Tower prisonner ransom:Paying 3 points for a prisonner buyback may bee insignificant in games with 600 points per player. House rule: Pay 6 points to buy a meeple back instead of 3.
if you wanted to pay back your trapped early in the game, 6 points is a lot.
Quote from: Windekind on December 07, 2020, 09:46:12 PMif you wanted to pay back your trapped early in the game, 6 points is a lot.Why is it a lot at the beginning of the game and not at the end? It doesn't matter when you earned or lost points, only the final scoring counts.So wether you lost 6 points at the beginning, middle or end of the game, it's still gonna be 6 points lost for final scoring.It could even be the contrary:Buying back a meeple at the beginning of the game allows you to use it for 100 following turns, 6 points isn't a lot for thatBuying back a meeple at the end of the game allows you to use it only for the few turns left, 6 points may be a lot for that
I can recomend this "expansion"https://www.boardgamegeek.com/filepage/68071/carcassonne-expansion-selector-cardsYou can choose, how name featuers you want to play - 3-5-8 depends of count of players and age of players Then choose randomly selected count of cards.Then you play random selection of expansion and every game will be different and fun. Because every time you have to change different strategy.Problem is, that last update is 2015 so it not contains last large and mini expansions and it's only in C1 - which is actualy not problem.
Quote from: Bumsakalaka on December 08, 2020, 02:35:14 AMI can recomend this "expansion"https://www.boardgamegeek.com/filepage/68071/carcassonne-expansion-selector-cardsYou can choose, how name featuers you want to play - 3-5-8 depends of count of players and age of players Then choose randomly selected count of cards.Then you play random selection of expansion and every game will be different and fun. Because every time you have to change different strategy.Problem is, that last update is 2015 so it not contains last large and mini expansions and it's only in C1 - which is actualy not problem.The idea is awesome. I especially love the conciseness of the cards so they serve as a handy cheat sheet too. They would need an update and some corrections too... Check the German castle card, for example. I was looking at this deck and some other cheat sheet versions for inspiration... You know
Hi,And now the peasant's revolts do also really become inconsistent with a megacarcassonne, paying to protect meeples is really not worth the risk of having a revolt, as they are mixed with so many other tiles.I suggest this house rule:Pay only one point when protecting the meeple you did just placeProtect a meeple placed during a previous turn for free (except that you do this instead of placing a meeple)Have a nice day
Quote from: corinthiens13 on December 15, 2020, 12:46:15 AMHi,And now the peasant's revolts do also really become inconsistent with a megacarcassonne, paying to protect meeples is really not worth the risk of having a revolt, as they are mixed with so many other tiles.I suggest this house rule:Pay only one point when protecting the meeple you did just placeProtect a meeple placed during a previous turn for free (except that you do this instead of placing a meeple)Have a nice day I was also thinking on this variant but I was thinking about variant with 2 points (in turn placed meeple) / 0 points (for previous placed meeple)
@Meepledrone followed nice logic thread, that in MegaCarcassonne has to be same ratio of Peasant Revolt tiles compared to total count of tiles like in Standard Game.Here is the problem. If you are looking to same to others expansions, like Mage & Witch, Flier, Inns & Cathedrals, then you have to increase also copies of those expansion to get similar ratio to standard game, and then you are in unfinished circle with "Limit" value (https://en.wikipedia.org/wiki/Limit_(mathematics)).
If Total = 200 tiles, then you would need 200 / 8 = 25 Peasant Revolt tiles, approximately 2 copiesIf Total = 300 tiles, then you would need 300 / 8 = 38 Peasant Revolt tiles, approximately 3 copies
Special case: You will have to roll again if the Peasant Revolt tile has the same feature resulting of your roll. Why the special case? If you check the Peasant Revolt tiles, you'll see a Peasant Revolt tile affecting roads does not contain any road segments and likewise for cities and monasteries. This prevents players from using a Peasant Revolt tile to vacate a feature and then take control of it.
Peasant Revolt tile has the same feature resulting of your roll
using a Peasant Revolt tile to vacate a feature and then take control of it
Started by Decar
Started by SRBO
Started by Willem
Started by NGC 54
Started by Death Meeple