In summary, two questions:1. What do you consider the essential "base" collection that any Carc sessions should have?2. What expansion is first on your list when decided which to add?
.In summary, two questions:1. What do you consider the essential "base" collection that any Carc sessions should have?2. What expansion is first on your list when decided which to add?Many thanks to all. I really enjoy this site and look forward to visiting regularly.And oh yes, the CAR is FANTASTIC! (My attempts to find this resource led me to the site.)jvnoledawg
Expansions such as P&D and Tower are played once and then set aside.
... I've learned that the base game, I & C, T & B pretty much sums up the base game for the majority.... After that, P & D, Tower, A &M and the new mini expansions are used much less often. (That said, I've also read that the Ferries is probably the best of the mini's and is worth using pretty often.)In short, I & C and T & B is used most often in my household and is often the core of a "base game". If we add in P & D or A & M, then we'll probably exclude T & B but still keep I & C in there, as it easily adds to the original.
... when I play with other expansions, I usually leave I&C out and just focus on the new stuff.... Only a few expansions really interact well together, though many don't conflict. I&C and Traders & Builders works well together. The River II was designed to work directly with Princess & the Dragon, so those two are paired. Likewise, River I and River II are a paired combo (and Corn Circles I & II). Other than those, though, I really don't play common mixed expansions much. I just choose an expansion or two (or three) and try them out together and see what happens. T&B gets no more play than any other expansion really, though most people would proclaim it the best after I&C.
Great question! Our "base" game consists of:Tiles:*Base tiles.*I&C*GQ11*"Regular" tiles from T&B, King, A&M and BC&B*The 6 magic gate tiles from P&D*4 Cathars and 4 Siege tiles (we use Cathars to attack a city (minus 1 per tile) and Siege to "restore" a city to normal scoring. This helps temper the effect of the cathedral from I&C which can be unbalancing.*AbbeyWood:*The wagon*Bridges*A subjective concensus between all the others - usually one or two of these: phantom, big follower, mayor, builder, pig, barn.
My "base game" is:- 72 original base tiles,- 18 I&C tiles,- for each player: 8 standard size meeples (with big meeple as scoring marker), a phantom, a builder, 3 bridges.
In summary, two questions:1. What do you consider the essential "base" collection that any Carc sessions should have?2. What expansion is first on your list when decided which to add?jvnoledawg
PD: I'm trying to buy some stuff from the Carcatronn's store (carcassonneshope) but the site still down. Any suggestions?
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