I don't think it's a case of merely comparing winners against winners though. As you said yourself, anyone who wins all of their games will end up in the top 8 regardless of their tie-breaker score. What you really want to be measuring is how near or far non-winners came to winning and measuring total PD (versus winning score) is a good way of doing this.If we assume that anyone who wins all their games will go through, what you really want to know is which of the rest of the players came closest to the winning scores/ lost by fewest points. Someone who won two games and then came second in the third by, say, 5 points will have an overall PD of -5. Another player who came 2nd by one point in all three games would have a PD of -3 but probably wouldn't have enough competition points to make it through to the top 8 even though they'd do very well on the tie-breaker.For these reasons, I think PD will do everything you need it to.
I think I was 3rd in this list and the reason I did so well was because I was involved in a couple of unusually high-scoring games which inflated my overall score. In the case above where 4 people got two 1st and a 3rd, I would have thought the score difference between first and third in these cases would be the best tie-breaking factor... ?
Could it be calculated as a % of the mean score?
I was suggesting that we use: Mu = (SA+SB+SC+SD)/4PD (A) = SA-MuPD (B) = SB-Muetc.
My thinking was actually that since winning the game is your goal, if you do win a game then you've achieved your goal and there isn't much else to measure. I guess my approach focuses more on how far away you were from winning the game if you didn't win the game, so in the example above, it would only really be the game where the tied players came third that makes all the difference. Which I accept is flawed too, but relatively simple and better than calculating it based purely on cumulative score! Ultimately there are so many factors that will swing things for the better or for the worse. For example, the luck of the draw may result in the four best players being drawn to play against each in the first round meaning that one of them will come fourth and stand no chance of reaching the top 8. Similarly, you only have to be better than 9 other people in order to win all 3 of your qualifying games. So, if you're fortunate enough to be drawn against all of these in 3 subsequent games then chances are you'll get 3 wins! But maybe I'm going off topic here, and maybe you have a more sophisticated system for choosing groups of players?
I was just thinking of making the PD:PD(A) = SA/Mu...etcThat was you get a Score Factor that tells you how much better/worse the player was than average: eg: more than 1 or less than 1.It may also tell you how well 2nd places were between games and hopefully factor in 3 and 4 player games.
I don't agree with the logic of your argument...
I guess it becomes impractical for a variety of reasons, but do you foresee there ever being a case for having regional qualifiers and then the final at the UK Games Expo?
In fact, there was some talk last year of having an event running over 2 days at the Expo. On the Saturday there would be the "qualifying rounds" and then on the Sunday, the 2-player knockout rounds - we could easily handle 16 players in the knockout rounds if they were held on a different day to the qualifiers. We did this with Ticket to Ride a couple of years ago, because that's what the sponsor wanted.
Started by asparagus
Started by Hylian87
Started by kettlefish