We got back home at about 1:30am last night. Thought I'd share our review of AIRECON'19.
Airecon us a gaming convention in Harrogate, spread over a full Friday, Saturday, Sunday. The primary focus is to meet people and playing games, unlike the larger conventions that usually have a lot more exhibitor booths. Foot fall is much smaller than the UKGE, though I can't find the numbers, it was probably x0.1 the size. What that basically meant was: you could find somewhere to sit down and crack open some games and you didn't have to queue for 25-minutes for fish and chips.
We set off early on Friday morning, it takes a little over 4-hours to get to Harrogate. It's a mostly uneventful trip, we parked on a side street thanks to Rich The Fish's navigation skills. Mrs Decar spotted Rich in front of us, queuing to get our lanyards. So within a few minutes of arriving:
We've got to the wrong place! The sign says:
AirecWith no time to waste, we've grabbed the comfy seats in a quiet corner, near the games library.
I nabbed a quick photo of the library, that Travelling Man provided. There were some really great games in the library, and perfect for the number of attendees. You left a £10 deposit, which you got back when you returned your card, and you could claim 1 game at a time.
Within minutes we're playing
Century: Spice Road.
Buy cards or play cards to convert cubes of one colour into cubes of another colour. It's mostly harmless. I liked the iconography. The rulesheet was ok, we noted some odd phrases.
The engine building was light, you have a great choice on the number of things you can do.
MrsDecar won by managing to sneak the last victory card before I could, I got the feeling Rich the Fish wasn't able to get an engine going, so was left behind.
Next up was a favourite of mine:
Ginkgopolis because it was in the library! You can find a review of the game somewhere on the forum. I didn't do a very good job of explaining the rules, but after a turn of two I think MrsDecar and Rich understood.
I came last, which is a great indicator that I'm a good teacher!
It always looks great on the table, and doesn't take long to play!
Final Scores:
MrsDecar: 51, Decar: 39
RichTheFish: I forgot to nab a photo, and I cant' remember if you won with that large connected area!
Next up was Rich the Fish's choice:
Wingspan (or
That Bird Game, as MrsDecar calls it). All aboard the hype train!
I got the feeling, the rulebook was completed before the game's component layout was finalized.
For example: It tells you to place action cubes on things, but those things don't exist. All it needed to say was use a cube to track your turn, put it on the action you take, so you remember what you are doing, in case you forget in the next 30s.
I found a lot of the rule clarifications were unhelpful too:
Great... what's the skull action?
Great... what are the benefits?
This seems like a classic example of giving things descriptions because, things need descriptions; but the descriptions you write simply rephrase the card's original text.
As a counter example: Dominion, has rules on cards and no need for clarification on what the actions means; the rules you need are in front of you.
The game looks nice and is highly over produced, with quality boxes and linen rulebooks; and a dice tower that's too small for the massive wooden dice.
The art work is flawless atleast, although the graphical design is weak and clutters the cards. Neither Mrs Decar or I spent any time engaging with the art work. We were busy focusing on mechanics.
The game seems to have a solid game play loop, but had a few extra things layered on to flesh it out; I felt those detracted from the core. For example: I got lots of cards that could give everyone slugs. Why is that helpful? I don't want to give slugs to anyone else, even if I really needed one.
With so many cards, I suspect it would take 7-8 games until you saw them all. This leaves the game with no planned strategy, which may be good for a lot of gamers who prefer to optimize on the spot, based on what's in front of them.
Interaction was low. Why can't my sparrowhawks kill all your sparrows? And why can't my crows eat all your bird seed? Why can't my cuckoo murder your eggs and replace them with eggs I can claim back later. Well, it's because that would be nasty, and
Wingspan isn't a nasty game.
RichTheFish:
MrsDecar:
Scores:
Time for a quick and light game:
Deep Sea DiversThe general premise is roll and move, grab some treasure and get back to the sub before you run out of air. The more you carry the slower you move and the move oxygen you use.
We did laugh when at the very bottom of the trench, Rich the Fish realized there are only 1s, 2s and 3s on the dice, which explain the terrible rolls we'd been having.
I recall winning this game, simply because I didn't drown. The push-your-luck element is really fun, as well as leap frogging the other players.
Rich The Fish and I went to get a demo of
Keyforge from the
Asmodee booth. I've not played Magic since the first generation, but the game is by the same designer, so it might be good. The selling point is: All the decks are unique, none of the decks can be mixed. It's a nice idea. The guy working the booth did make me feel somewhat uncomfortable when explaining that the game designers had to pull some cards from production because they were racists and the some designer sold them on ebay. I don't understand why you'd want to do that, or tell anyone about it.
Rich and I played a few rounds. You get to choose a faction and play any number of cards that match that faction. From what I could tell one of two things would happen: 1) Not a lot. 2) You regurgitate a lumpy jambalaya of combinations that the other player can't do anything about. It's a bit like when you build a really nice combination in Dominion, except someone else already made it for you and you had no idea it was in there.
It was approaching 6 or 7 o'clock by this time, so Rich, Mrs Decar and I headed to our hotels to check in, and we went for a
cheeky Nandos. I'd not been to Nandos for ages, but it was next to the hotel, and I rather enjoyed it. Afterwards Mrs Decar needed some sleep, so Rich and I headed back to the convention centre.
Rich the Fish wanted to demo a £200
GeekNSon budget table, so we parked ourselves on the unattended booth. The height was good, but I didn't like the wobbly inlay. Rich also noticed that the table edge was quite sharp. I felt like I could have a paper cut on the side of it. Rich also noticed you could see the dowels that put the table together, so I think he convinced himself, for now at least, to not make a purchase.
We played
Whistle Stop. A game about racing trains from Right to Left (Or Left to Right in Rich's case) and collecting some cubes on the way to spend at stations. Each turn you get two coal that you can spend on 2-actions, but you get to keep the coal for later turns. Whistles let you go backwards and move twice. It started quite slow, but got really fast at the end as you burn through the resources you collect. If you lay a track that gives you cubes you need for the end, your opponent can use it too, so that's something to watch out for. I didn't really understand the value of stocks until the end, and didn't have a way of competing and catching up. It was still a pretty close game though. Well played Rich, I'd probably play this again if I had the chance. The rule book did that thing where it talks about things that they haven't explained yet.
Next up was
Carcosa, I needed a rule refresh as it has been a while since I played it. I did a rubbish job explaining things to Rich, sorry about that.
Rich was able to make good use of some long
roads, lay lines to reorder a stack:
He also scored a really big city, but I managed to complete the
King Rises ritual before him, though he was only 3 features behind:
At 11pm, we went back to out hotels. It's bloody noisy outside the Harrogate Travelodge, the background noise wasn't so bad, but at 3am the person upstairs came home an the hotel has squeaky floorboards that resonate unperturbed into the chamber of our bedroom. That wouldn't have been terrible; expect they also got up every hour to take a piss.
We did go to Spoons for breakfast though, and a rather impressive one at that
[img wifth=300]https://tehill.net/carcassonne/fun/airecon19/20190309_085056-907x1612.jpg[/img]
We headed to the convention centre to find the 50 or so comfy seats has been reserved for the 7 people playing the Keyforge tournament
So we took stool near the games library:
First up:
7 Wonders + Tower of Babel.
MrsDecar's choice, but I broke the
Travelling Man rule of 1 game per person. But Babel is an expansion, I proclaimed, you can't play one with out the other. 7 equally nerdy fellows joined my call and proclaimed, the same, but I didn't want to make a scene, given the queue. So we opened another card rather than complain.
Mrs Decar and I both really like 7 Wonders, but with just the two of us it's never quite as much fun.
Initially, I played a taxation babel-stone that pretty much nullified Wonders, causing them to cost additional gold equivalent to the current age.
I knew later that I could play a Purple Guild babel-stone and acquire necessary 5 gold in the final Age.
I was quite lucky and able to keep up with Rich The Fish's military strength throughout.
MrsDecar spent energy on blue point cards, which netted 30 points at the end of the game.
I managed to complete the great construct for a free card in a later round. I purchased the Palace with it, it was hard because I recall wanting to build a valuable guild for at least 6 points, but I figured I didn't need the gold.
The killing blow was on the penultimate round building a red army card to assist the Great construct. I would either get 5 army points, or both other players would lose all their gold at the end of the game. MrsDecar nor Rich the Fish could stop me because all the military cards were spent. That netted me the game, even though MrsDecar amassed 30 blue points!
I really liked what babel and the great constructs brought to the game, though they weren't liked, they did totally change strategies as they were played!
Next up was
Century Spice: Trader Joes, I have no idea what it's called. But it's essentially the sequel to the game we played yesterday. And basically it was the same game as yesterday expect you had to move little boats around on a board to claim locations instead of cards. Then you can perform the cube swapper-a-roo in order to sail to locations and buy points. The rules were terrible, using terminology like:
in a 2 players game and
in either of the other player boards. The translation is poor and it over complicates the convoluted rules. You end up with a pretty board with lots of huts that get in the way of the iconography I'd like to see. I'm just jealous because I lost badly, well done to MrsDecar though who was able to nip around the board thanks to an upgrade, but Rich the Fish was able to get the 20 point trade thing simply because I dropped the wrong cube. I guess that was kinda fun.
Apparently you can mix your
Century Spice games to make
Century Curry Road. I presume it must be like a high streets on Friday night, where every shop is a curry or house chinese takeaway. I'll await the 3rd game before working out what the fuss was about.
Notice how I rebelled and I didn't neatly stack my little huts on the squares.
It was time for pizza, Ham and Mushroom, and while it was firing up I got a demo of a 70s Sci-fi Space station building game:
Home on Lagrange.
It was all a bit of a silly take-that card game, probably totally unbalanaced, but each of the cards had some funky artwork and they'd written a story for each win condition. The game references a lot of sci-fi tropes. The guys on the booth were super friendly too.
After pizza we played a game Rich had brought, called
The Game of Trains. Basically you get to swap a card or play a swapped card for it's action. The idea is to quick-sort your trains from descending into ascending order. The rules! Lots of great examples of things not to do: Numbering options, and
Noting, things of importance.
Rubbish rules aside, I quite enjoyed this light card game:
Everyone knows it's mandatory to play Carcassonne at a Carcassonne Meetup, so I chose Carcassonne:The City. A spin off I'd not played before. After I hashed up the rules, we did at least get an impressive City, closed off by the walls, which seemed impossible when the walls began.
Victory to Mrs Decar!
The walls really add something to Carcassonne, but it does introduce a lot more analysis paralysis, and it prevents the pre-drawing of tiles too because you may have to stop to put down castle walls. In our game it seemed all the blue buildings were smashed together, so there were one or two stripes of 10+ points and then lots of small 6-8 points, that hardly compared.
Rich the Fish and I needed to wander around a bit, unlike the two guys sat next to us playing Keyforge for 8 hours without moving!
I realize now, there was a line of prototypes being played, that I would have liked to try.
I got a quick explanation of 1066: Tears to Many Mothers, which is a asymmetric, card/battle-line game set at Hastings. It's got lots of characters the designer dug out of various historical canons, but I didn't really get any feeling for how the game worked. Considering it wasn't very busy, I didn't think it was necessary to rush. It looks like a very good 1-player or 2-player game, but I knew we'd never get it played in the Decar house-hold. But looks like the sort of thing that can fill a lunch break.
I noticed they were using one of those £200 gaming tables, and I couldn't really play down into the table space very well.
I did get to try a prototype, of a game called:
Arrrr!You all know I like pirates, so what could be better than wondering about with two pirates picking up treasure and taking it back to your boat.
(Mental Note, adding rum and bacon into the mix would be one way).
It was like a mix of the children's classic:
Downfall and
Tsuro, but this a bit of future planning with turn sequences at least.
I have to say, I was rather impressed with this 20-minute, intuitive design. It didn't over stay it's welcome, there were a few corner-cases the designer was keen to take note of. Considering it was relatively early days, I'd like to keep track of this one:
The day was drawing to a close, but we managed to play a quick game of
Dominion. Another great classic. Rich The Fish managed to trounce Mrs Decar and I with 6 province cards. I think this might be the first time I played it 3-players too. I like not having too much down time. A great choice of cards Rich!
We went to demo
Assembly. I'd seen it played solo, but rather enjoyed the two-player mode with Rich:
We lost, but it felt like we could improve, I think Mrs Decar will enjoy this one.
Shortly, after I was looking at the games library, when Rich said he'd been invited to play
Root as the 4th player. I brought
Root with us, but given the amount of nonsense we'd had not being prepared to play games, I thought it was too good an opportunity to let him turn it down.
Mrs Decar and I played
Paper Tales. I wanted to try this at Essen, but I couldn't find it anywhere. Paper Tales is a card drafting, combo generating game. Your cards are given age points at the end of a round, if they don't get them sooner. At the end of the next turn aged cards are removed. So nothing remains for long. The rules. The rules were awesome. I read out each section, and we played the game only referring to the card cheat sheet once. After all the messing about we had with rules, this game's rulebook was a breath of fresh air. The game's iconography is nice and clear too. Actions happen is certain phases of the game, they're all clearly marked.
Neither of us particularly enjoyed the game, because it is only played over 4 rounds, and there aren't many ways to get points early on. I managed to get a seriously over powered card that gave me points for age tokens, so over two rounds, I killed as much as I could and got quite the advantage:
In terms of the mechanics though it seemed very solid, there's an expansion out there, I wonder if that would fix a few things.
Time for a hot dog and a difficult decision. It was about 7.30pm and we needed to decide:
- would we stay here until closing
- would we go back to the hotel and be woken up by the squeaky floor boards
- would we grab our stuff, get in the car and go home
Although it would mean missing out on the last day of the event, we had already managed to play a fair number of games.
Big thanks to Rich the Fish for joining us for the weekend. It wouldn't have been half as good if you'd not been there, so thanks for taking the time to put up with us! It's a long old journey up to Harrogate and the feral children hanging around outside McDonalds leave a lot to be desired. But we had a great time catching up and ticking off a lot of games that we needed to play!
Looking forward to the next meetup I can attend