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Messages - danisthirty
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31
« on: January 09, 2023, 01:23:34 AM »
if that tile is 1mm out then maybe a player is disadvantaged simply because the tile doesn't fit.
Exactly. And since this is valid for all players from the start of the game, it's a fair rule. Adding a table because player X needs more space when her opponents managed to stay in the play area is fair only to player X
Or you could just say, before the game begins, that table space will be afforded to anyone who needs it at the time it is required. This way the game can be played as intended and it doesn't matter if one player is advantaged more than the others because it could equally have been anyone and it was agreed upon by all players at the start of the game.
32
« on: January 08, 2023, 03:29:10 PM »
I'm a little bit extremist on this, as long as you can be an extremist talking about a game Not only I consider any open feature at the edge of the table open by default, but I also refuse to extend the game surface by adding more tables or similar and I think this should be the same for official toournaments.
I'd be interested to hear why you think this should be the case for tournaments too? Serious players are 100% interested in seeing the game develop over the course of the full 72 tiles and I think many/ most would be frustrated by imposing such limitations purely for the sake of it. If it isn't how Carcassonne was designed to be played (and this isn't) then it's not going to be a preference for people who love the game for what it is. I'll try to make a similarity here: once you start a game with 7 base meeples, you play the whole game with 7 base meeples, and you don't add one more just because you've depleted your stash: maybe you were unlucky, maybe your opponents were better than you, maybe you're a disaster at managing resources, it doesn't matter: you don't have base meeples to play anymore and you have to deal with it. Why should it be different for the table space?
For the sake of answering your question, because your meeples are a resource that is pre-determined by the game, and table space isn't. They're both resources, sure, but one is strictly allocated according to the rules and the other is assumed. It would be just as valid to invite people round to play Carcassonne at your house, and then to not play your first move (because you're still "thinking" and they mustn't rush you) until all of your opponents had either resigned or starved to death because you refused to feed them anything but fed yourself. Food is a resource after all, and Carcassonne is a strategic game, so if they can't manage food resources then they deserve to lose, right?
33
« on: January 05, 2023, 04:00:33 PM »
Why would anyone want a book about Carcassonne?
Oh, wait...
34
« on: January 04, 2023, 01:27:35 PM »
Yo dudes, hope you're all settling into the new year nicely. The UK Games Expo is on this year between Friday 2nd June and Sunday 4th June. This is always a big highlight of the year for me as the UKGE hosts the UK Carcassonne championships each year, but there's much more to it than just this. It's definitely worth a visit as long as you're into boardgaming, and especially if you happen to live anywhere near the NEC in Birmingham where it's hosted. Plus there's usually at least 4 or 5 members of CarcC in attendance so it's a good excuse for a meetup! Please post below if you think you might be interested in attending. Hope to see as many friendly faces there as possible!
35
« on: January 04, 2023, 01:03:20 PM »
Thanks for sharing Bumsakalaka. Over €25k is an impressive amount of money to have raised; kudos to HiG for their initiatives!
36
« on: December 23, 2022, 03:21:50 PM »
Please count me in too! Always appreciative of his tireless efforts and initiatives.
37
« on: December 21, 2022, 07:21:47 AM »
Ah yes, a couple of oversights on my part in my original post. These three are definitely worth a mention even if I've only played them once: Quacks of Quidlenburg was introduced to me during a meetup with @danisthirty , @Decar , @Rich_The_Fish and @unclewill earlier in the year...
- Dorf Romantyk - Village Rails
38
« on: December 21, 2022, 02:07:44 AM »
Yo dudes. With 2022 drawing to a close now I thought it might be interesting to see what games besides Carcassonne everyone has been playing this year. I'm especially interested to know what games (old and new) you've played for the first time and have enjoyed playing, and how you discovered them? For me, Board Game Arena has been central to my discovery of new games as there's always so much to choose from that some of them are bound to stick! Thanks to some of my BGA friends who invited me to play with them, I've discovered four of my new favourite games: Cubirds (2018), Draftosaurus (2019), Happy City (2021), and Next Station: London (2022). They're all very different games, and while nothing will ever steal the position of "top game" from Carcassonne, it's good to have a bit of variety every now and then. More recently (within the last month or two) I've discovered a number of great 2-player games too. I have a long history of playing Bandido (2016) on BGA with @Halfling but since reaching more than 500 games between us we've both been keen to branch out a bit this year. Tranquility (2020) - and to a lesser extent Tranquility: The Ascent (2022) - was the first such game that we came to settle on as a strictly 2-player game, but we've since discovered Dragonheart (2010) and Lost Cities (1999) which are pretty much permanently on the go now as well. How about you? What have you enjoyed playing (besides Carcassonne) this year?
39
« on: December 20, 2022, 12:16:09 PM »
I think the implication is that you should not, for example, try to extend an opponents city with the intention of forcing it to remain incomplete at the edge of the table.
Oops. We do that all the time and we don't feel like it's cheating 
If it's accepted by the group and everyone is happy to play that way then I'm sure it's fine. At tournaments where it's just the basic game (and therefore not so many tiles) it isn't uncommon for players to manually shift the tiles back towards the middle of the table if the landscape appears to be heading towards over the edge. Most players will be perfectly agreeable in this regard as everyone wants to play the game as intended without unnecessary restrictions imposed by limited table space.
40
« on: December 09, 2022, 04:38:14 AM »
Welcome back @JT Atomico  Please don't include me in the draw, but +1 merit for your generosity!
41
« on: December 09, 2022, 03:33:52 AM »
Great updates @Scott and @gamgeefan2 ! I'm excited for you just looking at everything!
42
« on: November 30, 2022, 05:02:06 AM »
OK, thanks. My big existential question of the moment related to carcassonne is to know if I invest in sleeves to protect my tiles. 
I don't personally but I know plenty of people do and I can understand why they would choose to use them. For me, it's become quite rare that I actually play with physical tiles, and even when we do we don't use any of the rare or valuable expansions so there isn't much in the way of value to protect anyway.
43
« on: November 30, 2022, 04:44:44 AM »
What do you use for protective sleeves? Those of Corinthians13 seem better adjusted.
They're not really sleeves per se, I don't play with these tiles so they're just in little zip-lock bags to keep them safe.
44
« on: November 30, 2022, 02:23:07 AM »
Wow, a complete set!
"Complete set" you say?
45
« on: November 28, 2022, 02:09:22 AM »
I've only been playing Carcass for a short time, so I have a request for you experienced people, if you would play one game with me so that I can learn something from you. I hope that at least one such player can be found among you.
Hi Falco4you - welcome to the forums!  As @Decar said above, I'm always up for a game! Where are you playing at the moment? I play mostly on BGA ( www.boardgamearena.com) but happy to branch out if needed... Dan
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