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Messages - Challa007

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16
General / Re: How to create an account on Carcassonne-Forum?
« on: November 26, 2023, 01:24:16 AM »
@NGC 54 @Meepledrone

I had another request for help yesterday and already wrote to Ratz65 by email.

From what I understand now, it is an even broader problem than I thought. I will write again and make Ratz65 aware of the general problem and this thread.

17
Quizzes, Puzzles and Challenges / Re: Sunday Basics Quiz 2023
« on: November 24, 2023, 10:52:40 AM »
wow, I need to go urgently through all this in order to prepare for the Advent Quizz ...   >:D  ..

oh wait a minute ... maybe we should not take the Advent Quizz for granted ... it IS such a HUGE workload for  @Meepledrone ... (??)

18
News and Events / Re: The Meepledrone Diaries - Essen or Bust 2023
« on: October 22, 2023, 12:43:39 AM »
Prologue


And also, the secret plan under wraps. Ah yes! Willem should not suspect a thing... Hush! Hush! Keep calm... So many emotions to keep contained and an unexpected climax on Sunday... Plans within plans... Scheming and plotting for months...



For once, I cannot be accused of scheming .....  >:D

19
General / Re: Essen in Essen '23
« on: October 22, 2023, 12:40:58 AM »
Thanks for this jucy write-up, Willem!! +1 merit from me

And congratulations for the "trophy", you most certainly merited it!!!!  :(y)

20
First of all: welcome to the forum @Andarien and congratulations for your first post !!!  :(y)

I am very sorry for stupid question, especially if it was already asked...
there are no stupid questions!!

But do I put ghosts on an open HAUNTED cemetery when a tile with ghosts enters play?
No.
Haunted cemetaries (as from level 5) do not at all work like normal cemetaries (level 3 and 4).
The only ghosts you have to place is when you draw the tile with the cemetary. At this moment you have to place 1 ghost on each adjoining tile showing ghosts.

But seems like everyone else thinks that normal cemetery rule does not apply on haunted one.
yes, everybody else is correct  ;)

But does it not make it weaker? I feared it mainly because it sped up the ghost infestation so much. Without the basic rule it does not do that. The "haunted cemetery enter into play" ghosts are easy to avoid if you place it somewhere where is no mist. So it just eats the tiles. Which is not the end of the world. Should the last stages not be the hardest?
Exactly, the cemetary eats tiles because in each turn, at the end of each turn, you have to place an additional tile upside down.
This speeds up the game and makes you reach the bottom of the current pile of tiles much earlier - and as soon as you are out of tiles in the current pile of tiles you lost the game!
In addition, the rules concerning upside down tiles prevent features from being completed so you cannot score so many points and meeples can get trapped.
In my personal experience, the haunted cemetary is a real pain (because of the 2 tiles per turn)! So maybe check the checklists to see if there are other rules which you do not apply correctly.
Let us know if you found something!   >:D

And if not: well done with your management of hounted cemetaries!!  :D

21
General / Re: I love the postman...
« on: June 20, 2023, 06:33:08 AM »
Really nice  ;D   ;D   ;D   ;D 

22
Quizzes, Puzzles and Challenges / Re: Sunday Quiz 2022
« on: June 20, 2023, 06:32:11 AM »
Thanks a lot for your dedication @Meepledrone !!  :(y)

And for keeping us busy on such boring, sunny Summer Sundays .....  >:D

23
General / Re: UKGE 2023
« on: June 06, 2023, 11:02:54 PM »
Thank you for having taken the time to write this great report to us Decar! +1 merit

24
Reviews & Session Reports / Re: I Love the Landscape!
« on: May 23, 2023, 11:19:40 AM »
looks like the Spiel'01 Tile  8)

26
Such a great price for the winner  ;D :(y)
Very well deserved @corinthiens13 !
Thanks again @Meepledrone for all these amazing gifts!!


And now: Lets look for rules for the Advent tile.... (I insist  >:D ) ... any ideas ? ? ?


27
I received those, too  :) (except the Spiel 22 tile  >:D ) Thanks for sharing the picture, @davide !
I would love to see pictures from @corinthiens13 , too!  ;D

So, now that the secret is no secret anymore, we need to find rules for the Advent 22 tile all together..... any suggestions, anyone?

28
All checklists now include the updated rules from March 2023.
Checklists are available for all levels and all number of players.
In addition, checklists are now available ONLY in an excelsheet where you can filter the number of players and the level.

You can find the downloads in the first post of this thread:

https://www.carcassonnecentral.com/community/index.php?topic=6261.msg90467#msg90467

Enjoy the game!!

29
General / Re: pictures of Carcassonne
« on: May 07, 2023, 11:25:05 PM »
wow, Carcassonne under Cassiopeia .... amazing picture!!!

30
Reviews & Session Reports / Re: I Love the Landscape!
« on: May 06, 2023, 11:40:14 PM »
We also played ..... with the 3D starter... :D

- it’s fun  ;D
- the 3D start feels different because the game only develops in one direction
- our house rules: the table edge does not finish features but the city of Carcassonne does (like maps)
- on the top of the 3D inlay all marks have to be respected for tile placement (I learned from @Meepledrone that this is madatory anyway  ;) )

This was also our first game with chrono meeples (by @stepukiss ) and the tactician (by Gwommy, digged up recently by @kothmann )
we really liked them, both might become a regular component of our games  :D

PS: in our game, the tactician can be used multiple times; we call the chrono meeple "the jumper"  ;D

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