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Topics - Bumsakalaka
1
« on: March 09, 2023, 01:33:10 AM »
Hi, I think it will be good to update and rewrite https://wikicarpedia.com/index.php/Wikicarpedia:About page. Try to read it by visitors which started to play Carcassonne in last 5 years. I understand that the content was actual in time, when Wikicarpedia was released. But for new visitors is useless, outdated and not usefull. Can some English native speakers take this page and update it for view by new visitors?
2
« on: February 21, 2023, 03:57:56 AM »
By the tool https://linktr.ee/hig_games HiG finally want to finish almost 1 year of maintenance of their web page. There is literally written: Homepage (under maintenance until 01.05.2023) This scheduled date deserves something new and great. What will be released and what will be new on page?
3
« on: January 04, 2023, 11:37:03 AM »
Feelindigo reported on Facebook, that Ukraine promo tile will not be reprinted. So customers which want that tile, have to buy it until it is not sold-out. Another information is, that Ukrainian publisher is looking for printer which will print Carcassonne Maps in Ukraine. So after Swan Panasia, 999 Games, Fantasmagoria is Feeelindigo another publisher announced that he will publish maps for their markets.
Publisher also announced that they got 1 milion Hrivnas (arround 25 600 EUR) from HiG by selling Ukraine Promo Tile and Carcassonne Maps: Ukraine
Happy New Year
Slava Ukraini
4
« on: January 04, 2023, 11:25:27 AM »
Currently is finished in fork of JCloisterZone based of translation of UI which stared farin in early 2022. To help this process, I finished replacement of almost all text string in English I found with language keys, used for show translated strings. Currently are whole JCZ available for testing purposes in 1. English - of course 2. Slovak - translation made by me 3. Romanian by @NGC 544. Dutch by @kiap1969 5. Czech by @petul6. French by @Black_Bear 7. German @Challa0078. Polish by @Snearone9. Spanish by @carlium10. Lithuanian by @stepukiss11. Catalan by @J0anJosep (last update February 20th 2023) Currently confirmed translations in languages 12. Latvian by @MrMeeple13. Russian by @MrMeeple 14. Chinese by @ny1050220 I sent request for translations to previous translators of JCZ to which I found contacts, but only few respond or are not interested on translation in this status of their life or they have not a lot of free time to made it. Other languages are still open Who want to participate? I hope that we will have translation at least for ale languages in which are published base game rules so missing translations are in i) Portuguese ii) Italian iii) Greek iv) Hebrew v) Turkish vi) Arabic vii) Ukrainian viii) Hurgarian ix) Serbian x) Croatian xi) Slovenian xii) Finnish xiii) Swedish xiv) Norwegian xv) Danish xvi) Icelandic xvii) Brazilian Portugese xviii) Chinese - translator found xix) Bulgarian xx) Japanese xxi) Estonian xxii) Lithuanian - translator found xxiii) Korean xxiv) Thai xxv) Vietnamese Also any other language are welcome, because as we know, there is translation of rules for example in: a) Basque Any help is welcome! Also for testing translations!
6
« on: August 04, 2022, 09:48:37 AM »
I know that there was discussion in past about new HiG clarification about messages, that you can by C2 rules get only one message by miniexpansion Mini 2 Messages.
And there was also, that you can't get message, when your meeple or messenger on scoring board moved to dark area (points 0,5,10,...45) for example by payment of ramsom when exchange meeple trapped by Tower.
So in Slovak Mindok Bix Box 2021 is rules somethinkg like this: Active player, and only active player, will get exactly 1 message, in the moment, when after adding points one of active player figures (meaning on scoring board as meeple and messenger) ended on dark field (5,10...)
So just paying some points for ramsom (Tower, Barber-Surgeons, Vodyanoy) is not adding points. But when you combine some payment and some earning you can get message, but only in situation, that meeple or messenger will be moved forward to higher score when ending on dark field.
Example 1 - To get message: Meeple on 24, Messenger 43 1. Payment 3 points for Ramdom by Tower - Meeple moved to 21 2. Finish 2 points for road - Messenger moved from 43 to 45 Even that final score if this turn is -1 point, messenger was moved forward by scoring of feature - you will get message
Example 2 - To not get message: Meeple on 23, Messenger 42
1. Payment 3 points for Ramdom by Tower - Meeple moved to 20 2. Finish 2 points for road - Messenger moved from 42 to 44 Player will not get message, even that meeple is placed on dark field - 20, because he was moved backward and only addition of points was done by messenger.
Why in example 2 player will not get message? Because rules said. In the moment when after adding one of the figure ended on dark field. So in our example meeple is already placed at 20, so it is not ending on 20 again. If we will consider to accept this. You will be able to get every turn points when you eart at leas 1 point, moved with messenger and meeple kept on 0 dark field for whole game.
7
« on: July 23, 2022, 11:24:50 PM »
Hi, I want to create topic with known bugs on BGA in Carcassonne game. Maybe (with some luck) that very old bugs will be solved.
Bugs: 1. River large U turn - it is permited to create any U turn based river, even when between two turns are straigth river, like in rules example by HiG 2. Magic portal can be used also for place Pig and Builder - which is not allowed, because only meeple can be placed by magic portal 3. Builder stacked in city when only one meeple removed by Princess - when no meeple in city / field - all supporting figures are returning to a player's supply
Missings related to C1/C2 differences: 4. RRRF tile with inn not working by C2 rules - this is bug/no bug - when playing Carcassonne with C2 tiles, you are accepting that this tile have inn on both roads, but rules are set by C1 (even that there are 8 years C2) 5. No Abbot
9
« on: May 31, 2022, 11:36:51 PM »
I know, this expansion is "wanted to be official to allows to sell copies on ebay" so I place my question here. Rules copied from WiCa If the player chose to swap followers after placing this tile, the player may exchange one of his own followers with a follower of another player. Both followers must be currently in play.
and later in foot notes The rules do not specify any restriction for the chosen follower, so you may choose one of your followers already placed on a tile or in your supply.
Does it mean: When want to swap followers I (as red) can swap meeple with other player (blue) when:A. When at least 1 red meeple and 1 blue meeple is placed on boardAnd when want to swap I can chooseB. Any of my red meeples on board and/or on supply C. Any of other player meeples (blue) only on board? This has no sense why this can not be applied also for other player (blue), right? If rules not specify how to choose my (red) meeple, how they restrict other player (blue) meeple to choose? cheers
10
« on: April 18, 2022, 04:38:59 AM »
We are going to play Carcassonne due to Easter bank holiday. I was promoting this game everywhere for its simple setup. Today I'm not so sure   Odoslané z SM-A202F pomocou Tapatalku
11
« on: January 23, 2022, 04:48:19 AM »
There is Bards of Carcassonne fan expansions which can add Note token to City/Road/Field and this every note token on feature gives to Owner of feature +1 per each tile (city/road) or +1 per each city (field). Expansion with rules and tiles can be found in download section: https://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=193What is not covered in rules when Small City with Note is converted to Castle. There can be multiple options what can be done, we can find good way and then we can ask Trebuchet (author of this Fan expansion) what community think. So here is options when convert Small City to Castle 1. Nothing - note will be kept on city without any scoring effect into future 2. Note become be placed on Castle When Note is placed in Castle there are several options to do when scoring vicinity feature:1. Score +2 to Castle Owner due to original Feature was Small City and it will get 2 * +1 point to Owner of small city (now owner of Castle) 2. When Castle scores it will earn +1 point per tile for completed feature which fire Castle score like this Feature has that Note token - this can be intention to convert small city with note to Castle to get more bonuses - example in vicinity of Castle is completed 4 tiles road with Inn. By default Castle scores 8 points for this road. But when Note is on Castle it gets 12 points, like in that road is placed Note. Another question is Castle with Note at end of game, does it affect scoring of Field?1. No 2. Add +1 for specific Castle with Note token. This means (City with Note gives not +4 but +5 resp. not +5 but +6 when pig) 3. Add +1 for each object affect scoring the Field. This means when on field are 10 objects and score of them is 30 then player scores 40 points as +1 per each object on Field. Yes this can happen when Small City is created and none feature in vicinity of Castle is completed. What do you think? This expansions is in production as Addon into JCZ
12
« on: January 17, 2022, 01:45:17 AM »
What happens where play Barber-Surgeon and Wagon and only wagon scores. By me, Trap is stronger than wagon move phase, so Wagon is trapped in empty Bathhouse. But who knows? Is there any meeple trapped when scored? I suppose just Solovei Razboynik situations described on last clarification. Thanks. You will not regret
13
« on: October 18, 2021, 12:31:42 AM »
Currently started implementation of Circus into JCZ 5.8.x as Add-on with C1 tiles versions. Here is one sneak-peak There is also an issue with HiG clarification about Ringmaster bonus. They said, that Ringmaster can get his bonus only on features of basic game (Road/City/Monastery-Basic Game/Field). On all other features it is normal meeple and he don't get bonus when finished feature. So I think, it will be good to have option for variant on which features will get Ringmaster bonuses. On Basic Game or on All features (including fan expansion features). What do you think?
14
« on: September 23, 2021, 08:52:48 AM »
Next saturday 2.10.2021 will be slovak Championship of Carcassonne. Who is interested, he need to create email registration. There will be playing system everybody agains everybody in groups depends of count of players. Best players will play semifinals and then will be two matches for winner and 3rd position. All information can be found here: https://www.ihrysko.sk/majstrovstva-slovenska-v-hre-carcassonne-a100099
15
« on: September 19, 2021, 12:21:37 PM »
This is a challenge about perfect game of 6 players which plays cooperative game in best order of tiles as possible plays Carcassonne basic game new design (possible 20th anniversary edition), all official large expansions, mini expansion, promos always in newest design if possible (Catapult, Plague, Tunnels are only in old design). Try to create sequence of tiles and placing meeples and use game mechanics and rules. (Imagine, that you get required tile from Stack and also when some "random" issue like to roll dice, you will get required result).
What is your highest number of meeples on one tile at moment of finish of player turn?
(Placement from City of Carcassonne is not counted because at the end of turn those meeples are returned to players' supply).
Counted are all meeples from expansions (19 per player), Fairy, Mag, Witch, Dragon, Count, Big Top).
(This challenge I "borrow" from czech forum and author is LunarHexagon)
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