No by game engine is challenge Halflings because of C1/C2 rules, on one place for tile can be one or two Halflings with different direction and all rules are very variable with halflings
.
Other challenge is AI special with improve of expansions witch need to some prediction like German Monasteries - place meeple as monk or Abbot? Rebuy meeple or wait for squere arround Bads for get him without ransom? And of course Count of Carcassonne, Leipzig etc.
And Fan expansions.
So I thing all of these mechanisms has to work together. But have always two layers
1. Game player vs. player which controls tile placement, meeple placement and points for completed features.
2. AI for that bi..h Adda
with not long time consuming algorithms
This Wells will be, I hope, first expansion with new engine without change of core. But maybe it will need another big rewrite.
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