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Messages - JohannesD

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News and Events / Re: Carcassonne Central's New Owners
« on: January 20, 2022, 12:25:06 PM »
This is wonderful news!
Tom, Hector and Dan, please accept my sincere congratulations on your new role in this community. I wish you all the best and I'm sure that Carcassonne Central and Wikicarpedia will benefit greatly and continue to thrive. Although I am fairly new to the the world of Carcassonne and this forum, I would like to thank all of you (and your predecessors) for your commitment, energy, knowledge, initiatives and willingness to help other members. I can't imagine how much time and energy (and money?) is required to keep this small "universe" up and running smoothly and you are doing an excellent job. This is a wonderful place and an invaluable source of information for everything related to our favourite game and I'm grateful for it all.

Hi everyone,

lmho, since scoring a feature takes place when there is at least one meeple occupying it, unoccupied completed monasteries should not be taken into account. If I remember correctly the only time an unoccupied completed feature is taken into account is in the case of castles.

Unofficial Rules / Re: Combining River I and River II
« on: December 12, 2021, 07:45:47 AM »
Well, you just struck a chord right there... :-)

Rivers are one of the features that we like very much and each time we play, we use 2-4 river sets in order to make the terrain even more pleasing to the eye with those light blue streams meandering across the land (after all one of the reasons we enjoy playing Carcassonne so much is the aesthetic aspect of the game and its guaranteed variability). So we start with 2-3 sources which we usually place around the "City of Carcassone" using one or two forks almost equally distributed in the rest of the 20-30 river tiles, keeping the river mouths apart and face down (of course one has to count the correct number of river mouths to use according to the number of source tiles and forks). On his turn each player is free to continue whichever river/branch he chooses and can also end the river if he pleases.

We also use one more river set by mixing its source tile in the tile stacks after around 100 tiles and when it comes up we immediately place the rest of the river tiles as if it were the start of the game. We try to position the source next to such a tile that wouldn't create "problems" with the placement of the rest of the river tiles, but should such an occasion arise, we leave it aside for later, draw the next river tile and use the one we left aside after this one.

Each time we play we use a different combination of river sets (we have 1 C2 base game river, 1 Big Box6 river, 1 anniversary edition river, 2 Exp.6 river sets and 1 BigBox 2021 river). We also like using the double source tile of the anniversary edition next to which we sometimes attach 2 forks!

I know it sounds a bit(?) extreme but we really like to have so much of the element of water on the terrain (we always include the "Ferries" too!). I'm attaching a couple of images so that you can get an idea of what I mean...
I think that one of the best qualities of Carcassonne is the fact that one can adjust it to one's taste and enjoyment while the mechanics of the game stay intact.


News and Events / Re: Carcassonne Big Box with new tile format?
« on: November 10, 2021, 08:17:59 AM »
The Greek edition costs 50€, which is quite reasonable if not cheap, since the cost of the base game and the two major expansions amounts to more than 50€.

News and Events / Re: Carcassonne Big Box with new tile format?
« on: November 09, 2021, 11:02:03 AM »
Thank you all for your input.
I finally received an answer from Kaissa, the Greek distributor, who sent me a pdf of the tiles included. So it was clear that all the tiles with city segments are "overflowing" with houses, clipped at the edges. The river has a different source and mouth tile.

Alas, I couldn't help it and as soon as I found out today that the Big Box was available in the stores, I rushed to get it.
All the tiles have round corners like the ones of the anniversary edition. There are also a few differences in individual tiles, like the cathedrals of the second expansion, but I haven't had time to go through all of the tiles...
The box looks "classier" and has no plastic dividers inside. I'm attaching a couple of pictures so that you can get an idea of what it looks like.
I'm still very much surprised that this edition was made available first in France and Greece, while there is no information about it at Cundco....

News and Events / Carcassonne Big Box with new tile format?
« on: November 04, 2021, 01:14:07 PM »
Hello everyone,

Yesterday I came across the announcement of a new Carcassonne Big Box by Kaissa, the distributor of the Carcassonne series in Greece:

What really surprised me is that the image depicts the new format of tiles which is similar to the anniversary edition's tiles i.e. rounded corners and densely populated cities.
I have contacted the distributor for a clarification on whether all the tiles of the basic game and 11 expansions are like that, but I haven't received an answer yet.

Has anyone else heard/seen anything like that?

Best regards

P.S. On the image I also noticed a (deliberately?) wrongly placed tile adjacent to the lake & monastery of the river mouth.

Official Rules / Re: Questions about the Phantom
« on: March 14, 2021, 12:56:30 PM »
Hi Meepledrone!

Thank you very much for your thorough and detailed reply! It is perfectly clear to me now. I realise now that it was quite elementary and simple but somehow I got confused.
All the best.

Official Rules / Re: Questions about the Phantom
« on: March 14, 2021, 12:44:41 AM »
Dear Cagoune,

Thank you very much for your prompt reply! You must be right! I hadn't thought of checking the order of play using only the Phantom expansion, which makes it quite clear.
Thanks again :)

Official Rules / Questions about the Phantom
« on: March 14, 2021, 12:01:45 AM »
Hello everyone,

I am quite new to the world of Carcassonne and this forum (a year and a half) and I enjoy immensely playing the game and reading the various posts. It’s a great community; a big thank you to all contributors!

I would be really grateful if someone could answer a couple of questions I have concerning the deployment of the Phantom. Up to now I haven’t been able to find the answers neither in WikiCarpedia nor in this forum, but maybe I haven’t been searching the right way.... So, please consider the following situations:

    a. By placing a tile in one’s turn, two unoccupied features are completed. Can the player deploy a meeple and the phantom on each feature respectively and score points for both? I know that you can place a meeple in a feature you just completed, immediately score it, and then return the meeple to your supply. Does this apply to the phantom as well, it being the second meeple placed on a second just (or perhaps already?) completed feature?

    b. By placing a tile in one’s turn, one unoccupied feature is completed and another feature on the just placed tile remains incomplete e.g. a road is completed and the monastery on the tile is incomplete. Can the player place a meeple on the incomplete feature (i.e. the monastery in the example aforementioned) and then the phantom on the just completed feature (i.e. the road) and score the points, or must the player deploy first the “normal” meeple to the just completed feature and then the phantom to the incomplete feature?

I hope my questions are clear and that I haven’t confused you. Any input would be greatly appreciated. Thank you beforehand.

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