I have been reading through the detailed PDF here with all the updated and expanded rules, and I must say I've learned a lot, some of it quite surprising. I've been playing for years, but the little rule pamphlets that came with the boxes my group has don't cover nearly as much as this...
For example, apparently cathedrals kill cities if they are not completed by the end of the game. This seems to contradict the basic game rules that say all unfinished cities score 1 point per tile/pennant. Same with inns on roads. We've always scored them as 1 point each for unfinished at the end game as if the features simply aren't there. Why is it that inns and cathedrals kill scores like this?
Also it was pointed out to me that having shrines means you can't put cloisters near them. But the rule pamphlet that came with our box only said that whichever feature finished first scored, nothing about one preventing the other from being placed at all.
I'm still reading through the rule PDF here, so I'll probably run into more surprising rules changes. Makes me feel kinda like a noob again, finding out about things that change the way we've been playing and didn't know about all this time.
There are probably a lot of people out there who don't know about these new rules that would be surprised to find out things they've been doing wrong.
Update: OK these rules for the king and Barron are very different. We've always played that in order to get the king or robber you have to be the OWNER of the largest city or longest road. You can't just cap someone else's feature and win the king or robber that way. You have to own the feature. We might end up making that a house rule now.
Update 2: we never knew you were only supposed to use one river when playing with both river expansions, and so we've always played with two rivers. Do we really have to stop doing that to be taken seriously now or can we play with two rivers? It's always worked fine for us...
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