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Messages - Snearone

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General / Re: UK Meetup August?
« on: August 10, 2023, 03:58:53 AM »
After an unexpected and rather long break, I will soon be able to enter the world of Carcassonne again.
Has the date and location of the meeting been set yet?
My personal preference would be London, preferably on one of the Saturdays.

Sent from my 21091116UG using Tapatalk

Reviews & Session Reports / Re: I Love the Landscape!
« on: May 23, 2023, 01:29:45 PM »
What's the brown tile next to the start tile in the centre of the board (picture)? I don't recognise it.

Brazilian metal tile?

I also would be interested in two sets.

Unofficial Rules / Re: Playing "quicker" games
« on: May 01, 2023, 06:37:13 AM »
Does players draw next tile as soon as they lay down previous one, so they have time to think about it, or they wait for previous player to finish the move and then draw the tile?
In my experience this one is a must, as it greatly speeds up the game.

General / Re: The Wells
« on: April 29, 2023, 01:06:08 PM »

General / Re: Do you recognise this start tile?
« on: March 26, 2023, 06:20:04 AM »
I've gone back to the document I created for all the Lost Expansions (originally this was for expansions mentioned on, an early Carcassonne fan site), and the notes for The Holy Grail lead me to be (almost) 100% sure that this is the start block from that expansion. Sample images, for the descriptions below, were missing in the original source.

That's it! It all adds up, including the 14 valuation square and the cloister.
Excelent work +1 @wolnic  :(y)

For that CCCC with monastery the easiest approach would be

Quick Selectors tab - button Clear All
Expansions tab - select all
Edges tab, click [+] next to Square Tiles, select CCCC ( City, City, City, City )
Features tab - click [+] next to Regular Features, select Cloister / Monastery

And as you would see, all of them are grayed out, as the selector always displays selected tiles by the edges and expansions, if there are required features it would be not grayed out.

Anything Else / Re: Happy Birthday
« on: February 23, 2023, 05:12:23 AM »
Once again, Happy Birthday @Bumsakalaka ;D

Strategy Guide / Re: Tactical Tips for Ferries?
« on: February 13, 2023, 03:44:08 PM »
Scoring more then once the "same" road. Especially when it have an inn. Even better when combined with Mage meeple.
Yes, my friends don't like it, but I do. Very much  ;D ;D ;D

General / Re: WikiCarpedia and Carcassonne Central traffic
« on: February 10, 2023, 02:08:58 PM »
These types of sites do not give any kind of meaningful statistics. Without implementing anything into the site itself, it's just guessing and estimating based on some sample group, small number of people who, for example, voluntarily installed some extension in the browser that, while doing what it should, tracked web traffic as well.

General / Re: What is your favorite tile in the basegame?
« on: January 28, 2023, 04:11:53 AM »
I almost never play just a base game, so it is a hard choice.
So tactics aside, in the visual aspect it will probably be the CCCC.

General / Re: Carcassonne by Forums 2023
« on: January 18, 2023, 08:43:36 AM »
I'm in. Blue color for me please :)
If there will be more players interested in this, we can split and do two games simultaneously for greater chaos in a thread (or create second one, but it's less fun).
Regarding "table" it can be created digitally, in VASSAL, just plain layers in graphic program, or creating that on a site that @kothmann uses to play online with his additions.

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To my surprise, my second slice contained another prize.... A blue meeple. The yellow meeple has a friend. Yaaaay!  :blue-meeple: :yellow-meeple:

So you found only two? I though it will be more... After all when the cake is delicious, you can't not devour it  ^-^
Good thing you didn't chip your tooth on it, would be very unfortunate, Roscón de Reyes traditionally have only one figurine, so the appearance of more can actually be quite a surprise.

General / Re: What is wrong with this picture?
« on: January 09, 2023, 04:39:33 AM »
Too many tokens.
Search for more stuff like this on official previous and you will find plenty. Best one so far were (and in some cases still are) on big box 7 front art.

General / Re: Goods tokens: C1 vs C2 vs C3
« on: January 07, 2023, 12:02:39 PM »
Those C3 tokens look so off  :-\

Increase the print margin, use less accurate cutting machines, have less returns... that's what I'm seeing :(

This may also be the reason for the overflowing cities with buildings. One cut off building looks bad, if they are all like that than it was meant to be this way, obviously. Goodbye well-fitted roads  :'(

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