Hello everyone,
I call this variant Pompeii. The rules are as follows:
I think it would be more interesting if the eruption happens after meeple placement, so by causing an eruption, you leave a feature open that the next player can claim.
it seems like it would be very destructive! Wiping out all meeples in a 9-tile region 12 times during a game seems like a lot!
Put the dragon on the volcano that just erupted. The volcano with the dragon can’t erupt. This prevents any single volcano from erupting twice in a row!
What if you placed a “dormant” token on a volcano after it erupted, and then all neighboring tiles count +1 for scoring, because of the lush volcanic soil? Again, this adds complexity to the eruption decision, because now there will be a dormant volcano that someone else can occupy and it will be valuable territory. It also limits the extent of destruction.
I play it with very young players (even younger than the age recommendation on the box)
according to official rules, it should be put away and reshuffled to the stack once the first volcano comes into play.
Also, I thought that the volcano that has to erupt could be randomised, but I can't think of a non-conflicting way of doing it.
I love this idea and I want to test it with grown-ups immediately. Maybe, the fairy figure could be used as a dormant token and you can only place it on a volcano that has already erupted and if you haven't taken any other action in the Placing a Meeple phase (even erupting a volcano). In this way, other players can change the status of other volcanoes, specially if they have valuable assets around them.
And after checking your rules for vulcan variations...makes scoring a little bit more complex.
(btw, thank you for the merit, I don't know how to use this feature in this forum)
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