Question #17: Danisthirty presents this end-game scenario. How many points does each player score? (1 point)
Note:
* We are expecting the scoring to be performed according to the C2/C3 rules. Please indicate if you apply the rules of a different edition.
Answer #17: Depending on the rules applied, we will have two cases when dealing with non-square tiles in this scenario:
* The C1 rules consider each tile individually no matter their shape, so a German castle tile, a wonder tile or a Halfling tile counts as 1 tile each.
* The C2/C3 rules consider occupied spaces when scoring features, so a German castle tile counts as 2 tiles, a wonder tile counts as 5 tiles, and two Halfling tiles sharing the same space count as 1 tile.
Let's review the results depending on the ruleset applied.
C2/C3 rulesAt the end of this game, we first score the wonders. Only the Terracotta Army grants points at this point.
Red will score 6 points for the columns and rows with 7+ tiles ( (2 rows + 1 column) x 2 points = 3 x 2 points):
* The row with the
yellow meeple placed as a claustral prior or abbot. This row (marked in
red) has 7 tiles (3 + 3 + 1 tiles):
- 3 square tiles
- 3 tiles represented by 3 Halfling tiles occupying a single space each
- 1 tile represented by 2 Halfling tiles sharing the same space
* The row with the
yellow meeple placed on a German castle. This row (marked in
yellow) has 8 tiles (2 + 1 + 5 tiles):
- 2 tiles represented by the 2 halves of th German castle
- 1 tile represented by 1 space occupied by the Terracotta Army wonder tile
- 5 tiles represented by 5 spaces occupied by the Abu Simbel wonder tile
* The column with the
blue meeple placed as a claustral prior or abbot. This column (marked in
blue) has 7 tiles (1 + 1 + 1 + 4 tiles):
- 1 square tile
- 1 tile represented by 1 Hafling tile occupying a single space
- 1 tile represented by 1 half of a German castle tile occupying a single space
- 4 tiles represented by 2 German castle tiles occupying 2 spaces each
Note that triangular gaps do not limit a row or columns but square gaps do.
Now let's score the features:
Yellow will score 7 points for the uncompleted German castle ( (2 + 1 + 2 + 1 + 1 tiles) x 1 point per tile = 7 x 1 tiles):
* 2 tiles represented by the 2 spaces occupied by the German castle
* 1 adjacent square tile
* 2 tiles represented by the 2 adjacent spaces of the Terracotta Army wonder tile
* 1 tile represented by 1 adjacent Halfling tile occupying a space
* 1 tile represented by 2 adjacent Halfling tiles sharing the same space
Blue will score 11 points for the Japanese building with the
blue meeple placed as a claustral pior or abbot ( (1 + 0 + 4 + 4 + 2 tiles) x 1 point per tile = 11 x 1 points):
* 1 tile with the Japanese building
* 0 tiles in the left row
* 4 tiles in the top column (1 + 1 + 2 tiles):
- 1 tile represented by 1 Hafling tile occupying a space
- 1 tile represented by 1 half of a German castle tile occupying a single space
- 2 tiles represented by 1 German castle tile occupying 2 spaces
* 4 tiles in the right row (3 + 1 tiles)
- 3 tiles represented by 3 spaces occupied by the Terracotta Army wonder tile
- 1 square tile (the row ends at the empty square space)
* 2 tiles in the bottom column:
- 2 tiles represented by 1 German castle tile occupying 2 spaces
Red will score 8 points for the Japanese building with the
red meeple placed as a claustral pior or abbot ( (1 + 4 + 2 + 0 + 1 tiles) x 1 point per tile = 8 x 1 points):
* 1 tile with the Japanese building
* 4 tiles in the left row (3 + 1 tiles)
- 3 tiles represented by 3 spaces occupied by the Terracotta Army wonder tile
- 1 square tile
* 2 tiles in the top column (1 + 1 tiles):
- 1 tile represented by 1 space occupied by the Abu Simbel wonder tile
- 1 tile represented by 1 Hafling tile occupying a space
* 0 tiles in the right row
* 1 tile in the bottom column:
- 1 tile represented by 1 Hafling tile occupying a space
Yellow will score 9 points for the Japanese building with the
yellow meeple placed as a claustral pior or abbot ( (1 + 3 + 0 + 3 + 2 tiles) x 1 point per tile = 9 x 1 points):
* 1 tile with the Japanese building
* 3 tiles in the left row (1 + 1 + 1 tiles)
- 1 square tile
- 1 tile represented by 1 Hafling tile occupying a space
- 1 tile represented by 2 Hafling tiles sharing a space
* 0 tiles in the top column
* 3 tiles in the right row (1 + 2 tiles)
- 1 square tile
- 2 tiles represented by 2 Hafling tiles occupying a single space each
* 2 tiles in the bottom column:
- 2 tiles represented by 2 spaces occupied by the Terracotta Army and the Abu Simbel wonder tiles, respectively
Bottomline:*
Blue scores 11 points for their Japanese building
*
Red scores 14 poins (6 points for the Terracotta Army wonder + 8 points for their Japanese building)
*
Yellow scores 16 points (7 points for the German castle + 9 points for their Japanese building)
C1 rulesAt the end of this game, we first score the wonders. Only the Terracotta Army grants points at this point.
Red will score 2 points for the row with 7+ tiles (1 row x 2 points):
* The row with the
yellow meeple placed as a claustral prior or abbot. This row (marked in
red) has 8 tiles (3 + 5 tiles):
- 3 square tiles
- 5 Halfling tiles
Note that triangular gaps do not limit a row or columns but square gaps do.
Now let's score the features:
Yellow will score 7 points for the uncompleted German castle ( 2 points for the German castle + (5 adjacent tiles x 1 point per tile) = 2 + 5 points), considering the following 5 adjacent tiles (1 + 1 + 3 tiles):
* 1 adjacent square tile
* 1 tile adjacent wonder tile (i.e. the Terracotta Army wonder tile)
* 3 adjacent Halfling tiles
Blue will score 7 points for the Japanese building with the
blue meeple placed as a claustral pior or abbot ( (1 + 0 + 3 + 2 + 1 tiles) x 1 point per tile = 7 x 1 points):
* 1 tile with the Japanese building
* 0 tiles in the left row
* 3 tiles in the top column (1 + 2 tiles):
- 1 Halfling tile
- 2 German castle tiles (no matter the orientation)
* 2 tiles in the right row (1 + 1 tiles)
- 1 wonder tiles (i.e. the Terracotta Army wonder tile)
- 1 square tile (the row ends at the empty square space)
* 1 tile in the bottom column:
- 1 German castle tile
Red will score 6 points for the Japanese building with the
red meeple placed as a claustral pior or abbot ( (1 + 2 + 2 + 0 + 1 tiles) x 1 point per tile = 6 x 1 points):
* 1 tile with the Japanese building
* 2 tiles in the left row (1 + 1 tiles)
- 1 wonder tile (i.e. the Terracotta Army wonder tile)
- 1 square tile
* 2 tiles in the top column (1 + 1 tiles):
- 1 wonder tile (i.e. the Abu Simbel wonder tile)
- 1 Halfling tile
* 0 tiles in the right row
* 1 tile in the bottom column:
- 1 Halfling tile
Yellow will score 10 points for the Japanese building with the
yellow meeple placed as a claustral pior or abbot ( (1 + 4 + 0 + 3 + 2 tiles) x 1 point per tile = 10 x 1 points):
* 1 tile with the Japanese building
* 4 tiles in the left row (1 + 3 tiles)
- 1 square tile
- 3 Hafling tiles
* 0 tiles in the top column
* 3 tiles in the right row (1 + 2 tiles)
- 1 square tile
- 2 Hafling tiles
* 2 tiles in the bottom column:
- 2 wonder tiles (i.e. the Terracotta Army and the Abu Simbel wonder tiles)
Bottomline:*
Blue scores 7 points for their Japanese building
*
Red scores 8 poins (2 points for the Terracotta Army wonder + 6 points for their Japanese building)
*
Yellow scores 17 points (7 points for the German castle + 10 points for their Japanese building)