the hope, that Dan might use his last tower piece to capture JBs other farmer. It was understandable, that he did not, because I had more points then JB at that time, so he was more interested, to get 6 points from a final farmer on his own. Second it was a fun thing to do! First putting it there, so that everybody expects me to take that farmer, and then surprising them by not doing so. ;D

What I was a little disappointed about, considering the combination of expansions, was "The Fliers". I suggested them because of whaleyland likes to point out, that they are good for getting into abandoned features. That might be true with P&D and Plague, but the randomness of the attack might turn out, that you get yourself right in front of a tower, so they are more limited here. Dan got himself onto a valuable road with inn of myself, there had been a failed attempt to get into my bigger city, before somebody dropped a cathedral on it, but other than that, the tiles were more used to connect fields. On our next game with Tower I would suggest to have K&RB and M&W again, but replace Fliers and I&C maybe with T&B. I think especially the Trader might work good with Tower and K&RB, because then, there might be chances of building a little bigger features. Nevertheless it was sue a really fun game. I enjoyed it a lot!
Title: Re: Weekly Online Game
Post by: jungleboy on February 20, 2015, 03:36:15 AM
Wow Hounk, you were playing this game on a different level from me! I need to talk less trash with Dan and pay more attention.
Title: Re: Weekly Online Game
Post by: Hounk on February 20, 2015, 04:03:20 AM
Well, you are still on a different level than me. So I have to pay a lot of attention, if I want to have a chance against guys like you! (Never the less I nearly always do some avoidable mistakes.)
Title: Re: Weekly Online Game
Post by: danisthirty on February 20, 2015, 04:59:53 AM
Merit for that write-up Hounk!  :(y) It seems I too was playing much more casually by comparison although this was mostly because I suspected that any of my usual tactics would have been thwarted by the towers...

I'm ashamed to admit that I'd forgotten all about the King & Robber Baron until I happened to glance over at the scores and saw that I was winning both of them! As such, I had been in two minds as to whether or not I should close the road I shared with JB and the witch, and only did so because I needed the meeple back! I was far more deliberate with the King tile though, and closed JB's city when I had the chance to rather than leave it to anyone else to do the same. This is also why I was so determined that Hounk shouldn't close his last-minute city and take it away from me either!

Agreed about the fliers, they had little effect in this game although the tiles themselves were generally quite well used.

And with regard to the monks, I certainly tried to complete a few cloisters but they kept becoming vacant whenever I looked away!
Title: Re: Weekly Online Game
Post by: jungleboy on February 20, 2015, 12:24:42 PM
For anyone who is interested, we are hoping to play a 4-player base-game only game starting in 20 minutes (20:45 BST / 21:45 CET) and we need one more player. It's a championship practice match. More details here (http://www.carcassonnecentral.com/community/index.php?topic=1537.msg19884#msg19884).
Title: Re: Weekly Online Game
Post by: Hounk on February 22, 2015, 08:11:50 AM
So, is any game happening tonight again? Who would be interested?
Title: Re: Weekly Online Game
Post by: jungleboy on February 22, 2015, 10:40:22 AM
I've played three days in a row now (online and real), so I think it's time for a break for me. Hopefully you still get a game though!
Title: Re: Weekly Online Game
Post by: danisthirty on February 22, 2015, 11:05:38 AM
We're having a "Family Film Night" tonight. In fact, I'm getting scowled at even as I write this...  :-X
Title: Re: Weekly Online Game
Post by: Hounk on February 22, 2015, 11:45:24 AM
OK, good to know. Since nobody confirmed to be available, and two persons, who would likely have joined aren't free tonight, I probably go better to the cinema as well.
Title: Re: Weekly Online Game
Post by: danisthirty on February 26, 2015, 12:15:52 PM
Anyone up for a game this evening?
Title: Re: Weekly Online Game
Post by: Rosco on February 26, 2015, 01:34:14 PM
Are you still available for a game
Title: Re: Weekly Online Game
Post by: Hounk on February 26, 2015, 01:42:10 PM
Dan and I just had a quick base game. (He won of course.) I think, his wife is waiting. But I would be available for another game.
Title: Re: Weekly Online Game
Post by: Rosco on February 26, 2015, 01:48:42 PM
Let's do it
Title: Re: Weekly Online Game
Post by: Hounk on February 26, 2015, 01:49:31 PM
Let's go on the server. You can't host either?
Title: Re: Weekly Online Game
Post by: Rosco on February 26, 2015, 02:35:53 PM
Sorry about that
you had my farmers blocked at every turn! but that cloister was so lucky its unbelieveable.

Thanks for a good game
Title: Re: Weekly Online Game
Post by: Hounk on February 26, 2015, 02:40:31 PM
Well, that's part of the game. I really enjoyed it, anyway. Would you think, we should post it here? I mean, it was just 2 player and I&C.
Title: Re: Weekly Online Game
Post by: danisthirty on February 26, 2015, 02:45:04 PM
Please do! I enjoy looking at the screenshots and imagining how the game must have played out. Glad you both managed to get a game in!  :(y)
Title: Re: Weekly Online Game
Post by: Hounk on February 26, 2015, 02:55:57 PM
Actually, I wasn't blocking that much of Roscos farmers. Only the one to the top left, worth three points in the end. This was quite an act, because I did it in favor of getting my last meeple back. I could have used it on the heart shaped city with two pennants as well, which I had occupied. But using it for the block was the better choice at that time, allthough, I was aware at that time, that the cloister with road could still be a danger. So I made the block "water proof", but in the end it turned out, that just this cloister on Roscos last tile made the farm twist.

Other than blocking Roscos farmers, I just made sure, to always be one farmer ahead during most of the game. And I had at times slight advantages in meeple management. The game turned, when Rosco could finish the big cathedral city close to the end. Although just with a tie, this gave both of us more meeples than needed (including the big followers) back for the last few tiles. And Rosco got the right tile to place his big guy. I was hoping for a corner road, to connect my farmer next to the heart shaped city, however, this would not have been enough anyway, since I would have needed the advantage on the farm, rather than a tie.

By the way: I could have won the game, if I would not have placed the 5 point cloister, where I did it on my third to last turn. I did this mainly to make it for Rosco harder to connect his big guy, preventing a connection with a corner road, which did not come on the last tiles anyway. (However, I was aware, that the cloister with road still was in play. Just hoped, it would show up on one of my last turns.) And if I wouldn't have done that, I would had the option, to place my big guy right on that spot on the FRFR with an inn, to win the farm.
Title: Re: Weekly Online Game
Post by: jma03 on February 27, 2015, 06:53:26 AM
hola estoy intersado en jugar online

desde donde se puede hacer

si hay alguien que hable español,haganmelo saber

un saludo
Title: Re: Weekly Online Game
Post by: Jéré on March 01, 2015, 09:51:50 AM
Game tonight? 21:30?
Title: Re: Weekly Online Game
Post by: danisthirty on March 01, 2015, 10:07:54 AM
Sounds good to me! I should be available for it...
Title: Re: Weekly Online Game
Post by: jungleboy on March 01, 2015, 10:20:20 AM
I'm out, again. I just got back from a weekend away and am tired + have things to do. I should be ok for next Sunday though.
Title: Re: Weekly Online Game
Post by: danisthirty on March 01, 2015, 11:22:22 AM
Owing to a combination of factors including children's bedtimes, going to the shop, flat-pack furniture, job applications and a shared laptop it now seems unlikely that I'll be able to take part this evening either. Sorry everyone.  :( :(n)
Title: Re: Weekly Online Game
Post by: Jéré on March 01, 2015, 11:55:59 AM
No worries. Hopefully at least 2 more will show up. I'll be in the chat a bit before.
Title: Re: Weekly Online Game
Post by: Hounk on March 01, 2015, 12:01:56 PM
I at first had doubt about the signal strength of my modem here, only EDGE. But now, outside of the building on the balcony, it is at least UMTS. So I think, this will be sufficient. I think the new guy from Spain might also join, so we will be at least three. More people always welcomed of course. :)
Title: Re: Weekly Online Game
Post by: danisthirty on March 01, 2015, 12:14:29 PM
Good luck with the game. Hopefully jma03 will be able to join you too...
Title: Re: Weekly Online Game
Post by: Hounk on March 01, 2015, 02:41:02 PM
Jma03 did not show up, but MrNumbers did. It was a great game with T&B, A&M, Besiegers and Phantoms. I got bad luck with the FRRR tiles regarding my farming, Jéré blocked me twice with them (very clever with the one with the roundabout!) and in the end MrNumbers got one, to gain majority on a minor field, I hoped to connect to his barn first. In the end it was very close!
Title: Re: Weekly Online Game
Post by: Jéré on March 01, 2015, 02:55:41 PM
Didnt manage to place my barn and thats more or less the difference between the other 2. I need more practice with A&M... I'm sure there will be a A&M League at some point and I shall be ready! :) good game guys! 

Note: Got the achievement for yellow meeple (play a weekly game)! My first but not last ;)
Title: Re: Weekly Online Game
Post by: MrNumbers on March 01, 2015, 10:44:38 PM
Yeah, nice game! My mayor was trapped early in the game in the besieged city, and after Hounk's city became huge, I decided to place my abbey to be able to escape from that besieged city and try to connect to his big city. Although I was in the lead throughout the game, after Hounk closed his huge city with his abbey he became the leader and I should do my best to gain the leadership back. As Hounk already said, I was success in it after taking majority on the minor farm and closing north-east 4-tile city with my last tile (where I accidentally placed thief instead of farmer). Jere, as always, was collecting as many resources as he could, but this led to the situation that he got only 28 points for the cities. In the end he risked to place his barn near mine, hoping to join them (he needed rfrf or fffx tile), but no luck this time.
Side note: I've got a small feeling that Jere didn't know the exact rules of Besiegers expansion: he closed his own city with besieged tile (losing 12 points) and claimed abandoned besieged city late in the game (worth 0 points in the end of the game).
Title: Re: Weekly Online Game
Post by: danisthirty on March 01, 2015, 11:16:28 PM
Looks like I missed a very good game!

Side note: I've got a small feeling that Jere didn't know the exact rules of Besiegers expansion: he closed his own city with besieged tile (losing 12 points) and claimed abandoned besieged city late in the game (worth 0 points in the end of the game).

Well done for going easy on him since it was his first weekly game. Oh, no wait...  ::)
Title: Re: Weekly Online Game
Post by: MrNumbers on March 01, 2015, 11:23:21 PM
Well done for going easy on him since it was his first weekly game. Oh, no wait...  ::)

I asked Jere before the game, does he know the rules of Besiegers, and the answer was "Yes" :) That is way I'm a little bit confused ???
Title: Re: Weekly Online Game
Post by: Hounk on March 02, 2015, 04:08:54 AM
Side note: I've got a small feeling that Jere didn't know the exact rules of Besiegers expansion: he closed his own city with besieged tile (losing 12 points)
I was wondering about that, too. I would have, if I would have been him, tried to free his phantom on the left and connect another farmer on top of the road. But he got an important cloth because of that, and probably feared, that you would close his city, gaining control of this trade good. So that was probably the purpose, he did this.
Title: Re: Weekly Online Game
Post by: Jéré on March 02, 2015, 04:23:07 AM

Jere, as always, was collecting as many resources as he could, but this led to the situation that he got only 28 points for the cities. In the end he risked to place his barn near mine, hoping to join them (he needed rfrf or fffx tile), but no luck this time.

I think you analyse way too much. I'd say I did the best I could with the tiles that I got.
Earlier in the game I wanted to place my barn exactly where you placed yours. You just got a tile that fitted there before I did. Its very simple. After that I couldn't find a proper spot for it until almost the end of the game.


Side note: I've got a small feeling that Jere didn't know the exact rules of Besiegers expansion: he closed his own city with besieged tile (losing 12 points) and claimed abandoned besieged city late in the game (worth 0 points in the end of the game).

Yes I knew the rules.  Claiming the besieged city worth 0 pts was a mistake.  I closed my city with besieged tile on purpose to get an extra turn with builder with 5 or 6 tiles left in the bag,  hoping to connect my barn and thought losing 12 pts to potentially get 44pts was worth trying.

I have to make a clear statement here (as I feel some people think I'm a "dangerous" player) : 

In the last 3 years, I have played 95% of my games on the iOS platform so that means for any expansions that is not included there, you can consider me as a beginner or a very average player. :)
Title: Re: Weekly Online Game
Post by: jma03 on March 02, 2015, 04:45:08 AM
WHAT A PITY
PLAY HAS LOVED ME , BUT I WENT TO SEE A SOCCER MATCH .
THESE DAYS WILL BE ON LINE IF YOU WANT SOMEONE TO PLAY , AM AVAILABLE .

GREETINGS :meeple:
Title: Re: Weekly Online Game
Post by: MrNumbers on March 02, 2015, 05:24:50 AM
This explains much, Jere! :D Thanks for the clarifications! ;)

For me you are, if not dangerous, then at least uncomfortable player: my only losses in group stages (both in World Cup and T&B League) were to you ;)
Title: Re: Weekly Online Game
Post by: danisthirty on March 02, 2015, 05:30:13 AM
For me you are, if not dangerous, then at least uncomfortable player: my only losses in group stages (both in World Cup and T&B League) were to you ;)

My scale is as follows:

--> Almost guaranteed loss : MrNumbers, Jere, jungleboy, Carcking
--> Dangerous player : everyone else
--> Uncomfortable player
Title: Re: Weekly Online Game
Post by: Jéré on March 02, 2015, 05:50:49 AM
We have played 4 times against each other so far (I think) and it's 2-2.  So saying "almost guaranteed loss" is exaggerated :)
Title: Re: Weekly Online Game
Post by: danisthirty on March 02, 2015, 05:57:57 AM
We have played 4 times against each other so far (I think) and it's 2-2.  So saying "almost guaranteed loss" is exaggerated :)

If that's the case then you can take my comment as a reflection on my level of confidence surrounding our presently ongoing game, all 20 or so tiles of it!  ;)
Title: Re: Weekly Online Game
Post by: jungleboy on March 02, 2015, 07:15:31 AM
I also think you (Dan) are being a bit hard on yourself regarding our games too. I'd say it's 50/50.
Title: Re: Weekly Online Game
Post by: danisthirty on March 25, 2015, 08:34:26 AM
Is anybody free for a friendly game on Thursday evening? It’d be good to get a 4-player game going and perhaps include 2 or 3 of the larger expansions - but we could decide this at the time.

I’m going to suggest 9pm (UK)/ 10pm (most of Europe) on Thursday evening for the game although this could be subject to change depending on who wants to play and individual circumstances. Let’s meet in the chat/ IRC room before the game, or post here if you intend to play and we will wait for you before starting (provided you don’t take too long).

Let’s make it happen people!  :)
Title: Re: Weekly Online Game
Post by: Jéré on March 25, 2015, 08:42:45 AM
50% chance ;)
Title: Re: Weekly Online Game
Post by: Jéré on March 26, 2015, 02:47:27 AM
I'm in.  I propose I&C, T&B and phantom
Title: Re: Weekly Online Game
Post by: jungleboy on March 26, 2015, 03:16:23 AM

I'm in.  I propose I&C, T&B and phantom

This is just your iOS specialty game :)

Anyway, I'm out. I have a lot of things to do tonight before I leave for holidays tomorrow. Have a good game!
Title: Re: Weekly Online Game
Post by: Jéré on March 26, 2015, 03:48:12 AM
By coincidence they also happen to be my favorites ;)
Title: Re: Weekly Online Game
Post by: jma03 on March 26, 2015, 07:04:35 AM
I think it could also play.
also bridges, castles and bazaars like me .
 :meeple:
Title: Re: Weekly Online Game
Post by: danisthirty on March 26, 2015, 12:31:00 PM
Excellent. The more the merrier! Anyone else?

Unless there are any objections I'd quite like to include either The Fliers or Mage & Witch or preferably both.

There's still time if anyone else wants to join us...
Title: Re: Weekly Online Game
Post by: Hounk on March 26, 2015, 01:03:19 PM
I would like to join too. Still possible?
Title: Re: Weekly Online Game
Post by: Rosco on March 26, 2015, 01:04:46 PM
I will if you can wait ten minutes
Title: Re: Weekly Online Game
Post by: danisthirty on March 26, 2015, 01:06:05 PM
9pm guys. Stil almost an hour. See you in the chat room in about 50 mins...
Title: Re: Weekly Online Game
Post by: Rosco on March 26, 2015, 01:09:53 PM
Awesome
Title: Re: Weekly Online Game
Post by: Hounk on March 26, 2015, 01:25:22 PM
Yea, great. I read the schedule of 9pm (UK)/ 10pm (most of Europe) after I posted. Thought, I should be in a hurry, because in recent times, the games started always around 9 CET.
Title: Re: Weekly Online Game
Post by: jungleboy on March 26, 2015, 01:27:29 PM
This game sounds pretty epic! I think I'll join in after all.
Title: Re: Weekly Online Game
Post by: danisthirty on March 26, 2015, 01:45:11 PM
Excellent. A 6-player!
Title: Re: Weekly Online Game
Post by: Jéré on March 26, 2015, 01:49:02 PM

Excellent. The more the merrier! Anyone else?

Unless there are any objections I'd quite like to include either The Fliers or Mage & Witch or preferably both.

There's still time if anyone else wants to join us...

No objections but perhaps we should remove at least 1 major expansion otherwise it will last forever...
Title: Re: Weekly Online Game
Post by: danisthirty on March 26, 2015, 02:05:25 PM
We're ready to go Hounk! Hurry!
Title: Re: Weekly Online Game
Post by: quevy on March 26, 2015, 03:08:59 PM
(http://i58.tinypic.com/2u89ouf.jpg)

Yet another defeat against MrNumbers
Title: Re: Weekly Online Game
Post by: Hounk on March 26, 2015, 04:05:37 PM
And here a picture of the big game. I only made the screen shot, the score table must do somebody else.
Title: Re: Weekly Online Game
Post by: danisthirty on March 26, 2015, 11:44:26 PM
Here's the score breakdown:

(http://www.dan.tehill.net/6-player_scores.jpg)

This was the first time I've played against more than 3 opponents online and possibly the first 6-player game I've ever played.

I won't write a full account of the game as there always seemed to be so much going on, much of which I wasn't even following that closely as I was busy elsewhere. Right from the start though, it was obvious where the main farm was and that it was going to be valuable so we all spent much of the game adding more and more farmers onto this (something that was made all the more interesting for the inclusion of the bridges). Jere seemed to be leading in this respect and was winning it outright with 5 farmers up until the last 2 tiles (the rest of us had between 2 and 4 farmers each). Up until this point most of us felt like he was going to win...

I used my last tile to add my fifth farmer and jungleboy also managed to join a fifth farmer of his on with the last tile of the game. Since it ended up being worth 71 points (with  :@), Rosco, jacobo and Hounk were at a huge disadvantage for not getting any of these points, but the fact that Rosco was only 14 points away from winning despite this is very impressive (as is 26 points from cloisters alone in a 6-player game - I don't think I actually drew any)!

My biggest mistake was not getting a share in the big city as this was worth 43 points for jungleboy, Rosco and Hounk who each invested 2 meeples in it for a share of these points. I had one of my own meeples in it, plus my builder which I added more out of excitement upon joining the city than anything else. But because there were about 4 "pieces" on the same tile (meaning JCZ couldn't display them very well), I hadn't realised that Rosco already had 2 knights in the city, and it didn't take jungleboy or Hounk long to join him in this respect. If I'd noticed this earlier I mightn't have tried to get a share of the points and would have had an extra meeple in hand. Still, I held out for a little while hoping that I might be able to match them by flying a second knight into the city but eventually got distracted and used my spare meeple elsewhere.

My other biggest mistake, which was very much something that was realised with the benefit of hindsight, was that I completed a small city with a cfrf tile and then claimed the road too. I never completed or even added to this road and my meeple remained on the 1-tile road for the rest of the game, eventually netting me just 1 point which was a waste in itself. However, if I'd placed him as a farmer he would have been worth an extra 2 points. And since I lost by 1 point overall, these 2 points would have made all the difference to me! Still, I'm mostly happy with the majority of the decisions I made at the time and wouldn't want to take anything away from jungleboy's well-deserved victory, especially since he was the last person to get any points at all and seemed to come out of nowhere to win the game overall!

The only downside to the game was that we discovered a bug in the post-bazaar tile selection screen (we used the no-bidding variant rule) which enabled previously "chosen" tiles to be chosen again by subsequent players, effectively overwriting the original player's selection. We eventually outlawed this between us, recognising that it could be done but that we wouldn't do it, but the first 3 or 4 bazaars were somewhat marred by this and meant that we didn't always get the tiles we should have done.

Anyway, well done to everyone and thanks for joining in! It was a shame quevy couldn't join us too (as we'd run out of places/ "seats") but hopefully we can play another game soon! I won't be around this weekend but next week is looking good...  :(y)
Title: Re: Weekly Online Game
Post by: kettlefish on March 27, 2015, 02:36:00 AM
This was a great game.

I played a real game with 8 people.
Title: Re: Weekly Online Game
Post by: jma03 on March 27, 2015, 03:30:02 AM
a game quite entertaining.
for me is also the first game with 6 players online
 :meeple:
Title: Re: Weekly Online Game
Post by: danisthirty on March 27, 2015, 03:41:34 AM
I didn’t mention it in my write-up but Jma was truly a force to be reckoned with and led the game near enough from start to finish. The fact that he didn’t have a share in the farm or the city, and didn’t win any points from trade tokens either meant that he was easily overtaken in the final scoring. Also, I was impressed by how well he used his castles, this was certainly more impressive than the 2 points Rosco managed for his castle anyway!  :))
Title: Re: Weekly Online Game
Post by: jungleboy on March 27, 2015, 05:06:01 AM
I won't write a full account of the game as there always seemed to be so much going on, much of which I wasn't even following that closely as I was busy elsewhere.

[Six paragraphs later]

Man, if that wasn't your full account, your full account would be the length of a Homeric epic!  :green-meeple:

Jma and I basically played completely opposite games. He completed small features throughout the game and kept his score moving. He was in the lead for most of the game. I hardly scored anything (I still had 0 points after about 40 tiles I think), but I was the only one who managed to share both the farm and the large unfinished city with mage. So in the end, that was the difference and these two features made up about 80% of my total score.

I was very lucky with the last two tiles of the game. The second-last tile allowed me to add to my builder city that gave me one last chance at the tile I needed. Luckily I still had one bridge left and I used the RFFF (cloister with road) tile to add my fifth meeple to the large farm. This was only possible because Dan had joined that section to the farm on the turn before. So with three tiles left, Jere had sole ownership of the large farm but in the end he had to share it with two other players.

I was surprised as anyone to see that I won! But it was a great game. Everyone played well and it was very close in the end. It was also my first 6-player game and I hope we get to play more in the future!
Title: Re: Weekly Online Game
Post by: Hounk on March 27, 2015, 06:32:53 AM
I really enjoyed the aspect of a 6 player game, although it meant, that Rosco did "deprived" me of my share in the farm with the cloister in the upright sector of the board. I was on a weak spot there anyway, since I knew, that it would be gone for me if either Dan or Jéré or jungleboy would pick the last cloister without road, which made a 50% chance in a 6 player game, so it was to be to expected anyway.

My biggest mistake in the game was probably the underuse of the builder. I think, I got just one extra tile from finishing the small road in the middle, leading from the bazaar to the small city with grain. I definitely should have placed my builder earlier in the big city.

What I personally did not like that much in this game, was the inclusion of B,C&B to such a big game. I'm not really used to this expansion, just played it twice on JCZ, both times in big weekly games, did not had a single option placing a castle yet, and think, I could have put better use to bridges, too, if I would have been more focused on them. So next time, I play this expansion, I would prefer it with not much else, probably only with I&C, to get more focused on this particular aspects. Also with more players, I think the bazaars would be more interesting with the bidding option. I did not really like this "picking your tile" part of the game, even though, I did neither realize this bug nor understood, what happened, when it was mentioned in chat.
Title: Re: Weekly Online Game
Post by: danisthirty on March 27, 2015, 07:00:30 AM
I won't write a full account of the game as there always seemed to be so much going on, much of which I wasn't even following that closely as I was busy elsewhere.

[Six paragraphs later]

Man, if that wasn't your full account, your full account would be the length of a Homeric epic!  :green-meeple:

You should know what my "brief" or "just a quick" emails are like as well as anyone else jungleboy!  :) What I meant by this though was that I could only really write about it from my perspective whereas there were plenty of other things going on that I wasn't involved in and hence couldn't really do justice to them in my write-up. I always find it find more interesting reading about games where everyone has had a chance to contribute their post-game thoughts, so I'm still waiting hopefully to see if Jere or Rosco have anything to add...

I really enjoyed the aspect of a 6 player game, although it meant, that Rosco did "deprived" me of my share in the farm with the cloister in the upright sector of the board. I was on a weak spot there anyway, since I knew, that it would be gone for me if either Dan or Jéré or jungleboy would pick the last cloister without road, which made a 50% chance in a 6 player game, so it was to be to expected anyway.

For what it's worth, I wouldn't have placed that cloister there either despite the 9 immediate points and the fact that it added one farmer for Jere, jungleboy and me. The risk for me was the other farmer that jungleboy had sitting directly below the farmer that was joined on. The risk that he might have joined this on too and won the farm outright with it would have been too great for me, but obviously Rosco didn't care about this as he already knew he wouldn't win it, and fortunately for Jere and I the right tile for jungleboy never came along...

My biggest mistake in the game was probably the underuse of the builder. I think, I got just one extra tile from finishing the small road in the middle, leading from the bazaar to the small city with grain. I definitely should have placed my builder earlier in the big city.

Same here. Although I felt I used him quite well at first, putting him in the big city was a huge mistake for me. I don't think I used him at all after that.

What I personally did not like that much in this game, was the inclusion of B,C&B to such a big game. I'm not really used to this expansion, just played it twice on JCZ, both times in big weekly games, did not had a single option placing a castle yet, and think, I could have put better use to bridges, too, if I would have been more focused on them.

I agree that it's difficult to use these wisely, and by wisely I mean getting extra farmers onto a farm in creative/ cunning/ non-obvious ways. If any single component of Carcassonne turns my head inside-out it is definitely Bridges! However, Bridges in particular aren't a lot easier to use even in smaller games, for me anyway, but I guess it depends on what you're trying to do with them. And although I generally don't like Bazaars at all, I also agree that the normal bidding rules could have made the game more interesting on this occasion.
Title: Re: Weekly Online Game
Post by: danisthirty on March 30, 2015, 06:15:12 AM
Well, after the success of last week’s game it would seem like a shame not to suggest doing the same thing again this Thursday. I’m hoping that there will be the same level of interest again this week although if we end up with more than 6 players we could split up into 2 games so that everyone is included.

I don’t mind what expansions we use but it would be kind of interesting to play Princess & Dragon and The Tower together as I don’t think I’ve ever done this. I don’t have my heart set on this by any means though, and will be happy to go along with whatever’s most popular (so Bridges, Castles & Bazaars almost certainly won’t be involved!)

Who else is available on Thursday and keen to play?
Title: Re: Weekly Online Game
Post by: danisthirty on March 30, 2015, 09:26:36 AM
Games so far:  8)

Major Expansions
DateLinkNo of Players   WinnerI & C   T & B   P & D   The Tower   A & M   B, C & B   
9th Oct 2014   Click Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg13315#msg13315)   3MrNumbers   xxx
16th Oct 2014   Click Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg13788#msg13788)   3danisthirty   x
23rd Oct 2014   Click Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg14331#msg14331)   4Rosco   xxx
30th Oct 2014   Click Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg14903#msg14903)   3danisthirty   xx
6th Nov 2014   Click Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg15330#msg15330)   4jungleboy   xx
13th Nov 2014   Click Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg15690#msg15690)   4danisthirty   xx
27th Nov 2014   Click Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg16256#msg16256)   3danisthirty   xxx
29th Jan 2015   Click Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg18948#msg18948)   3Hounk   xx
8th Feb 2015   Click Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg19386#msg19386)   4MrNumbers   xxxx
19th Feb 2015   Click Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg19851#msg19851)   3danisthirty   xx
1st Mar 2015   Click Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg20308#msg20308)   3MrNumbers   xx
26th Mar 2015   Click Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg21287#msg21287)   6jungleboy   xx
2nd Apr 2015   Click Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg21694#msg21694)   3Leven   xxx
16th Apr 2015   Click Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg22277#msg22277)   4Hounk   xx
23rd Apr 2015   Click Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg22518#msg22518)   4Hounk   xx
7th May 2015   Click Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg22996#msg22996)   4MrNumbers   

* games must have had at least 3 players in order to be included in this table
** games which didn't actually take place (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg16005#msg16005) have not been included

(please let me know if I've missed any)
Title: Re: Weekly Online Game
Post by: Jéré on March 31, 2015, 01:42:51 PM

Well, after the success of last week’s game it would seem like a shame not to suggest doing the same thing again this Thursday. I’m hoping that there will be the same level of interest again this week although if we end up with more than 6 players we could split up into 2 games so that everyone is included.

I don’t mind what expansions we use but it would be kind of interesting to play Princess & Dragon and The Tower together as I don’t think I’ve ever done this. I don’t have my heart set on this by any means though, and will be happy to go along with whatever’s most popular (so Bridges, Castles & Bazaars almost certainly won’t be involved!)

Who else is available on Thursday and keen to play?

Could we play just a bit earlier? 21:30? 20:30 your time?
Title: Re: Weekly Online Game
Post by: danisthirty on April 01, 2015, 03:43:36 AM

Well, after the success of last week’s game it would seem like a shame not to suggest doing the same thing again this Thursday. I’m hoping that there will be the same level of interest again this week although if we end up with more than 6 players we could split up into 2 games so that everyone is included.

I don’t mind what expansions we use but it would be kind of interesting to play Princess & Dragon and The Tower together as I don’t think I’ve ever done this. I don’t have my heart set on this by any means though, and will be happy to go along with whatever’s most popular (so Bridges, Castles & Bazaars almost certainly won’t be involved!)

Who else is available on Thursday and keen to play?

Could we play just a bit earlier? 21:30? 20:30 your time?

OK then, we'll say 8:30pm. This is a little trickier for me but hopefully it will be fine.  :)
Title: Re: Weekly Online Game
Post by: Jéré on April 01, 2015, 04:23:13 AM
On the other hand I would totally understand if you can't. My son goes to bed at 9 and "grabushka" would not be super happy if I make myself unavailable before that time. I have the feeling you have to deal with similar issues... ;)
Title: Re: Weekly Online Game
Post by: MrNumbers on April 01, 2015, 04:59:16 AM
"grabushka"
:(y) :))
Title: Re: Weekly Online Game
Post by: Jéré on April 01, 2015, 05:02:02 AM

"grabushka"
:(y) :))

Her Carcassonne nickname ;)
Title: Re: Weekly Online Game
Post by: danisthirty on April 01, 2015, 05:21:45 AM
On the other hand I would totally understand if you can't. My son goes to bed at 9 and "grabushka" would not be super happy if I make myself unavailable before that time. I have the feeling you have to deal with similar issues... ;)

My kids are four and one and a half years old but they both go to bed around 7 - 7:30pm. My daughter (the eldest) will usually be asleep by 8pm but sometimes she won't sleep and will stay up for longer than this. In any case, my wife is familiar with Thursday evenings being my Carcassonne evenings and these are considerably easier now that we have a laptop each again!


"grabushka"
:(y) :))

Her Carcassonne nickname ;)

You should encourage her to become a member here. Or at least to join in with our next online competition!  >:D
Title: Re: Weekly Online Game
Post by: Jéré on April 01, 2015, 05:30:02 AM


You should encourage her to become a member here. Or at least to join in with our next online competition!  >:D

She plays on iPad quite a lot but not sure she would like JCZ... at least it's compatible with her mac so I can ask her to try it.
Title: Re: Weekly Online Game
Post by: quevy on April 01, 2015, 09:25:03 AM
I'd love to attend, unfortunately my wife works up to 21, before 21:45 for sure I will not be free, she usually always works around that hour on Thursday, one of the reasons why I have never participated in one of the games, maybe some you could arrange a game later for those who have problems with the times?
Title: Re: Weekly Online Game
Post by: danisthirty on April 02, 2015, 08:23:43 AM
I'd love to attend, unfortunately my wife works up to 21, before 21:45 for sure I will not be free, she usually always works around that hour on Thursday, one of the reasons why I have never participated in one of the games, maybe some you could arrange a game later for those who have problems with the times?

OK then. In order that quevy can be included we'll move the time back to 9pm UK/ 10pm most of Europe as it was originally.

So all being well that's Jere, quevy and myself in! Who else is going to be available?

I think it will be best to avoid Bridges, Castles & Bazaars this time, but how about including Inns & Cathedrals, Abbey & Mayor and Besiegers (just a suggestion - feel free to add/ remove)?
Title: Re: Weekly Online Game
Post by: Leven on April 02, 2015, 08:32:15 AM
I'd love to attend, unfortunately my wife works up to 21, before 21:45 for sure I will not be free, she usually always works around that hour on Thursday, one of the reasons why I have never participated in one of the games, maybe some you could arrange a game later for those who have problems with the times?

OK then. In order that quevy can be included we'll move the time back to 9pm UK/ 10pm most of Europe as it was originally.

So all being well that's Jere, quevy and myself in! Who else is going to be available?

I think it will be best to avoid Bridges, Castles & Bazaars this time, but how about including Inns & Cathedrals, Abbey & Mayor and Besiegers (just a suggestion - feel free to add/ remove)?
I could be available for a game but only after 10:30 pm CET. Is there any chance to start the game then?
Title: Re: Weekly Online Game
Post by: danisthirty on April 02, 2015, 08:46:40 AM
I'd love to attend, unfortunately my wife works up to 21, before 21:45 for sure I will not be free, she usually always works around that hour on Thursday, one of the reasons why I have never participated in one of the games, maybe some you could arrange a game later for those who have problems with the times?

OK then. In order that quevy can be included we'll move the time back to 9pm UK/ 10pm most of Europe as it was originally.

So all being well that's Jere, quevy and myself in! Who else is going to be available?

I think it will be best to avoid Bridges, Castles & Bazaars this time, but how about including Inns & Cathedrals, Abbey & Mayor and Besiegers (just a suggestion - feel free to add/ remove)?
I could be available for a game but only after 10:30 pm CET. Is there any chance to start the game then?

This is an hour and a half after the scheduled start which will probably be too late for most of the Europeans.

However, if we start as planned, the game should be either finished or finishing by then and I'll be happy to stick around for another one afterwards. Others may be too. Would this suit you?
Title: Re: Weekly Online Game
Post by: Leven on April 02, 2015, 09:07:57 AM
It may be OK for me. Although if you start the first game at 10 pm (CET), then the second one could easily begin around midnight.
Title: Re: Weekly Online Game
Post by: danisthirty on April 02, 2015, 09:11:19 AM
CET is the same as GMT apparently. The game is due to start at 9pm GMT, so we will have had an hour and a half before 10:30 CET. I think.
Title: Re: Weekly Online Game
Post by: Leven on April 02, 2015, 09:12:36 AM
Is it? I thought CET is GMT+1.
Title: Re: Weekly Online Game
Post by: danisthirty on April 02, 2015, 09:22:16 AM
Is it? I thought CET is GMT+1.

Apparently you are correct. I thought I was living in GMT, but I guess this didn't move forward by an hour when everyone else did last Sunday.

It is currently 5:22pm where I am. I propose this game should start at 9pm my time, whatever that may be i.e. in 3 hours and 38 minutes.
Title: Re: Weekly Online Game
Post by: Leven on April 02, 2015, 09:26:35 AM


Is it? I thought CET is GMT+1.

Apparently you are correct. I thought I was living in GMT, but I guess this didn't move forward by an hour when everyone else did last Sunday.

It is currently 5:22pm where I am. I propose this game should start at 9pm my time, whatever that may be i.e. in 3 hours and 38 minutes.

And here is 18:26. So I could be able to play if the game would start in 4 hours and 4 minutes. :)
Title: Re: Weekly Online Game
Post by: danisthirty on April 02, 2015, 09:39:50 AM


Is it? I thought CET is GMT+1.

Apparently you are correct. I thought I was living in GMT, but I guess this didn't move forward by an hour when everyone else did last Sunday.

It is currently 5:22pm where I am. I propose this game should start at 9pm my time, whatever that may be i.e. in 3 hours and 38 minutes.

And here is 18:26. So I could be able to play if the game would start in 4 hours and 4 minutes. :)

18:26 plus 4h 4m would be 22:30 in your local time, which is CET + 1 based on your location? So this would be 21:30 CET rather than 22:30 CET surely?
Title: Re: Weekly Online Game
Post by: Leven on April 02, 2015, 09:47:19 AM


Is it? I thought CET is GMT+1.

Apparently you are correct. I thought I was living in GMT, but I guess this didn't move forward by an hour when everyone else did last Sunday.

It is currently 5:22pm where I am. I propose this game should start at 9pm my time, whatever that may be i.e. in 3 hours and 38 minutes.

And here is 18:26. So I could be able to play if the game would start in 4 hours and 4 minutes. :)

18:26 plus 4h 4m would be 22:30 in your local time, which is CET + 1 based on your location? So this would be 21:30 CET rather than 22:30 CET surely?
It depends on how you handle the daylight saving time. I live in CET timezone and consider my time as CET. But if we don't include DST in the zone time then it's 9:30 CET + 1 hour (DST) which is suitable for me. I hope it's clear now.
Title: Re: Weekly Online Game
Post by: Hounk on April 02, 2015, 10:48:01 AM
I would not have a problem with 10:30 pm CET.

@ Dan: What about your earlier suggestion to include P&D and Tower for once? Especially, if we are more players, I think, this might be fun. In that case, I think, we should add another big expansion to the game, either T&B (to make it easier to complete features quick) or I&C (to keep it simple, mainly to "dilute" the big amount of tower tiles a little bit). Also Fliers might be nice to add.
Title: Re: Weekly Online Game
Post by: quevy on April 02, 2015, 11:45:12 AM
Hello everyone, I'm very sorry but I can not participate in the game tonight, this afternoon I had to go to my mother to install its new printer, things I should do to return to work were postponed tonight. I apologize for all the discussion on changing time.
Title: Re: Weekly Online Game
Post by: danisthirty on April 02, 2015, 12:14:33 PM
This is the time I'm going by: http://www.thetimenow.com/cet/central_european_time

Please aim to meet in the IRC room at 9pm by this clock. Which is in about 45 minutes. There we will decide exactly what we're going to do and which expansions we will include.
Title: Re: Weekly Online Game
Post by: kettlefish on April 02, 2015, 12:42:12 PM
I have some more links with the correct time in our time zone:

for Europe:
http://www.zeitzonen.de/europa.html

for the World:
http://www.zeitzonen.de/
Title: Re: Weekly Online Game
Post by: Hounk on April 02, 2015, 01:31:36 PM
So I've been in Chat at 20 past 10 CET, and kettle told me, the game has already started. But it looks like, Leven and Dan might not have joint it, so is there anybody around for an other game?
Title: Re: Weekly Online Game
Post by: danisthirty on April 02, 2015, 01:34:57 PM
I'm sorry Hounk. I became unable to play at the last minute.
Title: Re: Weekly Online Game
Post by: Leven on April 02, 2015, 04:13:33 PM
Here's the screenshot from the game I played tonight with Rosco and Hounk.

Expansions included:
- Inns And Cathedrals
- Princess And Dragon
- Tower
- Fliers

Title: Re: Weekly Online Game
Post by: Hounk on April 02, 2015, 04:16:50 PM
So it was just Rosco, Leven and me. Leven won the game, Rosco came in second, which was quite impressing, considering he was the only one with no share in any of the two cathedral cities. (I finished the first one, with Leven and me inside, plus a knight of mine in the 12 point city next to it, Leven got the other one by his own, which pretty much decided the game.) I made a screen shot, but the score table would be messed up with a red bar, so hopefully Leven or Rosco does that.

What ever happened to the second game of the evening?
Title: Re: Weekly Online Game
Post by: MrNumbers on April 03, 2015, 01:41:12 AM
What ever happened to the second game of the evening?

Unfortunately, the second game wasn't played till the end because of a bug with game saving mechanism (http://www.carcassonnecentral.com/community/index.php?topic=1659.0). After this bug happened, it was too late to play one more game.
Title: Re: Weekly Online Game
Post by: Hounk on April 05, 2015, 12:02:03 PM
Is there a "Sunday WOG" planned, tonight? I know, we switched back to Thursday back recently, and tonight's a holiday, but I just asked in case.
Title: Re: Weekly Online Game
Post by: Hounk on April 16, 2015, 11:21:36 AM
So tonight is Thursday again. Are there any plans for a weekly game?
Title: Re: Weekly Online Game
Post by: Chooselife on April 16, 2015, 11:41:43 AM
I'm in!
Title: Re: Weekly Online Game
Post by: Hounk on April 16, 2015, 11:47:27 AM
Great, let's wait a little bit, if we can get at least a third party inside, to make it official for "Order of the Meeple". Otherwise we will just play a 2P game. Meanwile I have seen, you are already in chat as well.
Title: Re: Weekly Online Game
Post by: jungleboy on April 16, 2015, 11:49:13 AM
I can play starting at about 9:20pm CET (30 minutes from now). I would rather not play with a huge number of expansions though, it would be great to be finished by 10:45pm.
Title: Re: Weekly Online Game
Post by: Hounk on April 16, 2015, 11:52:28 AM
Great! We will wait for you. (Or rather play a quick base game before.)
Title: Re: Weekly Online Game
Post by: Hounk on April 16, 2015, 02:16:08 PM
I have to rethink about it, how I could have possibly won this game, waiting for a CFFF most of the game for my builder city, which never come, working bad on trade goods and not exceptionally good on farming. But in the end, it was close, but with a "happy ending". :)
Title: Re: Weekly Online Game
Post by: MrNumbers on April 16, 2015, 10:45:52 PM
Nice game, guys!
It's a pity you didn't complete the 66-points worth cathedral city though.
And why Jere wanted to connect a farmer to a 0-points worth farm? :o
Title: Re: Weekly Online Game
Post by: Jéré on April 17, 2015, 02:58:29 AM

It's a pity you didn't complete the 66-points worth cathedral city though.

I had an opportunity to close it but the Witch was in the city so I hesitated, wanted the full points... I got greedy and regretted shortly after.


And why Jere wanted to connect a farmer to a 0-points worth farm? :o

I placed this farmer early in the game to benefit from the pig heard. At the time the field had potential but turned out to be a "rotten" one. I never got the straight road I needed anyway.
Title: Re: Weekly Online Game
Post by: Hounk on April 17, 2015, 03:17:38 AM
Yeah, that was really a pity with the big cathedral city. JB and especially Jéré with his builder did so much building it up, but somehow Jéré did not want to complete it (although he had the option to do so on his last tile), after I got my big guy inside. >:D

I must say, I at least put the cathedral inside, because at that point I had produced two CFRF holes, one in the cathedral city and one in Chooselife's  builder city, and I hoped he or (best case) me would pick the fitting tile. (50% chance and I really did not have an other place, where it would have benefited me, did not want to further increase my cathedral city, which was sabotaged later on by JB.) But soon afterwards it was JB, who got the tile, so I had to try at least to steal it from them.

Oddly enough, I picked 5 of the 8 M&W tiles, but not any basic CFFF, at least not after a few rounds, when I would have used one to get my builder back. I think, I got not a single builder bonus turn, while Jéré got a lot, but since he spend most of them in the cathedral city, this did not make a big difference in the end, although with his last two tile (Nr. 2&3) he got an 8 point city and a farmer next to it, so he came really close.

Speaking of Jéré connecting farms, he also connected JBs big guy farmer (16 points) to one of mine, after I blocked it with the three point cloister on one side and was hoping for a straight road on the other. He did this on purpose, and in the end, it benefited him, but I think, it could have easily backfired on him, too. I was in the lead at that point, according to the so called "point prognosis". (I never used that feature before, but JB pointed it out, after I told him about the "board rotation" feature.) But, first I'm not sure, how this works, and if especially I&C does not blow it's accuracy with it's big differences, depending, if specific features get finished or not. Second, like I said, it was me, picking nearly all of the M&W tiles, if one of the last ones would have been picked by Chooselife or JB, the witch would have for sure left there big city, giving them both 11 points plus. (Or more than double the points, if they could have completed it.)

So really any result could have been possible in this game. I think ten tiles to the end, everybody could have come in first or last.
Title: Weekly Online Game
Post by: jungleboy on April 17, 2015, 05:39:33 AM
This was a fun game and very close the whole way. At one point I was looking very good, because I had a share of the cathedral city with Jéré which looked like it might be finished, and I was building a large city in the north that chooselife eventually joined onto. And the mage was going back and forth between those two cities so my prospective points were high. But then the mage got moved out, Hounk eventually gained control of the cathedral city, and the other city never got finished and ended up with the witch.
Title: Re: Weekly Online Game
Post by: Chooselife on April 17, 2015, 05:58:23 AM
Great game,

Rough luck with the tiles, I have to say that I ended up playing more tiles trying to disrupt your cities than building anything on my own.
Some points in the end on jungleboy big city and the two farms allowed to level the score a bit but I trailed in last most of the game.
Title: Re: Weekly Online Game
Post by: Hounk on April 17, 2015, 06:06:39 AM
Yes, about tile distribution: I think we all suffered to some extend from getting the "wrong" tiles. I wrote about getting most M&W, but not any CFFF tiles before. I could have used that (or any CXFF) to complete my cloister on the riverside as well. On the other hand, I draw a lot of (probably even all) CFRR, JB would have needed to free his one point knight next to the river.
Title: Re: Weekly Online Game
Post by: jungleboy on April 17, 2015, 06:53:25 AM
On the other hand, I draw a lot of (probably even all) CFRR, JB would have needed to free his one point knight next to the river.

Yes, I waited for this tile all game! I actually added the final surrounding tile myself to ensure that I needed a CFRR before Jéré had a chance to trap me in needing a CFFR. So I was happy with that but then I never drew the right tile.
Title: Re: Weekly Online Game
Post by: Hounk on April 17, 2015, 07:30:09 AM
Actually, after consulting the CAR, I did not get ALL of this tiles, but at least 3 of the 5, which had been in game. The one with Chooselife's knight in the witch city, I got obviously not, and the one next to his pig and 12 point farmer, I'm not sure about. Nice, that you only considered Jéré mean enough, to build up a CFFR hole, on the other hand, you did the same with my cathedral city. I was hoping there to get a straight road before anybody could do this, but well, like I mentioned before a few times, I never got a CFFF anyway, so this would not have made any difference as well.
Title: Re: Weekly Online Game
Post by: Hounk on April 23, 2015, 11:16:27 AM
So any plans for tonight? I'll check the rules for "Little Buildings", in case somebody wants to try the new expansion.
Title: Re: Weekly Online Game
Post by: kettlefish on April 23, 2015, 11:22:29 AM
What is with Chooselife?
He is online in the chatroom.
Title: Re: Weekly Online Game
Post by: Chooselife on April 23, 2015, 11:23:44 AM
I'm in!
Title: Re: Weekly Online Game
Post by: Hounk on April 23, 2015, 11:26:36 AM
Great. Let's see, if JB joins, too. He is online right now. And what about you, kettlefish?
Title: Re: Weekly Online Game
Post by: kettlefish on April 23, 2015, 11:27:36 AM
Great. Let's see, if JB joins, too. He is online right now. And what about you, kettlefish?
Sorry not this time - perhaps the next week I will play. But I like to look at the game if possible.
Title: Re: Weekly Online Game
Post by: jungleboy on April 23, 2015, 11:28:03 AM
I would like to play. The earlier the better for me. Anyone else?
Title: Re: Weekly Online Game
Post by: kettlefish on April 23, 2015, 11:31:17 AM
Hounk - where are your?
Jungleboy and Chooselife are waiting for you in the chatroom.
Title: Weekly Online Game
Post by: Jéré on April 23, 2015, 11:37:01 AM
Cant play now. Earliest for me is 21:30

Too late or not?
Title: Re: Weekly Online Game
Post by: kettlefish on April 23, 2015, 12:04:26 PM
Hi Jére - they are playing now:
MrNumbers, Hounk, jungleboy, Chooselife

Title: Weekly Online Game
Post by: Jéré on April 23, 2015, 12:17:17 PM
Ok too bad. I will skip this week. Thanks for letting me know!
Title: Re: Weekly Online Game
Post by: Chooselife on April 23, 2015, 01:47:31 PM
So this is how it ended
(http://i.imgur.com/RhtKJCQ.jpg)
(http://i.imgur.com/0m4QOrx.jpg)
Title: Re: Weekly Online Game
Post by: Hounk on April 23, 2015, 01:52:59 PM
First WOG I won with more then three points difference. At least of the games with more then two players. :)

I think my chat broke down, by the way.
Title: Re: Weekly Online Game
Post by: jungleboy on April 23, 2015, 10:39:45 PM
I'm not sure why but I didn't like this game much. I fell way behind early and I just didn't seem to draw any interesting tiles. I eventually got my barn onto the main farm which gave my score some respectability but I never had a chance to win the game. I also made quite a few mistakes, including not taking advantage of a magic portal to get onto a German Monastery and placing a tile in a way that worked against me when claiming a city (which MrNumbers capitalised on). Well done to Hounk who basically led the game from beginning to end.
Title: Re: Weekly Online Game
Post by: Jéré on April 24, 2015, 12:20:43 AM
Didn't like this game either... never had a chance to participate! :)
Title: Re: Weekly Online Game
Post by: MrNumbers on April 24, 2015, 01:13:15 AM
I will echo jungleboy's opinion: this game wasn't one of the best ones. I never had a chance to place a barn, or I rather would say - when I had spotted a chance to do it, someone was just one turn faster. That is why I didn't join the barn party. And most part of the game I haven't got any cccx tile to join jungleboy's city, as a result in the end he cut me off with an Abbey. I don't see any serious mistakes (my own) in this game, just extremely bad luck ???
Title: Re: Weekly Online Game
Post by: Chooselife on April 24, 2015, 01:28:30 AM
I did some mistakes on the beginning but the early placement of the barn got some points.
P&D costed me some cities and a cloister but being able to join in Mr. Numbers city close to the end, a pity we didn't closed it, helped raising the final score closer to Hounk who did a very consistent game from the start. 
Title: Re: Weekly Online Game
Post by: Hounk on April 24, 2015, 04:15:50 AM
Well, to do JB some justice, the abbot placement rules is not correct in JCZ. According to CAR, he could have placed his flier and his phantom via portal as an abbot on two of the GMs, even though they were finished as "cloisters". (And by the way, my plan, to lead a wagon via road into a GM to use it as abbot would have been valid as well. The GM was not finished for monks, and the program let me only place it as monk.) So with that, it would not have changed the line up, but JB would have get aprox. 40 points more and much closer to Chooselife.

A move, I really enjoyed in this game was, when I placed the six point farmer below and to the left, next to the four road cloister. At this point, if I would have got a corner road first, I could have join the barn farm, cutting a farmer of JB off for no points. The way it turned out, MrNumbers got it first, and cut me off. But the field was promising, as it was for two or maybe even three cities, I had enough meeples to spend, and I also wanted this two tiles gap for my GM to be closed. So, it was really a win-win placement, although I would have of course favored the other option.
Title: Re: Weekly Online Game
Post by: Hounk on April 30, 2015, 02:26:31 AM
Just in case I want to tell in advance, I won't have time to participate in the weekly game tonight.
Title: Re: Weekly Online Game
Post by: jungleboy on April 30, 2015, 08:36:21 AM
I might be interested if there are at least two others. Does anyone else want to play tonight?
Title: Re: Weekly Online Game
Post by: Chooselife on April 30, 2015, 09:12:14 AM
I will do my best to appear  :(y)
Title: Re: Weekly Online Game
Post by: danisthirty on May 07, 2015, 06:49:46 AM
Weekly? Game? Tonight? 8pm (UK)? Anyone? JCZ 3.2.0? Goldmines? I’ll host? Looking forward to it? Catch you later? Lots of Love? Dan?  :-*?
Title: Re: Weekly Online Game
Post by: Hounk on May 07, 2015, 09:35:04 AM
I will be there.
Title: Re: Weekly Online Game
Post by: jungleboy on May 07, 2015, 11:23:28 AM
I'm in. And I'd better look up the goldmine rules, since I've never played it...
Title: Re: Weekly Online Game
Post by: Jéré on May 07, 2015, 10:29:16 PM
Any results/screen capture to share with us? :)
Title: Re: Weekly Online Game
Post by: MrNumbers on May 07, 2015, 11:14:37 PM
Any results/screen capture to share with us? :)

Screenshots are on my home PC. Later today I will post the results of our 4-players base game.
Title: Re: Weekly Online Game
Post by: Hounk on May 08, 2015, 12:46:52 AM
The first game crashed and was not to be restored. Then we had the 4P BG mentioned and later Leven and me had a 2P P&D for practice, which was a very nice game. We regret afterwards, that Leven did not record it as a video and at least I did not think about making at least a screenshot. Kettle watched it a wile, but left because the dragon was on a diet the first rounds, right before it got a really plentifull meal, starting with a monk by Leven and one of my thiefs. (On a really long road, more worth thn the monk. :( ) From that time on, Leven had a quite compftable lead for most of the game (and the dragon some snacks in between), until I placed a tile in a way, which made it inevitable, that Leven lost two farmers on the main farm. Unfortunately one of my knights in a unfinishable, but very large city, was seduced by a princess a few turns later and Leven could claim the city on a later turn, so he won by two points in the end.

On a side note: this game (v. 3.2.0) crashed also, but Leven and me both could make a savegame.
Title: Re: Weekly Online Game
Post by: kettlefish on May 08, 2015, 02:46:55 AM
Hi Hounk,
nice report.
I am happy that the dragon got his meal in your game.
Title: Re: Weekly Online Game
Post by: MrNumbers on May 08, 2015, 02:57:14 AM
Here are screenshots from our 4P base game, as promised.
Title: Re: Weekly Online Game
Post by: danisthirty on May 08, 2015, 02:58:12 AM
It was a shame that we couldn’t continue with the first game after the crash. I may have dreamt it, but now I think about it, did I read somewhere that there can be problems saving if the timer feature has been enabled? Anyway, in a relatively low-scoring game (at one point MrNumbers was on -1!) I managed to complete a road that I shared with Hounk which then allowed me to close a large city on my builder turn. So, after these two lucky tiles I had a decent lead (and lots of gold) up until about a third of the way through the game when it crashed and couldn’t be loaded and continued because the savegame file didn’t get created either for me or MrNumbers (we both tried to save it). What a pain.

I seemed to get left behind almost from the outset of the 4-player base game that followed. I placed a daft farmer early on which ended up being wasted (well, 3 points) and so wasn’t entirely prepared for the fight that broke out for the main farm after this. I scored from a couple of cloisters (neither of which were completed), 2 cities and a few short roads here and there but was only really able to do so because the others were focussing so intently on the farm. Elsewhere in the game, I failed to notice that jungleboy had a second knight in the city I thought we were sharing until it was almost too late to match him. I did at one point stand a slim chance of getting a 2nd knight into the city but this also failed when MrNumbers played the last cccx tile in such a way that I required another cccx tile to join, so jungleboy got all the points from this city...

The main farm ended up being won by MrNumbers and jungleboy who came 1st and 2nd respectively. I was surprised to see that I’d come third as I didn’t feel like I deserved it and thought I would be well behind everyone including Hounk. So not a great game really, but congratulations to MrNumbers who seemed to be in control from start to finish and also to jungleboy who was never far behind. The ease with which they both seemed to connect their farmers to the main farm had to be seen to be believed; I just couldn’t get in on any of the action and had to watch from a distance.
Title: Re: Weekly Online Game
Post by: MrNumbers on May 08, 2015, 04:14:06 AM
Thanks, Dan! Good game for me, obviously ;) :D
I intentionally placed that Dan's mentioned cccf tile to jungleboy's city in order not to allow Dan to connect to that city: this was the last cccx tile, rather than some ccxx tiles still left in the bag. If Dan would get succeeded in connecting his second knight, he would won the game. And even worse: if they both would finish that city, I could come only 3rd, so this was "two birds with one stone".
I also was surprised, how easily farmers were connecting to the farm, although I reduced Hounk's chances to connect his (later 0) farmer, because only one rrrf tile left at that moment. One of my lucky tiles were cloister, one of the last tiles: with a help of it I took away 9 points from Dan for the farm and gave 7 points to myself for the cloister itself.
Title: Re: Weekly Online Game
Post by: danisthirty on May 08, 2015, 04:34:26 AM
I intentionally placed that Dan's mentioned cccf tile to jungleboy's city in order not to allow Dan to connect to that city: this was the last cccx tile, rather than some ccxx tiles still left in the bag. If Dan would get succeeded in connecting his second knight, he would won the game. And even worse: if they both would finish that city, I could come only 3rd, so this was "two birds with one stone".

Obviously it gave a few points to JB in the process but overall it was a good move as it cut me out and trapped a meeple of mine for 1 point. There was a time when JB was potentially only one tile away from closing his city; this would have really upset things!

I also was surprised, how easily farmers were connecting to the farm, although I reduced Hounk's chances to connect his (later 0) farmer, because only one rrrf tile left at that moment. One of my lucky tiles were cloister, one of the last tiles: with a help of it I took away 9 points from Dan for the farm and gave 7 points to myself for the cloister itself.

I was sorry to see those 9 points go, especially since JB had the opportunity to merge the farms with the tile immediately before yours but used it elsewhere. Definitely an "ouch" moment for me!  :o

Overall, my feelings towards the game can be summarised as below:

Dan’s 2015 Christmas Card List
MrNumbers
(everyone else)
Title: Re: Weekly Online Game
Post by: Carcking on May 08, 2015, 01:46:31 PM
Overall, my feelings towards the game can be summarised as below:

Dan’s 2015 Christmas Card List
MrNumbers
(everyone else)

That is funny!  >:D
Title: Re: Weekly Online Game
Post by: Leven on May 11, 2015, 01:19:13 PM
The first game crashed and was not to be restored. Then we had the 4P BG mentioned and later Leven and me had a 2P P&D for practice, which was a very nice game. We regret afterwards, that Leven did not record it as a video and at least I did not think about making at least a screenshot.
But I did. :)
And here it is:
Title: Re: Weekly Online Game
Post by: Hounk on May 14, 2015, 09:20:42 AM
Are there any plans for tonight?
Title: Re: Weekly Online Game
Post by: kettlefish on May 14, 2015, 10:05:22 AM
Are there any plans for tonight?
I will play base game with Abbey&Mayor.
But I think the online server still doesn't work.
Title: Re: Weekly Online Game
Post by: Hounk on May 14, 2015, 11:18:34 AM
I hope, there will be somebody arround, who can host.
Title: Re: Weekly Online Game
Post by: jungleboy on May 14, 2015, 11:40:54 AM
I'm out for tonight because my parents are here and I'm busy entertaining / looking after them. I hope to play next week.
Title: Re: Weekly Online Game
Post by: kettlefish on May 14, 2015, 01:53:31 PM
I've played a game with Hounk - it was awful for me.
And I forget to make a screenshot.
Hounk 215 - kettlefish 159

It was a test game with Abbey+Mayor with JCloisterZone version 3.2.
MrNumbers has hosted the game.
The game itself runs correct. The chat is still not perfect in version 3.2.

Title: Re: Weekly Online Game
Post by: kettlefish on May 16, 2015, 11:50:03 PM
Today is the last day for test games before the new league starts.

Base game with Abbey&Mayor.
Title: Re: Weekly Online Game
Post by: kettlefish on May 17, 2015, 11:57:55 AM
Today is the last day for test games before the new league starts.

Base game with Abbey&Mayor.
Is there someone who likes to play today? and is there someone who can host a game?
Title: Re: Weekly Online Game
Post by: kettlefish on May 17, 2015, 12:24:54 PM
I am in the chatroom with zone2.
Title: Re: Weekly Online Game
Post by: kettlefish on May 17, 2015, 12:33:22 PM
MrNumbers is hosting the game.
Who will play with us?
Title: Re: Weekly Online Game
Post by: Hounk on May 17, 2015, 12:36:19 PM
OK, I will come, too.
Title: Re: Weekly Online Game
Post by: kettlefish on May 17, 2015, 12:37:09 PM
nice - I still wait for zone2 - is he dreaming?
Title: Re: Weekly Online Game
Post by: kettlefish on May 17, 2015, 02:06:46 PM
Here is my weekly online game with Hounk - we played base game with Abbey&Mayor

Hounk 204 - kettlefish 192
Title: Re: Weekly Online Game
Post by: Rosco on May 19, 2015, 02:32:10 PM
Not an official weekly game but a fun friendly.
Title: Re: Weekly Online Game
Post by: Leven on May 23, 2015, 02:33:40 PM
There was some controversy among us whether this 3-player game (Hounk, Jéré and me) can be called a weekly online game as there were no major expansions included. Only Mage & Witch + Phantom.
A very strange victory by me. It was only possible with the help of the Mage and the Witch. I drew at least 5 M&W tiles, but rather 6 (out of the 8 ). Hounk and Jéré had two big shared cities but both of them icluded the Witch at the moment of scoring (in the case of the bigger one it happened at the end of the game as it remained incomplete).
Title: Re: Weekly Online Game
Post by: Hounk on May 24, 2015, 01:26:37 AM
I think now, it can be considered "legal", in the summary post (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg21493#msg21493) there was also included a 4 player base game. Nevertheless for your achievement to get black, it might be insignificant, because you have to cover the first 5 major expansions for that, and it is likely, that with just 4 further games, you will miss at least one and need another victory. Not a big deal for somebody, who already won a tournament and regularly participates in the weekly games, though.

I really liked this game, as all key featured were shared by two players, leaving one out. You did very good with the witch, sabotaging not only the two big cities, but also the long road from centre to right, ending in a cloister. I also think, you got 6 out of the 8 tiles, I at least got only the CRCR in jeres and mine smaller city, which I used, to transfer the mage from your unfinished 5 point city, to one of my features (which was, I think, not scored with the mage), while Jere got the CCCR on which he placed his 6 point thief, as well with mage, but since there were two more M&W tiles, that did not benefit him, because you got them both and therefore could place the witch in the big city and remove the mage.

I on the other hand had a good luck - bad luck situation with my last tile (the "3"): good luck, because I could get even on the big farm with it, bad luck, because it did not come earlier. Otherwise I would have had the option for one or two "football cities" on Jéré's M&W-tile, but I of course did not do that, because I run out of meeples at that point and I could not be sure to get into that farm again. My key mistake was to take this 8 point cloister, especially since I placed my farmer before and both needed road tiles. If I would have placed the farmer tile other way, so that it would have required a FFXX instead of a FRXX, I would not have been into troubles as well.
Title: Re: Weekly Online Game
Post by: danisthirty on May 24, 2015, 11:22:45 PM
I think now, it can be considered "legal", in the summary post (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg21493#msg21493) there was also included a 4 player base game. Nevertheless for your achievement to get black, it might be insignificant, because you have to cover the first 5 major expansions for that, and it is likely, that with just 4 further games, you will miss at least one and need another victory. Not a big deal for somebody, who already won a tournament and regularly participates in the weekly games, though.

I think perhaps I should rewrite this bit in the O of the M rules to clarify it at some point as there has been some confusion previously.

Firstly, I think it's worth pointing out that most online games qualify as weekly games unless they are part of a league or other tournament. Ultimately I guess it will be at my discretion whether it counts in terms of the O of the M qualification at the Yellow level, but I want people to succeed in this and so far haven't found reason to exclude any multi-opponent game played online between members of CarcC yet, regardless of which expansions were included. So this game definitely counts, especially since you posted the screenshots and had the post-game analysis!

However, for weekly games to count towards the Order of the Meeple at the higher levels (Blue and Black) they need to be against at least 3 opponents. Win one game with 4+ players (including yourself) and you have Blue-7 ("Win a weekly game against at least 3 opponents using any combination of expansions" - this doesn't necessarily need to include any expansions although in most cases I think it would be rare not to include any at all).

With regard to the major expansions (1 - 5) they don't all need to be included in the same game, nor do they all need to feature in exactly 1 game each for Black-7 ("Win at least 5 weekly games against at least 3 opponents (all major expansions 1 – 5 should be included at least once)"). It probably makes more sense to treat it as two separate things; 1. win five 4+ player weekly games (including any game that qualifies as a weekly game even if it isn't officially declared as one beforehand), and, 2. win 4+ player weekly games including each of the 5 main expansions at least once. So, you might achieve this by winning 4 base-game only 4+ player games and then one 4+ player game with all five major expansions.

Hopefully this helps to clear it up a bit!  :) Please let me know by PM or on the Order of the Meeple thread if you have any further questions.
Title: Re: Weekly Online Game
Post by: Hounk on May 25, 2015, 03:06:23 AM
Actually, I did not recognise, that the 3 opponents do not include yourself, so that 4 player games are the minimum required for OotM. But that was just sloppy reading of me. It was endorsed by the fact, that your table, which I liked excluded 2P, but included 3P games. Regarding the last paragraph, I think it is obvious,  that not all expansions had to be used in one game, and that expansions can be used multiple times to achieve this goal.

So, one thing I would clarify would be the mentioned table. There you could write, that although 3P games are featured, 4P games are needed for OotM. Other than that, I think everything is fine.
Title: Re: Weekly Online Game
Post by: Hounk on May 25, 2015, 12:19:36 PM
A friendly between Jéré and me, featuring I&C, T&B, A&M and Besiegers will start in a few minutes. If somebody wants to join, please go into the chatroom. :)
Title: Re: Weekly Online Game
Post by: Hounk on May 25, 2015, 02:05:03 PM
And here's the screenshot.
Title: Re: Weekly Online Game
Post by: Hounk on May 26, 2015, 02:11:09 AM
The game started with a big fight for the besieged city, which was at first claimed by a regular meeple of Jéré. I at first tried to sneak in with my big guy, then succeeded with the mayor. Dan at first made it a besieged city, then, when he got the option, sneaked with mayor and big guy inside and cut off my big meeple with his abbey, getting only medium points hence his besieged tile, but a lot of trade-goods, enough for the wine trade at least. Soon after that first Dan, than me got the barn down.

A small "farm battle" started for the field on the left, and then I made a real stupid mistake, I regretted right after the placement of the tile, the CCCF with wheat token: I thought before placement (unbelievable stupid), that in this 3 tile hole only curved roads and RFFF tiles would fit in, securing me to join the two barns, if I get any of the three at that moment still available RFFFs over the course of the game. This was of course not the case, and Jéré quite soon afterwards got the worst tile for this "plan", the CFFF with pennant, which separates fields. I was later glad, when Dan, not Jéré got the fitting CFFR from A&M, although it meant, that his barn farm grew a lot, because it connected two of my meeples (and the big guy of Dan for an even share) to the barn, and I would have been really low on meeples, withouth a chance to win for the rest of the game. There would have soon been a farm battle for the field on the left side, and I spend quite some tiles on filling up spaces to prevent Jéré from placing his barn there. But, when it would come to farmers, I would have lost the field at that time, especially because one of my farmers was sitting on the right field of the CFCF two tiles left of Dan's FRFR cloister and therefore useless.

Soon after that, Dan placed his 6 point farmer on the top left side of the board, while Jéré and me both got the big guy on the field below. There was a FRRF needed to connect to the barn, and unluckily Dan got it, before his farmer was connected to our big meeples, so he could further increase his field, give his farmer some power and neither Jéré nor I could profit from the pig on that point. In fact, the pig was only used once in the entire game, I think. By me on the field, where Dan put his barn. It was at that time sure, that there will be at least one barn on that field later in the game, so that was a good decision.

Other than that, I want to point out the CCCC with my 9 point farmer. I closed with that tile Dan's city, worth 10 points for him and the cloth trade for me. I was hoping at that point, too, to connect the last besieged tile to one of the two remaining farms, but when this was drawn by somebody else, I finished them with small cities. The placement of the Abbey was not the best, I could, considering Jéré was so much farther behind than Dan, finishing his besieged cathedral city, giving him a whole lot of points, and me 8 for the barn, would have been normal the obvious choice, but Jéré pointed out to me, that I had won the game based on "predicted points", so I didn't give it a second thought, and it did not make any difference, anyway.
Title: Re: Weekly Online Game
Post by: CKorfmann on May 26, 2015, 08:37:01 AM
I'm sorry I missed out on that game.
Title: Re: Weekly Online Game
Post by: Hounk on June 11, 2015, 02:49:04 AM
I had two three player games and one two payer games last night. I won none of them, but quite enjoyed all of them. (Actually the first one even more as the winner, because of towers.) However, the last one, an A&M 2P vs. the champion of A&M Group A was a really close one, so I thought to provide a screen shot.
Title: Re: Weekly Online Game
Post by: Hounk on July 12, 2015, 04:51:23 AM
There hadn't been any weekly games in a wile. Maybe tonight? We did have some Sunday games a wile ago.
Title: Re: Weekly Online Game
Post by: Decar on July 12, 2015, 09:14:12 AM
I've got to play Mr Numbers at some point this evening, might have time for a quick game afterwards  :(y)
Title: Re: Weekly Online Game
Post by: kettlefish on July 12, 2015, 09:26:29 AM
What is with the new members?
Title: Re: Weekly Online Game
Post by: Hounk on July 12, 2015, 12:11:03 PM
What about you, kettle? ;) I'm in chat right now. What time are you planning to play, Decar & MrNumbers?

Would like to play element-of-the-week "Little Buildings".
Title: Re: Weekly Online Game
Post by: Rosco on July 12, 2015, 12:54:46 PM
I will play in a bit.
Title: Re: Weekly Online Game
Post by: Decar on July 12, 2015, 02:43:44 PM
Too tired to talk about it.....here's the result:

Title: Re: Weekly Online Game
Post by: Hounk on July 13, 2015, 01:58:55 PM
Just a friendly P&D kettle and I played tonight. I was quite lucky with the tiles, but kettle kept fighting to the end and wanted it posted here as well. It was a good game after all.
Title: Re: Weekly Online Game
Post by: kettlefish on July 19, 2015, 02:12:59 PM
I had today a friendly online game with Rich_The_Fish and Piklach.
It was a nice game for me. The tiles were very friendly to me in this game...

the score:
kettlefish: 86 - Rich_The_Fish: 80 - Piklach: 56

I was able to manage my followers as farmers...
Title: Re: Weekly Online Game
Post by: Decar on July 20, 2015, 01:46:20 PM
Curt192's First game using JCZ against Lomdr and myself.

Great framing and trapping going on:

(http://www.tehill.net/carcassonne/weekly_games/JCZ_Curt_Lomdr_July20_2015.png)

Well done Curt; if I placed the last tile in a different place, it would have been different....silly me!
Title: Re: Weekly Online Game
Post by: Decar on July 20, 2015, 03:22:23 PM
Another Friendly to learn the ropes with for ToastyToast and Halfling!

It was a great game!  One Huge city that Halfling won, but left him without meeple for most of the game!

(http://www.tehill.net/carcassonne/weekly_games/JCZ_Curt_ToastyToast_Halfling_20July.png)
Title: Re: Weekly Online Game
Post by: Halfling on July 21, 2015, 11:39:54 AM
Very enjoyable.  I'll learn from this.
Title: Re: Weekly Online Game
Post by: kettlefish on July 21, 2015, 01:17:09 PM
here comes another friendly game - base game

kettlefish 86 - Rich_The_Fish 85 - Piklach 70
Title: Re: Weekly Online Game
Post by: Rich_The_Fish on July 21, 2015, 01:31:25 PM
Pikaa (Piklach), Kettle and I had another friendly game tonight. It was an enjoyable game and Kettle was kind enough to provide a few post-game tips on how Piklach could have scored a little higher. The final scores were pretty close in the end, with only 1 point separating the 1st & 2nd place.

The scores were:
Kettlefish: 86 - Rich_The_Fish: 85 - Piklach: 70

Piklach was fortunate enough to get 3 cloisters with his first 3 tiles which was a bit odd, and Kettle ended up with the same number of points as the game we 3 played the other night! I gambled on placing a few farmers quite early on, which Kettle then decided to match and nearly got a fourth into the main field which would have meant an easy win. Still, things might have been a little different if I'd managed to muscle in to the large city on the left of the board.

Thanks for the game guys.
Title: Re: Weekly Online Game
Post by: Rich_The_Fish on July 23, 2015, 12:18:37 PM
Oops! Forgot to post a screenshot of the game with Quevy from the other night (in my defence I'd gone from game to game and it was late by the time I'd finished). It was a friendly game using the base set. On reflection, it was a really good game for me as I learnt a lot from it. I managed to get 3 meeples trapped very early on due to poor placement (and great tile placement from Quevy to be honest), my game was somewhat difficult from then on. I then used the knowledge gained from this game when I played my first welcome tournament match I managed to win by trying to block and trap my opponents meeples.

Final scores were:
quevy 105
Rich_The_Fish 85
Title: Re: Weekly Online Game
Post by: Rich_The_Fish on July 23, 2015, 01:05:40 PM
Just played a friendly game with Halfling and Lukey-Dukey (he's my youngest and this was his first online game).

Final scores were:
Rich_The_Fish 86
Halfling 77
Lukey-Dukey 61

Title: Re: Weekly Online Game
Post by: quevy on July 23, 2015, 01:08:16 PM
Rich, it would be nice to see along with the final score, the box score distribution.
Title: Re: Weekly Online Game
Post by: Rich_The_Fish on July 23, 2015, 02:03:47 PM
Not played a 4-way game for a while, but just had one using the base set with Curt, Jere and Pikaa.

It ended up with a tie for first place between Jere and Pikka on 71 points with a late move from Jere getting a 3rd farmer into the main field. I was third with 53 after getting a few meeples stuck (as I do) then Curt with 39 (who had a quite a few meeples still in hand towards the later stages of the game).
Title: Re: Weekly Online Game
Post by: Rich_The_Fish on July 23, 2015, 02:22:42 PM
Rich, it would be nice to see along with the final score, the box score distribution.
Here we go...
Title: Re: Weekly Online Game
Post by: Decar on July 23, 2015, 02:37:38 PM
Awesome reports Rich - that 4 player looked quite exciting! We'll done Pikaa!
Title: Re: Weekly Online Game
Post by: Jéré on July 24, 2015, 12:08:39 AM
Epic game with Curt and Leven last night. Results do not illustrate how hard we fought, for the main field notably.



(http://images.tapatalk-cdn.com/15/07/24/f5cf680b9b619a8d46fd6971ec25b1fc.jpg)
Title: Re: Weekly Online Game
Post by: Jéré on July 26, 2015, 11:11:05 AM
I did some strange moves, I've been told :)

(http://images.tapatalk-cdn.com/15/07/26/96c790bd495ae47e34df401969835eb7.jpg)
Title: Re: Weekly Online Game
Post by: Decar on August 01, 2015, 01:19:25 PM
Nice friendly 4 player with Ailurus, Rich_The_fish and Lukey-Dukey.

I managed to win the big city in the middle with 2 meeple; thanks to Rich for finishing that - and got some nice farmers down:

(http://www.tehill.net/carcassonne/jcloisterzone/JCZ_friendy_Fishes_Ailurus_01Aug_2015.png)
Title: Re: Weekly Online Game
Post by: danisthirty on August 03, 2015, 02:39:36 PM
Ladies and gentlemen,

Would anybody care to join me this Thursday for a weekly game?

We might not be able to include the Gingerbread Man but I'm all up for a few expansions too!

 :blue-meeple:
Title: Re: Weekly Online Game
Post by: Hounk on August 03, 2015, 03:25:10 PM
I think, this Thursday will be good with me.
Title: Re: Weekly Online Game
Post by: jungleboy on August 03, 2015, 10:21:27 PM
I'm in! It's been ages since we organised one of these.
Title: Re: Weekly Online Game
Post by: danisthirty on August 04, 2015, 05:07:02 AM
I think, this Thursday will be good with me.
I'm in! It's been ages since we organised one of these.

Excellent!

It has indeed been ages. Too long in fact. Which is why I thought it would be good to try and get one in this week.

Anybody else?
Title: Re: Weekly Online Game
Post by: Rich_The_Fish on August 04, 2015, 02:54:38 PM
Yep, count me in too!
Title: Re: Weekly Online Game
Post by: Andrew the Ambo on August 05, 2015, 11:53:37 AM
When is it.  I am on Holiday on Friday so may be able to play.
Title: Re: Weekly Online Game
Post by: danisthirty on August 05, 2015, 11:59:21 AM
When is it.  I am on Holiday on Friday so may be able to play.

It's been so long since I last played that I can't rightly remember. About 8:30pm UK time I think. Would be great to have you on board Andrew! :) :(y)

 :blue-meeple:
Title: Re: Weekly Online Game
Post by: Decar on August 05, 2015, 02:59:48 PM
Ailurus and lomdr just played a nice game.

Thought I lost it after losing the mega city in the north, but the battle for the farm defined the outright winner.
(http://www.tehill.net/carcassonne/jcloisterzone/JCZ_friendy_LOMDR_Ailurus_05Aug_2015.png)
Title: Re: Weekly Online Game
Post by: Ailurus on August 05, 2015, 03:02:44 PM
Thanks Decar and LOMDR for the nice game ^-^.

Ladies and gentlemen,

Would anybody care to join me this Thursday for a weekly game?

We might not be able to include the Gingerbread Man but I'm all up for a few expansions too!

 :blue-meeple:

If there's still a spot left I'd like to join! :gray-meeple:
Title: Re: Weekly Online Game
Post by: danisthirty on August 06, 2015, 12:19:32 AM
If there's still a spot left I'd like to join! :gray-meeple:

Definitiely. The more the merrier! :)
Title: Re: Weekly Online Game
Post by: jungleboy on August 06, 2015, 03:48:06 AM
So we're on for tonight at 21:30 CET / 20:30 BST.

Expansions?
Title: Re: Weekly Online Game
Post by: danisthirty on August 06, 2015, 04:34:49 AM
I'm not fussed. It's been a while since there have been any dragons or princesses in any of my games though... ;)
Title: Re: Weekly Online Game
Post by: jungleboy on August 06, 2015, 06:55:05 AM
If we're going to have the dragon, maybe we should include the Flyer as well to help people get back into unoccupied features.

Should we throw in Traders and Builders as well?

Title: Re: Weekly Online Game
Post by: Ailurus on August 06, 2015, 09:37:14 AM
Traders and Builders

Yes please :gray-meeple:
Title: Re: Weekly Online Game
Post by: danisthirty on August 06, 2015, 09:48:43 AM
P & D (30) + T & B (24) + F (8 ) = 62 extra tiles (134 in total)

Sounds just about right to me!

I'm stuck at the office at the moment :(. I hope to be back before 8:30pm but feel free to start without me if I'm not....
Title: Re: Weekly Online Game
Post by: Hounk on August 06, 2015, 11:16:24 AM
So which version will we play tonight? Still the 3.1.1, the 3.2.0 or the new beta 3.3.0? Also I would recommend River II with P&D.
Title: Re: Weekly Online Game
Post by: jungleboy on August 06, 2015, 11:33:41 AM
3.1.1. Dan might not be able to make it but he can still host the game if we need it (I have the details). I agree on River II if we're using the Dragon.
Title: Re: Weekly Online Game
Post by: Hounk on August 06, 2015, 02:18:04 PM
A very nice game in my opinion, which was decided by farm. Although JB got his share in it, but he scored less before farm scoring then the others. He should have removed the fairy though, instead of placing a 3P farmer, then the dragon could have been dangerous for my farmer next to the fairy tile, but I was lucky, that he missed that. (It would have still been up to Rick, if he would have moved the dragon to the fairy tile, but if he would have, my farmer would have had closed to 0% chance, but because he couldn't do that, I could manoeuvre the dragon out of the area, where it could do harm to me. Although the dragon did not get a snack on it's last move, it never felt hungry over the course of the game.)
Title: Re: Weekly Online Game
Post by: jungleboy on August 06, 2015, 10:23:38 PM
The reason I placed the 3P farmer was that I had one more turn because of the builder, and a corner road tile would have connected this new farmer to the big farm and then I would have won the game. I also could have won with an XFFF tile to connect a different farmer to the main farm. But the last tile of the game was a RRRR tile so my plan failed.

Thanks also to Ailurus for steering the dragon away from one of my farmers right near the end.
Title: Re: Weekly Online Game
Post by: danisthirty on August 06, 2015, 10:33:22 PM
Looks like it was a good game. Congratulations on your victory Hounk!

Sorry I couldn't make it but one of my database servers fell over and I couldn't really leave work until it was back on its feet. If you'd just have waited for a couple of hours I could have joined in! :P

Anyway, perhaps next week...

 :blue-meeple:
Title: Re: Weekly Online Game
Post by: Hounk on August 07, 2015, 01:56:04 PM
So this (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg21493#msg21493) table wasn't updated for a wile. (And quite hard to find, maybe some mod want to edit it into JBs introduction post in this thread?) Hope everything is in order with this update.

2014:
Date                 Link              No of Players     Winner                  I & C   T & B   P & D   The Tower   A & M   B, C & B   
9th OctClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg13315#msg13315)3MrNumbersxxx
16th OctClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg13788#msg13788)3danisthirtyx
23rd OctClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg14331#msg14331)4Roscoxxx
30th OctClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg14903#msg14903)3danisthirtyxx
6th NovClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg15330#msg15330)4jungleboyxx
13th NovClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg15690#msg15690)4danisthirtyxx
27th NovClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg16256#msg16256)3danisthirtyxxx

2015:
Date                 Link              No of Players     Winner                  I & C   T & B   P & D   The Tower   A & M   B, C & B   
29th JanClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg18948#msg18948)3Hounkxx
8th FebClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg19386#msg19386)4MrNumbersxxxx
19th FebClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg19851#msg19851)3danisthirtyxx
1st MarClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg20308#msg20308)3MrNumbersxx
26th MarClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg21287#msg21287)6jungleboyxx
2nd AprClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg21694#msg21694)3Levenxxx
16th AprClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg22277#msg22277)4Hounkxx
23rd AprClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg22518#msg22518)4Hounkxx
7th MayClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg22996#msg22996)4MrNumbers
19th MayClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg23465#msg23465)3Roscox
22nd MayClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1404.msg23574#msg23574)4jma03x
23rd MayClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg23647#msg23647)3Leven
25th MayClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg23772#msg23772)3Hounkxxx
12th JulClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg25742#msg25742)3Roscox
19th JulClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg26033#msg26033)3kettlefish
20th JulClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg26103#msg26103)3Curt194
20th JulClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg26124#msg26124)3Curt194
21st JulClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg26222#msg26222)3kettlefish
23rd JulClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg26344#msg26344)3Rich_The_Fish
23rd JulClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg26349#msg26349)4Jéré / Pikaa
23rd JulClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg26356#msg26356)3Jéréxx
26th JulClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg26470#msg26470)4Jéré
1st AugClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg26831#msg26831)4Decar
5th AugClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg27045#msg27045)3Decar
6th AugClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg27099#msg27099)5Hounkxx
12th AugClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg27306#msg27306)3Paulx
13th AugClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg27281#msg27281)3Hounkxx
20th AugClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg27465#msg27465)3Hounkxx
13th SepClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg28617#msg28617)3danisthirtyx
8th OctClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg29369#msg29369)3Roscoxx
3rd NovClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg30403#msg30403)3danisthirtyx
6th NovClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg30501#msg30501)4Levenx
24th NovClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg30958#msg30958)4Merlin_89xx
3rd DecClick Here (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg31236#msg31236)3danisthirtyxx

* games must have had at least 3 players in order to be included in this table
** games which
didn't actually take place (http://www.carcassonnecentral.com/community/index.php?topic=1041.msg16005#msg16005) have not been included

(please let me know if I've missed any)
Title: Re: Weekly Online Game
Post by: Andrew the Ambo on August 07, 2015, 02:36:56 PM
I was also trying to get into the big Farm with my farmer in the bottom right  just needed a rxff and I would have equalised.
Title: Re: Weekly Online Game
Post by: Hounk on August 07, 2015, 02:49:29 PM
Yes, I know. We all waited for a corner road to come, but they seemed to have gone quite early. (Or maybe Ailurus got them all, who did not participate in our farm battle.) Luckily for me, I at least got the last FFFF cloister, to connect with pig.
Title: Re: Weekly Online Game
Post by: danisthirty on August 07, 2015, 03:13:43 PM
Merit for updating the list Hounk! :(y)

There is already a link to it from jungleboy's initial post. I edited it to add the link back in May. Although now I may update the link to point to your post instead...
Title: Re: Weekly Online Game
Post by: Rich_The_Fish on August 11, 2015, 10:28:17 AM
Cheers for the list Hounk, looks good and no doubt took a fair bit of time to pull together.

Following the game last Wed, a few of us in the chatroom said that we'd be up for playing again this week, so I was wondering who was interested? I'm probably free on either Wed, Thu or Fri evening - just let me know.
Title: Re: Weekly Online Game
Post by: Hounk on August 12, 2015, 11:24:14 AM
You mean tonight? I ask, because last game was on Thursday, not Wednesday, but I would be available tonight as well.
Title: Re: Weekly Online Game
Post by: Rich_The_Fish on August 12, 2015, 11:41:27 AM
You mean tonight? I ask, because last game was on Thursday, not Wednesday, but I would be available tonight as well.
My bad, thought it was Wed sorry. I'm happy to play tonight / tomorrow, whenever most folk are available.
Title: Re: Weekly Online Game
Post by: Hounk on August 12, 2015, 12:32:34 PM
Paul and I are in chat now. We would like to play
Title: Re: Weekly Online Game
Post by: Hounk on August 13, 2015, 09:45:50 AM
So will there be any game tonight? Usual time 9pm CET?
Title: Re: Weekly Online Game
Post by: Rich_The_Fish on August 13, 2015, 11:47:11 AM
So will there be any game tonight? Usual time 9pm CET?
Hi Hounk. Sorry for the delay in responding - had some difficulties with Windows updates which have taken ages to sort out! I should be able to make time for a game tonight. See you (and whoever else) in the chatroom in about 15 mins. Rich.
Title: Re: Weekly Online Game
Post by: Hounk on August 13, 2015, 12:11:06 PM
Rich, halfling and I are in chat and ready to play. Anybody else wants to join?
Title: Re: Weekly Online Game
Post by: Hounk on August 13, 2015, 01:31:59 PM
We just finished our game. Now Leven and I are waiting in chat, if somebody wants to join.
Title: Re: Weekly Online Game
Post by: Rich_The_Fish on August 14, 2015, 02:24:07 PM
Paul and I are in chat now. We would like to play
Here's a screenshot from the game with Paul and Hounk on Wed night. We all placed a lot of meeples as farmers, with Paul ending up claiming all the farming points as the farms were joined up right at the end of the game. There was a bit of a battle to gain a share of the large city in the south west corner, but it didn't work out and was left incomplete.

(more details can be found here (http://www.carcassonnecentral.com/community/index.php?topic=2005.0)) - Dan
Title: Re: Weekly Online Game
Post by: danisthirty on August 17, 2015, 04:06:24 AM
Nice game, and well done to Paul on his victory! :):(y)
Title: Re: Weekly Online Game
Post by: Decar on August 20, 2015, 07:40:05 AM
Anyone playing tonight - I'm not sure I can make it - but others should  :(y)
Title: Re: Weekly Online Game
Post by: Hounk on August 20, 2015, 10:39:44 AM
I will be in, in case there is a game. 9 pm CET like usual?
Title: Re: Weekly Online Game
Post by: Hounk on August 20, 2015, 12:09:59 PM
Ailurus and I are currently waiting in chat. Who else wants to join?
Title: Re: Weekly Online Game
Post by: Hounk on August 20, 2015, 03:17:56 PM
Ailurus and I first had a 2P game with A&M and Fliers (did not make a screenshot), then Leven joint for a 3P T&B with Towers and Fliers. Think, we all enjoyed both games, but found the combination of Towers, T&B and Fliers particularly nice going.
Title: Re: Weekly Online Game
Post by: danisthirty on September 13, 2015, 12:41:23 PM
:blue-meeple: danisthirty (109) - :green-meeple: Hounk (99) - :red-meeple: kettle (85):

(http://www.dan.tehill.net/Hounkettle_scores.jpg)

(http://www.dan.tehill.net/Hounkettle_map.jpg)

Last night, kettle, Hounk and I played a "quick" and "friendly" game with Princess & Dragon + The Phantom. Well, it wasn't quick or friendly but it certainly was a lot of fun!

The dragon came out a lot at the start but none of his rampages had a particularly significant impact on the game, even though he ate a lot, because there hadn't been enough time for anything to become strategically important enough. I struggled to get going at first but was steadily building a small city until the dragon ate my knight. Hounk then denied himself the opportunity to take my city for himself and I took it back only for kettle to lure my knight back out of it with the very next tile! Well, that's what she tried to do anyway, but as it happened, an accident with the UI meant that she closed it with my knight still inside and I got 16 undeserved points for it!

After that the game really began to pick up pace with kettle getting mostly city tiles and building herself a large city, whilst Hounk concentrated on the large farm that was growing, a couple of long roads and several cloisters. I didn't really have much of a game plan and was mostly just muddling through trying to make the most of what I drew. I decided to put up a fight for the farm though, just for the sake of it, and pretty soon had it tied with Hounk with two farmers each.

It was a very close game throughout really, with all 3 of us having very similar scores for most of it. It felt like every element of Princess & Dragon was used well (certainly by kettle and Hounk anyway) and there was always a lot of thought behind every placement. With his last couple of rampages, the dragon took one of my farmers which gave the main farm to Hounk since I couldn't quite get it back. I did however end up taking majority control of kettle's unfinished mega-city after a lot of to-ing and fro-ing with the Princess tiles.

I denied myself an additional 6 points by using the magic portal to claim a 2-point city tile rather than an 8-point unfinished cloister, purely because I was being too hasty to review what was available. Take away 16 for the city I shouldn't have had and add 6 for the points I denied myself though, and the end result could have been a tie between Hounk and I with kettle just a handful of points behind.

It was fun anyway, despite the constant and vicious bullying from both of my opponents!  :green-meeple: :red-meeple: :D >:D : :blue-meeple: :'(

EDIT: It's probably worth pointing out that kettle took 9 points away from Hounk with the last tile of the game when she lured his knight out of a city that was adjacent to her cloister. I might have felt bad for him, but it had been my city anyway until the dragon took it away from me and Hounk took it over!
Title: Re: Weekly Online Game
Post by: kettlefish on September 13, 2015, 01:05:35 PM
Yes the huge city - a long time my red knight was inside that city - but the princess put it back to my supply - then one or two turns later - I've got a nice tile to expand that city - it was unclimbed - and what did I? - I was so stupid - I placed the tile and the follower like if the city has been climbed by a knight from the other players... Later than the others claimbed that city - not my meeple.
With this great mistake - I lost the city and danisthirty becomes the points.

Earlier in the game I had again some problems with the JCZ software  - the princess - It was the city - climbed by danisthirty - it was 16 points worth - and then my mistake with the use of the software - danisthirty got the points - but I liked to use the princess - it didn't work.
 
I still know why I don't like online games. I love the real tiles and the wooden figures. Hmm this was the first or the 2nd time that I have played the Phantom (the real Phantom is made by plastics - so it has no chance in my real games).

The Dragon was a happy one - he had become enough meat from all the followers. After his first 8 or 9 moves he needed a rest. And later in the game the Dragon needed again some food and he got it.

The fairy worked hard during the game, but often she didn't save my followers.

The princess - one of my last tiles was at the botton city - there was a follower from Hounk. I placed the princess into that city and the princess removed the knight. Sadly - I had no more follower in my own supply - that city was 9 points worth.

In total it was a nice game. It was fun to play with both danisthirty and Hounk.
Title: Re: Weekly Online Game
Post by: jungleboy on October 01, 2015, 11:42:28 AM
Late call for a weekly game tonight - is anyone keen? If so, let's aim to start at 9:30 CET which is in 50 minutes from now.
Title: Re: Weekly Online Game
Post by: Hounk on October 01, 2015, 11:52:59 AM
I would like to join.
Title: Re: Weekly Online Game
Post by: jungleboy on October 01, 2015, 01:35:14 PM
Crazy start to our game! Hounk (black) has a double abbot and a single abbot already!
Title: Re: Weekly Online Game
Post by: jungleboy on October 01, 2015, 01:40:42 PM
...but I managed to capture both his double abbots with the Tower and fly into his other GM, and eventually this helped me win.
Title: Re: Weekly Online Game
Post by: danisthirty on October 08, 2015, 02:25:33 AM
Yo yo yo!

I'm going to be free this evening and would love it if there was a weekly game going for me to join in with. :(y)

Anyone else playing? ;) Expansions to be decided...
Title: Re: Weekly Online Game
Post by: Rosco on October 08, 2015, 10:19:38 AM
I will play if it's not a big big game
Title: Re: Weekly Online Game
Post by: danisthirty on October 08, 2015, 10:24:17 AM
I will play if it's not a big big game

I was going to include every expansion twice but if you zoom out far enough it doesn't look so big...
Title: Re: Weekly Online Game
Post by: Rich_The_Fish on October 08, 2015, 10:34:56 AM
Evening all, hope you guys are well. Depending what time things are kicking off, I'd probably be up for playing - particularly if we use some of the expansions Decar has just announced for the next round of the Welcome tournament as I'm not familiar with the Tower, Phantom or Crop Circles 2.
Title: Re: Weekly Online Game
Post by: danisthirty on October 08, 2015, 10:56:29 AM
We'll probably start at 8:30. Does that suit you Rich?
Title: Re: Weekly Online Game
Post by: Rich_The_Fish on October 08, 2015, 11:02:06 AM
Yes, that's good for me. Thanks
Title: Re: Weekly Online Game
Post by: Decar on October 08, 2015, 11:08:09 AM
Have a great game guys! Shame I can't make it.... enjoy the Phantom.
Title: Re: Weekly Online Game
Post by: danisthirty on October 08, 2015, 12:28:56 PM
Roll up, roll up! This is your 5 minute morning warning... C:-)
Title: Re: Weekly Online Game
Post by: danisthirty on October 08, 2015, 04:24:51 PM
Even though I didn't do very well, this was a great game with Rosco and Rich_The_Fish. It was the first time that Rich had played with several of the expansions that were included in this game, but he seemed to pick them up amazingly well and the game soon turned into quite a battle:

(http://www.dan.tehill.net/WeeklyGame_08oct15_scores.jpg)

(http://www.dan.tehill.net/WeeklyGame_08oct15_map.jpg)

With 5 or 6 tiles to go I was leading on points and also controlled the large farm with a single farmer. I was aware that he was at risk from the towers, but thought I could protect him by dropping a meeple on top of whichever tower Rosco and Rich chose to build towards him. However, Rich used his builder to get a double turn and took my farmer before I'd had a chance to stop him. He also claimed the farm for himself which represented a 66-point swing between us! I didn't draw the right tile to connect an adjacent farmer either and so went from hero to zero in the space of a couple of minutes! :'(

Well played guys! And thanks for the game :) :(y)
Title: Re: Weekly Online Game
Post by: Carcking on October 09, 2015, 02:59:34 AM
And it appears that, if not for the Tower ransoms, Rich would win the game. So Tower play was critical all way around. Nice game!
Title: Re: Weekly Online Game
Post by: Decar on October 09, 2015, 07:30:45 AM
This looks to be a totally awesome game.  Rich_The_Fish how did you find it - I bet this game will have you well prepared for Round 3 of the tournament!
Title: Re: Weekly Online Game
Post by: Rich_The_Fish on October 09, 2015, 08:12:27 AM
Very exhausting to be honest, but it was worthwhile and very kind of danisthirty and Rosco to play with all those expansions.
Title: Re: Weekly Online Game
Post by: Decar on October 09, 2015, 08:17:10 AM
Do you think it will make a good final for the Welcome Tournament, or do you think we should pry it back?  90minutes is quite a game; and we all know Rosco doesn't wait ;)
Title: Re: Weekly Online Game
Post by: danisthirty on October 09, 2015, 08:18:47 AM
And it appears that, if not for the Tower ransoms, Rich would win the game. So Tower play was critical all way around. Nice game!

I didn't spot this during the game. So that's how Rich kept getting his meeples back!

Very exhausting to be honest, but it was worthwhile and very kind of danisthirty and Rosco to play with all those expansions.

The Tower is a sure way to make things 100 times more complicated. And unlike the dragon, the threat of a nearby tower (or a tower being placed close to something you want to protect) doesn't go away until everyone has run out of tower foundations.

Rich, it didn't feel like you really got to grips with the Phantom as Rosco seemed to have yours for most of the game. I recommend a few more games with this at some point as it's one of my favourite extra pieces!
Title: Re: Weekly Online Game
Post by: Hounk on October 09, 2015, 10:59:32 AM
Looks like it had been a great game. A pity, I could not join. But then, Thursday turns out now a little critical to me, since I have now quite often a live board game evening running.
Title: Re: Weekly Online Game
Post by: Hounk on October 25, 2015, 09:54:58 AM
Who would be interested in a "bigger" weekly game tonight? Probably usual time, 9 pm CET and higher in player count?
Title: Re: Weekly Online Game
Post by: jungleboy on October 25, 2015, 10:31:24 AM
With the WC quarterfinal expansions? (T&B, Tower, Fliers, German Monasteries.)
Title: Re: Weekly Online Game
Post by: Hounk on October 25, 2015, 10:49:30 AM
That's possible imho. But let's see, what other people are thinking about. For training, I had a couple of games with Leven, and I think two player games are better for that purpose. But I sure would also play this expansions with more. As a matter of fact, I think, it's a very good combination.
Title: Re: Weekly Online Game
Post by: danisthirty on November 03, 2015, 09:10:37 AM
A fun game with Hounk and Khalid! I didn't want it to be too big so we decided to go with one big expansion and one small expansion. The big expansion was Traders & Builders, the small expansion was The Festival. The Festival wasn't that useful, but because I don't play with it very often the unfamiliar tile configurations added a lot of interest to the game:

(http://www.dan.tehill.net/Dan_Hounk_khalidq_scores.jpg)

(http://www.dan.tehill.net/Dan_Hounk_khalidq_map.jpg)

The game seemed to start quite well for all of us. A few small cities and a longish road shared by Hounk and Khalid ensured that our scores remained relatively close. In the early part of the game, Hounk identified where he wanted the most valuable farm to emerge and placed a farmer whereas I continued to score little and often without committing too much and began to build a small lead over my opponents in the short-term at least.

With two trapped monks held hostage by the same missing tile (a wonderful collaborative effort between Hounk and I), Khalid then shifted his emphasis onto putting his builder to good use in building his own mega-city. He seemed to have a constant supply of city tiles which were all added to the city, and when I made a half-hearted attempt to share these points with him he was only too keen to demonstrate just how unwanted my assistance was! When he then got a second knight into the city it seemed to be just a matter of time before he completed it and took a huge bundle of trade goods as well, but unfortunately he left himself requiring a crcr tile to do so and I had no idea whether there was anything suitable left to come.

Meanwhile, the battle for what started as a relatively small and straight-forward city for Hounk began to escalate when I tried to share it with him, and then take outright control of it. He fought back, but despite drawing several of Traders & Builders more interesting tiles to deny my majority wherever possible, I managed to keep my chances of a tie barely alive. Once the dust had settled, both of us had two knights and our builders in the main part of the city, but Hounk was poised to add two more knights from an adjacent city with his next ccff tile. As luck would have it, I drew the next ccff tile and it was the splitter! With this, I closed the city for a tie and took a good supply of trade tokens too...

With his city stuck in its state of incompleteness, Khalid began to look at getting onto Hounk's farm so I decided to join forces with him in this respect. Hounk cut us both out in one point where we would have needed an rrrr tile to glom, but we were both successful elsewhere and ended up sharing the farm between all three of us (with our pigs).

As we came down to the last few tiles I was still leading on score, had most trade goods and had an equal share in the main farm. It wouldn't have taken much to have swung things though as there was always the risk that Khalid could have completed his huge city for lots of points and trade goods, and Hounk still had the chance to win his farm back with a cfff tile. Fortunately for me, neither of them drew the tiles they needed as they'd already been placed elsewhere, but it was certainly a tense period for all of us.

Thanks for the game guys! :) :(y)
Title: Re: Weekly Online Game
Post by: Hounk on November 03, 2015, 12:14:43 PM
Great summarise of the game! Two points stuck my mind, to add, though.
With two trapped monks held hostage by the same missing tile (a wonderful collaborative effort between Hounk and I)
The colleraborative effort was nice, sure. However, it would have been even nicer, if you would just have gotten a CFFF, instead of the CFCF splitter, which you put into use as well to gloom into my near finished city.
Quote
It wouldn't have taken much to have swung things though as there was always the risk that Khalid could have completed his huge city for lots of points and trade goods, and Hounk still had the chance to win his farm back with a cfff tile.
There actually was a fitting tile from Festival to finish Khalidq's city, but luckily I got it, instead of him. As for the farm. You managed to place a second farmer as well, which would have connect, so this would have made not much difference, just increase the gap between Khalidq and me. But no chance for me, outwinning you.

I envied you for the CCFF splitter you used to win the trade goods. Could have finished my smaller city nearby and cloister with it, and then wait for a CCFF to win the big city. But it sure was a great game, I enjoyed.
Title: Re: Weekly Online Game
Post by: danisthirty on November 04, 2015, 02:12:49 AM
Don’t look now, but Decar, Hounk and I are planning a “weekly game” on Friday evening. Not sure which expansions are going to be used yet, but if you’re reading this please consider yourself invited to join us! The more the merrier... 8)
Title: Re: Weekly Online Game
Post by: jungleboy on November 04, 2015, 03:37:22 AM
I'm in. Can we set a limit on the number of farmers Hounk is allowed to play? Let's make it 1 :)
Title: Re: Weekly Online Game
Post by: danisthirty on November 04, 2015, 03:59:45 AM
I'm in. Can we set a limit on the number of farmers Hounk is allowed to play? Let's make it 1 :)

Hmm. He can be kind of dangerous even with just 1 farmer. I was thinking maybe he shouldn't be allowed to farm at all but can have a -100 point head start by way of compensation?
Title: Re: Weekly Online Game
Post by: jungleboy on November 05, 2015, 11:08:20 AM
What time is the game tomorrow?
Title: Re: Weekly Online Game
Post by: danisthirty on November 05, 2015, 02:08:27 PM
What time is the game tomorrow?

Would it be OK if we made it slightly later than usual? 10pm CET would work best for me.
Title: Re: Weekly Online Game
Post by: Hounk on November 05, 2015, 04:26:40 PM
Unfortunately, I can not take part tomorrow, no matter what time. :( I have to take the job from a colleague tomorrow in the evening.
Title: Re: Weekly Online Game
Post by: jungleboy on November 05, 2015, 10:12:56 PM
10pm CET works for me - it's not a school night after all! Sorry you can't make it Hounk!
Title: Re: Weekly Online Game
Post by: danisthirty on November 05, 2015, 11:55:09 PM
Unfortunately, I can not take part tomorrow, no matter what time. :( I have to take the job from a colleague tomorrow in the evening.

Sorry to hear that Hounk :(, but there will be other times. I hope the work goes well.
Title: Re: Weekly Online Game
Post by: jungleboy on November 06, 2015, 05:44:06 AM
Any suggestions for expansions for tonight? I wouldn't mind BC&B since I definitely need more practice with this, but I won't insist on it if others don't want to play with it.
Title: Re: Weekly Online Game
Post by: Decar on November 06, 2015, 10:45:20 AM
I'm easy, maybe a few minis as well.  Just a reminder for any new people that might want to join.  The chatroom can be found here: http://sydby.com/carcassonne/irc/index.html
Title: Re: Weekly Online Game
Post by: Decar on November 06, 2015, 02:49:25 PM
Here's the game tonight.  I'm not sure I can comment, I had no idea what was going on most of the game.
Title: Re: Weekly Online Game
Post by: danisthirty on November 06, 2015, 03:00:20 PM
I'm not sure I can comment, I had no idea what was going on most of the game.

Ha ha. I know what you mean! ;)

I wasn't sure what my gold was worth, and after being the only player not to win 34 points from the big city at the start of the game, I was doing whatever I could to keep myself in the game. Sharing the big barn farm was helpful in that respect (and very lucky, purely down to tile drawn) but I was so far behind everyone on points that I didn't think much of my chances so attempted to take a few farms to boost my score a bit. Evidently this worked quite well, but not well enough!

Tunnels were crazy. I had no idea what I was doing with them and ended up losing my phantom where I thought I was taking a quick few points. I think we were all agreed that 2 tokens each in a 4-player game just isn't enough as you need two tiles to complete a single road...

Anyway, good game. And congratulations to Leven on his win! :) :(y) :blue-meeple: :blue-meeple: :blue-meeple:
Title: Re: Weekly Online Game
Post by: Hounk on November 07, 2015, 05:43:51 AM
Looks like you had an exiting, but quite complicated game. Castles were mostly "forgotten", only Decar placed one. There were only 2 more legal spots on the board anyway, although they would have both been in the vicinity of the crazy long road with blue and red tunnel.
Title: Re: Weekly Online Game
Post by: Decar on November 07, 2015, 09:02:18 AM
The plan was to use the castle to score the city to the south.  But it scored 11 for the crazy road Dan and I both shared.  I could have completed another to the north a turn before.  Not sure why I didn't now.  That would have been big points another 11; although some extra points for the barn to Leven.  That Bridge was well placed in Leven's farm.

I'm not sure anyone was really checking to see what another player could have been doing with Bazaar tiles and giving them away for 1 or 2 points.  I was probably over bidding later in the game.

Dan and I both think the Tunnel rules need a rewrite.  It's a great expansion, but there are not enough tokens to do anything worthwhile; and it's very easy to trap yours/others meeples.  I think being able to reclaim your tokens would help; or maybe just have a lot more.
Title: Re: Weekly Online Game
Post by: Hounk on November 10, 2015, 01:10:35 PM
How about a new "Weekly Online Game" tomorrow at 9 pm CET?
Title: Re: Weekly Online Game
Post by: Hounk on November 11, 2015, 11:49:16 AM
So are there people interested tonight? I'll wait in chat.
Title: Re: Weekly Online Game
Post by: Rich_The_Fish on November 11, 2015, 11:58:53 AM
So are there people interested tonight? I'll wait in chat.
Hi Hounk. Just to let you know, I'll not be available tonight as I'm really shattered - so much so that I'm already in bed! Hope you manage to get a game tonight.
Title: Re: Weekly Online Game
Post by: Hounk on November 16, 2015, 02:35:37 PM
Anybody tomorrow for a "Weekly Game"?
Title: Re: Weekly Online Game
Post by: danisthirty on November 17, 2015, 07:11:21 AM
Anybody tomorrow for a "Weekly Game"?

Me probably! 8)
Title: Re: Weekly Online Game
Post by: jungleboy on November 17, 2015, 07:53:13 AM
I think we're trying to play our dream team match tomorrow night so I'm probably out.
Title: Re: Weekly Online Game
Post by: danisthirty on November 17, 2015, 08:06:12 AM
I believe Hounk's message proposing the weekly game "tomorrow night" was posted yesterday meaning it's actually scheduled for tonight? I'm not certain though.

If it is tomorrow (i.e. Wednesday) then I'm out too as I'm playing my World Cup match with Leven...
Title: Re: Weekly Online Game
Post by: jungleboy on November 17, 2015, 08:43:46 AM
Ahh OK. The tapatalk app says it was posted 9 hours ago. Another issue with tapatalk!
Title: Re: Weekly Online Game
Post by: Hounk on November 17, 2015, 10:41:10 AM
Yes, I made the post yesterday, and meant today, Tuesday. Tomorrow, Wednesday, I would not have time myself.

So are we scheduling like usual 9 CET, or are there other time preferences?
Title: Re: Weekly Online Game
Post by: Hounk on November 17, 2015, 12:37:22 PM
Till now, no game has taken place or even started. Nobody want to join?
Title: Re: Weekly Online Game
Post by: danisthirty on November 24, 2015, 04:31:15 PM
So many people accepted my bold challenge in the "PLAY ME NOW!" thread that we decided to have a 4-player weekly game:

(http://www.dan.tehill.net/weekly_24nov15_scores.jpg)

(http://www.dan.tehill.net/weekly_24nov15_map.jpg)

(yes, I was playing in night mode and I even had to rotate the map to make the screenshot)

This game was great fun. It got off to a very aggressive start when I chose to trap two of Merlin's meeples with my first post-river tile of the game. Rosco went after khalid with another aggressive placement and before long we were all after each other (although nobody else quite so ferociously as Merlin was attacking me I felt - it took some pretty special tiles to get me out of some of the situations he created for me but I was mostly quite lucky in what I drew).

Despite coming second, I've awarded myself a moral victory for placing a farmer inside the cccc tile from Inns & Cathedrals and winning 12 points for him. I also shared a 15-point farm with Rosco and had a 9-point farm to myself. Aside from this I did well on cities and roads but didn't get a lot of trade tokens or gold.

Merlin played very well and couldn't be beaten once he'd secured 55 points for himself from the main farm (11 cities + pig herd tile from River 2 + pig). Well done also to khalidq for joining in with the game even though he'd never played with Goldmines before! And to Rosco, for... managing to play without his favourite colour meeples :red-meeple: :(n)
Title: Re: Weekly Online Game
Post by: Merlin_89 on November 25, 2015, 09:30:47 AM
I totally admit, it was quite cut-throating. Everything could happen, and we weren't sparing each others feelings... :P
Title: Re: Weekly Online Game
Post by: danisthirty on November 25, 2015, 09:39:30 AM
I totally admit, it was quite cut-throating. Everything could happen, and we weren't sparing each others feelings... :P

Exactly. My main hope is that some day I can come to terms with it and perhaps even learn to forgive you. I'm not making any promises though... :D
Title: Re: Weekly Online Game
Post by: danisthirty on December 03, 2015, 11:08:04 PM
A weekly game with Merlin_89 :yellow-meeple: and khalid :red-meeple:

(http://www.dan.tehill.net/weekly_03dec15_scores.jpg)

(http://www.dan.tehill.net/weekly_03dec15_map.jpg)

I did all my usual T & B tricks such as getting my builder trapped early on :(n), being completely out-competed for the trade goods :(n) and failing to place my pig :(n) but other than this got completely stuffed in the first quarter of the game when Merlin expertly killed a cathedral city rendering 2 of my meeples worthless, and another for just 1 point. Merlin and khalid lost a meeple each as well, but in a game without a lot of extra wood it seemed like the rest of the game was going to be an uphill struggle for me with just 4 meeples and no builder, and I wasn't wrong... :-\

After working to recover pretty much everything else I had on the board (thwarting yet another of Merlin's attempts to trap my meeples in the process) I was able to re-group a little bit and consider what few options I had left for keeping myself in the game. I had to play it safe and couldn't afford to take any chances, but needed to secure the main farm which I already had one meeple on if I wanted to keep up with the big boys. I was expecting there to be more of a fight for this, but Merlin didn't seem interested even though he already had a farmer down on it, and I eventually got my second farmer onto it without much opposition. While this was going on I kept my score ticking over with a few small cities and short roads, and despite not having any trade goods bonuses to look forward to I did manage to build a small lead in the process.

At one point in the final quarter of the game I drew a ccff splitter from the basic game. I was still in "quick win" mode at that point and was looking for a small city to complete, but Merlin seemed quite distressed by my tile based on what he posted in the chat window so I reconsidered my options and used it to glom into a city of his with my large follower instead. Khalid completed the city at the first opportunity in order to take the trade goods (of which there were several) and also the King tile (which ended up being worth 21 points) and I took 18 points for the city. This was my favourite moment of the game for obvious reasons! >:D

My other favourite moment of the game was when I closed a long road belonging to khalid. It made sense really as it was only an 8 point road with no inn, but it did mean that I took the Robber Baron tile from him which also ended up being worth 21 points, plus I got to farm an enclosed field in the process for 6 guaranteed points.

As the number of tiles remaining dropped into single figures we all started dropping last-minute farmers wherever possible. Khalid certainly seemed to have a keen eye for where the most valuable ones were and I was able to grab a hard to reach 9-point farm when I drew the final cloister of the game too. I had hoped to drop my pig on my 7-city farm with my last tile but drew a crrr instead, which didn't help as I had no meeples left. Instead I used it to complete a short road which won me a single point even though I couldn't claim it as I still had the Robber Baron tile.

The win was a nice surprise as I didn't really feel like I deserved it against two strong opponents who, it has to be said, seemed to be playing the game far more intelligently than I was. It was a fun way to spend an hour or so regardless of the outcome though, so thanks very much for the game guys! :) :(y)

:blue-meeple:
Title: Re: Weekly Online Game
Post by: jungleboy on December 20, 2015, 10:22:15 AM
It's a late call, but is anyone up for a weekly game tonight? Say 21:30 CET (8:30 BST)?
Title: Re: Weekly Online Game
Post by: danisthirty on December 20, 2015, 10:49:52 AM
It's a late call, but is anyone up for a weekly game tonight? Say 21:30 CET (8:30 BST)?

I think I'm going to be wrapping tonight (again).

While I have the opportunity though, I'd also like to insert a little joke/ pun about wrapping and gangsta-rap here (gangsta-wrapping or something), but it's been a really long day and my brain isn't working. Please pretend I made a joke though, and that it was really funny. :)) :)) :)) :(y) O0
Title: Re: Weekly Online Game
Post by: Decar on December 20, 2015, 10:56:07 AM
A merit for the hilarious pun  :(y)

Not sure about tonight - perhaps we can schedule a game during the week.  How's  Monday or Tuesday?

Edit:  I suggest we play Winter Edition in JCZ given the time of the year :)
Title: Re: Weekly Online Game
Post by: Rich_The_Fish on December 20, 2015, 11:30:59 AM
As much as I'd love to play, I think I'll be struggling this side of Christmas to be honest. Have a great game if you manage it. I hope that you all have a fab Christmas and Santa brings you lots of lovely Carcassonne goodies!
Title: Re: Weekly Online Game
Post by: jungleboy on January 10, 2016, 01:07:09 AM
Is anyone interested in a multiplayer game tonight? Around 9-9:30pm CET / 8-8:30pm BST?
Title: Re: Weekly Online Game
Post by: Jéré on January 10, 2016, 01:14:26 AM
I'm in!
Title: Re: Weekly Online Game
Post by: danisthirty on January 10, 2016, 02:06:33 AM
I might be in. I spent all day yesterday painting and I'm probably going to be wallpapering and shifting furniture around today, but if I finish at a sensible time I'll try to get to the chat room... :(y)
Title: Re: Weekly Online Game
Post by: Rosco on January 10, 2016, 09:48:45 AM
I will try to
Title: Re: Weekly Online Game
Post by: danisthirty on January 10, 2016, 11:56:33 PM
How did the game go? Sorry I missed it. I had a really busy week at work last week and have another ahead of me this week. So naturally, the one thing I wanted to do all weekend was decorate a bedroom... >:(
Title: Re: Weekly Online Game
Post by: jungleboy on January 11, 2016, 03:45:50 AM
It was a great 4-player game between Jéré, Rosco, khalidq and me, playing with Abbey and Mayor and King and Robber Baron. It was a very strategic game as you would expect. At one stage Rosco looked good with a large lead, but he wasn't able to place his barn until right at the end in a small farm. Then it looked like Jéré would win, but he wasn't able to secure either the King or Robber Baron which hurt him. In the end khalid, who had the lowest score when the last tile was played, used his share in the largest barn farm with Jéré, his share in the largest incomplete city with Jéré and his ownership of the King tile to overtake everyone and win the game.

I was the first to place my barn and I chose to place it in what didn't look to be the main farm (and didn't become the main farm), just because I preferred to place it ASAP and then work on building the farm I'd put it in. I tried to join it to the main farm but was unsuccessful. The other thing that thwarted me was that I worked for most of the game to build and extend a very large road that I had control of with two thieves. I eventually chose to join it up with another of Jéré's thieves so that we would share the points, just because I wanted to finish it to win the Robber Baron. The road could only be finished with an abbey, and I after placed the final tile at the other end, I was hoping to use my abbey on my next turn to complete the road and an adjacent cloister. But Rosco jumped in with his abbey, giving Jéré and I the points for the road and winning the Robber Baron for himself. From that point on, I knew that I didn't have enough points or potential points to win the game.

 
Title: Re: Weekly Online Game
Post by: Valheru on January 11, 2016, 05:54:01 AM
After that game, Khalid, Rosco and myself (first game, woop) did a short one. I think Khalid will do a report soon!
Title: Re: Weekly Online Game
Post by: khalidqasrawi on January 13, 2016, 09:42:53 AM
Sorry for tardiness.  It was a good evening for me yes.  First game was pretty tense.

2nd game pictures attached.
Khalid 108
Rosco 87
Valheru 73

Cloisters and cities won me the game.  The farms looked more threatening at times but fortunately, no super farm was ever created.  Excellent game Valheru and welcome to our club.  Looking forward to the next competition.
Title: Re: Weekly Online Game
Post by: Hounk on January 19, 2016, 03:56:41 PM
After the conclusion of our "Dream Team" match Merlin, Curt, and I also joint a 5p game with khalidq and Chuck. Expansions had been T&B and Towers, which is an epic combo, I think.

Curt suffered a little with the interface early, when he finished Merlin's "kidney city" for 8 points and instead of capturing his knight placed a meeple on top of the 2-storie high tower in the big city. There were more missed out opportunities for the tower in this game, including:

Especially because of my builder mistake, I would never had thought, this would be enough for my win, but turned out, that securing 30 points trade goods just with the big city (which I did not own), were sufficient for the win, especially, because I prevented the city, I shared with chuck from an easy finishing by placing the CCCF with pennant (next to curts tile "Nr.5").
Title: Re: Weekly Online Game
Post by: danisthirty on January 19, 2016, 10:35:01 PM
Looks like a good game, I wish I'd played now. Shame about the mistakes with the Towers but I think most of us have been there and done the same thing at least once or twice (I certainly have anyway)!

Who was Chuck? Was he Carcking?
Title: Re: Weekly Online Game
Post by: jungleboy on January 19, 2016, 11:06:38 PM
Looks like a good game, I wish I'd played now. Shame about the mistakes with the Towers but I think most of us have been there and done the same thing at least once or twice (I certainly have anyway)!

I'm sure I'm up to about 5 or 6 times by now! Let's do something about it (http://www.carcassonnecentral.com/community/index.php?topic=2354.msg33242#msg33242).
Title: Re: Weekly Online Game
Post by: Chuck on January 19, 2016, 11:07:15 PM



Who was Chuck? Was he Carcking?

No, Chuck is Chuck! ;-)
It was a very good game, although I was the victim of the towers in the beginning.

Title: Re: Weekly Online Game
Post by: Carcking on January 21, 2016, 06:11:20 AM
Looks like a good game, I wish I'd played now. Shame about the mistakes with the Towers but I think most of us have been there and done the same thing at least once or twice (I certainly have anyway)!

Who was Chuck? Was he Carcking?

Haha - no offense to "Chuck" but I wouldn't jump in and admit to that score  >:D  :P
Title: Re: Weekly Online Game
Post by: Chuck on January 21, 2016, 11:49:43 AM
Well, it was my second online-game and in real-life, I don't play with the towers very often. So I have no problem to admit, that it was me! ;-)
Title: Re: Weekly Online Game
Post by: Curt194 on January 21, 2016, 12:19:49 PM
I enjoyed the game (even though I came last). It's definitely a combo is try again! Felt a bit silly after capping the tower but wasn't too horrified as it wasn't a league game  :P in future I'll make sure to be a bit more careful with it!

I don't get much play with the tower but I would certainly like to, especially with the strategic tile placements involved.
Title: Re: Weekly Online Game
Post by: Carcking on January 21, 2016, 12:59:21 PM
Well, it was my second online-game and in real-life, I don't play with the towers very often. So I have no problem to admit, that it was me! ;-)
Just joshing with you. Please don't take offense. We are both Princesses. How will it feel when you crush me into the Carcassonne map? haha
Title: Re: Weekly Online Game
Post by: Chuck on January 21, 2016, 01:48:00 PM
No offense taken! :-)
I hope, I can win some league games in the future, but I guess, I'm going for the last place! ;-)
Title: Re: Weekly Online Game
Post by: danisthirty on January 21, 2016, 01:58:29 PM
Well, it was my second online-game and in real-life, I don't play with the towers very often. So I have no problem to admit, that it was me! ;-)
Just joshing with you. Please don't take offense. We are both Princesses. How will it feel when you crush me into the Carcassonne map? haha

If I tried to tell you how much this made me laugh I don't think you'd believe me. ;D

"Come on mate, leave it out. We're both princesses..." (said in a very butch voice)
Title: Re: Weekly Online Game
Post by: jma03 on January 21, 2016, 02:41:02 PM

this afternoon was satisfactory.
I have had an opportunity of playing with two great warriors and practice for the league , with victory for me.
I hope this does not harm in the future ....


also I was on a roll as I could overcome my personal record with the base game .
Finally I leave here ( 300 points)
Title: Re: Weekly Online Game
Post by: jma03 on January 21, 2016, 02:43:15 PM
.
Title: Re: Weekly Online Game
Post by: jma03 on January 21, 2016, 02:43:52 PM
.
Title: Re: Weekly Online Game
Post by: khalidqasrawi on February 06, 2016, 03:10:57 PM
 :red-meeple: khalidqasrawi: 226
 :green-meeple: Hounk: 195
 :black1-meeple: Valheru: 134

Saturday night, no wine glass in hand I joined in this impromptu game with Valheru and Hounk.  After a little preamble with Hounk explaining the Phantom to us, we set forth to play BG, I&C, T&B + phantom.

I'm not really sure what happened.  It took me 20 moves to settle in, I was making tea and working out how to use the phantom, meanwhile Valheru and Hounk were busy lining up cities and farms and getting their builders active then somehow, I finished mega city 1 with the cathedral on it and with it's size and it's trade goods, I more or less took control.  I did share the city points with Hounk so Valheru was pretty much out of the game at that point.  I got a bit interested at after that but still maintaining my 10 second rule for placing tiles and meeples in friendly matches.  Okay so maybe it stretched to 20 seconds after the kettle boiled.

The rest of the game scratched along.  I just had to hold onto the trade goods and make sure I annoyed Hounk enough to keep him from scoring big.  The last battle was for the farm.  I tried to get my big meeple onto his farm but during the process of the battle ended up with the farms separate but mine had only one less city on it anyway.

Interesting game in the end.  Pretty lucky for me really.
Title: Re: Weekly Online Game
Post by: Valheru on February 06, 2016, 05:26:26 PM
Did you really had to post my debacle?  ;)
Title: Re: Weekly Online Game
Post by: khalidqasrawi on February 07, 2016, 12:51:39 AM
Hounk's suggestion! Anyway, the score doesn't properly represent your game play. That big city was crippling for you.
Title: Re: Weekly Online Game
Post by: jma03 on February 10, 2016, 07:20:46 AM
Here a friendly game between Ross and me.
With some expansion as the Russian monasteries , which I ignored , but the truth is that it was entertaining.

I had some luck with the last tile and a great fight for the main farm .
Title: Re: Weekly Online Game
Post by: Leven on February 12, 2016, 04:05:50 PM
An exciting friendly game between kettlefish, Chuck and me with the Inns and Cathedrals and the Princess and Dragon expansions.
Lucky game for me. It was unbelievable that I drew almost all cloister tiles, it's fair to say that I won the game thanks to them as I collected 40 points with my monks. In one occasion I needed an RFFF tile to finish one of my cloisters, and I drew it right in the next round (and of course it was a cloister tile again). On the other hand, I was waiting for a simple city finisher tile (to complete a big city) for ages, and when I finally got one it was already too late. In the end there was a big battle for a 18 pt farm which was eventually tied between me and kettlefish but Chuck had a big follower waiting for joining there, and if he had done that then he would have won the game.
Thanks for kettlefish and Chuck for this enjoyable game.
Title: Re: Weekly Online Game
Post by: Hounk on February 17, 2016, 11:41:10 AM
Anybody fo a game tonight? Will wait in chat.
Title: Re: Weekly Online Game
Post by: miicha on February 19, 2016, 06:28:56 AM
Anyone playing today?    ;D
Title: Re: Weekly Online Game
Post by: Hounk on February 19, 2016, 12:06:07 PM
I would like to play, will have a look in chat now.
Title: Re: Weekly Online Game
Post by: jungleboy on February 19, 2016, 12:33:21 PM
Hounk and I are in the chatroom if anyone's keen for a game.
Title: Re: Weekly Online Game
Post by: Valheru on February 20, 2016, 04:19:06 PM
Played a friendly game against Miicha from Finland, where it isn't as cold anymore as in the middle of the winter ^^, expansions were I&C, T&B and Besiegers (a first encounter with it for Miicha)

Valheru: 198
Miicha: 160

Difference of 38 points isn't a justification of this close game. I was really lucky with the right tiles at the right moment. We started off with pretty big cities on both sides, each sticking to his own. The builder was really busy during the whole game. A cathedral came at the wrong time for me and I placed it in Miicha's city right in the middle, thinking it couldn't be finished. Boy, was I wrong! Attempts to join in at multiple times were blocked or countered so I had nothing on that city. The fun thing is that besiegers can do an awful lot when encountered with those huge cities. Twice I managed to half the points that Miicha could win.

Meepleshortage was a pretty big factor in this game as well, both Miicha and I had to face fases of desperate meeple shortage, due to good blocking of the both of us, or just unfinished projects because of getting the wrong tiles. But, to be honest, I feel that Miicha had the bigger problem with it in the end.

The farmgame was the difference though. Miicha engaged on the middle farm and we were pretty even during the most of the game. Then I made a move with my big meeple to secure it (with another possible to connect) and was able to block off attempts made by Miicha, as you can see at the left of the screen and a bit below. The big red meeple was one of those. At the same time, I was pretty solid in the farm on the top, which made a spectacular 36 points in the end, because of the pig/finished besieged cities and grabbing some points at other smaller farms at the end resulting in a staggering 84 points for me!

It has been a week or more since I played an online game, so thank you Miicha. I thoroughly enjoyed it!
Title: Re: Weekly Online Game
Post by: danisthirty on February 21, 2016, 03:00:36 AM
Welcome to the forums miicha! :) :(y)

Congratulations on your game, I hope it was enjoyed by both of you...
Title: Re: Weekly Online Game
Post by: miicha on February 21, 2016, 04:41:48 AM
Welcome to the forums miicha! :) :(y)

Congratulations on your game, I hope it was enjoyed by both of you...

Thank you  :)

It was an enjoyable game !
Title: Re: Weekly Online Game
Post by: miicha on February 21, 2016, 07:29:15 AM
I'll be hanging around in the chat today if someone wants to play :)
Title: Re: Weekly Online Game
Post by: Decar on February 21, 2016, 07:40:48 AM
Sorry I disappeared from the chatroom without saying goodbye last night! Glad you found a game!
Title: Re: Weekly Online Game
Post by: Valheru on February 22, 2016, 12:32:39 PM
Two games!

Dan-Miicha-Valheru (basegame only)

And a big one with GQ, T&B, I&C and P&D with Miicha!

Title: Re: Weekly Online Game
Post by: danisthirty on February 22, 2016, 12:41:31 PM
Thanks for the game guys. That was a blast. I liked that even though we were playing quite aggressively it was still a fun and friendly game! :) :(y)

PS - I must apologise to Miicha for drawing all the cccf tiles when all he needed was one of them! >:D
Title: Re: Weekly Online Game
Post by: Valheru on February 22, 2016, 01:46:04 PM
So I took the worst beating in online Carcassonne playing against Leven (with his favorite expansion I&C, he smartly mentioned after the game  :P )

40 tiles left and all my meeples were trapped or in a farm. It was so frustrating haha. Credit to Leven's play, insanely good in my opinion. You can see a screen of that glorious occassion.

My luck turned a bit when getting two needed tiles in quick succession but it definitely wasn't enough to even approach Leven.

Final score: 122-50.

I feel sick.  :-\
Title: Re: Weekly Online Game
Post by: Hounk on February 22, 2016, 01:52:29 PM
How about settling a game in advanced next Wednesday, so day after tomorrow, around 9 pm CET, would anybody be interested?
Title: Re: Weekly Online Game
Post by: danisthirty on February 22, 2016, 02:07:09 PM
So I took the worst beating in online Carcassonne playing against Leven (with his favorite expansion I&C, he smartly mentioned after the game  :P )

No you didn't (http://www.carcassonnecentral.com/community/index.php?topic=2042.msg28221#msg28221). ;)
Title: Re: Weekly Online Game
Post by: miicha on February 22, 2016, 07:47:03 PM
Thanks for the game guys. That was a blast. I liked that even though we were playing quite aggressively it was still a fun and friendly game! :) :(y)

PS - I must apologise to Miicha for drawing all the cccf tiles when all he needed was one of them! >:D

Thank you also!

No need to apologize, that happens a lot :D And sorry I didn't get to say goodbyes in the chatroom because I was AFK for a while :)
Title: Re: Weekly Online Game
Post by: danisthirty on February 22, 2016, 10:55:59 PM
How about settling a game in advanced next Wednesday, so day after tomorrow, around 9 pm CET, would anybody be interested?

Sounds like a plan. I will try to make sure I am available and in the chat room then.
Title: Re: Weekly Online Game
Post by: Leven on February 24, 2016, 11:25:56 AM
How about settling a game in advanced next Wednesday, so day after tomorrow, around 9 pm CET, would anybody be interested?

I'm in if you can wait until 9:30.
Title: Re: Weekly Online Game
Post by: Valheru on February 24, 2016, 11:34:11 AM
I'll be there as well!
Title: Re: Weekly Online Game
Post by: Leven on February 24, 2016, 02:33:46 PM
A great game with Chuck, Hounk and Valheru. We played with River I, Traders & Builders, Abbey & Mayor and Besiegers. (For me it was the premiere of besiegers. I have it at home but have never played with it so far.)

Hounk won the game by some points in the end, his key to the victory was finishing Chuck's mega (but besieged) city by his Abbey tile, this way gaining the last two barrels + 8 pts for his barn.
Title: Re: Weekly Online Game
Post by: Valheru on February 24, 2016, 02:58:28 PM
After that, I wanted a rematch for my loss in the league against Hounk. Probably shouldn't have done it haha.

Very even game in the beginning, took an early dive on the farm and was able to put 3 meeples in pretty quick succession on it. Hounk had two with one in the waiting room. Meanwhile, my meeples were being expertly trapped by Hounk. I did a bit of trapping myself but it prooved not enough to disable him in his game.

Next, I made a critical error when connecting the farm on the bottom with a ffrr tile because I was trying to disable all scoring potential for Hounk while I still had the lead (and was in desperate meepleshortage). I was blind for the consequences of that move and it proved fatal. I now needed a fffr (cloister) tile to even get a meeple back. Unfortunately, Hounk got it and was able to produce point after point making the big difference in the end.

Good game Hounk. I'll need a rematch on this rematch (rematchception) ;)

 :black1-meeple: Hounk 129
 :green-meeple: Valheru 82

Not my week, definitely not my week...
Title: Re: Weekly Online Game
Post by: Valheru on February 28, 2016, 01:44:41 PM
Latenight game against Khalidq with I&C, The festival and GQ11. Not a lot of rules to keep in mind, but nonetheless surprising tiles.

Khalidq  :red-meeple: 195
Valheru  :green-meeple: 192

What a close match is was. Because of the surprising tiles in the festival, I managed to connect my seemingly trapped big meeple on the farm to win it in the end. In the meantime, I lost eye on the city completing power of Khalid, and he grabbed about 50 points in the process. I was waiting on one last city element tile to get some last points in but there weren't any left. Alas, close game which could have gone either way so not that disappointed to lose. Khalid is a great player and he confirmed that once again.

Good game Khalid, thank you for it. I needed that tonight!

Title: Re: Weekly Online Game
Post by: Valheru on February 29, 2016, 01:33:58 PM
Two games, against jma03 and khalidq. The losing streak continues, but with BIG BIG BIG losses now.

Title: Re: Weekly Online Game
Post by: danisthirty on March 01, 2016, 01:29:31 AM
At least nobody can accuse you of shying away from competing against the big names! Well done on your games, despite the scores, and thanks for posting the screenshots! :)
Title: Re: Weekly Online Game
Post by: Hounk on March 08, 2016, 03:48:06 PM
Just a quick upload of a great and fun 3P game Curt, Adrornalin and I had, in particular, so that Curt can get notice for Order of the Meeple, too. (Also Adrornalin of course, if he wants for yellow meeple.) To late for a summary.
Title: Re: Weekly Online Game
Post by: Valheru on March 08, 2016, 03:57:05 PM
And a really quick one by Adrornalin and myself. Close game but just not enough for me.. Oh well, congrats Adrornalin ;)


Title: Re: Weekly Online Game
Post by: Hounk on March 29, 2016, 06:24:17 AM
How about another game tonight? :black1-meeple:
Title: Re: Weekly Online Game
Post by: Chuck on March 29, 2016, 09:55:40 AM
I might be able to play a game tonight while "watching" GER-ITA.
Title: Re: Weekly Online Game
Post by: Hounk on March 29, 2016, 11:55:41 AM
I'm waiting in chat right now. Decar and zone2 seem to be there, too, but did not reply yet.
Title: Re: Weekly Online Game
Post by: Chuck on March 29, 2016, 12:14:38 PM
Need some more time for eating...
Title: Re: Weekly Online Game
Post by: Valheru on April 04, 2016, 03:50:50 PM
Played an online match with Hounk and Adrornaling while Danisthirty was so kind to host this for us.

We used the following (mini-) expansions:
A&M
I&C
GQ11
Fliers
Phantom

The endscore:
 :blue-meeple: Valheru 232
 :black1-meeple: Adrornalin 218
 :green-meeple: Hounk 198

Very exciting game! I made the choice to quickly place my barn. I've seen Chuck do it a couple of times and it might be an advantage if you're sure the farm is viable and expandable. In the end, that proved vital with a wopping 36 points (although shared with Hounk after a while). During the endgame, grabbing as much farmpoints as you can get is most of the time the right choice. It gave me 77 points, being enough for the win.

Citywise Adrornalin won that battle! The BIG city on the left was worth 72 points. I was in it, Adrornalin joined with his mayor. I then had the chance to fly into it and place my mayor but mistakenly I placed a regular meeple. Adrornalin did the same, but with his big meeple. Hounk tried to join as well and succeeded but the big meeple proved to be the edge in this battle. Hounk and Adrornalin were surprised that I closed the city off with my abbey but I figured that the 9 extra points might come in handy. Still not sure if I made the right call in the end. Probably not.

Glad that I managed the win, against some tough opponents! Definitely need to work on my wagon game, I hardly ever use it! And I'm loving fliers more and more every game!



Title: Re: Weekly Online Game
Post by: Chuck on April 05, 2016, 03:58:01 AM
Interesting that I may have been an ideagiver to the more expierienced players! :-) Seems like a fun game, that you had.
Title: Re: Weekly Online Game
Post by: Valheru on April 05, 2016, 04:33:55 AM
Interesting that I may have been an ideagiver to the more expierienced players! :-) Seems like a fun game, that you had.
Experienced? Me? Hardly but I appreciate the compliment haha!
Title: Re: Weekly Online Game
Post by: ny1050220 on May 01, 2016, 01:30:01 PM
So after today's league game, Chuck, Dan, and I played a short friendly game with mini#1 flier and mini #5 mage & witch.
Dan and I tried very hard to to sneak in the other person's feature through out the game. I managed to share a field with Dan. Dan flew a monk to my cloister, and he sneaked into my city on the top left corner. I then managed to add another knight. The final few tiles of Dan's and mine were focused on this city. Dan tried to add his second knight with his last but one tile, and I was so lucky to block him with my last tile: his last tile is ccrr!
I got really lucky in this game.
Title: Re: Weekly Online Game
Post by: danisthirty on May 01, 2016, 02:41:49 PM
Congratulations on your win ny! I don't know where all my meeples went. I guess they were spread about all over, but I kept surprising myself at how few I had available.

Anyway, don't undermine yourself ny, you played a great game and deserved the win!
Title: Re: Weekly Online Game
Post by: Chuck on May 18, 2016, 02:07:47 PM
Played a game with Halfling with the Fliers, I&C and T&B. My first online victory!! :D  :blue-meeple:Chuck 246 -  :yellow-meeple:Halfling 241
Halfling got a good start, we had some fights over some cities, mostly I won, there were not much farm battles, we claimed our territories and that was it.
I got most of the trading goods and was lucky with one flier tile to sneak my big follower into one of Halflings cities. He had the majorities in the streets and cloisters. In the meantime, he got ahead by 20 or so points. My victory was sealed with the last tile, which was a cfcf. I needed it to close my last city and so I could gain 10 points and add another city to two of my farms.
Thanks for the good game, Halfling!

Hmm, my screenshot is too big in size.... I'll check that tomorrow.
Title: Re: Weekly Online Game
Post by: Valheru on June 02, 2016, 01:37:22 PM
Played a practice match for the Tower League tonight again Khalidq. Sneaky Farmer stealing for the win!
Title: Re: Weekly Online Game
Post by: Halfling on June 06, 2016, 11:06:14 AM
Enjoyed the loss to Chuck a couple of weeks ago which gave my erstwhile opponent his first friendly win.  It was a close game that I couldn't close out.  I see you've started winning tournament matches too.  Keep it up and I hope we play out Tower B match soon.

p.s. does this count as a 'weekly game' or is there an 'official' weekly game that I need to locate to get on the 'Order of the Meeple' radar?
Title: Re: Weekly Online Game
Post by: Chuck on June 06, 2016, 01:57:22 PM
Thanks, Halfling. I'm getting used to the wins. ;-) It's cool to play against you again!
As far as I understand it, our friendly match counts toward the Order of the Meeple. So we both solved one task. :-)
Title: Re: Weekly Online Game
Post by: MrNumbers on June 09, 2016, 10:36:01 AM
p.s. does this count as a 'weekly game' or is there an 'official' weekly game that I need to locate to get on the 'Order of the Meeple' radar?

As far as I am informed, "Weekly game" (for "The Order of The Meeple") is a game with at least 3 participants.
Title: Re: Weekly Online Game
Post by: danisthirty on June 15, 2016, 01:09:56 PM
I'd really like to play another proper weekly game like we did back in the good old days... :)

It would be awesome if we could gather 4 or more people together who could play tonight. Even more awesome if we could be ready to go within the hour but that may be optimistic. Please post here if interested in any case, or see you in the chat room! :(y)
Title: Re: Weekly Online Game
Post by: Chuck on June 15, 2016, 01:45:14 PM
I'm unavailable, sorry. Family came back from holidays....
Title: Re: Weekly Online Game
Post by: Hounk on June 15, 2016, 02:41:52 PM
Best day for a proper weekly game would be Monday for me t the moment.
Title: Re: Weekly Online Game
Post by: Halfling on June 15, 2016, 11:41:41 PM
I will be around this evening.
Title: Re: Weekly Online Game
Post by: Tross14 on June 20, 2016, 08:36:42 PM
Are you guys available at Fridays?? I would love to join your games and my I'm usually free at Fridays.
Title: Re: Weekly Online Game
Post by: danisthirty on June 21, 2016, 06:36:27 AM
I had a great game with Rich_The_Fish and Leven a few nights ago. We only used the basic tiles and didn't take it too seriously, but it was just a "fun" game even though Rich and I spent at least half the game with no meeples left!

(http://www.dan.tehill.net/weekly_17jun16.jpg)

The game kicked off with some favourable tiles for me and a few small cities. So, I was the first to claim the main farm but Rich and Leven certainly weren't far behind. Rich was clearly very keen on making sure he had a stake in the farm and threw everything he had at it from quite early on. I cut one of his farmers out, and Leven trapped 3 of our meeples (1 for me and 2 for Rich) but he still managed to finish with 3 on the farm which was enough for an equal share of the 24 points that were on offer.

With my 3 farmers and 1 trapped monk (for 8 points) I had just 3 meeples left at my disposal. One became a knight in a city that I was using as a dumping ground for unneeded city tiles, another got stuck on a road and another got stuck in a 1-point city. So, I spent most of the game silently collaborating with Rich in keeping Leven out of our farm as he was ahead of both of us on points but only had 2 farmers connected.

It was a tough game for Leven as he was fighting a losing battle trying to get a third farmer onto the main farm. The tiles weren't helping him either and at one point he drew either 3 or 4 frfr tiles in a row (none of which were any use to him). He did manage to share my big city though, and might have done better if he's stolen it from me outright. But without the farm, there wasn't much he could do...

Thanks for the game guys! Hopefully we can play again soon! :) :(y)

Are you guys available at Fridays?? I would love to join your games and my I'm usually free at Fridays.

Hi Tross14, welcome to the forums! I will probably be around on Friday evening and will try to make myself available in the chat room (http://sydby.com/carcassonne/irc/index.html) from about 8pm (UK time) onward. Where are you from? You might also be interested in the Welcome Tournament (http://www.carcassonnecentral.com/community/index.php?topic=2737) (a tournament for Carcassonne players who are new to these forums) as I believe a couple of people may have dropped out recently.
Title: Re: Weekly Online Game
Post by: Tross14 on June 21, 2016, 07:46:31 AM

Hi Tross14, welcome to the forums! I will probably be around on Friday evening and will try to make myself available in the chat room (http://sydby.com/carcassonne/irc/index.html) from about 8pm (UK time) onward. Where are you from? You might also be interested in the Welcome Tournament (http://www.carcassonnecentral.com/community/index.php?topic=2737) (a tournament for Carcassonne players who are new to these forums) as I believe a couple of people may have dropped out recently.


Hello to you as well, Danisthirty! I'm from the Philippines. Judging by the time zones,  I'm guessing that's around 3am here?? I'll try to catch up with that or plan on some other day instead. The welcome tournament does sound interesting, I'll go check it out. Thanks for the suggestion!
Title: Re: Weekly Online Game
Post by: danisthirty on February 03, 2017, 09:31:30 AM
Yo dudes.

We haven’t had one of our "weekly games" for at least a year now so I wanted to bump this post in an attempt to reinvigorate it again by seeing if anybody else would be interested in taking part?

My hope is that we could gather at least 4 - 6 people once (or twice?) a week at a regular time and then either play one big game between us all or split into two smaller groups depending on the number of players. Expansions could either be chosen in advance or selected on a “each player chooses an expansion” type basis with the end result being that we all get to know each other a little better, learn some expansions that we don’t often get to play, mock jungleboy and/ or Rosco, and generally just enjoy a relaxed/ "friendly" (whatever this means) game of Carcassonne together!

Just to get things started, I’m going to suggest that anyone who wants to play (all abilities welcome!) should meet in the online chat room at 8pm this Sunday as evenings seemed to suit most people quite well when we were trying to decide a time previously. Going forward, we could also add a mid-week game (perhaps Wednesday or Thursday) depending on availability.

Please post your thoughts here so we can start to plan something!

Dan :blue-meeple: :(y)
Title: Re: Weekly Online Game
Post by: Halfling on February 03, 2017, 11:01:53 AM
I like the idea. But I can't do Sunday.
Getting groups of 4 together should allow practice for the UK champs, 4 player is very different to 2 player and should definitely be practised.
Title: Re: Weekly Online Game
Post by: jungleboy on February 03, 2017, 01:35:01 PM
At the moment I'm free and keen for Sunday, although my rampant Portuguese social life might interfere between now and then...
Title: Re: Weekly Online Game
Post by: ny1050220 on February 03, 2017, 01:50:05 PM
Sunday 8pm UK time? I'll try.
Title: Re: Weekly Online Game
Post by: Decar on February 03, 2017, 02:29:20 PM
my rampant Portuguese social life might interfere between now and then...

What on Earth have you been upto  :o :o
Title: Re: Weekly Online Game
Post by: danisthirty on February 05, 2017, 11:54:50 AM
This is your 10 minute warning people!

See you in the chatroom (http://sydby.com/carcassonne/irc/index_meepledrop.html) at 8pm (hopefully)...
Title: Re: Weekly Online Game
Post by: danisthirty on February 05, 2017, 01:19:47 PM
ny1050220 and I were the only players available but we decided to have a game anyway. We both chose one small expansion; I chose Fliers, ny chose Mage & Witch:

(http://www.dan.tehill.net/Weeklyishgame_05feb17.png)

I find that it's usually the case with Fliers that you get maybe 1 or 2 opportunities to use effectively in a game, but on this occasion we both made at least 3 or 4 successful flights. However, this was almost my downfall as I ended up with 3 meeples in a relatively small city just because the opportunities to fly into it arose. I got lucky and was able to close it (while the Mage was inside it) and completed another road at the same time.

Once I'd got most of my meeples back I could get back into the game and the farm battle was well and truly on! ny1050220 made some great attempts to take it but overall I think I got the luck of the draw and managed to win one of the smaller of the 3 farms outright.

Overall it was a fun game that would have been very different if I hadn't drawn the crrr that I needed so desperately!

Thank ny! :) :(y) Hopefully there will be a few more people available in 4 days time on Thursday at 8pm? See you there!
Title: Re: Weekly Online Game
Post by: ny1050220 on February 06, 2017, 07:50:33 AM
Thanks for the summary! I'd say it was an intense game.
I'm not free on Thursday at 8pm (UK time). The Sun will be high in the sky and I will be teaching at that time. Hopefully other players will join you after dinner time.
Title: Re: Weekly Online Game
Post by: danisthirty on February 08, 2017, 08:19:08 AM
A little over a day to go before our next weekly game. Please accept this friendly reminder that we're due to meet in the chat room at 8pm (UK time) tomorrow.
Title: Re: Weekly Online Game
Post by: Chuck on February 09, 2017, 09:11:45 AM
Sorry, I won't be able to make it. Good game to all of you.
Title: Re: Weekly Online Game
Post by: Adrornalin on February 09, 2017, 11:10:20 AM
i try to be there tonight for one or two games
Title: Re: Weekly Online Game
Post by: Rich_The_Fish on February 09, 2017, 11:37:22 AM
It's looking like I'll be able to make it. See you guys shortly.

Sent from my SM-G930F using Tapatalk

Title: Re: Weekly Online Game
Post by: danisthirty on February 09, 2017, 12:04:12 PM
It's looking like I'll be able to make it. See you guys shortly.

Excellent!

5 minute warning guys, there are 4 of us in the chat room and we're about to set sail...
Title: Re: Weekly Online Game
Post by: thodekey on February 09, 2017, 12:27:35 PM
I don't see any known/famous/notorious names in the chatroom...? :(
Title: Re: Weekly Online Game
Post by: Rosco on February 09, 2017, 12:39:22 PM
Cam you wait for me? Or am I too late

Sent from my SM-G800F using Tapatalk

Title: Re: Weekly Online Game
Post by: danisthirty on February 09, 2017, 02:17:55 PM
I don't see any known/famous/notorious names in the chatroom...? :(

Cam you wait for me? Or am I too late

Sorry you missed the game guys. There were five of us already so we started on time. Hopefully you'll be able to join either on Sunday or next Thursday at 8pm?

Anyway, this weeks weekly game was played between jungleboy, Jéré, Adrornalin, Rich_The_Fish and myself. The game included Traders & Builders, Abbey & Mayor, The Goldmines and of course, Phantoms. Here are the scores:

(http://www.dan.tehill.net/weekly_09feb17_scores.jpg)

(http://www.dan.tehill.net/weekly_09feb17_map.jpg)

There was a lot going on and I'm sure everyone has their own stories to tell so I'll stick to my own. I felt like I got off to a pretty good start with some fortunate tiles. I didn't allow myself to get locked into any major battles and took a risk getting my barn down at the first opportunity. Jere turned out to be quite an ally in this game as we shared a road which I put almost no effort into yet he continued to extend it (mostly because it included his builder) and then completed it with an fffr cloister which merged my barn farm with his even though his was somewhat larger and had more potential. I also shared a couple of cities with jungleboy and Adrornalin and benefitted from these quite heavily even though I'd put very little effort into them.

I did OK on trade tokens (well, got an equal share in the barrels) but not as well as jungleboy who won 30 points, and did OK with gold (well, 2 bits) but not as well as jungleboy (who had 5) or Adrornalin (who had 4). Having a share in the big barn farm was a big bonus for me, but I won almost as many points from other farmers scattered around: a 9-pointer, a couple of 6s and 3 3s. This ate into my meeple supply, especially since I had a couple of cloisters on the go as well, but it wasn't until quite late in the game that I really ran low so it was just a case of hanging on in there until the end of the game.

Thanks everyone for the game, hopefully we can play again next Thursday and/ or Sunday this week so please post here if you're interested and plan on being around for it.
Title: Re: Weekly Online Game
Post by: jungleboy on February 09, 2017, 02:54:40 PM
Great game by all! It was tough to keep track of everything that was going on. I missed out on the main barn farm that Dan and Jéré created and didn't manage to score any in-game farms by connecting to barns either, so this was my big weakness. It just seemed that there was always so much other stuff to do that I didn't get around to laying prospective farmers that way, though obviously with the pig it can be a huge points generator. Instead I chugged along, middle of the pack points-wise for most of the game and eventually got my barn down on a minor farm. It wasn't until my mayor took away a 20-point, goods-heavy city from Jéré about 3/4 of the way through that I really thought I could potentially win the game. I then got more goods from another city and this, in combination with my lead in gold bars, was almost enough but Dan's superior farming was too much to overcome in the end.
Title: Re: Weekly Online Game
Post by: danisthirty on February 15, 2017, 03:49:44 PM
20:00 (UK time) tomorrow for the next weekly game. Who else is in?
Title: Re: Weekly Online Game
Post by: jungleboy on February 16, 2017, 01:42:56 AM
20:00 (UK time) tomorrow for the next weekly game. Who else is in?

I might still be recovering my lost Kickstarter games from the Portuguese black market. Or should that operation be successful, I might be playing them...
Title: Re: Weekly Online Game
Post by: Chuck on February 16, 2017, 02:11:54 AM
I can't promise anything, but if I'll find enough time, I might show up for another loss.... ;-)
Title: Re: Weekly Online Game
Post by: thodekey on February 16, 2017, 02:49:31 AM
I might be in as well.
Title: Re: Weekly Online Game
Post by: jungleboy on February 16, 2017, 07:13:06 AM
20:00 (UK time) tomorrow for the next weekly game. Who else is in?

I might still be recovering my lost Kickstarter games from the Portuguese black market. Or should that operation be successful, I might be playing them...

Update: I'm out. Luckily it's for the latter reason and not the former, since the postman did his job after all (http://www.carcassonnecentral.com/community/index.php?topic=1205.msg46988#msg46988).
Title: Re: Weekly Online Game
Post by: Sacvas on February 16, 2017, 09:29:06 AM
I'd like to join. How do I do it?
Title: Re: Weekly Online Game
Post by: Chuck on February 16, 2017, 10:33:16 AM
Unfortunately, I'm out too. :(
Title: Re: Weekly Online Game
Post by: danisthirty on February 16, 2017, 11:40:04 AM
I'd like to join. How do I do it?

Hello sacvas - welcome to the forums!

We will be playing using JCloisterZone which can be downloaded from here: http://jcloisterzone.com/en/

Assuming this is sufficient time for you to download it and get it running on your machine (should work on anything that runs Java) - we will be meeting in the chat room at 8pm UK time to kick off. The chatroom can be found here: http://sydby.com/carcassonne/irc/index.html

Hope to see you in about 20 minutes! :) :(y)
Title: Weekly Online Game
Post by: Jéré on February 17, 2017, 06:36:29 AM
Last night's game:

4 players, using I&C, BC&B, fliers and phantom

We experienced a bug with BC&B expansion. I will prepare an image to better explain it.

Another confusing situation arised when Steve wanted to land on Dan's road with the flier but JCZ wouldn't let him do that. We all thought it was a bug but after verifying in the CAR, it is not possible to land on a just completed feature (completed with the Flier tile).

Despite the bug that ruined a bit the game, it was really fun! Thanks guys!

(https://uploads.tapatalk-cdn.com/20170217/bca807fcd5704861d0663fbf62eb92c7.jpg)

(https://uploads.tapatalk-cdn.com/20170217/a6b7f9b04132b4d49d5ecb5c8abc6420.jpg)

(https://uploads.tapatalk-cdn.com/20170217/59c3f2f7e218c345803ffa0e03db8e66.jpg)
Title: Weekly Online Game
Post by: Jéré on February 19, 2017, 06:30:41 AM
The bug I was talking about. Something to keep in mind for the next league!
See numbers on the image and description below:

1) Steve owns the monastery
2) then he draws a curved road, the last tile needed to complete the monastery. Steve scores 9 pts.
3) which immediately triggers the scoring of Dan's castle, also for 9 pts.

(https://uploads.tapatalk-cdn.com/20170219/8e5703d2c0861c3bcf884ff7dbfb12ab.jpg)

Unless I am missing something, this is a bug because the completed monastery was out of range...


The other situation, just to clarify with the other players involved, was not a bug as we all thought...

1) Steve places a straight road with flier. This tile completes the road.
2) He gets a 3 on the die and lands on the "mirrored curves" tile. Steve wanted to place his meeple on the completed road to immediately score but JCZ only allowed him to place his guy on the south road, which at the time wasn't completed.

(https://uploads.tapatalk-cdn.com/20170219/2a8eb401a6e2442c69f21e835efb6214.jpg)

After verification in the CAR, this is a correct implementation of the rules.
Title: Re: Weekly Online Game
Post by: MrNumbers on February 19, 2017, 08:12:23 AM
I think this is not a bug: probably that tile completed also upper cloister with road, and Dan received 9 points exactly for that cloister, not Steve's. According to the rules, there is no need to own a completed feature to receive points for the castle.
Title: Weekly Online Game
Post by: Jéré on February 19, 2017, 09:57:04 AM
I think this is not a bug: probably that tile completed also upper cloister with road, and Dan received 9 points exactly for that cloister, not Steve's. According to the rules, there is no need to own a completed feature to receive points for the castle.

Ah! That could be a very good explanation. I'd need the other players to confirm that the tile ALSO completed the monastery with road... Because what we see here is the end game situation, so not 100% accurate. But I think you got it.
Title: Re: Weekly Online Game
Post by: danisthirty on February 19, 2017, 12:42:41 PM
I think this is not a bug: probably that tile completed also upper cloister with road, and Dan received 9 points exactly for that cloister, not Steve's. According to the rules, there is no need to own a completed feature to receive points for the castle.

Ah! That could be a very good explanation. I'd need the other players to confirm that the tile ALSO completed the monastery with road... Because what we see here is the end game situation, so not 100% accurate. But I think you got it.

The only thing I can remember is that TheSteveAllen placed the fffr cloister that is within the range of my castle, but he claimed the road so the cloister was left unoccupied. This said, I'm pretty sure that you needed either the ffrr tile with the (2) on it or the ffff cloister next to it to join your double farmer on to my farm (which ended up being your farm) - and the corner road got placed first. Everything else must have already been in place because you used the flier to get into my city and then joined my double-farmer on with a subsequent frfr (straight road) where you placed your own double.

So I think MrNumbers is right and that there was no bug. We just didn't spot it because the completed cloister hadn't been claimed...
Title: Re: Weekly Online Game
Post by: danisthirty on February 20, 2017, 04:07:43 PM
I know it's still Monday (or possibly now Tuesday - not sure - I lost track of the time) but Thursday is coming people! Who is going to be around and up for a game this week? 8pm UK time. Be there AND be square... 8)
Title: Re: Weekly Online Game
Post by: Chooselife on February 23, 2017, 11:04:40 AM
I'll try to pop up today for the weekly game. Maybe nearer the 20h30.
Title: Re: Weekly Online Game
Post by: jungleboy on February 23, 2017, 11:10:08 AM
I'm out for tonight. Unpacking boxes instead! emoji code403] emoji code403] emoji code403]


Sent from my iPhone using Tapatalk
Title: Re: Weekly Online Game
Post by: Chooselife on February 23, 2017, 11:22:11 AM
I'm out for tonight. Unpacking boxes instead! emoji code403] emoji code403] emoji code403]


Sent from my iPhone using Tapatalk
Unpack the ones marked toys FIRSTTTTTTTTTTTTTTTTTTT :(y) :(y) :(y)
Title: Re: Weekly Online Game
Post by: jungleboy on February 23, 2017, 03:09:34 PM
Unpack the ones marked toys FIRSTTTTTTTTTTTTTTTTTTT :(y) :(y) :(y)

Looks like toys will be last :(
Title: Re: Weekly Online Game
Post by: Hounk on March 02, 2017, 10:55:48 AM
Tonight I'm home and would probably be available for a game. Although I'm scheduling my Base Game League games with Adrornalin (in possibly aprox. 40 min.) and BC&B League game with SteveAllen (probably after that), there might be some time for a fourth game some time this evening. Anything planned?
Title: Re: Weekly Online Game
Post by: danisthirty on March 02, 2017, 11:19:57 AM
I'll be there too but may be up to 10 minutes late. Anyone else joining us?
Title: Re: Weekly Online Game
Post by: Hounk on March 09, 2017, 10:27:13 AM
Is there some game planned for tonight?
Title: Re: Weekly Online Game
Post by: jungleboy on March 09, 2017, 10:50:18 AM
Is there some game planned for tonight?

I'm not sure but if there is, I'm interested too.
Title: Re: Weekly Online Game
Post by: Hounk on March 09, 2017, 11:53:10 AM
I'm in chat now, just in case.
Title: Re: Weekly Online Game
Post by: Jéré on March 09, 2017, 02:31:23 PM
Grabusha invited me for a game of 7 Wonders Duel... Couldn't refuse :)
Title: Re: Weekly Online Game
Post by: thodekey on March 09, 2017, 02:38:05 PM
Well, how it started?  I was sitting in the BCB-castles-league-waitingroom but my challengers were occupied and so I kinda got involved in a 4-player-weekly-game which -spoiler alert- I managed to win in the end.  Jungleboy and Hounk dragged me into the game -although they didn't had to convince me a lot- and Pawel W. joined in on the last moment as well.
We played the base game, traders & builders and the River II.  After placing the river and starting a 3-way-coalition on the road along the river, no meeples were trapped in the beginning.  Then I took the risk of building a large city in the center with my builder in it.  Some efforts to trap that builder were made but by some handy (or should I say "lucky?) tiles, I managed to close it which gave me a first point advantage and the lead in some trade goods.  Meanwhile, Jungleboy and Hounk started claiming the two main farm fields N & S of the river.  By laying one tile, Hounk claimed the farms south of the river and trapped a meeple of both Jungleboy and Pawel W. & trapped also the builder of Pawel W.  With a straight road, I managed to trap one meeple of Hounk in a cloister and avoiding him from joining another farmer to the southern field.
Meanwhile, enters my big city number two in the NE.  Hounk saw the opportunity in it and joined.  I tried to take over again but after a while I thought it was better to share it and thus close it.  It was a coin-flip between me and Hounk who would close that mega-city and with that claim the majority in both wheat and wine trade goods.  It was me in the end who closed it and by doing that I got a lead in all 3 of the trade goods. 
Through all that city-building, I was limping behind in the large farmer fields but the tile-fairy was good to me in a way I could tie with Hounk in the southern field.  By plane stupidity (I haven't got an other word for it), I thought I shared the northern field with Jungleboy and placed my pig in that field with the last tile of the game...let's say I've had better ideas in my life.  Luckily it wouldn't make a difference in the end.

That's all, folks! Or almost all: thanks to Hounk, Jungleboy and Pawel W. for the game with a nice tempo.  And what concerns that BCB-league game, Mr.Numbers and Leven...that'll be for another day.

Cheers!
Title: Re: Weekly Online Game
Post by: Hounk on March 10, 2017, 06:55:15 AM
Very nice write up. I just want to add some words regarding Pawel W. It was funny, because I started the night with two 2 player games, one with Halfling and a few expansions, followed by one, which was supposed to be with Jungleboy BG to have something brief, in case somebody else wants to join for a weekly game later on.

Both games were played on the online server without password, but in the second one Pawl W. "squeezed into", and me not noticing that for halfway through the game, because he picked green, like JB would always do, too, and I was not looking on the scoring track. It was a pleasent surprise nontheless, he played good and even won the game, due to finishing a city, he had a 3:2 majority in which equalled out my medium big farm. Pawel W. afterwards joined our Weekly game, and I wrote to him after the game, that he might be interested to check here for future game arrangements on JCZ, though I'm not sure, if he was still in the game and got that.
Title: Re: Weekly Online Game
Post by: danisthirty on March 16, 2017, 10:14:07 AM
Weekly game? WEEKLY GAME! Weekly. Game. Weekly game weekly game.

Weekly game?
Title: Re: Weekly Online Game
Post by: thodekey on March 16, 2017, 10:25:24 AM
Hello Dan and other weekly players,

I will be able to play this evening but I'll give priority to my BCB-opponents to finish our BCB-games.  But if those games are finished or the opponents (yes, Mr Numbers and Leven) aren't online...well, then you can count me in.
Title: Re: Weekly Online Game
Post by: jungleboy on March 16, 2017, 11:23:32 AM
Sorry guys, I'm in Rome and can't play tonight, and probably not for the next 3-4 weeks either.


Sent from my iPhone using Tapatalk
Title: Re: Weekly Online Game
Post by: Adrornalin on March 16, 2017, 12:28:33 PM
not available today, sorry!
Title: Re: Weekly Online Game
Post by: Jéré on March 16, 2017, 12:41:03 PM
I might join and if there is not enough people, we could play our league games Dan.
Title: Re: Weekly Online Game
Post by: Jéré on March 16, 2017, 01:32:39 PM
Will not manage finally, sorry!
Title: Re: Weekly Online Game
Post by: danisthirty on March 16, 2017, 04:37:30 PM
Chooselife, What If? and I managed to have a short weekly game this evening. It was basegame only but it was great fun!

(https://s27.postimg.cc/g51metyg3/Weekly_16mar17_map.jpg)

(http://www.dan.tehill.net/Weekly_16mar17_scores.jpg)

The game got off to a bad start for me as my opponents were playing nicely together and I was getting left out of everything (including a big city that they built together). My luck improved though and because I wasn't involved in their farm war at the top and was managing my meeples reasonably cautiously I was able to claim plenty of things and score some good points from them. Lots of luck certainly helped.

All credit to Chooselife for taking it so well when he got his farmer stuck inside a looped road. He was very unlucky with that, but took it well and we all had fun and some laughs together. Many thanks to both of you for playing! :) :(y)

I have got a screenshot of the landscape but I can't upload it.
Title: Re: Weekly Online Game
Post by: Chooselife on March 17, 2017, 02:07:52 AM
It is all fun and games but beers are on you both!
Title: Re: Weekly Online Game
Post by: danisthirty on March 17, 2017, 02:09:49 AM
It is all fun and games but beers are on you both!

Depends what you're drinking. Probably better to get some of the decent stuff from What If? ;)
Title: Re: Weekly Online Game
Post by: thodekey on March 17, 2017, 05:25:41 AM
As long as it isn't Desperados "beer", Dan...but real proper beer.
Title: Re: Weekly Online Game
Post by: Chooselife on March 23, 2017, 01:17:32 PM
No weekly game Today?
Title: Re: Weekly Online Game
Post by: danisthirty on March 24, 2017, 07:32:42 AM
No weekly game Today?

Sorry dude. I had a crazy evening yesterday and went to bed at about 9pm.
Title: Re: Weekly Online Game
Post by: thodekey on June 01, 2017, 06:55:42 AM
Who's in for a weekly game this evening...maybe training for the upcoming League of the Minis?

Till then?

Thodekey
Title: Re: Weekly Online Game
Post by: jungleboy on December 10, 2017, 07:28:41 AM
Is anyone interested in a multi-player game tonight (Sunday)? If so, how about our old start time of 8:30pm British time / 9:30pm CET?
Title: Re: Weekly Online Game
Post by: danisthirty on December 10, 2017, 11:56:39 AM
Yo yo.

Yes I will probably be around. See you in half an hour.
Title: Re: Weekly Online Game
Post by: Jéré on December 10, 2017, 12:21:16 PM
I'll be there.
Title: Re: Weekly Online Game
Post by: jungleboy on December 10, 2017, 12:26:41 PM
People are starting to gather in the old IRC chatroom and in Slack. But it looks like Dan and NY might play their WC game instead.
Title: Re: Weekly Online Game
Post by: danisthirty on December 10, 2017, 01:30:25 PM
People are starting to gather in the old IRC chatroom and in Slack. But it looks like Dan and NY might play their WC game instead.

Indeed we did. Sorry for saying I'd take part and then dropping out but I thought it better to make the most of the opportunity to play ny while we were both online. Hope you're having fun without me... :P
Title: Re: Weekly Online Game
Post by: danisthirty on March 08, 2018, 04:52:39 AM
Keen to get this going again. C:-)

Who is interested and what days work best for most people if we were to make it a weekly event once again?
Title: Re: Weekly Online Game
Post by: thodekey on March 08, 2018, 09:01:39 AM
Keen to get this going again. C:-)

Who is interested and what days work best for most people if we were to make it a weekly event once again?

I am! Most of the time, i'm available on Monday, Wednesday and Thursday evenings around 20:00 CET.
Title: Re: Weekly Online Game
Post by: jungleboy on March 08, 2018, 09:07:52 AM
I'm keen in theory but I won't have regular weekly availability for at least the next three months. I'll be in a stupid timezone over the next five weeks or so where I can't play with anyone except Andrew the Ambo. After that I'll be back in Europe but with family visiting and other things going on.
Title: Re: Weekly Online Game
Post by: thodekey on March 15, 2018, 05:38:20 AM
Anyone in for a weekly game this evening around 20:00-21:00 CET?
Title: Re: Weekly Online Game
Post by: Halfling on March 15, 2018, 06:24:40 AM
Sorry, I can't make it. I am producing the latest issue of my football game this week
Title: Re: Weekly Online Game
Post by: ny1050220 on March 15, 2018, 06:55:26 AM
I'm available today. Are we looking at starting at 20.00 CET?
Title: Re: Weekly Online Game
Post by: thodekey on March 15, 2018, 02:07:28 PM
sorry ny,

I just saw your reply.  I'm still online till 23:00 to start a game if you want
Title: Re: Weekly Online Game
Post by: Jéré on March 15, 2018, 02:32:32 PM
MrNumbers and I were in the IRC Chat room waiting for people... too late now.
Title: Re: Weekly Online Game
Post by: danisthirty on March 15, 2018, 02:58:11 PM
I've just got home.

Could do with a game to unwind if anyone is available?
Title: Re: Weekly Online Game
Post by: jungleboy on March 15, 2018, 04:09:46 PM
I've just got home.

Could do with a game to unwind if anyone is available?

Let's make it the Ashes, if JCZ has made it Down Under.
Title: Re: Weekly Online Game
Post by: danisthirty on April 26, 2018, 09:04:46 AM
Anyone up for a game this evening (JCZ)? All player counts and expansions considered! O:-)
Title: Re: Weekly Online Game
Post by: Jéré on April 26, 2018, 09:09:33 AM
Anyone up for a game this evening (JCZ)? All player counts and expansions considered! O:-)

I think I could make it, what time?
Title: Re: Weekly Online Game
Post by: danisthirty on April 26, 2018, 09:11:12 AM
I hadn't really thought about it. I'm usually available from 8pm UK time. Is that any good for you?
Title: Re: Weekly Online Game
Post by: Jéré on April 26, 2018, 09:17:33 AM
I hadn't really thought about it. I'm usually available from 8pm UK time. Is that any good for you?

Yes thats fine. See you in the chatroom
Title: Re: Weekly Online Game
Post by: Jéré on April 26, 2018, 11:44:07 AM
Somebody else wants to join?