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Messages - Meepledrone

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2686
Unofficial Rules / Re: Fan Expansion List in WICA
« on: March 16, 2021, 11:41:40 AM »
There are more than 500 fan expansions... What could go wrong? :o

https://wikicarpedia.com/index.php/User:Murphy013/Expansion_List

Any volunteers? >:D


2687
For the time being, if we talk about tiles is simpler for everyone and more consistent with the wording in the rules, but:
* Two triangular tiles sharing the same square are considered one tile for scoring
* A double-sized tile counts as two tiles (one representing each half), except for the long road on a Leipzig tile (edge case).

There are some cases that need clarification regarding how to consider meeples and features on double-sized tiles when scoring watchtowers, German castles, ringmaster bonus, castles... just in case some other edge cases have to be considered:
* A watchtower scoring for roads involving double-sized tiles and halflings
* A watchtower scoring for meeples involving double-sized tiles (including German castles themselves), halflings and castles
* A ringmaster on a city, road or field on a double-sized tile (excluding the special case involving the long road on a Leipzig tile)
* A ringmaster on a German castle or a road on a Leipzig tile
* A castle overlapping a double-sized tile
* A ringmaster on a castle (just in case it is worth revisiting)
* A big top scoring involving meeples on double-sized tiles

As a final note, please notice the mixed behavior of double sized-tiles and halflings:
* Each tile counts individually when placing a figure or a token in 2. Placing a meeple.
* They are mapped to square spaces (areas) for scoring, trajectories (fliers), ranges (towers), dragon movement, fairy protection... even if an area includes two halflings or half a double-sized tile.

2688
General / Re: Swan 47x47mm sleeves for Carcassonne tiles
« on: March 16, 2021, 12:44:08 AM »
Think of a cozy, happy place with sleeved tiles...  ;D

2689
Yes, we have to consider square spaces (areas) when scoring roads, so these roads are worth 9 points (6 square spaces x 1 point / space + 3 points for the German castle).

Notes:
* We are considering two spaces on the German castle due to the road segments connected to the road on different halves of the double-sized tile.
* The two halflings on the same square space (area) are considered as one occupied space (they would be equivalent to one square tile regarding scoring).

2690
General / Re: Swan 47x47mm sleeves for Carcassonne tiles
« on: March 15, 2021, 01:59:23 PM »
This is a dexterity boost!  ;)

2691
General / Re: Swan 47x47mm sleeves for Carcassonne tiles
« on: March 15, 2021, 12:33:25 PM »
What a great idea! Are they prepared for sleeving with cheeto fingers?


2692
General / Re: Swan 47x47mm sleeves for Carcassonne tiles
« on: March 15, 2021, 09:25:05 AM »
You can invite her to join the sleeving party! She shouldn't miss it. There won't be anything like it for a while...  ;)

2693
General / Re: Long time over-du
« on: March 15, 2021, 03:18:33 AM »
That's a lot of positive reinforcement.

Congrats! Any next steps? ;)

2694
Official Rules / Re: Questions about the Phantom
« on: March 14, 2021, 01:25:11 PM »
No problem!

Happy to help.  ;D

2695
Let's see if we can get this clarified. The road on the Leipzig tile is an exception as well as German castles... so far at least.

We would need to see what happens with watchtowers and castles... and the ringmaster and the big top

2696
We got an answer from HiG last Friday, at last, about how to address these cases:



[Q6.1] Road #1 is worth 7 points (4 occupied spaces x 1 point per occupied space + 3 points for the German castle = 4 tiles x 1 point per tile + 3 points for the German castle).

But what about Road #2?
a) Road #2 is worth 9 points (6 occupied spaces x 1 point per occupied space + 3 points for the German castle). So each half of the German castle is counted individually, and the roads on the Leipzig tiles are an edge case for double-sized tiles.
b) Road #2 is worth 8 points (5 tiles x 1 point per tile + 3 points for the German castle). So double-sized tiles are considered as one single tile even if it contributes with two occupied spaces to the same road. This would be consistent with the case of the roads on the Leipzig tiles (two spaces occupied but scored as 1 actual tile).


[A6.1] Road #2 is worth 9 points. Leipzig is an edge case.

This means that features are scored by occupied square spaces (areas), even double-sized tiles (except those long roads on Leipzig tiles counted as 1 area). This would explain why two Halfling tiles sharing the same space are scored as one square tile.

The next step is clarifying how all this affects watchtowers. Since the source of the Jubilee River is a double-sized tile many interactions may happen involving this tile that will require a clarification such as watchtowers and ringmasters.  ;)

2697
General / Re: Swan 47x47mm sleeves for Carcassonne tiles
« on: March 14, 2021, 01:12:27 AM »
Don't make fun of the classic plastic-wrapping home decor style...

Sleeving tiles is just a jumpstart into a new dimension.  >:D

2698
Official Rules / Re: Questions about the Phantom
« on: March 14, 2021, 01:09:14 AM »
Hello everyone,

I am quite new to the world of Carcassonne and this forum (a year and a half) and I enjoy immensely playing the game and reading the various posts. It’s a great community; a big thank you to all contributors!

Hi JohannesD!

Congrats for your first post! Glad to hear you are enjoying the forum.

I would be really grateful if someone could answer a couple of questions I have concerning the deployment of the Phantom. Up to now I haven’t been able to find the answers neither in WikiCarpedia nor in this forum, but maybe I haven’t been searching the right way.... So, please consider the following situations:

    a. By placing a tile in one’s turn, two unoccupied features are completed. Can the player deploy a meeple and the phantom on each feature respectively and score points for both? I know that you can place a meeple in a feature you just completed, immediately score it, and then return the meeple to your supply. Does this apply to the phantom as well, it being the second meeple placed on a second just (or perhaps already?) completed feature?

The phantom behaves as a regular meeple but with special placement rules. The turn sequence goes as follows...

1. Placing a tile
    - Draw tile and place it taking into consideration any possible actions triggered at this point
2. Placing a meeple
    - Place a wooden meeple, a wooden figure or a token, if you decide so and you are allowed (you cannot have removed a knight with a princess tile). Note that at this step other actions are possible: removing an abbot, removing a meeple with a festival tile,...
    - Place your phantom, if you decide so and you are allowed (you cannot have removed a knight with a princess tile)
    - Perform other actions related to shepherds and/or fruit-bearing trees.
3. Scoring a feature
    - Score any features completed and remove the meeples on them

So, as you can see, you can occupy up to two features with direct placement and, of course, score them both. If you use a magic portal or a flying machine with one wooden meeple or the phantom, it can only land on an incomplete feature that cannot be scored on this turn.

As Gagoune commented, have a look to the Order of Play and select the expansions you want to analyze to see how they affect the turn sequence:
https://wikicarpedia.com/index.php/Order_of_Play

    b. By placing a tile in one’s turn, one unoccupied feature is completed and another feature on the just placed tile remains incomplete e.g. a road is completed and the monastery on the tile is incomplete. Can the player place a meeple on the incomplete feature (i.e. the monastery in the example aforementioned) and then the phantom on the just completed feature (i.e. the road) and score the points, or must the player deploy first the “normal” meeple to the just completed feature and then the phantom to the incomplete feature?

The restrictions for the phantom only affect the placement order of the phantom but not the order the features have to be occupied. The phantom has to be placed as second figure but you can decide any valid feature for it (incomplete or just completed). During a game, you may prefer to place the phantom on a feature about to be score of that would be easily completed, so you can get it back as soon as possible. But this falls on the strategy side in order to increase the odds to occupy and score more features.

The placement restrictions of the phantom will allow you to occupy a city just vacated and completed with a tower piece but will not allow you to place the phantom as a farmer and then a pig in the same field or place the phantom in a city and then the builder. The phantom will be placed after placing a meeple, a pig, a builder, a tower piece, removing an abbot...

To see an example using a tower piece and a phantom to take over and score a city, check here (scroll down to section The Phantom):
https://wikicarpedia.com/index.php/The_Tower#Other_expansions

I hope my questions are clear and that I haven’t confused you. Any input would be greatly appreciated. Thank you beforehand.
Johannes

Your questions were perfect. Hope my answers helped too.

2699
General / Re: Preference in terminology and correctness
« on: March 13, 2021, 05:30:14 AM »
HiG uses "Cundco". For example, check here:

https://www.hans-im-glueck.de/spiele/carcassonne.html

2700
General / Re: Preference in terminology and correctness
« on: March 13, 2021, 01:00:11 AM »
I prefer C1/C2 vs. CI/CII... It is easy to miss or add an extra I.

I find C1/C2 easier to read and also allows you to qualify the subversion: C2.0, C2.1...

C2.2 really? If HiG persevere in cluttering city segments and cropping any overflowing buildings, we can refer to it as a new artwork revision. I find it more visually stressful as city edges do not match seamlesly anymore...

I'm impatient to check the 20th Annoversary tiles too... since fields feature a number of additional decorations that make spotting sheds, highwaymen and especially farmhouses more demanding. 

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