Today, Feb 21, 2016 we had a nother go at Carcassonne world record attempt mini games!
The 2 games lasted 39 and 34 minutes respectively. As before, we were 3 players as black, blue and yellow. Keeping with the previous idea of scoring but also adding more tiles to the table. We counted 306 tiles, including all 3 versions of the river. (River I, II and from the Big Box 5.) The photo below show the endgame board without the rivers and wooden figures as we remembered taking the shot after we already started packing. Woops!
The first game of 39 minutes for 306 tiles calculates an estimated 7 seconds per tile (a full turn) which is pretty impressive and would end the game at 21 hours or so. But not without tweaks.
This is a short list of how the game will be played:
•The Count will be our starter tile
or Wheel of fortune, as a marker for where the "center" is
•We will be using tiles from most of the expansions but not the actual rules. See
Tiles to be used•Rules to implement are those stated in the previous entry (Inns and Cathedrals, Traders and Builders etc.)
•River tiles will be pre-shuffled with the river starter tile in draw pile. More on this further down under
The river tiles•When the game board has grown large, we will be using free will tile placement. More on this below under
Game play mechanics•The game will be more co-op than competing against one another explained in the section
Goal for this eventTiles to be usedWe will be using tiles from almost every expansion using the old graphic art. This mainly due to that I don't have enough tiles to hit the 10k mark else. As most of the rules are optional anyway we don't feel that it actually breaks any rules. This also allows us to more easily fill in gaps that occur as we progress.
Some of the expansions that will be used in this manner are the mini expansions such as The Ferries and Bandits as well as other larger expansions such as Hills and Sheep, Abbey and Mayor, The Catapult (yaay!
), GQ11, Wheel of Fortune and Castles, Bridges and Bazaar.
There will not be any special wooden figure (bridge, mayor, large follower, builder etc) nor any tokens (castles, little buildings, half'n'half tiles, German monasteries). Only 7 follower each! More on this in the
Goal for this event below.
The river tilesThere will be over 10 river sets in the game. The river starter tile will be mixed into the draw pile among all the other tiles.
Whenever one of these tiles are drawn, that player places it on one of the edges of the entire board and then takes a pre-shuffled river tile stack (of 11 tiles) where the bottom tile is always the river end tile. He or she then places them outwards, away from the board, one by one and may choose to place a follower wherever he or she sees fits. The river must flow outwards and can turn sideways but never make a U-turn, not even if there is a straight road in between the tiles (which is allowed in the official rules).
This is to prevent the river ending up being stuck, which by following the above rule can't happen. Some of the other arrangers can't see this to be true so I put in a wager that if one of the river flows gets stuck I'm giving away one of the Ark of the Covenant I have!
Yes, I am that confident.
Note that any pre-shuffled stack with River II always always starts with the T-section river tile placed as in the official rules and have a river end in the random part of the stack.
The shaded river starter tiles in the image above shows its legal placement for its current board. (Fan expansions won't be used during the world record event.)
Example above shows the difference between official rules and the world record attempt tweak, having the river forced outwards, it can never collide or get stuck.
Game play mechanicsThere will be some hours during the game, where we enter the free will phase part of it. This means that we are allowed to place tiles as we see fit without waiting for another player to set his or her tile.
One simply draws a tile, do one's turn, and then draw another tile and so forth. As we are playing a co-op game, we will be focusing on scoring on our side of the board avoiding our "opponents" area. This may not even take effect at all and mostly depends on the pace of the game later in.
We tried this on today's 2 games we played and it was a lot of fun! Sometimes we completed other player's cities or roads, heck even cloisters, mostly to fill in the gaps. Even though we help others to score, we can always score something for ourselves, so it even things out somewhat.
Goal for this eventThe main goal for this event is to have set out all 10.000 tiles before the convention ends. Of course, just laying down tiles without a deeper purpose wouldn't be a lot of fun; Naturally we want somewhat of a game being played. Unfortunately the time restriction and the few amount of players prevent for a proper 10k tiles game with more rules. I had to fight just to keep the Tower and Dragon rules in!
After the convention, when things settle down, there will be more stuff to do with the tiles. So don't worry, I'm not ready to sell off my collection just yet!
That's it for meeting 2. Stay tuned for more updates later, hopefully already next week!
Paul
The two game sessions results:
Game 1Black at 292 points with largest feat being a 63 points city.
Blue at 218 points with largest feat being 27 points city.
Yellow(me) at 259 points with largest feat being a 24 points road (with inn).
Game 2Black at 156 points with largest feat being a 30 points city.
Blue at 238 points with largest feat being many 2 tiled cities.
Yellow(me) at 351 points with largest feat being a 42 points city.