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Messages - BBG

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1
Reviews & Session Reports / Farmers overkill
« on: August 18, 2023, 02:04:05 PM »
I just wanted to share this game. 13 meeples out of 14 were used as a farmer, for a final count of  :gray-meeple: 6 - 5  :blue-meeple: on the one giant field, worth 36 points in the end. For the record, it wasn't enough for Grey to win, since the final score was  :blue-meeple: 232 - 216  :gray-meeple:

As a bonus curiosity, the last tile drawn by Grey was a CFRR tile, who would have allowed Blue to merge the tiny 3-point field at the bottom, and have a tie on the bigger one! Love the unpredictability of this game




2
General / Re: Will a BB8 be released this Xmas?
« on: August 17, 2023, 04:38:23 AM »
Last Big Box was released last year. (actually in December 2021, but it's usually marked as 2022).
Well, december 2021 it's going to be two years this Xmas. What do you mean it's marked as 2022?

3
General / Weird scoreboard from 0 to 70
« on: August 17, 2023, 04:37:02 AM »
I found on Vinted a version of the base game with a weird scoreboard, that doesn't loop at 50 but starts at 0 and stops at 70. From the writings I think it's dutch. Is this some special edition? Couldn't find any info on Wikicarpedia at the Collections_and_Expansions page.




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General / Will a BB8 be released this Xmas?
« on: August 17, 2023, 03:20:23 AM »
Hi, is there any news about a new big box being released this winter? If so, is there any info on the expansions that will be included? I swear to MeepleGod if it's yet another base game + Exp1 + Exp 2 + Minis I'm going to have a nervous breakdown  ;D

5
News and Events / Re: Wonders of the world new mini expansion announced
« on: August 17, 2023, 03:16:53 AM »
Wonderful tiles. I hope the symbols of them mean "the first player playing a meeple on a X will be able to play the special tile with the X symbol" or something similar.

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General / Re: Fields separation in The Bets
« on: June 27, 2023, 03:53:58 AM »
Even if you see a gap between the betting office and the nearest city, you should consider the field separated. That is, don't believe your eyes...  :o
Wasn't Carcassonne supposed to be a "visual" game?  O:-)

7
Official Rules / Re: Table edge rules
« on: June 27, 2023, 03:52:43 AM »
What are the general rules when a tile map reaches the edge of the table?
For me, table is the limit of the playing world.

Do you somehow gently move the entire map, tile by tile, away from the edge?
Only if playing on the plastic grids so I'm able to shift the whole map without messing up anything, of course if there's space

What if you have a large city and another player adds a city tile that would require you to then add a city edge tile that does not fit on the table, is that city now impossible to complete?
If there's no more place on the table and the map is not shiftable, the tile can't be placed.


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General / Re: Solo version of Carcassonne (without meeples)
« on: June 15, 2023, 01:29:36 AM »
Interesting, thank you for the link

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General / Solo version of Carcassonne (without meeples)
« on: June 14, 2023, 04:09:11 PM »
I was extremely bored AND didn't want to interact with other people (not even online) so I "Invented" a solo version to be able to play Carcassonne on my own whenever I want. I'm using quotes because I'm pretty sure something like this has already been done by someone else, so please, if you see something similar to a pre-existing mode, just let me know so I can give credits: I don't want to steal ideas from no one: I'm just too lazy these days to properly check the catalogue.

Preparation
Get a base version of the game, preferably C1 to keep things simple but it's not really important. Remove the start tile (the one with the different background), shuffle all the others and create 5 decks of 14 tiles each (face down). The remaining one is the starting tile for the game and is to be placed face up on the table. No meeple required.

Gameplay
Draw a tile and place it following the normal rules, trying to complete cities, roads and monasteries. You can't draw from the same deck twice in a row.
If you can't place a tile, it's discarded and removed from the game.

Objective
The goal of the game is to make a perfect 7x7 square of tiles, and score as many points as possible by doing so.
The starting tile doesn't have to be in the middle, the square can be formed around it in any way.

End of Game
The game ends once a perfect 7x7 square of tiles has been formed OR when the player discards their third unusable tile.

Final Score
At the end of the game, every road, city or monastery on the map gives points, according to the normal rules, regardless if they've been closed or left open (the border of the square don't automatically close features).
If a perfect square with no holes has been made, the score is multiplied by 10% (rounded).
If a perfect square has not been made (there are holes in it) the score is decreased by 10% (rounded).

And that's all.

Here's an example.



The starting tile was the one marked with the blue X and I didn't manage to complete the square (three discarded tiles, the ones on the right).
38 points for roads, 69 for cities, 15 for monasteries. A total of 122 decreased by 12,2 so 110,2 for a final score of 110.


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General / Re: The Count Strategy
« on: May 20, 2023, 02:36:01 PM »
What is the usual strategy when playing with the count?
Honestly? Our average experience is:
  • set up the starting tiles (usually City of Carcassonne + a river)
  • put the Count on the castle
  • never touch him again for the rest of the game  ;D

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General / Incredible finding of an italian player inside a BB3
« on: May 20, 2023, 02:30:57 PM »
A user on an italian forum shared an incredible experience. He bought a BB3 time ago and never actually gave attention to its content. Recently he found out that the box contained WAY MORE that it was supposed to contain. Other then the regular content, it was:
  • The School
  • 5 little bags in different colors
  • Darmstad Promo tiles
  • Spiel 14 and 15
  • Labyrinths
  • Anniversary stickers
  • 36 blank tiles
  • Tunnel expansions
  • Pest expansion
  • Windroses
  • German Castles C1
  • Count of Carcassonne, River 1, Minis 1, 5 and 6
  • Half tiles, the triangular ones
  • ...and many others min oexpansion in custom boxes
This user has no idea what all of this is.... I was so freakin' jealous. How do you think something like this may have happened? Did some of you ever experienced something similar?

Source: post #32 on this page

12
General / Re: What is your least favorite tile?
« on: May 16, 2023, 08:43:30 AM »
Yesterday I've played The City Gates for the first time in my life and... well, I have a new answer for this thread: ANYTHING from it! To be more specific, here's the updated chart of the three most absolute ugliest tiles in all Carcassonne, according to me:

#3 #2 #1

13
General / Re: Decar's obligatory moaning thread
« on: May 16, 2023, 08:36:35 AM »
Agree. Been using forums for 30 years and this is something that bothered me since day one, but that it's not solvable because it's a user problem and users will never behave correctly if not forced. Quoting the whole message is the simplest thing to do so the average user will do that, no matter what. Some forum platforms handle the quoting mechanism in a special way (i.e. showing only the last quoted message and/or hiding the quoted post behind a "read more" button if it's too long) but where such tricks are not present, it's you vs. the luser. And the luser always wins.

14
General / Re: How to assemble 3D starting tile
« on: May 03, 2023, 01:17:22 PM »
haha, you only ordered the small set with one single inlay?
No I ordered both. Now I have 6 assembled box and like 1 million tile golders  O0
Thank you for supporting my stupid questions. Lovin' it:


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General / Re: How to assemble 3D starting tile
« on: May 03, 2023, 01:07:47 PM »
Yes but they're too much, they don't fit in a single assembled box. It only seems to contain 1x72 and 1x12... how do I use all the other tile holders?

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