And unlike DLloyd09, I would prefer each player have two bridges and two Castles. It's only fair. The odds of all sixteen of both being played is almost impossible, but at least the option is there. Plus, bridges especially often play off one another, so having two per players is almost essential to encourage that kind of use.
I honestly hadn't thought much about 8-player upgrade problems until this post. What other things should be increased to match the higher number of players? Obviously tunnel tokens. Perhaps Dragon-moves phases should go to 8 instead of 6? Extra sets of Catapult tokens are needed. Anything else required to scale up a game of Carcassonne with expansions to 8 players?
I'd personally go with the scaling. If it should be 10 tower pieces, I'd get ten.
The odds of all sixteen of both being played is almost impossible, but at least the option is there.
Well if you're scaling, scale the cloisters similarly. There is one cloister per player, essentially, so add two. I'd recommend personally tracking down a copy of Wheel of Fortune and using those tiles; that way you don't technically have two base games, but there are plenty of people here with two or more base games, so that may not be an issue. Other than that, the expansions should all work just fine more or less, though the random chance of luck draws increases with more players. One player, for instance, may draw most of one type of trade tile while another may draw none. Granted this can happen at any number of players, but I feel it gets worse with more.
So, the 8-Player Kit for a MegaGame includes:– 2 Sets of Tunnel tokens (in variant colors)– 2 Sets of Little Buildings– 10 Extra Tower pieces– 4 Extra Bridges– 4 Extra Castles– 2 Extra 50/100 counters– 2 Complete Follower and Figure Sets (in appropriate colors)Optional components:– 2 Sets of Catapult tokens (because for target practice, you need your own!)– Both sets of Halflings
Eeeesh - I find 4-player games tiresome, 8-players? You'd be able to watch a film between turns, and it would be extremely hard to have any real strategy as you've only got a 1/8 chance of pulling a specific tile.I'd enforce a strict time-limit per turn so at least you're not waiting half an hour between turns.
Started by PapaGeek
Started by Halfling
Started by ozgurceylan
Started by Nebus