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Messages - ny1050220

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Voted. ^-^

Official Rules / Re: Stealing Cities with Phantoms
« on: March 06, 2022, 07:34:02 PM »
Without the knowledge of the timing of any rules or FAQs or clarification, I can understand and accept that one may not deploy the phantom after removing a knight with the princess tile but one may do so after removing a knight with a tower.

If there are towers, your phantom risks being captured in the next round by your opponent if they want to retaliate. Your opponent does not need to draw the tower tile to add to a tower and there may be multiple towers/bases that they can build on to capture your phantom. All they need to have is a tower piece and a tower/base that can capture your phantom.

In contrast, there is a much smaller chance that your opponent can steal back the city even if the combo in question were allowed. They have to draw a princess tile and that very tile has to have appropriate edges and orientation to connect to the city.

The Marketplace / Re: New GAW GiveAWay
« on: February 13, 2022, 04:46:21 PM »
Sounds wonderful. My name is Yi.

Quizzes, Puzzles and Challenges / Re: Circular River Town
« on: December 19, 2021, 06:56:25 AM »
Merited for the torus.  :(y)

The Marketplace / Re: Photo book of the city
« on: October 06, 2021, 03:31:12 PM »
exact it is this one

Now I wish I had the C2 base game to show this. Thank you so much for the postcard!

Reviews & Session Reports / Re: First game with CarDcassonne
« on: September 15, 2021, 05:11:33 PM »
Hahahaha. Hunters and gatherers. The first impression wasn't so great because of the colour scheme. And I vaguely remember it has something to do with the rules.

Reviews & Session Reports / Re: First game with CarDcassonne
« on: September 12, 2021, 08:58:45 PM »
Alright. Seeing that it's going to be a $20+ damage, let me try to lower your expectation a bit, just in case. I like all Carcassonne spin-offs but one that I've ever tried.  So me liking Cardcassonne does not mean that much.  ;)

Official Rules / Re: chateau Allemand
« on: September 11, 2021, 06:31:24 PM »
I thought each player selects a double-sized tile at the beginning of the game. Does that imply we should all know who gets what and you just cannot ask to view the tile once it's taken? Or is it that a faced-down tile is randomly distributed to each player?

Reviews & Session Reports / Re: First game with CarDcassonne
« on: September 11, 2021, 06:27:18 PM »
First of all, I, too, like the card game very much.

I agree it's very different when adapted to a card game, but that gives it the advantage of not being comparable to the original board game. In my experience, luck tends to play a much more important role in a card game than its board game. This is especially because of the smaller size of the game, e.g. San Juan vs. Puerto Rico.

News and Events / Re: Carcassonne maps: Taiwan
« on: September 08, 2021, 10:23:44 AM »
And I would like to join the batch order if possible. I'm on the east coast in the US, though.

News and Events / Re: Carcassonne maps: Taiwan
« on: September 08, 2021, 10:18:19 AM »
Anyway, what is that: Penghuang?

That's an unknown issue of the auto translation. The original FB post basically says it's only available in Taiwan. They used the more "complete" term, 台澎金馬, so that it is clear the adjacent islands are included, not just the main island.

I finally got my package with all the expansions I ordered. Very excited!
But a bit disappointed that all the rules are in German. Anybody else in the US got the same thing?

Even funnier when the section title reads "Breaking new ground".They really are breaking it.

Leagues (including expansion leagues) / Re: 2021 Basegame round 3
« on: March 27, 2021, 03:35:22 PM »
I don't know whether this is a glitch, but your second post says round 2.
And what is it that is reserved here?

Leagues (including expansion leagues) / Re: 2021 Basegame round 2
« on: March 26, 2021, 04:30:02 PM »
Sinscerly and I have completed round 2. Thanks again for the time, Sinscerly. Those were two very intense games! Well played!

First game.
Sinscerly started off very well with many city tiles while I was mentally struggling with my predominantly road tiles. Later I managed to sneak one more knight each into the two unfinished large cities and rendered Sinscerly's earlier work worthless. He made a series of successful moves regarding farms, claiming, defending, and trying to connect. His farmer near the top right corner was a huge threat ever since it was deployed there, but luck was not on his side.

Second game.
I think since tile 10 we started the constant battle in the 27-point field. He isolated my 9-point farmer very early on, so I knew I had to trap 1 or 2 of his meeples if I didn't want to yield the large field. I managed to trap his monk when he wasn't paying attention to that area (heat was spreading to the NW with all those farmers). I was on the losing side towards the end, but 4 of my last 5 files came in the exact order I needed them. It was just so lucky of me.
My fifth last was the cloister on the left in the 2nd last row, which allowed me to place the ccff tile below it to isolate his 3-point farmer to the right. Otherwise, I would lose the tile in the 27-point field. Then I got the rightmost tile on the map and got 4 points from the city. Then a 6-point field emerged right there and I claimed it in the next turn. Had they shown up the other way, I wouldn't had the free meeple for the 4 points city, which is my exact winning margin.

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