I do not know what you think, but I think the talks with teammate on where to place a tile should not be there.
Quote from: quevy on November 11, 2015, 10:36:26 AMI do not know what you think, but I think the talks with teammate on where to place a tile should not be there.I've been thinking about this too. I'm not sure what my preference is. There are some team card games where you're not allowed to talk to your teammate, and part of the skill of those games is to understand what your teammate is doing and how you can best work together without being able to discuss strategy. So that could also be a nice aspect of this event.
OK, so it seems we’ve come unstuck a little already. Please allow me to attempt to stick us back together!With regard to the communication within teams, my intention was that this should be allowed as it kind of underpins the whole “team” aspect of the competition. Without it, teams are no more than two individuals with a common goal whereas I was hoping this could be an opportunity to enjoy building friendships while we develop our team tactics and a collaborative approach to game play. In short, I see no reason to forbid discussion within teams as long as it doesn’t slow the game down too much. Apologies in advance if this doesn’t suit everyone, but I think this is the most sensible and expected approach.With regard to JCZ’s player aids, I’m increasingly aware that some people prefer to use these more than others and will probably continue to use them regardless of my requests to avoid them since there’s no way of tracking this anyway. I prefer to keep my carc games as “pure” as possible by ignoring these, but obviously this is just me. So in short, I can’t control this, so use them as you wish.
We could add a tournament option to JCZ which implements no aids but the one that I would keep is the tile list.
I wasn't aware there was a tile counter, although perhaps it's in a newer version of JCZ
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