Author Topic: What does a 10080 Tile Game Look Like?  (Read 11141 times)

Offline Paul

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Re: What does a 10080 Tile Game Look Like?
« Reply #15 on: March 18, 2016, 08:34:05 AM »
A bit off topic, but if I've done the math correct, Sweden would need 2 209 555 555 tiles and 1 halfling tile to cover its area. Doesn't sound much.
World record holder for a single game of Carcassonne using 10 007 tiles!

Offline Decar

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Re: What does a 10080 Tile Game Look Like?
« Reply #16 on: March 18, 2016, 08:37:16 AM »
Almost as many tiles as in your collection!


Offline Paul

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Re: What does a 10080 Tile Game Look Like?
« Reply #17 on: March 18, 2016, 08:52:49 AM »
Almost as many tiles as in your collection!

That would be something, wouldn't it. Probably an intervention on me before I get far enough. And then there is the 1500 Ark of the Covenant tiles that I have...

Offline Decar

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Re: What does a 10080 Tile Game Look Like?
« Reply #18 on: March 18, 2016, 12:01:21 PM »
I don't fancy modifying JCZ to know what that looks like... :-\

Offline danisthirty

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Re: What does a 10080 Tile Game Look Like?
« Reply #19 on: March 18, 2016, 01:19:17 PM »
Thanks and well done Decar, that is quite a map! I've merited you for your l33t skillz in hax0ring JCZ to play itself in this manner. It kind of reminds me of the end of War Games where they get the computer to play itself at Noughts and Crosses in order to save the world (I'm sure this is the main reason that you did it).

Anyway, great stuff. Too immense for me to study in any detail but the mere thought of having 1000 meeples at my disposal is mind-blowing! :o

Offline Decar

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Re: What does a 10080 Tile Game Look Like?
« Reply #20 on: March 18, 2016, 01:44:22 PM »
I thought I'd share some Points of Interest from the Map:



A weird cluster of City Caps - plus one of the farmers!



A Heavy concentration of Cloisters!



More Cloisters and City Caps



This seems to be the AI's flaw, it liked lots City Caps, there are some unusual shapes being made here


A 91 point incomplete (obviously) City.  Blue went to town on this throwing in around 22 meeple; then decided trap it playing the city next to the cloister.


A concentration of roads and a large 31 point city.

Offline Paul

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Re: What does a 10080 Tile Game Look Like?
« Reply #21 on: March 18, 2016, 02:05:53 PM »
The highlights reminds me of my early 10k program draft. Same tiles would cluster together due to limited variation of using only the base game.

Even 2.0 could sometimes get a bit monotone.

Offline SRBO

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Re: What does a 10080 Tile Game Look Like?
« Reply #22 on: March 19, 2016, 01:38:30 AM »
the movie "I Robot" tells the theory of how robots cluster together. That some kind of AI automatically does this..

Offline Paul

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Re: What does a 10080 Tile Game Look Like?
« Reply #23 on: March 19, 2016, 02:56:40 AM »
the movie "I Robot" tells the theory of how robots cluster together. That some kind of AI automatically does this..

Loved that movie. Even bought it on DVD. That scene where Will Smith goes "I told you so" (after the outbreak) is priceless. :)

Offline AlbinoAsian

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Re: What does a 10080 Tile Game Look Like?
« Reply #24 on: March 19, 2016, 05:55:56 AM »
Might be time to start talks with the AlphaGo crew.

Offline Decar

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Re: What does a 10080 Tile Game Look Like?
« Reply #25 on: March 19, 2016, 09:41:48 AM »
Might be time to start talks with the AlphaGo crew.

Thanks - I'll be handing over my résumé early next week ;)


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