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Messages - DaFees

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91
Reviews & Session Reports / Tough Loss on iOS Carcassonne
« on: March 27, 2015, 06:11:26 AM »
Hello all,

Been playing a lot of Carcassonne online via my iPad. Yes losing is never fun, especially when the tiles aren't drawing in your favor but nothing hurts more when you make a wrong move that ultimately costs you the game.

I'm including an image of the game right after I made my next to last move. Kudos to anyone who sees the move I should have made instead,  ;)  When games are close I'm usually quite adamant about my moves, making sure I get the most points possible, but this time I missed the right move.  :(

http://i.imgur.com/nE4yslu.jpg

92
General / Re: Developing a mobile scoreboard
« on: February 10, 2015, 04:52:14 PM »
If I may, I made a post in another thread (about the iOS version of Carcassonne, http://www.carcassonnecentral.com/community/index.php?topic=1130.msg19033#msg19033)

In that post I mentioned two expansions, The Messages and The Robbers. Typically all digital adaptations of Carcassonne use the same method of displaying score by simply tallying what the player's current total score is and displaying that number. Typically this works fine but that wouldn't work fine when you are using these two expansions. With The Messages expansion you are given a second scoring follower and now every time you score you choose which one scores. If which ever one you choose lands on a multiple of 5 then you get to draw a message tile.

With the Robber expansion, when you draw a tile with the Robber symbol you (and ever other player) gets to place their robber next to another player's scoring follower. When that follower scores then, so to does the Robber.

You probably already know how both of these work but my point is that by using traditional means of digital recording and displaying a player's score then neither of these expansions can be supported. I'm not suggesting that you go out of your way to support these two expansions but I do think doing so would definitely help separate your scoreboard from all others that may be available.

I do not know how best you would do this or anything but it is certainly something to at least think about.

That aside I do think, based on your poll choices, I'd have to agree with most others and choose the "Simple" option.

93
News and Events / Re: iOS: New expansion for christmas
« on: January 30, 2015, 02:42:08 PM »
But the way the tweet is worded suggests that the big thing they're working on is not an expansion. Maybe it's version 2.0 instead.

But that isn't big either. All version 2.0 is is a retheme just like the winter edition. With that in mind the developers proved that a retheme isn't THAT much work. I mean shortly before Christmas they released their next big update which included the winter edition with the Gingergerbread Man and the option to double the base set. When that was released only the base tiles were winterized. Well after a little more than a month they managed to winterize ALL the expansion tiles.

I'm not saying that retheme work is easy by any means I'm sure they have hard working and dedicated graphics artists on their dev team but they've proven that retheme work isn't THAT difficult and thus I don't think that's the big thing they're working on.

94
News and Events / Re: iOS: New expansion for christmas
« on: January 30, 2015, 01:04:26 PM »
I'm with everyone else here. I love the fact that they finally winterized all the expansion tiles. Along with today's update I got the impression that they sorted out most (if not all) the major bugs from their most recent major release (Winter edition / double base set) so I asked them what expansion they'll tackle next (I'd assume the Tower, if they're going in order) and they said they're still collecting feedback on that but in the meantime they are working on a BIG project for Carcassonne apparently. Not sure what that could entail though.

https://twitter.com/CarcassonneApp/status/561260882760851458

I was thinking about what they might be working on (Mac version maybe?) then I started thinking about the expansions they have to do yet then I thought about two particular expansions, the Messengers and the Robbers and I realized that it would be very difficult to implement these two expansions given how scoring is done as is. Note that I said very difficult but not impossible. Either way in order for these two expansions to eventually be included they'd have to really redo how scoring is visualized in the game.

At any rate I love Carcassonne on iOS and I CANNOT wait to see what they will do next.

95
News and Events / Re: iOS: New expansion for christmas
« on: January 02, 2015, 07:31:59 PM »
I've been enjoying the new expansion. Definitely made for some nice mega games with 1500+ scores. Is it just me though or does it seem like the AI isn't as strong any more. I know the gingerbread man is powerful but before this expansion the count and countess would make for fair opponents and now they don't seem so much the fair competition. I wouldn't call the games runaways by any means but I haven't lost a game yet either.

I don't know if anyone has thought about this but this whole app and its expansions make for a very interesting clash when compared to the physical version and I think this is really where this website could become of great use. The physical game originates from Germany and is published in German. The game is also available/published in English. Z-Man Games is the current publisher and is essentially in charge of the translations. Some times these translations are wrong. If this digital app didn't exist then these incorrect translations wouldn't be such an issue. This app does exist however and the developers do not use the English translations as a basis for their rules. They consult directly with the German publisher / creator of the game. This all means that if someone plays the digital app in English then goes to play the physical game in English (or vica versa) then at some point they may run into a conflict with the rules. To sort out who is right that might lead those people to end up here. This is nice but really, if Z-Man games put more effort/thought into their translations then none of this would be an issue. Honestly, assuming it wouldn't interfere with the developers and their work it be nice if Z-Man games supported the app like HiG does.

With the recent release of Carcassonne II there is a very small chance things could start to turn around but that is unlikely unfortunately.

96
News and Events / Re: Carcassonne - new Edition - Is that true?
« on: September 20, 2014, 02:25:09 AM »
Wheel of fortune is available in some countrys

You're right, and call me weird, but I kinda prefer to have everything under one publisher if I can.

97
News and Events / Re: Carcassonne - new Edition - Is that true?
« on: September 20, 2014, 01:02:23 AM »
If you ask me I think this new artwork, while pretty, is a bad move. I feel it serves only to alienate their current fan base. I also feel it isn't the right move in trying to get more players into the game. I mean, sure, we've all come into the game in some way or another either by being introduced to the game by a friend, reading about/watching reviews of it online or seeing it on the shelves of our local game store. This is where my point comes in. If you want to appeal to a wider audience then how about putting the game in places where people will actually know it exists.

First of all, not everyone shops on Amazon or online in general and two, not everyone has a friendly local game store. Now, yes I have seen the base game in Barnes & Noble stores (chain bookstore that also sells games for those not familiar with this American company) but again not everyone has one of those in their town. Maybe the publishers have their reasons but if you ask me I think getting the game into places like Target (Another American chain store) would do more for getting people into the game versus doing new artwork.

All this is only part of the problem with this new edition. The other problem is that this new edition includes a new mini expansion not available anywhere else, at least for now anyways. I, like everyone else here, am not a fan of this sort of move. I'd really like to add the Wheel of Fortune to my collection but I certainly do not want to purchase the Big Box 5 just to be able to do so. In instances like this I look the world of phones and tablets. Whether you are an Android fan or an iOS fan you can find Carcassonne on either platform. As I am an iOS man myself I'll use the iOS app for my example.

If I hop on the Apple App Store right now I will find Carcassonne available to buy. So when I buy it I get the base game and then I can buy select expansions from with in the game itself. Well see here's the thing. If I'm someone new looking to buy this app it doesn't matter whether I buy it today, tomorrow, a month from now, a year from now or even 3 years from now because the available expansions aren't going anywhere. It isn't like I'll wake up tomorrow and suddenly I can no longer get Traders & Builders from within the app. My point is that every year the developers behind this app put out 1 or 2 new expansions for the game and when they do I know I can just hop right into the app and get it. I don't have to RE-BUY the base app or I don't have to buy some special thing that already includes expansions I have. See with this app you can't really force users to purchase something they already have to get something they don't.

There is a lot more I could say about this app and how it could potentially impact the physical game both positively and negatively but I think I'll save all that for another post.

98
News and Events / Re: Z-Man Games Release Schedule
« on: July 07, 2014, 03:14:16 PM »
Zman Games:

DUE TO RELEASE - JULY 9th 2014

Hills and Sheep

rules are not online yet.
-----------------------------------

Zman Games has also the School in English:

Carcassonne Mini-Expansion - The School (ENG)

rules are not online yet.
----------------------------------

Thanks for pointing that out but you missed one, :red-meeple:

The Festival - http://zmangames.com/product-details.php?id=1490

99
Official Rules / Re: Complete Annotated Rules v. 7.0
« on: May 27, 2014, 05:43:15 PM »
Also, according to the CAR, RGG rules state dragon movement happens after scoring (although I disagree with the CAR saying this) but according to ZMG rules movement happens before scoring.

Not sure what the disagreement is about the RGG version. From RGG's version of Big Box 3:

Quote
Whenever a player draws a tile showing a dragon figure, he places it as he would normally place a tile, and may also place a follower on the tile as he normally could. If placement of the tile completes a feature, it is scored as normal. Then, the game is briefly interrupted while the Dragon moves!

I posted this in another thread but I'll post it here as well. If I may quote RGG's version of Big Box 3 as found here, http://riograndegames.com/getFile.php?id=527, go to page 15 of that document. Starting midway down the page is a section titled "Turn sequence." At the bottom of Step 2. "Move" WOOD is the phrase, if necessary, DRAGON JOURNEY (the Princess & Dragon). Next, then is Step 3., Score. Yes, earlier in this document it does state that movement does happen AFTER scoring BUT in this section it does not. My feelings are that when RGG initially published the Princess & Dragon they stated that movement occurs after scoring. Eventually they realized this wrong and decided to correct it in the Big Box 3 which they did in the "Turn sequence" section but they took the lazy way out and forgot to update the rules under the Princess & Dragon section.

I know this may not make things clearer but if what I think is true, then it would really simplify things across the whole CAR. Instead of separate rules for RGG and ZMG/HIG in different parts of the CAR we would then only need a small footnote saying RGG initially misstated the rule but then later corrected it in Big Box 3.

100
Official Rules / Re: Complete Annotated Rules v. 7.0
« on: May 27, 2014, 02:05:33 PM »
Thanks to everyone for their hard work on this. I do want to point out a couple things I found. First, I have a couple instances where words have appeared twice.

On Page 261 under the sub-section "knock out" it says "A mini-game in The Catapult. Players must aim TO TO hit, if possible, other players' followers on the playing field.
On Page 135 under footnote 409 it says "If a tile is added TO TO a feature with a builder"
On Page 257 under the sub-section "deployment" it says "Moving a follower from THE THE supply to occupy a feature."
On Page 61 under footnote 167 it says "You do receive the bonus from THE THE pig-herd tile"

That's all I could find with those. There is another matter I'd like to mention. I know this CAR is designed to be a single set of rules that define how to play the game, regardless of what language you speak. I also know that, in that, the CAR tries to cover all differences in rules between publishers. This is where I have some slight concern. If we go to page 189 where it lists the rules sets for the difference publishers we see that in the last column RGG & ZMG are grouped together. This works fine for most rules BUT not all of them. For example, under RGG rules you can capture a follower on a tower BUT under ZMG rules you can't. Also, according to the CAR, RGG rules state dragon movement happens after scoring (although I disagree with the CAR saying this) but according to ZMG rules movement happens before scoring.

My main thing with this is that while people may read the CAR cover to cover once or twice, normally, they may just jump to the charts found on these later pages as a quick refresher. Plus, RGG rules really don't matter as much anymore because anyone who is getting into the game for the first time is like to own a copy from ZMG and as such they'll want to follow the rules according to ZMG. I mean, I know I try to do this when I can. So when the rules on those charts say they are the same for both RGG and ZMG (even though they are not) some players may just follow what the chart says anyways, even if they don't realize the rules they're following aren't actually right (in regards to their preferred publisher).

So, I think a simple fix would be is to use a slash. For example, on the row, where it says "tower captures followers on towers" then under the last column (for RGG and ZMG) it should have Yes / No. I think this would better match up with how the rules are presented in detail under the expansion they related to.

101
Interesting, I love how their coaster set expansion, http://zmangames.com/product-details.php?id=1465, includes a tile from the Catapult expansion.  :)

102
As I mentioned my my previous post, here is a link to my version of the English rules translation. Comments are welcome, as I can easily modify anything I may have gotten wrong. Enjoy!

https://drive.google.com/file/d/0B62Qt7XfvzblN1dIR1ZLT1dtRFU/edit?usp=sharing

Well I submit that your efforts are much better than mine and I have zero faults with them. Everyone should check out your translation as it is clearly superior! Good work!

103
Introduction: On the hill tiles you can gain scoring for before lost felt features.

Hills: Now according to the established rules the player places the hill tile and the player may deploy a follower on it .
*** (NOT SURE IF PART OF THE TRANSLATION SO CONSIDER THIS NEXT PART OPINION AND NOT FACT) I think that if you have a follower on a hill that follower will remain on that hill after a feature is scored IF that feature resulted in a tie!
The follower on the hill is returned to the player after scoring no matter if there was a tie.

Vineyards: A vineyard scores for all adjacent monasteries.

Thanks for your post. I revisited the translation and thought about it some more. I realized I was trying to formulate a rule that just wasn't there. So, you are right, regardless of a tie, once the feature is scored the follower that sits on the hill (well all followers really but you knew what I meant) is returned to the player's supply. I've updated the .PDF accordingly. Also noticed a couple spots where I was using different words (card, map, tile) interchangeably but I've changed those words all the same word (tile) to avoid confusion.

I'm not familiar with most folks' backgrounds on here so if someone wants to offer a better translation that is fine by me but forgive me if I don't fully agree should you post something that conflicts with what I was thinking. I think though my current translation is sufficient enough that that shouldn't be any problem!

104
Forgive me if this was already done, but I went ahead and translated the rules as posted by Kettlefish. I should clearly note that I do NOT speak German and I ONLY used Google Translate to do the translation. However using a little common sense I think I've come up with a complete set of English rules for this new expansion. I want to apologize ahead time as I couldn't come up with a good way to clearly convey my translation. I wanted to just replace all the German text in the .PDF file with English text but I couldn't do that. The best I could do was strike out all the German text and have my translation appear as a pop-up. If you view the .PDF in Adobe Reader or Internet Explorer the English text should automatically pop up when you mouse over the German text.

If you have any question or know of a better way to present all this then do let me know!

Here is the .pdf with my translation: http://www.mediafire.com/view/eh39s5d6p55w1zy/HiG_Carcassonne_Exp9_EN.pdf

105
Official Rules / Re: CAR 6.4 Errata
« on: February 19, 2014, 01:59:47 AM »
Hi DaFees,

The issue that you are raising is a well-known difference between the RGG/ZMG and HiG rules on dragon movement. This is actually dealt with in the CAR in footnote 129 (v6.4) and further explained in the Summary of Rules Sets and Changes on page 173.

The CAR takes the HiG rule (dragon movement before scoring) as canonical, as per page 50:

Quote
A player who places a dragon tile may deploy a follower or move the fairy as usual. 127 128 Then (before scoring) the game is interrupted129the dragon is on the move!

Hope that helps! Do keep raising these differences as you find them  :)

I think you are missing my point. I've read the CAR and I know it follows HiG in that dragon movement happens before scoring. ZMG of course follows HiG. I also know that footnote 129 does say that per RGG rules scoring happens before dragon movement. However what I am saying is I think found information to the contrary. I am saying that per RGG's Big Box 3 rule set it says that scoring happens both before AND after dragon movement. Look at the rules .pdf I linked. Go to page 15 of that document and tell me what you see?

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