Carc Central Community > Strategy Guide

Tactical Tuesday -- Week 06

<< < (2/2)

kothmann:
I choose D.  If you average 4 points per turn, you’ll have 72, which will be competitive in many 4-player games.  Plus you prevent anyone else from getting an extra city segment.

I also like A.  This is an offensive play, giving a pretty good chance to capture the 11+ points for what is likely to be a big incomplete city, in contrast to last week, where the clear winner was having Red jump into the urban sprawl mostly as a defensive measure, to prevent Yellow and Black from scoring 16+ for a completed city.
 
Option C makes me a little uncomfortable, because there are only 2 open squares to the left, so it feels like my farmer could get trapped, while Option B seems more likely to connect.  But Option C also prevents opponents from taking the extra city segment (like D).  I’d probably prefer C to B.  But I think there is already too much interest in the big field which isn’t yet very valuable (like 12 points), and Yellow would only be tied if they connect, not ahead like they would be in the city.

Option E was included because I have the idea of building a new field in the east and this does help the Yellow monastery.   But I don’t think this play doesn’t make sense here with the other good options.

Navigation

[0] Message Index

[*] Previous page

Go to full version
Powered by SMFPacks SEO Pro Mod