This interpretation is now obsolete after the clarifications from 8/2024.
Plase check Q2 and Q4 here:
https://www.carcassonnecentral.com/community/index.php?topic=6711.0So the turn sequence is as follows:
1) Placing a tile
2) Placing a meeple
3) Scoring a feature
Step 3B) Regular scoring takes place
- Prologue bonuses are scored as usual (watchtowers, tollhouses)
- Majority in toads is evaluated as usual
- Players check for meeples that can be sent to Leipzig
- Candidates: meeples on completed roads connected to Leipzig where the player has the majority.
- Players decide which meeples are sent to Leipzig, if any
- Roads are scored as usual but those with only one meeple to be sent to Leipzig score 0 points taking ghosts into account
- A meeple with ghosts sent to Leipzig will score negative points (the player has the majority)
- Epilog bonuses are scored as usual (teacher, fairy, ringmaster)
- Selected meeples are sent to Leipzig, activating their bonus right away
- Leipzig bonuses are granted
- The roads just scored may benefit from the Wainwrights quarter bonus if the players with the majority still have meeples on them
- The remaining meeples are removed as usual or moved (wagon, drawbridge, bathhouse)
- No meeple on a road sending one or more meeples to Leipzig can be sent to a bathhouse (see notes below)
Notes: * Since the Leipzig bonuses are activated during th scoring loop, the scoring order is important. The active player decides in case of conflict.
* This also makes me think that Bathhouses will not affect roads sending meeples to Leipzig:
- A road with 1 meeple: Sending the meeple to Leipzig takes priority, so this is a 1-meeple scoring where no meeple can be sent to Leipzig. Only a meeple on a road scored as usual can be sent to a bathhouse.
- A road with 2 meeples or more: Even if one of them is sent to Leipzig, it is not a 1-meeple scoring, so no meeple could go to a bathhouse as per the rules.