Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - jungleboy

Pages: 1 2 3 [4] 5 6 ... 184
46
I'm so sorry Nick, it was my fault that this game did not happen today. (I was completely lost in an other activity, and somehow didn't recognize Slack's notification about your message. Shame on me.)
How about Friday, Saturday or Sunday evening? Would any of these be suitable for you?

No worries. Shall we try again for tonight at around a similar time (9pm-ish CET)?

47
Leven and I are playing tonight. It will be interesting to see how using Inns and Cathedrals and Mage and Witch together impacts the game!

48
I am free quite a lot this week to play my last two games. Leven and Xanderx12, are you available?
From Thursday evening yes.

OK, let’s try for Thursday then.

I haven’t been following the other divisions. Is the result above the first time someone has gained three points from an overall loss?

49
I am free quite a lot this week to play my last two games. Leven and Xanderx12, are you available?

50
MrNumbers vs. Nicholas Mystikos
3:2
285:243

Taking a look at the game in terms of the five elements:

Cities: MrNumbers completed a couple of decently-sized cities early in the game and it was obvious from then on that he would win cities comfortably, so I didn't try to counter this.

Roads: Similarly, but in reverse, I completed a couple of pretty big roads early and felt that I had this point won for most of the game. The difference was only four points in the end, so it was closer than I thought.

Cloisters: Only one cloister tile came out in the first half of the game, and I drew it, claimed it and completed it. I later claimed one or two more, and used my abbey in an insta-complete situation to prevent MrNumbers from being able to do the same, because that was the only such hole on the board at that time. So I knew I was comfortable on cloisters.

Farms: It's been ages since I'd played with abbey and mayor (MrNumbers' chosen expansion) so I'd forgotten the strategies of farming with barns a bit. I placed several farmers early on different farms that seemed likely to join up and become the main farm (which they did). I tried to set up a barn placement but MrNumbers is too smart/lucky for that and he got the tile that created the field corner and put his own barn in it. I got some points when my original three farmers ended up connecting to the barn farm, and later got my own barn onto the same farm, but MrNumbers did much better later in the game at connecting his farmers to it when it was worth more. This was the main difference in the farm score and the overall game score.

Game: The scores were very close for the whole game (within 10 points either way). My expansion, Mage and Witch, was pretty much a non-factor because six of the eight tiles were drawn within the first 15 tiles of the game. I was feeling good about winning the game overall until the last third, when MrNumbers started to score big from farmers joining the barn farm. I joined a couple and tried to join more but didn't get the tiles I needed.

Congratulations MrNumbers!

51
I could play a game tonight, starting at 21:30 CET (maybe even earlier).

I'll play! 21:30 CET works for me.

52
Dan we could just play our real game now that we've warmed up with that friendly game the other night?  :(y)

53
I’m available tonight and over the weekend if anyone’s keen for a game.

54
General / Re: Worst Carcassonne expansion to date
« on: January 10, 2019, 12:31:42 AM »
Interesting topic and even more interesting to see how people use different criteria for their choices.

Firstly, I can only speak for v1 expansions because v2 ... well, you know.  >:D

The only expansion I refuse to buy is Darmstadt, because it's so ridiculous to have a modern convention centre on a Carcassonne tile to the point of being offensive (to me, anyway).

The other expansions that I've purchased but never played because they seemed like bad/uninteresting expansions to me are the Catapult, Little Buildings, School, Windroses, Messengers and Robbers.

Of the large expansions (Catapult aside), Bridges, Castles & Bazaars is my least favourite. I think all three aspects of this add depth and complexity, but it seems like pointless or unintuitive complexity. I'll leave it there.

The "worst" expansions for me are the ones that introduce awkwardness or ugliness in terms of their interactions with other expansions. And as we know, there's no shortage of these in Carcassonne! As much as I like the ideas behind them though, I think German Castles and Halflings are the worst offenders in these areas so these are the ones I'm nominating.

Funny, I really like both of these. And I realise that they can be tricky with other expansions (BTW, are German Castles one tile or two?), but this seems to be largely the dragon's fault. When choosing expansions for a game, I like to pick ones that I think are complimentary anyway. So if there are expansions that are incompatible with other expansions, just make a list of these and don't play those ones together. One thing I like about these two in particular is that they add a lot and yet don't take away from the core principles of the game (despite their unusual size), and I think that's a pretty good hallmark of a small expansion. To briefly expand, German castles add value to roads (always a good thing IMO) and whenever one is laid, that region of the board becomes a hotspot as people try to build around it and the players other than the one who claimed it have to decide if the extra points are worth helping their opponent complete the castle. Halflings are cool as get out of jail tiles and anti-trapping devices and I think it's cool to have the option of a limited supply of tiles that add a new choice to the game at a point in your turn where there isn't otherwise a choice (i.e. draw tile).

On the whole I tend to have similar views as whaleyland, although I quite like the Count and don't mind the Plague.

55
This was my first game of Carcassonne in ages, and my first as the patriarch of Constantinople. I decided to play as black which seemed like a good colour for a man of the cloth, whereas jungleboy always played as green to match the trees that he frequently swung from in his more athletic days.

At the beginning of the game Dan said he didn't bother counting the individual features in this format. I suspect that was a trick to try to get me not to count them while he secretly had five abacuses going at the same time.

I drew most of the M&W tiles which helped bump up my score a bit, especially on roads, which I ended up winning. I chose to close a big city of Dan's while the witch was in it which got me the robber baron and ensured that his score for the city wasn't damaging (although he got two meeples back earlier than he otherwise would have). And I ended up holding on to the robber baron and winning cities, so I think that was the right move.

Despite my position as head of the Byzantine orthodox church, I didn't claim any cloisters, because when I drew them, there weren't really favourable positions for them and/or I wanted to conserve meeples. 

Dan did a slightly better job getting onto the main farm but with one tile left, a RCCX tile would have allowed me to tie it, which would have won me the farm points because of my better secondary farm. Instead I got a RRCC tile and completed a mid-sized city with it, which allowed me to win cities.

First impressions are that unless you're going to do a lot of counting during the game (as Dan did with his abacuses), the format doesn't play a huge part in how you play. But it is fun to not really know what's going to happen at the end, and then see the score flash up. Another thing that might play out in a lot of games is that if the game 'descends' into a winner-take-all farm battle as Carcassonne games between equal opponents often do, the winner gets the farm points and the game points, which is 40% of the score. So that aspect of the game is still crucial even though points are spread around a bit more overall.

Thanks Dan and congratulations. Looking forward to the next game!

56
My Tuesday evening is free if you'd like to play?

Sounds good. But I reserve the right to excommunicate you if I lose.

57
Well done on getting a game in. We have had a house guest staying with us for the last week or so but tonight is her last night, so from tomorrow night I should be able to play. I might have to abandon my hopes of a practice game and just get straight into it.

58
General / Re: Ecclesiastical Tiles and Followers
« on: January 04, 2019, 01:40:18 PM »
1.  Nicholas Mystikos - thank you. I assume with a Monastery in Princess and the Dragon it behaves as any other monastery?

Yes. Per the CAR:

Cloister in the city: When a player deploys a follower here, it must be clearly placed either in the city or on the cloister. If the follower is deployed to the cloister, then the cloister is scored when it is surrounded by eight land tiles, even when the city is not completed. The follower can also be deployed as a monk if there is already a knight in the connected city. The reverse is also true.

59
General / Ecclesiastical Tiles and Followers
« on: January 04, 2019, 04:34:45 AM »
Nice compilation!

Monastery, also known as a Cloister in some rules. The terms are synonymous in this instance.
A tile based in a field(s) and may be connected by a road(s). A follower placed on a monastery is called either
1.   A Monk, or
2.   An Abbot (2)

Re: the bold part, monasteries/cloisters can also be in cities, e.g. this tile from Princess and Dragon.


60
General / I love the postman...
« on: December 30, 2018, 01:44:54 PM »
Postman chooselife came today. All the blame goes to Decar.


Pages: 1 2 3 [4] 5 6 ... 184