Carc Central Community > Official Rules
ZMG vs RGG Rule Booklets
Carcatronn:
I just realized ZMG refers to cloisters as monasteries in their rule book. Anyone notice of any other changes?
Linkback: https://www.carcassonnecentral.com/community/index.php?topic=86.0
obervet:
Pennants have turned into banners. I think if I were going to change it, I would've changed it to shields (since that's what they look like), but so be it.
obervet:
There's actually another interesting change to the rules, too. The HiG rules don't say anything about what to do if the game ends in a tie. The RGG rules said that tied players "rejoice in their shared victory." Now the ZMG rules say "In case of a tie, play another game to determine the winner!"
That's a bit rough after several hours of a Mega-Carc marathon. Maybe clear the board and play a 5-minute overtime or something....
Scott:
You could play a quick game of Carcassonne Dice Game to break the tie. ;)
Carcatronn:
--- Quote from: obervet03 on February 20, 2013, 02:02:32 PM ---Now the ZMG rules say "In case of a tie, play another game to determine the winner!"
--- End quote ---
Oh my! That is a huge pain, especially when you are like me and follow rules to the letter C:-) ... RGG was so much more forgiving. But at least their is a tiebreaker ruling, didn't know HiG didn't have one.
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