Let's go!
Still playing? ;DWe have to even start yet :)
try to play German Monasteries eventualy Dutch monasteries. Very powerfull in Mega Carcassonne, and then you will not have enough meeples :DVery good idea, German + Dutch + Japanese could easily decimate even the biggest supply >:D
I’m interested in farm tactics: are both players trying to play farmer + pig and then join then Green barn (for 12 points as it now has 6 cities)? Pink has two great farms (both have 7 cities): are they racing to lock those down? Only 1 other Green farmer?
An only 50-points scoreboard is a pain in the a** in a game of Mega-Carcassonne
Green :green-meeple: | Pink :pink-meeple: | |
Points | 909 | 1005 |
Goods | 80 | - |
Gold | 40 | 12 |
Roads (including Robber points) | 113 | 5 |
Cities (including King points) | 8 | 87 |
Monasteries | 8 | 24 |
Fields | 200 | 119 |
TOTAL | 1358 | 1252 |
For reference, here's the only case where the equivalent house rule was applied on a road:
(https://i.postimg.cc/ZnrZgWgS/IMG-20221008-145840245-HDR.jpg)
This road was worth 9 points :pink-meeple: because every inn adds +1 to every tile forming a road.
Anyway, this is fanny, Because by C1 rules T junction with Inn is Inn counted only to right road. Left and bottom roads are without Inn.We don't change the rules according to the C version, C1 C2 or C3 we use always the same rules
In C2 rules cas changed, that Inn belings to both left and right road. And in C3 was also changed image of inn, there inn is on center of junction, so 50% of lake and inn are situated on left road on other 50% on right road.
Anyway, this is fanny, Because by C1 rules T junction with Inn is Inn counted only to right road. Left and bottom roads are without Inn.We don't change the rules according to the C version, C1 C2 or C3 we use always the same rules
In C2 rules cas changed, that Inn belings to both left and right road. And in C3 was also changed image of inn, there inn is on center of junction, so 50% of lake and inn are situated on left road on other 50% on right road.
One of the biggiest cities I've ever seen:So in both cases, it looks like the Cathedral at the bottom of the city was played in defense (trying to prevent pink from closing the city), because the surrounding tiles are otherwise disconnected from the landscape. Or was pink just greedy? Did Green go all-out to block it?
...I was baffled. But then...
did it again, like, only a couple of hours later:
...the only case where the equivalent house rule was applied on a road:as @Bumsakalaka pointed out, that Inn doesn't technically apply to the 3-tile road, but in general not surprising that monster roads are less likely. Particularly with lots of T&B tiles.
This road was worth 9 points
Pink got those two giant cities but in the end they were voided by the giant barned green field.Did Pink not place their barn?! What happened? I'm curious about the distribution of farm sizes? Smart to use only 6 bridges in a game with 500+ tiles: we sometimes use 12 bridges in a game with only 150 tiles, and the fields tend to be...large.
In the end it was a lot of funSure looks like it! Another +1 merit from me!