Author Topic: 2017 World Cup - Knock-Out Stage  (Read 39267 times)

Offline danisthirty

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Re: 2017 World Cup - Knock-Out Stage
« Reply #15 on: January 30, 2018, 09:23:49 AM »
Maybe I have said that if you need to play vs. acting World Cup champion then you automatically lose? ;D
Nevertheless, interesting games await us C:-)

Automatic or manual, I have a feeling the outcome will be the same!
I don't really understand this attitude by someone who won two leagues (out of three) last year, and had beaten me in the quarter final of the 2015 World Cup.
One thing is clear: there won't be any easy games in this stage of the competition. All participants are among the top 11 players of the recent Elo rankings. It's hard to predict who will be the winner.

It was all just banter; I'm sure it will be a good game whatever the outcome. Lots of good players and a very interesting/ challenging set of expansions will make this quite a competition!

Offline khalidqasrawi

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Re: 2017 World Cup - Knock-Out Stage
« Reply #16 on: January 30, 2018, 09:54:50 AM »
Hey folks playing quarter finals, has anyone got time for a practice game this evening?

kq  :red-meeple:

Offline danisthirty

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Re: 2017 World Cup - Knock-Out Stage
« Reply #17 on: January 30, 2018, 01:52:15 PM »
Hey folks playing quarter finals, has anyone got time for a practice game this evening?

kq  :red-meeple:

Yep!

Offline Leven

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Re: 2017 World Cup - Knock-Out Stage
« Reply #18 on: January 30, 2018, 03:16:39 PM »
TheSteveAllen found another JCZ bug which affects our World Cup quarter-final setup: the city segments on the GQ11 tiles are practically invisible for a wagon when it could move to an adjacent feature. I made screenshots about the CRCR tile but other GQ11 tiles have the same behaviour.

Offline danisthirty

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Re: 2017 World Cup - Knock-Out Stage
« Reply #19 on: January 31, 2018, 04:32:37 AM »
I also spotted a bug in a practice game with Steve using these expansions.

When I played my abbey to complete a city, the option to place meeples from the City of Carcassonne into the newly completed city was not available even though there were meeples present and the Count was not in that segment...

I have very little experience with The Count but it seems this has introduced a number of little problems :(

Offline jungleboy

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Re: 2017 World Cup - Knock-Out Stage
« Reply #20 on: January 31, 2018, 04:44:13 AM »
I also spotted a bug in a practice game with Steve using these expansions.

When I played my abbey to complete a city, the option to place meeples from the City of Carcassonne into the newly completed city was not available even though there were meeples present and the Count was not in that segment...

I have very little experience with The Count but it seems this has introduced a number of little problems :(

Good spot. I know nothing about programming, but I would guess that this came about because the abbey creates a unique situation whereby the city does indeed close but the tile just laid does not contain a city segment and is therefore not included in the city.

Offline Leven

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Re: 2017 World Cup - Knock-Out Stage
« Reply #21 on: January 31, 2018, 03:24:53 PM »
Another one. Steve finished my cloister then happened this.
After reloading the game it immediately crashed with NullPointerException.
@MrNumbers: I think it would be better to postpone the City of Carcassonne to a later phase of the World Cup (or to completely leave it out) until farin can handle these issues.

Offline MrNumbers

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Re: 2017 World Cup - Knock-Out Stage
« Reply #22 on: January 31, 2018, 10:44:09 PM »
@MrNumbers: I think it would be better to postpone the City of Carcassonne to a later phase of the World Cup (or to completely leave it out) until farin can handle these issues.
I think the same applies to GQ11.
The only thing that isn't clear for me now - is A&M OK? There were some barn/follower/pig related bugs. Are these bugs appears only when playing with CoC?
"I never lose. Either I win or I learn." (Nelson Mandela)

Offline TheSteveAllen

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Re: 2017 World Cup - Knock-Out Stage
« Reply #23 on: February 01, 2018, 01:50:24 AM »
@MrNumbers: I think it would be better to postpone the City of Carcassonne to a later phase of the World Cup (or to completely leave it out) until farin can handle these issues.
I think the same applies to GQ11.
The only thing that isn't clear for me now - is A&M OK? There were some barn/follower/pig related bugs. Are these bugs appears only when playing with CoC?

Leven and I played last night with the QF set up minus the Count, and encountered no problems. However, I did try GQ11 on its own earlier by myself, and the wagon is definitely not working as it should. I will be writing a full report on my findings over the last few days in the near future when I get the time.

Offline MrNumbers

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Re: 2017 World Cup - Knock-Out Stage
« Reply #24 on: February 05, 2018, 03:09:54 AM »
Thanks to TheSteveAllen, as coordinator, and others, as testers, we can officially move on with competition :(y)
You can play your QF matches using last available JCZ v4.2.1. It looks like all bugs are caught and games should be safe.

Offline Halfling

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Re: 2017 World Cup - Knock-Out Stage
« Reply #25 on: February 05, 2018, 03:57:30 AM »
Good luck to all. Let the ELO carnage commence
The Geek shall inherit the earth if we get a good die role

Offline Jéré

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Re: 2017 World Cup - Knock-Out Stage
« Reply #26 on: February 07, 2018, 06:37:24 AM »
Hey! Anyone available for a practice game tonight? Let me know, here or via PM.

Offline Jéré

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Re: 2017 World Cup - Knock-Out Stage
« Reply #27 on: February 09, 2018, 02:34:35 AM »
Face-to-Face Elo comparison for the QF

Leven1416 vs. 1412  danisthirty
Merlin_89  1372 vs. 1294  zone2
Jéré 1455 vs. 1314  khalidqasrawi
glh5101377 vs. 1371  MrNumbers


Offline TheSteveAllen

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Re: 2017 World Cup - Knock-Out Stage
« Reply #28 on: February 09, 2018, 02:40:50 AM »
Being British, my money is on the underdogs.  >:D

What prices are the bookies giving for zone2 and Khalid?

Offline MrNumbers

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Re: 2017 World Cup - Knock-Out Stage
« Reply #29 on: February 09, 2018, 09:06:31 AM »
Danisthirty and TheSteveAllen have found another Count of Carcassonne rules implementation inconsistence, so we need to wait for another small JCZ update from Farin. He is informed about it and will make a release as soon as possible.


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