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Carc Central Community => News and Events => Topic started by: kettlefish on March 22, 2014, 01:22:33 AM

Title: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: kettlefish on March 22, 2014, 01:22:33 AM
Some months ago Moritz Brunnhofer (HiG) asked me about a cooperation between the publisher and the forums CarcC and CarcF.

One part of the cooperation is some surprisings here and there...  ;D
- the surprising package
- the Wind Roses
- the surprising bag at the members meeting at Spiel 2013 in Essen
- the small surprising letter...

Even the author of the game Carcassonne - Klaus-Juergen Wrede works for the cooperation - he signs tiles or autograph cards for the community and he gave us the interview...
----------------------------------------------------
The other part is follows:

It was summer 2013 when Moritz Brunnhofer (HiG) had following idea:
The publisher like to work together with the authors of the fan-expansions.
They like to make some publicity for the community.

My work was that I have to ask the authors of CarcC which of the fan-expansions are the best. I need around 10 fan-expansions. We have here at the new CarcC 15 authors (at the old CarcC were 30 authors).

Only the active authors here at CarcC could work with this action.
I make a small contest in the hidden forum for them. They named me their ideas for fan-expansions.

During a few days I had a list with about 50 fan-expansions... Some of these fan-expansions were from the authors of the old CarcC forum. I can't make any contact to them. That means these fan-expansions had no choice, but there were still more than 40 fan-expansions in that list - I need only 10.

I decided to make it easier and asked them that they named me one or two of their own fan-expansions. This was great.

Now we have 11 authors with 16 fan-expansions from CarcC and 3 authors with 3 fan-expansions from CarcF.



Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: meepleater on March 23, 2014, 09:19:32 PM
It's so exciting to see that this may finally be happening!
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: kettlefish on April 10, 2014, 04:58:51 PM
Attention authors of the fan-expansions CarcC and CarcF:

I just got an email from Moritz Brunnhofer (HiG).

The first authors will get their contracts from HiG in the next hours.

The start with the cooperation is the Easter-Expansion from Fritz_Spinne (CarcF).

Please check your emails in the next days.

Authors at CarcC:
- whaleyland
- Carcking
- Scott
- Novelty
- Jputt927
- meepleater
- wicke
- Joff
- CKorfmann
- CARC_Zoner
- Amorpheus

Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: Carcking on April 10, 2014, 06:05:03 PM
Awesome news!!!
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: kettlefish on April 10, 2014, 08:53:34 PM
Awesome news!!!
Yes - now I have finished this work...

Authors at CarcC:
please look also in our topic in the hidden forum.

Greetings
kettlefish
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: SRBO on April 11, 2014, 12:45:18 AM
so this means that some non-official expansions become official?
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: quevy on April 11, 2014, 01:01:43 AM
Wow, fantastic, congratulations to all.
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: Scott on April 12, 2014, 09:47:07 AM
so this means that some non-official expansions become official?

No, but some fan expansions are going to be featured on the HiG web site.
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: kettlefish on April 14, 2014, 02:11:21 PM
HiG has updated their homepage:

http://www.hans-im-glueck.de/carcassonne/fan-erweiterungen/


The first fan-expansion:

http://www.hans-im-glueck.de/carcassonne/fan-erweiterungen/der-osterhase/

Easter-Festival from Fritz_Spinne
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: quevy on April 14, 2014, 02:20:39 PM
Congratulations Fritz_Spinne
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: Carcking on April 14, 2014, 05:00:07 PM
Awesome! It looks so "official"! Congratulations!!
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: Fritz_Spinne on April 14, 2014, 11:18:51 PM
I think the choice of the "Easter Festival" doesn't depend on better quality as other expansions but it fits perfect for the easter-promo-actions of HiG. I think the next will be one of the well established authors here from carcassonne-central.
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: meepleater on April 15, 2014, 02:37:50 AM
Haha that's awesome! Congratulations Fritz_Spinne!
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: kettlefish on April 15, 2014, 02:59:35 AM
The fan-expansion from Fritz_Spinne is really funny.
There is a battle of Easter-Eggs.
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: kettlefish on April 16, 2014, 12:41:10 AM
Fan-Expansion from Fritz_Spinne - "Osterhase" at HiG

Here comes the link to the original English version of the Easter-Festival at CarcC - downloadsection:

http://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=178

At CarcF we have updated the rules (example: correct wording  phrases and we put the gameplay with other expansions into the rules)

Here comes the link to the original German version of the Easter-Festival (Ostern in Carcassonne) at CarcF - download section:

http://www.carcassonne-forum.de/viewtopic.php?f=31&t=716
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: Fritz_Spinne on April 16, 2014, 04:12:20 AM
We decided to go back to the basics and for more fun (and less strategic decisions):

No stealing of eggs from other players (you have to have enough eggs in the supply)

Easter Egg Nest: The bunny don't enter the nest. When a player completes the nine-tile grid surrounding a nest tile the player earns 2 eggs, he don't get any points. All players get 1 egg for every follower on the nine-tiles. (Only 1 egg for the big follower, 1 for wagon and mayor, 1 for the shepherd, no egg for builder, pig and barn.)

Easter Bunny Tiles: When a Bunny tile is placed the bunny figure must be immediately entered on the tile. The  current  player
shall take his normal turn including moving wood and scoring. Followers may be deployed on the tile on the regular features but may not be deployed on the bunny icon. After scoring for the turn is resolved, the bunny’s movement begins.
Every player - in turn order - moves the bunny one time.  A move is a given number of hops. The number of hops is determined by the roll of the die (from the flyer). Every follower on a tile the bunny hops on gets one egg.

The player with most eggs gets 10 points, the player with second most gets 5 points. If there is a tie, all players with the same number of eggs get the points.
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: Carcking on April 16, 2014, 05:49:49 AM
Yes, I was going to say...those are the more advance play rules that I helped with. I thought we went back to the more basic rules.

Is there an English translation for the basic rules?
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: quevy on April 16, 2014, 06:03:32 AM
If one eats during the game still gets the points? Just a wrap?  ::) ;D ;)
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: Fritz_Spinne on April 16, 2014, 06:41:54 AM
Only chocolate eggs present at final scoring are counted!

Yet there is no english translation, might come soon, if all can help.
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: Carcking on April 16, 2014, 11:38:46 AM
If one eats during the game still gets the points? Just a wrap?  ::) ;D ;)

Sorry, if you eat them you lose them. Wrappers don't count   :D

The trick is to get your opponent's eggs while they're not looking  :P
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: kettlefish on April 18, 2014, 01:18:37 PM
Here are some links to other websides - which are also making publicity for our Carcassonne community.

The publicity at HiG has become a great reaction at the German internet scene for games.

Spielbox
Carcassonne mit Ostereiern (Carcassonne with Easter Eggs) (http://www.spielbox.de/php/aktuell.php4?#a3611)

Brettspielbox.de
http://brettspielbox.de/?p=2629&utm_source=rss&utm_medium=rss&utm_campaign=carcassonne-fanerweiterungen-neue-kathedralen (http://brettspielbox.de/?p=2629&utm_source=rss&utm_medium=rss&utm_campaign=carcassonne-fanerweiterungen-neue-kathedralen)

Spiele-Check.de - Das Spieleportal:
Carcassonne: Ostern in Carcassonne (2014) (http://www.spiele-check.de/18917-_Carcassonne_Ostern_in_Carcassonne.html)

Spiele und Spieler Blogspot.de:
CARCASSONNE FAN-ERWEITERUNGEN (http://spiele-und-spieler.blogspot.de/2014/04/carcassonne-fan-erweiterungen.html)

Hall9000.de
Hall9000 - News - Carcassonne: Fan-Erweiterungen zum Download (http://www.hall9000.de/html/spielenews#6912)

Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: Carcking on April 18, 2014, 08:08:30 PM
That is just fantastic! What exposure! How exciting!
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: Fritz_Spinne on April 18, 2014, 10:51:27 PM
 I tried to translate the rules in English. Help for good English language etc. is welcome.



The Easter Bunny in Carcassonne
 
At Eastern old practices have survived in Carcassonne: As a sign of fertility the Easter Bunny delivers coloured eggs you have to find in their nests. 
Extra pieces
 22 new tiles, 10 with Easter Egg Nest and 12 with an Easter Bunny icon
1 Easter-Bunny figure
 A lot of Easter eggs, made from chocolate.
 6 sided die with pips 1, 2 & 3 (from the mini expansion The Flier)

 Expansion rules
 
Overview 
The Easter Bunny hops across the land delivering his Easter eggs. Players attempt to collect Easter eggs by completing features or finding them on farms at game end. The Easter egg nest is completed like a cloister and also yields Easter eggs. The Easter eggs have point value at game end.
 
Preparation 
This expansion is intended to be played with the base game and any expansions. The 22 new nest tiles are to be mixed in with the base tiles. Keep the supply of Easter eggs, the Easter Bunny and the die in a nearby general supply area.
 
Game rules
The new tiles shall be placed according to the normal rules of the game.
 
Tile with Easter Egg Nest                     Tile with Easter Bunny (The player immediately places the Easter Bunny on the tile.)           
 
The Easter Egg Nest
When a player completes the nine-tile grid surrounding a nest there is a scoring for the Easter Egg Nest after the regular scoring-phase for the turn. It may be that a nest tile fills a hole and scores instantly.     
In this scoring the player completing the Easter Egg Nest shall earn 2 eggs. All players get 1 egg for every follower on the nine-tile grid.
 
When an Easter Bunny tile is placed the Bunny figure must be immediately entered on the tile. If it is not currently on the board then it is moved there from the storage area. If it is currently on the board then it is picked up and relocated to the just placed Easter-Bunny tile. While on the board the bunny is not on any particular feature. The bunny is a neutral figure and his placement is in addition to any wood move.
The placement of an Easter Bunny tile triggers the movement of the Easter Bunny. The current player shall take his normal turn including moving wood and scoring. Followers may be deployed on the tile on the regular features but may not be deployed on the bunny icon. After scoring for the turn is resolved, the bunny’s movement is resolved. Thereafter the next player in turn order takes his turn.
 
The movement of the Easter Bunny
Starting with the current player all players in turn order throw the die and move the Bunny as many tiles (hops) as indicated by the result of the die roll. The bunny hops from tile to tile orthogonally and may not hop diagonally.
The Bunny may sidestep, he may hop in more than one direction on a single move. He may not hop on the tile he has started. He may not hop on places where no tile had been placed before. It is possible for the bunny to get caught in a dead end situation as he may not be able to back track on certain tiles during the move. In such a case the bunny movement round ends there. If the Bunny hops on a tile with at least one follower the players get one Easter egg for every follower on that tile, the followers remain on the tile.
 
Final scoring
In the final scoring there are no eggs for followers of the nine-tile grid surrounding of an Easter Egg Nest. The Easter Bunny is no issue for final scoring.
The player with most eggs gets 10 points, the player with second most gets 5 points. If there is a tie, all players with the same number of eggs get the points.
 
Warning!!!: Only Easter eggs not eaten do count for the final scoring.J After the final scoring all eggs shall be eaten at one’s own risk.
 
Adaption: If you don’t own the die from the Mini-Expansion “The Flier” we recommend ordering it soon.J Also you could use a regular six-sided die and give the Bunny 1 hop at the result of 1 and 2, 2 hops at the result of 3 and 4 and 3 hops at the result of 5 and 6.

 Interaction with other expansions
 
1. Expansions “Inns & Cathedrals”
The Big Follower simply gets one egg.
 
2. Expansion “Traders & Builders”
The Builder and the Pig don’t get an egg.
 
3. Expansion “The Princess & the Dragon”
The Dragon eats the Bunny (the dragon would not miss out on  Bunny). Bunny and Fairy may be placed on the same tile. If the nine-tile grid surrounding an Easter Egg Nest is completed with a Dragon tile, the scoring of the Easter Egg Nest is after the Dragon movement.
 
4. Expansion “The Tower”
The Tower don’t take prisoner of the Bunny. A follower on a tower also gets an egg.
 
5. Expansion “Abbey & Mayor”
The Wagon and the Mayor get an egg, the Barn doesn’t get one.
 
6. Expansion “Count, King & Robber”
A follower must not be taken from the City of Carcassonne for the scoring of an Easter Egg Nest. A Heretic on a shrine gets an egg, too.
 
7. Expansion “The Catapult”
If the nine-tile grid surrounding an Easter Egg Nest is completed with an Catapult tile, the scoring of the Easter Egg Nest is after the Catapult round.
 
8. Expansion “Bridges, Castles & Bazaars”
A follower on a bridge gets one egg, too. Completing an Easter Egg Nest doesn’t trigger the scoring for a castle. The Bazaar round follows the scoring of an Easter Egg Nest, if it was completed by a bazaar tile.
 
9. Expansion “Hills & Sheep”
Although he is no follower, the shepherd gets an egg! Hills and vineyards doesn’t affect the distribution of eggs.
 
Mini 4 “The Gold Mines”
The completion of an Easter Egg Nest doesn’t trigger the distribution of Gold.
 
Mini 5 “Mage & Witch”
Mage and Witch don’t affect the distribution of eggs, the Bunny may stand with one of them on the same tile.
 
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: aenima on April 19, 2014, 08:35:55 AM
it's my impression or the official rules of Ostern in Carcassonne are a little different from the original "Easter Festival"?
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: Fritz_Spinne on April 19, 2014, 09:13:48 AM
The rules of the "Easter Festival" and "the "Easter Bunny" are very different.

When I had the first idea for an expansion with "Anti-Dragon" and took the Easter-Bunny for this task it was a fun-expansion just to distribute the eggs. Then some authors here made it to an serious expansion with more strategic tasks etc.
For the cooperation we took the basic ideas but made it a bit simpler, so it's easy enough for all players who had never played fan-expansions. Also in the german forum we made new graphics.

If you want some more strategic fun, play with the rules of Easter-Festival here from the downloads!
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: aenima on April 19, 2014, 10:42:29 AM
I just have seen your original rules... but in reality I prefer the new one  :) yes, is more simple...
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: aenima on April 19, 2014, 10:43:12 AM
ah... I forgot... anyway... really good work!  ;)
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: kettlefish on April 19, 2014, 02:47:02 PM
Hi Fritz_Spinne,
I have some changes in the rules.

Quote
Extra pieces
 22 new tiles, 10 with Easter Egg Nest and 12 with an Easter Bunny icon
1 Easter-Bunny figure
 A lot of Easter eggs, made from chocolate.
 6 sided die with pips 1, 2 & 3 (from the mini expansion The Flier)
Extra pieces
22 new landscape tiles (10 with Easter egg nest and 12 with Easter bunny)
1 Easter bunny figure
A lot of Easter eggs made from chocolate
1 die - with 6 sides - 2 sides with 1, 2, 3 (example: die from the mini expansion "The Flier")
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: obervet on April 21, 2014, 10:26:19 AM
Here's my suggestion for the English translation:

The Easter Bunny in Carcassonne
 
At Easter, old practices have survived in Carcassonne: As a sign of fertility, the Easter Bunny delivers coloured eggs that you find in their nests. 

Extra pieces
22 new landscape tiles (10 with Easter egg nest and 12 with Easter bunny)
1 Easter bunny figure
A lot of Easter eggs made from chocolate
1 die - with 6 sides - 2 sides each with 1, 2, 3 (example: die from the mini expansion "The Flier")

Expansion rules
 
Overview 
The Easter Bunny hops across the land delivering his Easter eggs. Players attempt to collect Easter eggs by completing features or finding them on farms at the end of the game. The Easter egg nest is completed like a cloister and also yields Easter eggs. The Easter eggs are worth points at the end of the game.
 
Preparation 
This expansion is intended to be played with the base game and any expansions. The 22 new landscape tiles are to be mixed in with the other landscape tiles. Keep the supply of Easter eggs, the Easter Bunny, and the die in a nearby general supply area.
 
Game rules
The new tiles are placed according to the normal rules of the game.
 
Tile with Easter Egg Nest

Tile with Easter Bunny (The player immediately places the Easter Bunny on the tile.)           
 
The Easter Egg Nest
When a player completes the nine-tile grid surrounding a nest, the Easter Egg Nest is scored after the regular scoring-phase for the turn. It may be that a nest tile fills a hole and scores instantly.
In this scoring phase, the player completing the Easter Egg Nest earns 2 eggs. All players get 1 egg for each one of his or her followers on the nine-tile grid.
 
When an Easter Bunny tile is placed the Bunny figure must be immediately placed on the tile. If it is not currently on the board, then it is moved there from the storage area. If it is currently on the board, then it is picked up and moved to the just placed Easter-Bunny tile. While on the board, the bunny is not on any particular feature. The bunny is a neutral figure and his placement is in addition to any wood move.
The placement of an Easter Bunny tile triggers the movement of the Easter Bunny. The current player shall take his normal turn including moving wood and scoring. Followers may be deployed on the tile on the regular features but may not be deployed on the bunny icon. After scoring for the turn is resolved, the bunny's movement is resolved. Thereafter the next player in turn order takes his turn.
 
The movement of the Easter Bunny
Starting with the current player, all players in turn order roll the die and move the Bunny as many tiles (hops) as indicated by the result of the die roll. The bunny hops from tile to tile orthogonally and may not hop diagonally.
The Bunny may sidestep, and he may hop in more than one direction on a single move. He may not hop on the tile that he started from. He may not hop on places where no tile has been placed. It is possible for the bunny to get caught in a dead-end situation as he may not be able to backtrack on certain tiles during the move. In such a case the bunny movement round ends there. If the Bunny hops on a tile with at least one follower, the players get one Easter egg for every follower on that tile; the followers remain on the tile.
 
Final scoring
In the final scoring, there are no eggs given for followers on the nine-tile grid surrounding an Easter Egg Nest. The Easter Bunny has no effect on final scoring.
The player with the most eggs gets 10 points, the player with second most gets 5 points. If there is a tie, all players with the same number of eggs get the points.
 
Warning!!!: Only Easter eggs not eaten are counted for the final scoring.:) After the final scoring all eggs shall be eaten at one's own risk.
 
Adaptation: If you don't own the die from the Mini-Expansion "The Flier," we recommend ordering it soon.:) Also you could use a regular six-sided die and give the Bunny 1 hop at the result of 1 and 2, 2 hops at the result of 3 and 4 and 3 hops at the result of 5 and 6.

 Interaction with other expansions
 
1st Expansion "Inns & Cathedrals"
The Big Follower simply gets one egg.
 
2nd Expansion "Traders & Builders"
The Builder and the Pig don't get an egg.
 
3rd Expansion "The Princess & the Dragon"
The Dragon eats the Bunny (the dragon would not miss out on Bunny). The Bunny and the Fairy may be placed on the same tile. If the nine-tile grid surrounding an Easter Egg Nest is completed with a Dragon tile, the scoring of the Easter Egg Nest is after the Dragon movement.
 
4th Expansion "The Tower"
The Tower cannot take the Bunny prisoner. A follower on a tower also gets an egg.
 
5th Expansion "Abbey & Mayor"
The Wagon and the Mayor get an egg, the Barn doesn't get one.

6th Expansion "Count, King & Robber"
A follower cannot be taken from the City of Carcassonne for the scoring of an Easter Egg Nest. A Heretic on a shrine gets an egg, too.
 
7th Expansion "The Catapult"
If the nine-tile grid surrounding an Easter Egg Nest is completed with an Catapult tile, the scoring of the Easter Egg Nest is after the Catapult round.
 
8th Expansion "Bridges, Castles & Bazaars"
A follower on a bridge gets one egg, too. Completing an Easter Egg Nest doesn't trigger the scoring for a castle. The Bazaar round follows the scoring of an Easter Egg Nest, if it was completed by a bazaar tile.
 
9th Expansion "Hills & Sheep"
Although he is not a follower, the shepherd gets an egg! Hills and vineyards do not affect the distribution of eggs.
 
Mini 4 "The Gold Mines"
The completion of an Easter Egg Nest doesn't trigger the distribution of Gold.
 
Mini 5 "Mage & Witch"
The Mage and Witch don't affect the distribution of eggs, and the Bunny may stand with one of them on the same tile.
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: obervet on April 21, 2014, 10:26:54 AM
Crud. Special character somewhere.

Edit: fixed it (above).

Also -- under the Easter Egg Nest, does each player get 1 egg for every one of his own followers on the 9-tile grid, or for total followers of everybody on the grid? That should be clarified in the translation.
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: kettlefish on April 21, 2014, 11:50:46 AM
Crud. Special character somewhere.

Edit: fixed it (above).

Also -- under the Easter Egg Nest, does each player get 1 egg for every one of his own followers on the 9-tile grid, or for total followers of everybody on the grid? That should be clarified in the translation.

Each player gets 1 egg for every one of his own followers on the 9-tile grid.

obervet,
thanks for your correction reading of the rules.
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: Fritz_Spinne on April 21, 2014, 02:47:49 PM
Thank you for your translation - and every follower simply gets one egg, they are taken to the supply of the players.
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: obervet on April 22, 2014, 10:45:38 AM
Okay, I made the clarification to my version of the translation (in the earlier post on this thread).
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: Big Guy on April 22, 2014, 01:46:22 PM
Merit to Fritz for this expansion.

I've got some additional feedback on top of obervets last post yesterday. Let me know if this further simplifies the English translation, or hinders it in any way:

The Easter Bunny in Carcassonne
 
At Easter, old practices have survived in Carcassonne: As a sign of fertility, the Easter Bunny delivers coloured eggs that you find in their nests. 

Extra pieces
22 new landscape tiles (10 with an Easter Egg nest and 12 with the Easter Bunny)
1 Easter bunny figure
A lot of Easter eggs made from chocolate
1 die - with 6 sides - 2 sides each with 1, 2, 3 (example: die from the mini expansion "The Flier")
 
Overview
The Easter Bunny hops across the land delivering his Easter eggs. Players attempt to collect Easter eggs by completing features or finding them on farms at the end of the game. Any uneaten Easter eggs are worth points at the end of the game :c).

The Easter Egg Nest is completed like a cloister and also yields Easter eggs.
 

Preparation
This expansion is intended to be played with the base game and any expansions. The 22 new landscape tiles are to be mixed in with the other landscape tiles. Keep the supply of Easter eggs, the Easter Bunny, and the die in a nearby general supply area.

The Bunny Figure enters play when the first Easter Bunny tile is placed (see rules below). While on the board, the bunny is not on any particular feature. The bunny is a neutral figure and his placement is in addition to any wood move.
 

1. Place a Tile
-Place tiles, including the new tiles, according to the normal rules of the game.
-When an Easter Bunny tile is placed, two events are triggered:
---immediately, the Bunny figure is picked up and moved to the just placed Easter-Bunny tile
---at the end of the players turn, the movement of the Easter Bunny is triggered

2. Deploy a Follower
-Deploy followers (or take other Moving-of-the-Wood actions) according to the normal rules of the game.
-If an Easter Bunny tile was played, followers may be deployed on the regular features but may not be deployed on the bunny icon.

3. Score
-Score all existing features using the normal rules.
-When a player completes the nine-tile grid surrounding a nest, the Easter Egg Nest is scored. It may be that a nest tile fills a hole and scores instantly.
---2 Easter Eggs go to the player who completed the Easter Egg Nest.
---Each player gets 1 egg for each one of his or her followers on the nine-tile grid.

4. The Movement of the Easter Bunny
-If an Easter Bunny tile was played this turn, it triggers the movement of the Easter Bunny.
-Starting with the current player, all players in turn order roll the die and move the Bunny as many tiles (hops) as indicated by the result of the die roll. The bunny hops from tile to tile orthogonally and may not hop diagonally.
-The Bunny may not hop to a specific location if:
---he started his movement from that tile
---he has already visited that tile
---there is no tile (he can't hop to gaps in the board)
-If the Bunny has no legal tiles to move to next, his movement is ended for this turn.
-If the Bunny hops on a tile with at least one follower, the players get one Easter egg for every follower on that tile; the followers remain on the tile.
 
Final scoring
-During final scoring, no eggs are given for followers on the nine-tile grid surrounding an incomplete Easter Egg Nest.
-The Easter Bunny has no effect on final scoring.
-The player with the most eggs gets 10 points, the player with second most gets 5 points. -
-If there is a tie, all players with the same number of eggs get the points.
 
Warning!!!: Only Easter eggs not eaten are counted for the final scoring.:) After the final scoring all eggs shall be eaten at one's own risk.
 
Adaptation: If you don't own the die from the Mini-Expansion "The Flier," we recommend ordering it soon.:) Also you could use a regular six-sided die and give the Bunny 1 hop at the result of 1 and 2, 2 hops at the result of 3 and 4 and 3 hops at the result of 5 and 6.

Interaction with other expansions
 
1st Expansion "Inns & Cathedrals"
The Big Follower simply gets one egg.
 
2nd Expansion "Traders & Builders"
The Builder and the Pig don't get an egg.
 
3rd Expansion "The Princess & the Dragon"
The Dragon eats the Bunny (the dragon would not miss out on Bunny). The Bunny and the Fairy may be placed on the same tile. If the nine-tile grid surrounding an Easter Egg Nest is completed with a Dragon tile, the scoring of the Easter Egg Nest is after the Dragon movement.
 
4th Expansion "The Tower"
The Tower cannot take the Bunny prisoner. A follower on a tower also gets an egg.
 
5th Expansion "Abbey & Mayor"
The Wagon and the Mayor get an egg, the Barn doesn't get one.

6th Expansion "Count, King & Robber"
A follower cannot be taken from the City of Carcassonne for the scoring of an Easter Egg Nest. A Heretic on a shrine gets an egg, too.
 
7th Expansion "The Catapult"
If the nine-tile grid surrounding an Easter Egg Nest is completed with an Catapult tile, the scoring of the Easter Egg Nest is after the Catapult round.
 
8th Expansion "Bridges, Castles & Bazaars"
A follower on a bridge gets one egg, too. Completing an Easter Egg Nest doesn't trigger the scoring for a castle. The Bazaar round follows the scoring of an Easter Egg Nest, if it was completed by a bazaar tile.
 
9th Expansion "Hills & Sheep"
Although he is not a follower, the shepherd gets an egg! Hills and vineyards do not affect the distribution of eggs.
 
Mini 4 "The Gold Mines"
The completion of an Easter Egg Nest doesn't trigger the distribution of Gold.
 
Mini 5 "Mage & Witch"
The Mage and Witch don't affect the distribution of eggs, and the Bunny may stand with one of them on the same tile.
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: Big Guy on April 22, 2014, 01:53:35 PM
Let me know if I'm interpreting the rules correctly. If I am, I have these follow-up questions:

1) How does it work if multiple Easter Bunny tiles are played on the same turn (i.e. using a builder)? Are multiple Easter Bunny movement events triggered at the end of these turns?
2) Can an Easter Bunny ever visit the same tile twice during one movement event (say, if one player finishes controlling his movement in a corner, and another player takes over)?
3) When an Easter Bunny is moved to a tile containing the follower, does the player moving the Easter Bunny get the egg, or does the player owning the follower get the egg?
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: Fritz_Spinne on April 22, 2014, 02:36:13 PM
Quote
1) How does it work if multiple Easter Bunny tiles are played on the same turn (i.e. using a builder)? Are multiple Easter Bunny movement events triggered at the end of these turns?
Never thought of that, but it is a good question and addition to interaction with T&B. You have the movement of the Bunny after the regular turn and after the builder-turn. (You should take the second tile before the 1. Bunny movement to remember the second turn.)
Quote
2) Can an Easter Bunny ever visit the same tile twice during one movement event (say, if one player finishes controlling his movement in a corner, and another player takes over)?
The Bunny shall not move further if he is in a dead end situation, so I wrote in the first translation. The rest of the movement round ends and the other players are not allowed to move the Bunny. I think the term "turn" don't fit at that part.
Quote
3) When an Easter Bunny is moved to a tile containing the follower, does the player moving the Easter Bunny get the egg, or does the player owning the follower get the egg?
The player owning the follower gets the egg. This should be added to the rules just for clarity.
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: mas9dj on May 08, 2014, 01:54:44 PM
By the way, I did this for myself but someone might find it useful. Here are the rules as translated by Big Guy of The Easter Bunny in Carcassonne:

http://1drv.ms/1gcRUtV

Bonus pictures of my house-made The Easter Bunny of Carcassonne tiles

(http://i1279.photobucket.com/albums/y525/Manel_Masnou/2014-05-08165524_zps99437da7.jpg)

(http://i1279.photobucket.com/albums/y525/Manel_Masnou/2014-05-08165538_zps23a0953c.jpg)

(http://i1279.photobucket.com/albums/y525/Manel_Masnou/2014-05-08165519_zps5fd33a62.jpg)
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: kettlefish on May 08, 2014, 02:30:08 PM
Eastern in Carcassonne - Easter Bunny:
The tiles of this fan-expansion are really cute.
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: quevy on May 09, 2014, 03:58:09 AM
Here again the tuckbox that I created for expansion.

http://www.mediafire.com/view/5two5dfk28voawi/ostern_tuckbox.pdf
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: CKorfmann on May 09, 2014, 11:47:28 AM
Bonus pictures of my house-made The Easter Bunny of Carcassonne tiles

What process do you use to make your tiles?  They look a lot nicer than mine.
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: kettlefish on May 09, 2014, 01:52:34 PM
mas9dj,
did you have printed the tiles directly on the blanc tiles from CundCo?
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: mas9dj on May 09, 2014, 05:22:02 PM
mas9dj,
did you have printed the tiles directly on the blanc tiles from CundCo?

Haha, I'll take that as a compliment on them being well crafted.

I used blank tiles indeed but sadly I haven't found a way for printing directly onto them. These were made following the nice advices from Scott in his "How to print custom tiles" post and also from other users in this forum.

Being specific, I printed them on adhessive DIN-A4 paper sheets (apli Brand, 01215 reference number in case anyone is interested) with a laser printer, then it was just a matter of cutting the paper as precise as possible, for which I use a cutter/x-acto knife.

What I've learned so far from doing custom tiles is that printing 101% size is a nice way to go as it makes the printed tiles just a little bigger than a tile, just big enough so a little will be left outside of the tile which you can easily crop later on turning the tile around. This helps covering all possible white edges of the tile and also helps with the imprecissions you might have cutting the tiles (and the oversize is barely noticeable). In some fan expansions which have black borders it also helps keeping them out of the tile. I also followed carcking advice and used a fingernail clipper for the corners and pressed the borders in the perimeter for the finishing touches. Other than that, the best recipe is a lot of patience.

Of course not all tiles have come perfectly and you can see some slight imprecissions on the picture with all the tiles: for example a tiny white line at the bottom of the bottom-right corner tile or in the tile diagonal to the one on the top-right corner. I'd love they'd all be perfect and flawless but I think this is just good enough and it's as good as I can get it to be.

Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: kettlefish on April 20, 2015, 06:20:05 AM
A long time nothing happen here, but now we have an update:

"Die Stadttore" - The City Gates

a fan-expansion from PresetM and Fritz_Spinne

Christof Tisch (HiG-Team) designed the rules in the new HiG rule template. Udo Schmitz, PresetM and kettlefish did the correction reading.

PresetM has updated the landscape tiles with new design and with expansion-symbol.

Here it is the 2nd fan-expansion at the homepage from HiG:

http://www.hans-im-glueck.de/carcassonne/fan-erweiterungen/die-stadttore/ (http://www.hans-im-glueck.de/carcassonne/fan-erweiterungen/die-stadttore/)

-------------------------------------
At CarcF we have a rough translation of the rules for the original version in English:

Die Stadttore - The City Gates - Übersetzung in Englisch - Post #17 (http://carcassonne-forum.de/viewtopic.php?f=87&t=2509&start=15&hilit=City+gates#p26618)

Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: mas9dj on April 20, 2015, 10:55:08 AM
Awesome, finally some more fan expansions released online by hig!
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: meepleater on April 21, 2015, 12:31:48 AM
Great to see! I really like this expansion
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: SRBO on April 21, 2015, 01:20:42 AM
They should release it with real tiles, and give credit to the creator:P

Because im litterly unable to make this kind of stuff.. dont have the equipment to do so..
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: kettlefish on April 21, 2015, 03:47:10 AM
Some publicity from HiG for the fan-expansion  "Die Stadttore" (The City Gates):

HiG at twitter:
https://twitter.com/HiG_Verlag/status/590414035234983936 (https://twitter.com/HiG_Verlag/status/590414035234983936)

HiG at Facebook:
https://www.facebook.com/Brettspiele/photos/a.281965897298.141444.237314407298/10153211316922299/?type=1&theater (https://www.facebook.com/Brettspiele/photos/a.281965897298.141444.237314407298/10153211316922299/?type=1&theater)
-------------------------------------------------
At Spielbox - some publicity for this fan-expansion:

http://www.spielbox.de/php/aktuell.php4?#a3968 (http://www.spielbox.de/php/aktuell.php4?#a3968)

Quote
Carcassonne-Fan-Erweiterung „Die Stadttore“ zum Download
21.04.15: „Die Stadttore" heißt die zweite Fan-Erweiterung zu „Carcassonne“, die der Hans im Glück Verlag auf seiner Homepage seit Montag kostenlos zum Download anbietet. In Zusammenarbeit mit dem Carcassonne-Forum haben sich die Spieler Christof Struck und Hans-Dietrich Pester dieses Add-On ausgedacht, in dem 24 neue Landschaftsplättchen mit einem oder mehreren Stadttoren neue Strategien ermöglichen. Unter www.hans-im-glueck.de  lässt sich das Ganze herunterladen. Die Grafiken müssen selbst ausgedruckt werden, passende Kartonplättchen mit leerer Vorderseite gibt es direkt bei Hans im Glück.

translation in Englisch by bing translator and some corrections by me:
Quote
Carcassonne fan-expansion "The City Gates" for download
21.04.15: "The City Gates" is the second fan expansion for "Carcassonne", Hans-im-Glück offers free of charge on its website since Monday for downloading. In collaboration with the Carcassonne-Forum the player Christof Struck and Hans-Dietrich Pester this Add-On have devised, in which 24 new landscape tiles allow new strategies with one or more gates. Under
www.hans-im-glueck.de (http://www.hans-im-glueck.de/carcassonne/fan-erweiterungen/die-stadttore/), you can download the whole expansion. The graphics must be printed by yourself, the blanc tile you can buy them directly from Hans-im-Glück (CundCoShop).
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: loki on April 27, 2015, 12:14:54 PM
I am somewhat surprised that no english language translation appears to be available on this site.

Also from what I can gather by using google translate it seems that these new gates can connect to just about any other tile; city gate, road or field.  Doesn't this undermine one of the basic principals of the game where matching tile edges gives the game most of its challenge when placing tiles?

I can understand introducing one or two of these tiles as a wild-card option, but 24 of these tiles seems too many.

Am I missing something here, perhaps if someone can post a more correct translation on this site it would help.
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: Rosco on April 27, 2015, 02:05:30 PM
Take a look at reply 42 for a rough english translation.

I understood that the city gate can connect to another city gate, or a road or a field.  so if you look at the first 2 tiles on the second row - the second tile could fit directly below the first, as it is or with a 180 degree turn, but not on the other 2 sides.
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: Fritz_Spinne on April 27, 2015, 02:14:54 PM
Yes , the city gates are almost wild cards. A city gate can connect to a field, to a road or to another city gate, but not to a city edge.
In most times you use a city gate to connect to a field or road. Sometimes you connect to another city gate, but the two cities remain two unconnected cities.
If you think 24 city gate tiles are too much take only 12 tiles randomly and take some more road and field tiles from another (fan) expansion.
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: loki on April 27, 2015, 03:55:00 PM
Take a look at reply 42 for a rough english translation.


Unfortunately I do not have an ID on that particular forum, unless you are referring to 42 as some sort of answer to the Ultimate Question of Life, the Universe and Everything
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: MrNumbers on April 27, 2015, 11:59:12 PM
Take a look at reply 42 for a rough english translation.


Unfortunately I do not have an ID on that particular forum, unless you are referring to 42 as some sort of universal answer to Life, the Universe and Everything

I added it to Downloads section on this forum.
Safari uploaded updated version of English rules:
Link (http://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=290)
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: spikey_dino on April 28, 2015, 01:15:49 AM
Take a look at reply 42 for a rough english translation.


Unfortunately I do not have an ID on that particular forum, unless you are referring to 42 as some sort of universal answer to Life, the Universe and Everything

I added it to Downloads section on this forum.
Link (http://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=289)

Thank you for uploading the english rules!
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: Hounk on April 28, 2015, 06:00:33 AM
After reading the rules, I have the expression, that they can be used very easy for connecting farmers as well. Just place one on one of the small fields next to the gate and you have a big likeliness to get a field or road piece before somebody can block it. Considering that and lokis impression, I think the big amount of 24 tiles at least increases the probability of somebody else getting another city gate, which is of course the best way of blocking this taktic. So considering farms, more tile might even make the expansion better balanced then less.
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: loki on April 28, 2015, 09:09:58 AM

I added it to Downloads section on this forum.
Link (http://www.carcassonnecentral.com/community/index.php?action=downloads;sa=view;down=289)

Thanks for posting the translation.  Much clearer to understand.

Just a typo in the opening paragraph, chopper is used instead of copper.

There is also a mention of four of the tiles with yellow and red banners from a Families Expansion.  I cannot make out which tiles these ones are.

The tile examples in the document do not have any banners at all, presumably they are from draft versions of the tiles before the banners were added.

Apologies if I am being too fussy.

again thanks for taking the effort to post the english language version on this forum..
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: loki on April 28, 2015, 10:23:27 AM
Having compared the official German text (through Google translate) with the english language version it is obvious that the english text is for an earlier version that was meant exclusively for posting on Carcassonne Central.  This explains the differences.

It still gives a much better explanation of the functionality of the expansion so again thanks for posting it.
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: Fritz_Spinne on April 28, 2015, 01:40:12 PM
You can download the extra tiles with red and yellow banners only from www.carcassonne-forum.de . The HiG download has only blue white banners.
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: loki on April 28, 2015, 02:05:22 PM
It occurs to me that the tile with a single city and 4 pennant gates could function as an alternative to the Abbey tiles. I could terminate everything except an open city and would be more visually consistent and it would be a regular draw tile.  Perhaps several of them could be mixed in with the base deck and other expansions.
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: Safari on April 29, 2015, 12:38:14 PM
Hey Guys,

I updated the rules of the city gate expansion and uploaded them in the Download section.
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: MrNumbers on April 29, 2015, 12:48:05 PM
Hey Guys,

I updated the rules of the city gate expansion and uploaded them in the Download section.

Thank you, Safari! I have deleted my uploaded version then.
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: kettlefish on July 14, 2015, 11:38:11 PM
Udo Schmitz and Klaus-Jürgen Wrede are on Tour with Carcassonne-on-Tour in the North of Germany.

One of their jobs is to play some test games with fan-expansions. A CarcassonneCentral fan-expension will come at the HiG homepage next year.

At the photos you can see the 4 fan-expansions what they are testing.
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: Leven on July 15, 2015, 03:17:19 AM
Thanks for these great photos, kettlefish! Hopefully they enjoyed the games with the fan-expansions.
If I'm not mistaken one of the expansions they tested is "Mills and bakeries". I wonder what the other 3 could be.
Anyway, did they choose the expansions themselves, or did someone (maybe you? :) ) help them by making suggestions?
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: kettlefish on July 15, 2015, 12:00:25 PM
Thanks for these great photos, kettlefish! Hopefully they enjoyed the games with the fan-expansions.
If I'm not mistaken one of the expansions they tested is "Mills and bakeries". I wonder what the other 3 could be.
Anyway, did they choose the expansions themselves, or did someone (maybe you? :) ) help them by making suggestions?
Udo didn't say anything more in his emails to me. So I don't know more information about their test games with the fan-expansions.
The fan-expansions - the authors here from CarcC decided which of the around 200 fan-expansions should go to HiG. HiG (also Udo Schmitz) have 16 fan-expansions from CarcC.
Before Udo went on tour with Carcassonne-on-Tour (CoT) he asked me which of the 16 fan-expansions should go with him and CoT on tour? We decided 4 fan-expansions and as far as I know the Campaign (the new version) from whaleyland is also on tour.
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: CKorfmann on July 19, 2015, 07:39:56 PM
What are the four expansions?
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: kettlefish on July 19, 2015, 09:40:14 PM
What are the four expansions?

- Farmer in the Dell - by Carcking
- Fortune Teller - by Jputt927
- Mills&Bakeries - by Jputt927
- Wells - by meepleater
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: kettlefish on April 06, 2016, 11:04:40 PM
News about fan-expansion for the HiG homepage:

August 2015:
- Fortune Teller - by Jputt927:
The CoT test team (Udo Schmitz, Klaus-Jürgen Wrede and Willi Weber) likes this fan-expansion.
There are really new elements of game play and family friendy.

some thoughts about some changes for this fan-expansion:
- 2 more landscape tiles - perhaps in total 10 tiles
- a maximum of tortune teller tiles  (2-3) for each player at the same time
- drawing the tiles from a bag and not from the tile tower

November 2015:
In November 2015 was a meeting between Udo, KJW and HiG:
Udo Schmitz, Klaus-Jürgen Wrede and Dirk Geilenkeuser (HiG) tested again the fan-expansions.
They have chosen "Fortune Teller" from JPutt927.

January 2016:
Again test games and then Moritz Brunnhofer (HiG) gave the approval for "Fortune Teller".
Udo Schmitz contacted JPutt927.

April 2016:
Christof Tisch is writing the rules for the HiG homepage and make the design. I do the correction reading.
The fan-expansion will come in both languages (German and English) and in both Carcassonne editions.
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: Jéré on April 06, 2016, 11:25:59 PM
And it will be print-and-play, like the previous one?
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: kettlefish on April 06, 2016, 11:28:48 PM
And it will be print-and-play, like the previous one?
yes.
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: kettlefish on April 11, 2016, 11:17:37 AM
Fortune Teller by JPutt927 - next fan-expansion for the HiG homepage

Here comes a small view of the tiles...
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: kettlefish on April 15, 2016, 06:58:34 AM
Fortune Teller by JPutt927 - next fan-expansion for the HiG homepage

Here comes a small view of the English rules...
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: Fritz_Spinne on April 15, 2016, 07:01:52 AM
Fortune Teller by JPutt927 - next fan-expansion for the HiG homepage

Here comes a small view of the English rules...

Two mistakes: form from and fortunes teller
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: kettlefish on April 15, 2016, 07:18:07 AM
Thanks Fritz_Spinne,
the English rules are still not complete finished with correction reading and I have not yet a new writing update.
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: kettlefish on April 27, 2016, 03:22:23 PM
Fortune Teller by JPutt927 - next fan-expansion for the HiG homepage

We have almost finished the work for the tiles, German and English rules.
I hope that the fan-expansion will be online at the HiG homepage in the next few days.
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: Safari on April 27, 2016, 05:33:45 PM
Thank you for the information and the sneek peek, Kettlefish!

It really is a great service that the expansion will come in both the new and the classic artwork.  :(y)
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: kettlefish on May 02, 2016, 01:58:31 AM
Finally - at the HiG homepage

The fan-expansion "Fortune Teller" / "Die Wahrsagerin" by JPutt927 is online now.

here is the link to the HiG homepage:

http://www.hans-im-glueck.de/carcassonne/fan-erweiterungen/die-wahrsagerin/ (http://www.hans-im-glueck.de/carcassonne/fan-erweiterungen/die-wahrsagerin/)
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: JT Atomico on May 02, 2016, 04:02:33 AM
This is great! Congratulations to JPutt927 and everyone involved in getting this up on the HiG website.

I really like that there is an official English translation of the rules. Would anyone be willing to provide this for the other two fan expansions on the HiG site (City Gates and Easter Bunny)?

I think that the rules (at least of Easter Bunny) are slightly different from the versions of those expansions that are hosted here.
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: aenima on May 03, 2016, 05:13:31 AM
this fan expansion is really great!
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: stalcupojoy on May 26, 2016, 09:29:27 PM
I really really like city gates! My one question: why is a one-tile city worth 4? I would think it would be worth two.

In any case, great work. Might be the expansion that inspires me to try printing homemade tiles.
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: asparagus on May 26, 2016, 10:55:19 PM
I really really like city walls! My one question: why is a one-tile city worth 4? I would think it would be worth two.


Yes I object to that too. In fact I object to the presence of a freebie tile altogether. In fact I think this fan expansion has too many tiles. We're intending to  just take two rows (8 tiles) and just use those.
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: Fritz_Spinne on May 27, 2016, 01:59:22 AM
I really really like city walls! My one question: why is a one-tile city worth 4? I would think it would be worth two.


Yes I object to that too. In fact I object to the presence of a freebie tile altogether. In fact I think this fan expansion has too many tiles. We're intending to  just take two rows (8 tiles) and just use those.

I think your speaking of City-Gates (Stadttore) fan-expansion. In fact 4 points for the littel city is a bit strange - if you don't like it just take 2 points. We simply forgot a pennant there.

I worked out the idea of an edge which could be laid to field or street and made some sample tiles. Then PresetM made detailed graphics with the copper covered gates and he decided to give 4 points for the small city - a pennant in it had been better for this reason.
Title: Re: Cooperation between HIG+ZMG, CarcC+CarcF
Post by: stalcupojoy on May 29, 2016, 01:33:00 AM
mas9dj,
did you have printed the tiles directly on the blanc tiles from CundCo?

Haha, I'll take that as a compliment on them being well crafted.

I used blank tiles indeed but sadly I haven't found a way for printing directly onto them. These were made following the nice advices from Scott in his "How to print custom tiles" post and also from other users in this forum.

Being specific, I printed them on adhessive DIN-A4 paper sheets (apli Brand, 01215 reference number in case anyone is interested) with a laser printer, then it was just a matter of cutting the paper as precise as possible, for which I use a cutter/x-acto knife.

What I've learned so far from doing custom tiles is that printing 101% size is a nice way to go as it makes the printed tiles just a little bigger than a tile, just big enough so a little will be left outside of the tile which you can easily crop later on turning the tile around. This helps covering all possible white edges of the tile and also helps with the imprecissions you might have cutting the tiles (and the oversize is barely noticeable). In some fan expansions which have black borders it also helps keeping them out of the tile. I also followed carcking advice and used a fingernail clipper for the corners and pressed the borders in the perimeter for the finishing touches. Other than that, the best recipe is a lot of patience.

Of course not all tiles have come perfectly and you can see some slight imprecissions on the picture with all the tiles: for example a tiny white line at the bottom of the bottom-right corner tile or in the tile diagonal to the one on the top-right corner. I'd love they'd all be perfect and flawless but I think this is just good enough and it's as good as I can get it to be.

mas9dj, did you spray/coat the tiles with anything, or is it just the plain paper on top?