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Messages - Paul

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31
Anything Else / Re: Happy Birthday
« on: October 18, 2019, 01:43:13 PM »
Happy Birthday, Paul!!!

Hope to see something from your huge tile collection soon!

Have fun and enjoy!  O0

Thank you!
I might put everything together some day and take a picture. :)

32
Anything Else / Re: I love the local store...
« on: September 16, 2019, 12:31:24 PM »
Stop teasing me and make me an offer already! Want all your tiles. :)

33
Anything Else / Re: I love the local store...
« on: September 11, 2019, 12:41:52 AM »
I'm getting crazy, how much room do you need to have to store 10.000+ tiles  :o :o :o

Not that much really. Takes less than half the shelf of an average IKEA bookshelf. :)

A board game box is like an atom. The space inside is in comparison to a galaxy and the empty space it contains. :D

34
Anything Else / Re: I love the local store...
« on: August 25, 2019, 05:20:32 PM »
For C1 for sure!

Are you planing mixing C1 and C2 tiles?

If I can use only v2 I will. But mixing ain't that bad as long as they are real tiles.

35
Anything Else / Re: I love the local store...
« on: August 23, 2019, 01:14:50 AM »
Let me guess...10 008 tiles to say the least?

Oh I'm already way past that amount. :)

36
Anything Else / Re: I love the local store...
« on: August 19, 2019, 05:34:47 AM »
Are you preparing a mega-Carcassonne game?

Maybe. ;) I'm thinking 5 figures (hint hint).

37
Anything Else / Re: I love the local store...
« on: August 18, 2019, 04:13:57 PM »
Wow! What are you getting this time?

I alternate between all the v2 expansions, but usually Inns, Traders, Tower and Dragon as they have the highest tile count. And of course the base game. :)

38
Anything Else / Re: I love the local store...
« on: August 15, 2019, 11:27:04 PM »
Almost the bigger part of the year, I've been buying Carcassonne expansions almost every week from a local store. They had so few left and with a decent price of roughly 8-9 Euro each, figure I clean house.

Buying them separately also gives me more bonus points. Checked in earlier this morning see if I've done buying them all and they just restocked. :) Here we go again...

39
General / Re: LEGO Carcassonne Link
« on: July 25, 2019, 02:10:50 AM »
The ultimate solution for not being able to know what tiles are left, unless you know them by heart, could be identical storage boxes with the parts and the card. You'd jumble them around instead of shuffling.  ;D

40
General / Re: LEGO Carcassonne Link
« on: July 23, 2019, 11:29:03 AM »
WOW, Paul!

Amazing and very clever modular system!

+1 merit from me.


There are some challenges though with some crazy tiles that require to break the pure flat approach:

* Bridges over cities from A&M, for example:






The 7x7 grid will also limit you to build tiles with thin city segments like this one:



However, the asymmetry required for this one from H&S should not pose an problem for your system.



What do you think?

I'll look into this when I get home tonight. Funny you mentioned non-flat because I did think about it myself. They don't have to be flat since we're building the tiles anyway. :D

41
General / Re: LEGO Carcassonne Link
« on: July 23, 2019, 12:00:05 AM »
So I did a few tests with 3x3, 4x4 and 5x5 but there was always an issue one way or another, such as no studs to hold the followers etc.

Ideal solution I could come up with, with my morning coffee was a 7x7 sized tile that only is 2 plates high.

First image shows how the board would look like. With 7x7 there is room for most if not all expansions. Center road piece could be easily done with 2 curved tiles to have two curved non-joined roads from, uhm, Abbey & Mayor expansion?

Second image shows all the components to build the first image. You'd simply pick these from assorted piles and place them according to image shown on card. One tile is now 9 one could say. :D

Third image is an example of how a card can look like, just need to add rounded corners and maybe stretch it a bit to fit a standard card size.

EDIT: I also realise that one could figure out what tiles are left by looking at the LEGO heaps. One could disassemble all the parts to really build each tile from scratch, though not sure it would help much. :)

42
General / Re: LEGO Carcassonne Link
« on: July 22, 2019, 02:47:29 PM »
I'll see what I can come up with and post some solutions and ideas I think would be viable. Could be a fun little offshoot from my main builds. :)

43
General / Re: LEGO Carcassonne Link
« on: July 21, 2019, 09:27:04 AM »
But here you are a new variant: Build the tiles as you play... You have to be fast or your opponents will walk away.


Turns won't be that much longer if any at all.

Each tile is no more than 5 pieces or so. Best solution would be to create 5x5 plate. They've done so earlier with the long awaited 3x3 plate becoming official lego.

44
Anything Else / Re: I love the local store...
« on: July 18, 2019, 07:51:52 PM »
After all this time waiting to get a copy of the new Count, King and Robber, I found what probably was the last copy in Sweden at a local store by chance. Cost more than the base game on sale around 19 Euros.

45
General / Re: LEGO Carcassonne Link
« on: July 18, 2019, 03:44:06 AM »
The essence of LEGO is building.
The essence of boardgames are cards.

You draw a card and build the tile depicted on it using trays with sorted LEGO parts.

This would be a lot of fun and then we'd have official LEGO meeples. I want them!

:)

PS: Most pictures I take of LEGO are on my Instagram @lord_galen.

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