>> Ferries:
- One of the FRRR lake tiles becomes a RRRR lake tile.
I'm fascinated by this. How does the decision get made?!
I have been meaning to post for a while about how thoughtful I think the tile designs are in the expansions. Two quick examples:
-->4 cloisters among the 8 Goldmines tiles; these are important to draw the active player away from the often easy points + Gold, with the expectation that there will be a "gold rush" and the cloister will complete quickly.
-->2 CCCC tiles among the 12 in Bridges: because bridges make fields bigger, it is important to have these tiles to reduce the number of completed cities, on average (at least, this is my speculation).
I don't play Ferries, but does anyone think that this decision to add one more road ending / Ferry dock will have an important effect? Does HiG have game simulators that they use to evaluate such things? Play testing?! Seems like such a crazy small change to me, but can't be an accident, right? Or is it just to keep crazy fans on their toes? Who's in the room when that decision is made?!
(As an aside, this thread has drifter pretty far from the acronym glossary topic...should part of it be moved for improved search when people are arguing about BB-2035?)
Thanks for sharing all of these observations and knowledge. Crazy stuff.