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Topics - kettlefish

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136
obervet03 gave me some interesting questions.
I have already some answers, because some parts I became the answers from Georg Wild some time ago and some answers are the rules itself.

Question 1:
Q: Can the mayor be a flier?
A:Yes the mayor is a follower and can fly, but the mayor can only land on a not finished city. If there is not an unfinished city then the turn is over and the mayor goes back to the players supply.
The answer gave me Georg Wild at one of our xxxx calls.

one of my questions to Georg Wild
Q: Can the mayor also go through the magic portal?
A:Yes the mayor is a follower and can go through the magic portal, but the mayor can only be placed on a not finished and unclimed city.

Information from Georg Wild - 14 02 2013:
The player scores 0 Points for a finished city without any pennants and with the mayor in it.
The mayor can only be placed in a city not in a castle.
(This sentence is difficult to the rule from the BigBox3.)

137
General / The ViP
« on: February 14, 2013, 05:47:07 AM »
Congratulations to the CarcassonneCentral forum:

Hans-im-Glück is now member of this forum.

Greetings
kettlefish

138
Official Rules / Clarification of rules - Call with HiG - 14 01 2013
« on: February 14, 2013, 05:26:01 AM »
I called with HiG - Georg Wild - about the questions and clarifications of rules - 14 01 2013:

I had posted most of the following at the old forum. But I think it is interesting, because this is all coming up in the next S-CAR 6.3:

The Flyer:
The Flyer can land outside the City of Carcassonne (outside of the walls).
The Flyer can also land outside the Wheel of Fortune and outside the school.

The important news are:
The Magic Portal:
The follower who comes through the magic portal can deployed outside the City of Carcassonne (outside of the walls) and can also deployed outside the Wheel of Fortune and outside the school.

The Phantom and the magic portal
When the first Follower goes through the magic portal, then the Phantom can't go through as a second follower. The Phantom can only place at that tile.
The reason: The magic portal is a feature like a street.
The rule of the Phantom says that that figure is a follower.
A follower can placed at a open not claimed feature.

The Abbey as a second tile
At the beginning of playing sometimes a tile can't be placed. The player has the choice then to draw a new tile and places it or to places the Abbey tile.

The river II
The tile: GFluss5
That is a tile with a great bridge over the river and joined the city segment to one city feature.
The question at BGG was: How many fields are at the tile? Is the city-bridge separating the fields or is only the river separating the fields?

The answer:
Only the river is separating the field. At that tile are two different features of fields.

Dragon - Mage & Witch
At BGG was the question:
Does the Dragon move on a tile where the Mage or the Witch stands? Does the Dragon eat the Mage or the Witch?

The answer:
The Dragon can move on a tile where the Mage or the Witch stands. Theese figures are having an other purpose than the Fairy.
The Dragon doesn't like to eat neutral figures. The Mage and the Witch are neutral figures, too.

The CornCircles I + II:
The next... That was also a question at BGG:
Does the corn field separate the roads or the green fields?

The answer:
Yes the corn field is a separate feature. The corn field (CornCircle) separates roads and also the green fields.

The Builder and the Dispatches:
Quote
Question 2:
When I finish, for example, a city with a builder, and the counting follower lands on a dark number field, is only then the dispatch to the use (and possibly even more dispatches at favorable scoring) and then the turn because of the builder of the second tile?
In other words:
Which of the rules
A (dispatch): ?The active player (and only that player) gets a Dispatch tile if one of his two counting followers lands on a dark number field (0, 5, 10, 15,...).?
B (builder): ?On the next turn or a later turn, whenever the player places a tile that extends the road or city (with the builder), he then immediately draws a second tile and places it (this is the double turn and can only be performed once).?
takes precedence?
----------

Answer to Question 2: Builder - double turn - Dispatch
The BigBox4 says the following about the double turn by builders:
Whenever a player places a tile that extends the road or city which includes his builder, he may take a double turn. Here, after performing the usual steps of deployment and scoring, the player draws another land tile, places it appropriately, and may then deploy another follower and carry out any necessary scoring. Then his turn ends.
BigBox4 has the following comment about the dispatches:
For each scoring round, the player gets only one dispatch ....
From the builder you have two scoring rounds.
If after the first scoring round a scoring figure of the active player lands on a dark field, he receives a dispatch. The active player performs the action of the dispatch.
Only then does the double turn happen.
As a more practical example, the player should first draw the second tile of the double turn immediately after the first scoring round, place the tile face down in his supply, then perform the dispatches-action, then turn over the face-down tile and place it. Then move wood and perform scoring. If the scoring figure is on a dark field again, the player again obtains a dispatch and performs its action.
Anyhow, that is it what I'm reading by the rules - so far, the question is not asked, so I still have not inquired further (at HiG)

obervet03 helped me with the translation
Now it is official (telephone call with HiG- Georg Wild)

There are two scoring rounds through the double turn with the builder. After each scoring round you can get a dispatch and then perform the dispatches action. In this case are two Dispatches possible.

If you play with the fairy. Then you can get after scoring the 1 point for the fairy a Dispatch and can perform the dispatch action.

I like more the name Dispatches than Messages. The name dispatch is near the German word (Depesche) than message (Nachricht).

139
Official Rules / Turn Summary by Skull One
« on: February 14, 2013, 01:28:12 AM »
at the Carcassonne-Forum - kettlefish » Fr 14. Dez 2012, 07:53

Skull One latest "turn summary" - Date 22.07.2012:

This is the basis for the CAR 6.1

I copied only the latest post from the "turn summary".
------------------------------------------------------------------------
Skull One - at CarcassonneCentral - (this post is lost at the old forum from CarcC):

Quote
Re: My try at a "turn summary" using the current rules.
« Reply #80 on: July 22, 2012, 02:06:00 pm »   
________________________________________
Thanks to Carcking suggestion I have been able to remove a stand alone step and keep the integrity of the summary.
**********************************************************************
Carcassonne Turn Summary

Any time during your turn:
You may ask for advice.
You may read the rules for the expansions you are playing with.
You may buy back any one of your imprisoned followers.
You may claim an unclaimed tunnel portal by placing a tunnel token on it.
You may allow a follower to take flight from the Plague (once an infestation is active).
You must spread the plague by placing a flea token (once an infestation is active)


Step 1: Begin Turn.
a) If the fairy is next to one of your followers, score 1 point.
b) Eliminate an Outbreak if no fleas are left in the supply.


Step 2: Draw a Tile.
a) If you have an abbey tile you may draw it in place of drawing a regular tile.
b) Show the tile to all players.
c) If Wheel of Fate icon is on the tile, resolve Wheel of Fate.


Step 3: Place the Tile.
a) You may build a bridge. The bridge may be built on the tile just placed or a tile orthogonal to the tile just placed. If the tile placed was placed in a way that would normaly be illegal, but if by building bridge would make it legal, you must do so at this time.
b) If a volcano symbol is on the tile, place the dragon on this tile and proceed to Step 6.
c) If a princess symbol is on the tile, and the tile is added to an existing city with a knight on it, remove a knight of your choice and skip all of Step 5.
d) If a plague source is on the tile, the lowest numbered Outbreak token not yet in play must be placed on it. Skip Steps 4A and 4F.
e) If tile placement resulted in a farm with a follower connecting with a farm containing a barn, the farmers scoring is resolved as a completed feature by performing Step 6 for the farm.
g) If a festival symbol is on the tile, the player may either proceed to Step 4 as usual, or return one of their figures to their supply and skip Steps 4A, 4B, 4C and 4F.
g) If an aircraft symbol is on the tile, the player may either proceed to Step 4 as usual or roll the die to attempt to place a flier and skip Steps 4A, 4B, 4C, 4D, 4E.
h) If a gold symbol is on the tile, the player must place a gold piece on that tile and an adjacent tile.
i) If a mage symbol is on the tile, or if the tile joins the features with the Mage and Witch, the player must move the Mage or the Witch.
j) If a robber symbol is on the tile, the robber can be placed on the scoreboard.


Step 4: Move the Wood

Step 4A: Phase 1 of Move the Wood.
You may do one and only one of the following:
Deploy a follower.
Deploy the big follower.
Deploy the mayor.
Deploy the wagon.


Step 4B: Phase 2 of Move the Wood.
If you did nothing during Step 4A, you may do one and only one of the following:
Deploy the pig.
Deploy the builder.


Step 4C: Phase 3 of Move the Wood.
If you did nothing during Step 4A or 4B you may:
Deploy the barn. Resolve the farm as a completed feature by performing Step 6 for the farm.


Step 4D: Phase 4 of Move the Wood.
If you did nothing during Step 4A, 4B or 4C, you may do one and only one of the following:
Place a tower piece.
Place a follower on the Wheel of Fortune.


Step 4E: Phase 5 of Move the Wood.
If you did nothing during Step 4A, 4B, 4C or 4D you may:
Move the fairy.


Step 4F: Phase 6 of Move the Wood.
You may place the phantom.


Step 5: Resolve Move the Wood
a) If tile placement resulted in a farm with a follower already in place connecting with a farm containing a barn, the farm is resolved as a completed feature by performing Step 6 for newly formed farm.
b) HiG rules only: If a dragon symbol was on the placed tile, move the dragon.
c) If a tower piece was placed, resolve possible capture of a follower. If two players have captured one of each other's followers, they are immediately exchanged.
d) If a ferry lake was on the placed tile, place a ferry.
e) If placement of the tile extends a road with a ferry, the ferry may be moved.


Step 6: Resolve completed features.
a) Identify all completed features.
b) The current player chooses the order in which the features resolve.
c) Repeat Step 8A thru 8G for each completed feature in the order chosen.

Step 6A: Phase 1 of Resolve completed features.
a) If a town was created by the tile placement, the town may be converted into a castle by the occupying player. If converted skip Steps 6B thru 6F and proceed to the next completed feature if any exist.

Step 6B: Phase 2 of Resolve completed features.
a) Collect trade good tokens.
b) If there is at least one gold piece on a tile with the completed structure, gold pieces are distributed to the player(s) with the majority.
c) If the completed feature is a city and/or road, check to see if it is the new largest one and receive the King and/or Robber Baron.
d) If a Heretic or Monk completes its feature, determine if a "race to completion" needs to be resolved.
f) All players may move one or more followers from the City of Carcassonne to the feature currently being resolved.

Step 6C: Phase 3 of Resolve completed features.
a) If a fairy is next to a follower in the completed feature, that follower's owner receives 3 points. Perform Step 6E and return.

Step 6D: Phase 4 of Resolve completed features.
a) Resolve control of a completed feature.
b) Tally points for that completed feature.
c) Award points to controlling player(s).

Step 6E: Phase 5 of Resolve completed features.
If points are being awarded resolve the following:
a) If playing with the Dispatches expansion, and the current player is being awarded the points for the completed feature, the current player keeps track of these points and does not move either their Scoring follower or Woman follower.
b) If playin with the Robbers expansion, check to see if a robber is next to the scoring marker that is about to be moved for scoring and resolve all "Robber Points".
c) Whoever controls the Teacher scores the same number of points that were awarded and then returns the Teacher to the School.
d) Remove the Mage or Witch if they were involved in this completed features scoring.

Step 6F: Phase 6 of Resolve completed features.
a) Move any wagons on completed features to any adjoining unoccupied uncompleted feature. If more than one wagon can move, current player moves first and then proceed clockwise.
b) Return all remaing followers on the completed feature to their owners.
c) If playing with the School expansion, check to see if one of its road(s) were completed. If so take the Teacher from the School tiles.

Step 6G: Phase 7 of Resolve completed features.
a) If there are any more completed features to be resolved, return to Step 6A.

Step 6H: Phase 8 of Resolve completed features.
a) If playing with the Dispatches expansion, the current player may now take their final tally of points and then they may decide which scoring marker (Normal scoring or Woman follower), to move and move it. If the Woman follower is moved, resolve any effects per the Dispatches rules.


Step 7: Resolve Turn
a) If you did not score any points from any of the completed features, but one or more opponents did, you may place a follower in City of Carcassonne. Then you may move the Count to a quarter of your choice.
b) RGG rules only: If a dragon symbol was on the placed tile, move the dragon.
c) If a fair symbol was on the placed tile, use the catapult.
d) If a bazaar symbol was on the placed tile (and the tile was not purchased during an auction), resolve an auction.
e) If a crop circle was on the placed tile, the active player determines whether all players now A) may deploy a follower next to one already in play or B) must remove a follower. The type of follower is determined by the type of crop circle.
f) If the builder was already on part of the feature added to, repeat Steps 2 through 7e once more and only once more.

« Last Edit: July 22, 2012, 02:08:00 pm by Skull One »

140
Official Rules / The result of my meeting with HiG at Essen 2012
« on: February 13, 2013, 02:25:13 PM »
From the HiG-Chat - Marion, 21.10.2012 06:56:

@ CARCASSONNECENTRAL

The meeting with HiG - Georg Wild and Christof Tisch – was on Thursday, 18.10.12 - 10:40 to 11:30am at the Spiel 2012 in Essen:
The interview was successful. Here comes the result:

Carcassonne clarifications - October 2012

The Catapult: (the rule)
Knock out - remove followers
The aim is to hit, if possible, other players' followers on the playing field.
The playing field includes the normal tiles and "starting tiles". This means that followers within the "school", "City of Carcassonne", and "Wheel of Fate" can be hit and removed. The special characters such as the count or the teacher stay in their area.
We have agreed that followers on the scoring board should not be taken. This is chaos. So, the scoring board here does not belong to the playing field.

The Festival: (the rule)
Return one of one's own figures from the entire playing area to his or her supply.
The entire playing area behaves as described for the Catapult above.
Thus, a player's own figure (noting that the barn is a figure, as well as pig, builder, etc.) can be taken out of the "City of Carcassonne" and also the "Wheel of Fate". This also applies to the "City of Carcassonne" even if the count is in the same area as the player's own figure.

The Princess and The Dragon
The Dragon: (the rule)
The dragon always moves six tiles, irrespective of the number of players... He may not move onto a tile twice...
The statement "He may not move onto a tile twice" did not clearly define whether the tile that the Dragon started on is also meant or not.
Joint decision - the Dragon can't move back to the tile that he started on.
(Note my part: the Dragon is feeling quite bad when he turns only in circles - also, it makes no sense, since he has eaten it all up on this tile.)

The robbers:
The rules do not explain what happens with the robber when the last tile is placed on the playing field. The question is, can the robber steal points at the final scoring.
Christof Tisch has stated the following for that (in my own words):
When the last tile is placed, scoring for finished features takes place as usual - because the robber can still steal points.
Then all robbers still remaining on the scoring board are returned to their owners (without robbery of points).
After that the actual final scoring begins.

Abbey and Mayor
Barn: (the rule)
Scoring when a farm is connected
No farmer may be deployed to a farm with a barn. If the placement of a tile results in a farm with farmers is being connected to a farm with a barn, the farmers are scored immediately. However, the player with the majority of farmers scores only 1 point for every completed city (with a pig: 2 points instead of 1.) These farmers are then also returned to their owners after scoring.
Concerning the following case:
Blue has the barn on a farm with two finished cities. Through the newly placed tile (by Red), the farm with the red farmer is connected to the farm with the barn on it (Blue).
The question here is, can Red put his pig on this farm?
There was confusion about the following excerpt from the rule:
"..the farmers are scored immediately"
What is the intent of the word "immediately"?
The principle of a turn is as follows:
1. to draw a new land tile and place it
2 to move the wood
3. to score
I asked whether this "immediately" interrupts the principle of a turn.
Clear answer ? NO
This "immediately" means that the farmer does not remain until the final score for the farmers takes place in the usual way, but instead is scored at the end of this player's turn and then removed.
There is no word in the rules that the pig may not stand on the farm with a barn on it. Thus, the pig can stand on the farm with the barn on it.
Red can put the pig (move the wood) on the newly placed tile, and then the scoring takes place - 2 cities, each worth 2 points (instead of only 1 point each without the pig). Then, Red takes back his follower (farmer) and his pig. Of course, the pig cannot stand without a farmer on the farm.
Again to the "move the wood"
A section of a road is shown on this newly placed tile. Red has the ability to place a follower on the road instead of the pig, of course.
(As a basis for this example the corresponding picture of this rule - please look at it.)
________________________
Thanks to HiG - Georg Wild and Christof Tisch (for the interview) and Chris/obervet03 (for helping with the English grammar)

Greetings
kettlefish / Marion

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