if an object is completed, the player could get some tiles from the common into their set, based on the size of the completed object
the value they can use at any time during the game.
I haven’t thought about how to solve it if one player has more tiles but no more in common and another player doesn’t have their own tile. That's another question.
What do you think about this?
need to be tested. Did you play some test games with this type of scoring?
Does this mean that on my turn, I am allowed to place one tile from the common (we use a bag to hold the tiles) and then play as many tiles as I want from my private set? The idea would be that I could use multiple tiles to get into someone else's city right away, or complete my cloister, or make it impossible for you to finish your big city? That would be pretty crazy.
cities are built, roads are built, the map and the landscape is growing.
Started by lucian
Started by thodekey
Started by Windekind
Started by Meepledrone
Started by Rosco