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Two castles close to each other: what happens in this case?

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carca82:
Look at the following scenario:



Let's say gray close the road by placing a tile in the yellow X spot.
How many points do they get? How many points does green get instead?

Linkback: https://www.carcassonnecentral.com/community/index.php?topic=6093.0

corinthiens13:
The completition of one castle will trigger the completition of the second one  :yellow-meeple:
There are many clarifications about such scenarios in https://wikicarpedia.com/index.php/Bridges,_Castles_and_Bazaars and https://wikicarpedia.com/index.php/Bridges,_Castles_and_Bazaars_(1st_edition) see footnotes.

carca82:

--- Quote from: corinthiens13 on September 28, 2022, 09:24:44 PM ---The completition of one castle will trigger the completition of the second one  :yellow-meeple:
There are many clarifications about such scenarios in https://wikicarpedia.com/index.php/Bridges,_Castles_and_Bazaars and https://wikicarpedia.com/index.php/Bridges,_Castles_and_Bazaars_(1st_edition) see footnotes.

--- End quote ---

Tried to do that but we got lost. A little help?  :green-meeple: :gray-meeple: Gray gets 5 points for the road. Then both gray and green get 5 points because the just finished road is a neighbouring feature of both their castles. But then gray triggers the completion to green AND green triggers the completion to gray? It seems weird.

corinthiens13:
Once a castle is triggered, you takes its meeple off. It can't be triggered twice. So that's 10 points for gray, and 5 for green.

Meepledrone:
I love these cases when you have multiple dependencies.  >:D

In this case you hav the following:
1) Road occupied by :gray-meeple: --> castle occupied by :green-meeple: (unidirectional road-to-castle dependency)
2) Road occupied by :green-meeple: --> castle occupied by :green-meeple: (unidirectional road-to-castle dependency)
3) Castle occupied by :green-meeple: <--> castle occupied by :gray-meeple: (bidirectional castle-to-castle dependency)

Due to the circular dependency between the castles, the simplest thing is to evaluate the features by dependency order following the chain reaction, so a castle is evaluated after all the features it depends on are evaluated (even other castles). Any castles with mutual dependencies, will have to be evaluated together after all the features they depend on are evaluated (unless necessary, I won't get here into those cases where some castles have several features triggering them - so they have to choose one for their scoring :o).

In this case, our sequnce of choice will be as follows:
1) The road (worth 5 points)
2) The castles:
    - Each of them will score the same number of points the road is worth (5 points)
    - They both must also score the same number of points (5 points) due to the mutual dependency, which is also correct by default, since they are also triggered by the same road.

Bottomline:
* :gray-meeple: scores 10 points (5 points for the road + 5 points for the castle)
* :green-meeple: scores 5 points for the castle

It may seem a bit cumbersome, but in the end is not that complicated. ;)

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