for each missing landscape tile
At the end of the game you score 1 victory point for each missing landscape tile around Izbushka and 1 point for the Izbushka itself.
Exactly, and around an island, there's no missing tile, since there's no possible tile placement
The placement of a monastery on a map border affects its completion and its scoring.
My point is that the tiles beyond the border cannot be considered as "missing landscape tiles" since you cannot place a tile on those spaces. An empty tile space and a missing landscape tile should be considered the same, both representing a unoccupied printed square on a map (or an empty space when playing without a map).
I want to ask: What happens when you place Baba Yaga to island in phase 1 and place meeple in phase 2 on it?Do you immediately finish your turn or you score Baba Yaga?
QuoteExactly, and around an island, there's no missing tile, since there's no possible tile placementNo, no, it is the other way around. No legal tile placement results in all of the tiles to be missing, therefore 8+1 points for Izbushka. The reason for the tiles not being there is irrelevant for scoring. The Izbushka only looks for tiles around itself and in this case the number is 0 tiles a.k.a. 8 missing tiles.
QuoteThe placement of a monastery on a map border affects its completion and its scoring. This is very slightly incorrect. Let me explain - The placement of monastery (or any feature) affects only completeness, not the scoring. It is true that the scoring is affected in these situations, but this is indirect result of the border placement. The reason monastery scores less points at the border is because there are less tiles present in its "complete" state.
This is the one aspect in which the monastery and Izbushka actually are similar - they look for the number of tiles surrounding them. Monastery scores points for present tiles, Izbushka for absent tiles. Neither of them looks for empty or legal tile spaces.
Using Meepledrone's graphics:Here is an order of mechanics with monastery: 1) monastery is placed on a Map border and is surrounded by tiles on all pre-printed spaces, 2) Map border completes the monastery which in turn initiates scoring, 3) monastery is scored and it checks the number of tiles around it, 4) it detects 5 tiles + itself and scores 6 points.
Here is an order of mechanics with Izbushka: 1) Izbushka is placed on a Map border and is surrounded by tiles on all pre-printed spaces, 2) Map border completes the Izbushka which in turn initiates scoring, 3) Izbushka is scored and it checks the number of tiles around it, 4) it detects 5 tiles and fails to detect 3 tiles, so 3 tiles are missing, 5) it scores 3 points + 1 for itself. The order of causality is: map border → complete state → scoring initiated → monastery/Izbushka look for present/missing tiles respectivelly → they score
The ability to make a legal tile placement never enters the scoring discussion. The reason monastery scores less points is because it cannot detect the extra tiles, not because it is at the border. However, it is because of the border that the tiles cannot and are not placed there - it is indirect. So in this case there is another order of causality: Map border prevents tile placement → tiles are not present beyond border → monastery fails to detect tiles beyond borderAnd the same is true for Izbushka.
QuoteMy point is that the tiles beyond the border cannot be considered as "missing landscape tiles" since you cannot place a tile on those spaces. An empty tile space and a missing landscape tile should be considered the same, both representing a unoccupied printed square on a map (or an empty space when playing without a map).
They are not the same. One is presence of an abstract concept not even reflected in rules, while the other is absence of a real physical game entity (tile). You are still thinking about the rules as if they referred to empty tile spaces, but they do not. The Izbushka asks just one question: "Is there a tile placed around me?" If the answer is "No.", then it grants you a point. It does not ask: "Can a tile be legaly placed around me?" If that were the case then other cases such as an edge of the table or an unfinishible hole in landscape would prevent it from scoring, but that is not the case. Monastery asks the exact same question, but looks for a different answer to score points.In short the tiles beyond the border are always considered missing tiles because, there are no tiles present. That is why the answer to this question:QuoteI want to ask: What happens when you place Baba Yaga to island in phase 1 and place meeple in phase 2 on it?Do you immediately finish your turn or you score Baba Yaga?...is if Izbushka is placed on 1-tile island, it is scored immediately and recieves 8+1=9 points, because there are 8 tiles missing around it.BONUS: The rules are actually pretty straightforward, but they also have a thematic inspiration which is consistent with what I am saying here. The reason behind these rules was stated a few times through official channels, back when the tiles were being promoted in 2013 were that the Baba Yaga is seeking to be isolated from everyone else in the world as she wanted nothing to do with them. That is why you get points for being removed from the rest of the landscape. What better way is to isolate herself than to place her hut at a place where she knows no one will ever bother her? Or even better on an isolated island? That is totally with the spirit of the rules and their theatic inspiration.
My point is that Izbushka should only consider those absent tiles on printed squares on the map. Otherwise, HiG would have considered monasteries to score 9 points no matter what. But they don't even consider those printed city segment or road segments abroad. So monasteries do not consider anything off the grid.
QuoteUsing Meepledrone's graphics: Here is an order of mechanics with monastery: 1) monastery is placed on a Map border and is surrounded by tiles on all pre-printed spaces, 2) Map border completes the monastery which in turn initiates scoring, 3) monastery is scored and it checks the number of tiles around it, 4) it detects 5 tiles + itself and scores 6 points.Correct.
Using Meepledrone's graphics: Here is an order of mechanics with monastery: 1) monastery is placed on a Map border and is surrounded by tiles on all pre-printed spaces, 2) Map border completes the monastery which in turn initiates scoring, 3) monastery is scored and it checks the number of tiles around it, 4) it detects 5 tiles + itself and scores 6 points.
In his case, you should only consider tiles and empty spaces on printed squares. The same printed spaces you would also consider when scoring a monastery.
The idea would be that monasteries and Izbushka should consider the same printed spaces. The border map should work the same way for all features that have to be surrounded to be completed or trigger an action. spaced without a ptinted square should not be considered.
For the sake of consistency, you should not count those spaces beyond the border where no tile can be placed. Check my example in the previous post. Are you going extra points for spaces where no tile can be placed?
So, as you say, the placement of the monastery on the border affects both tthe completion of the feature and its scoring, since you only count printed squares on the map.
Looking for a more or less thematic approach, you cannot ask the Izbushka rules to consider the limitations imposed by the boders of map, which didn't exist at the time. Again, for the sake of consistency with other features such as monasteries (clearly detailed int he Maps rules), you should only check for the presence of tiles in those spaces where you can place a tile (pinted squares). Otherwise, it is an unbalanced approach for scoring.
Are you going extra points for spaces where no tile can be placed?
Your view is "spaces beyond the border exist but they cannot be occupied by tiles." So to me, it seems inconsistent, since you do not consider them for the completion of a monastery or Izbushka, but you count them as non-present tiles for Izbushka.
Therefore the border acts like an impenetrable wall, the features only consider the adjacent tiles/spaces within the border.
In this case, the Map rules should take precedence and constrain feature completion and scoring rules to printed spaces.
QuoteYour view is "spaces beyond the border exist but they cannot be occupied by tiles." So to me, it seems inconsistent, since you do not consider them for the completion of a monastery or Izbushka, but you count them as non-present tiles for Izbushka. That is actually not my view. What I am saying is that spaces do not exist at all and border only prevents placing tiles which would end up beyond the border. I could, for the sake of explanation, say that monastery and Izbushka do consider the spaces beyond border, just do not detect any tiles since they cannot be placed there. But more accurate formulation is that neither of them consider any spaces, period, they only consider tiles. So even if the concept of spaces existed, it would have no bearing on the scoring of these two features, because they do not ever consider them, regardless of the Map or a simple table.
QuoteTherefore the border acts like an impenetrable wall, the features only consider the adjacent tiles/spaces within the border.There is no reason to do this. You wouldn't not score the points if it were the edge of the table instead, right? Map border functions exactly the same in this regard. The only extra thing map border has is the finishing ability.
Quote In this case, the Map rules should take precedence and constrain feature completion and scoring rules to printed spaces.There is no need for precedence, as there is no conflict.
Let me put forth the following analogy:Imagine you are a feature which scores a point for each goldfish in the cloister-radius around you. You are surrounded by 8 aquariums filled with water with a maximum of 1 goldfish per tank. If all 8 tanks have a goldfish, you score 8 points. If 4 tanks have goldfish and 4 are empty, you only score 4 points. Now, imagine if 5 tanks have goldfish, but the remainding 3 have perforated bottoms causing the water along with any goldfish to pour out. You would score 5 points. You are saying that you wouldn't even look into the tanks because they are empty with no water for golfish to live in, and therefore not score points. But the reality is you wouldn't get the points simply because you could not find the last 3 goldfish. This is because the only thing you are capable of seeing/not seeing, are the goldfish. And that is the only thing you're looking for. Your eyes cannot see the tanks or water in the first place.That is how a monastery worksIzbushka works exactly the same, just gets a point for each goldfish it cannot find.In short Izbushka scores points for absence of tiles - the reason for this absence does not matter. The only way to make a tile not-absent is to actually place the tile. And since you cannot ever do this beyond map border, the tiles are always absent.
And here is another implication I did not bring up before. If we look at the diagram in the attachment and exchange the monastery for Izbushka, it would score 2 points (1+1) in case A, and 3 points (2+1) in case B. This is because german castles are only considered to be a single tile. So the number of tiles surrounding Izbushka would be A) 7, and B) 6.Translated to fishtank analogy, the castles are larger fishtanks, but still contain only one goldfish.
Started by Squiffything
Started by Halfling
Started by mamool1984
Started by kettlefish