Author Topic: Large cities  (Read 2281 times)

Gerry

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Large cities
« on: October 14, 2014, 12:17:00 PM »
Playing with JCloisterZone against the computer I noticed a tendency for cities to get very large and I wondered how most players saw this.  Is fighting over a single large city a positive aspect of the game or does it crowd other aspects for you?

Linkback: https://www.carcassonnecentral.com/community/index.php?topic=1133.0

Offline mas9dj

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Re: Large cities
« Reply #1 on: October 14, 2014, 01:52:35 PM »
I think every game is different. Some games get huge fields, other huge roads, others absurdly easy cloisters so I don't see as bad that big cities might come up. For me fighting for a single city is not that bad, normally you also get to go for other objectives as you build up to conquer the city. Perhaps depending on your playstyle jcloister AI answers in determined ways that will always disembark in a huge city.
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Offline SRBO

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Re: Large cities
« Reply #2 on: October 14, 2014, 02:19:54 PM »
as sooon as you start to fight over a city. you most of the time get the problem that the tiles need to get connected. so it grows.. and more people want it, so it grows again and again lol

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Re: Large cities
« Reply #3 on: October 14, 2014, 03:05:00 PM »
The AI within JCZ is very aggressive when it comes to cities. It is however fairly useless at farming and very rarely places the first farmer. In games against human opponents I think it becomes obvious when you're too heavily invested in something, and I think this is the sort of thing that it would be very difficult to get a computer player to emulate.


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